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1. Swarm variant redo - in Feedback/Requests [original thread]
I don't want to see DMG change more than 10% either way. Down for varying quantities of missiles, but a huge DMG different will ensure people always use the highest DMG one because in most situations all or no missiles hit. Id prefer if assault h...
- by Ser Chard - at 2013.06.14 01:27:00
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2. shield tanks need a big buff - in Feedback/Requests [original thread]
They are pretty good vs infantry when they're only using swarms and av nades, but as soon as someone knows that they are doing with a forge gun your shield tank is toast - you won't even have enough time to bail out. It'd help some if we have mor...
- by Ser Chard - at 2013.06.14 00:55:00
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3. (request) making meters meters - in Feedback/Requests [original thread]
Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall.
- by Ser Chard - at 2013.06.14 00:30:00
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4. (request) making meters meters - in Feedback/Requests [original thread]
Oh my god... This makes so much sense. But... This would affect weapon ranges too. We know the max range on weapons. Does that max range hold up to what it should be per perspective/scale? All I know is that a footsoldier two tanks-lengths away ...
- by Ser Chard - at 2013.06.13 23:45:00
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5. Shotguns better with DS3 or KBM? - in Rookie Training Grounds [original thread]
Yeah I could swear its off. Last build, especially with that longer range, I could get some sweet snapshot kills off with a breach. This build I need to use a regular shotgun because its too unreliable - if one shot phases through an enemy, I'm ...
- by Ser Chard - at 2013.06.11 02:39:00
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6. The Amarr Medium suits. - in General Discussions [original thread]
Lol you guys sound like a bunch of old men. Amarr using shields? It ain't right! Ain't right I say, not in my town! Its not absurd to believe a race would design infantry and ships slightly different as they face different logistical challenges a...
- by Ser Chard - at 2013.06.10 23:20:00
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7. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
I agree. A rearview mirror would be nice too.
- by Ser Chard - at 2013.06.10 22:56:00
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8. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
Time link is novel and I like it. Would also allow you to do some fun tricks: You are chasing someone down, he is near death but runs around a corner. No problem. You peek around, ready to finish him off... Where did he go? BAM he shotguns you in...
- by Ser Chard - at 2013.06.10 03:27:00
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9. jet fighters - in Feedback/Requests [original thread]
Can we give them large turrets? I'd like to see them mad powerful but unable to hover in place for repeated precise shots like an drop ship. Also, let us write stuff in the sky with them! We want chemtrails!
- by Ser Chard - at 2013.06.09 23:50:00
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10. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
I just don't get why this is necessary. Passive sp ensures you always get some SP Active let's you get more by playing but the cap balances hardcore and casual players a bit and encourages you to put the game down. Not sure why people have probl...
- by Ser Chard - at 2013.06.09 23:40:00
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11. [Request] Restock Entire Fitting To 'x' - in Feedback/Requests [original thread]
Agreed
- by Ser Chard - at 2013.06.09 23:22:00
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12. Favorite Tank Fits - in Rookie Training Grounds [original thread]
If that's the case, then we all need some love - I want at least some of that pg back. Kinda whack they took it all vs just lowering it to 2% or 3% instead of 5%.
- by Ser Chard - at 2013.06.09 06:47:00
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13. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
I think they should just buff range. Its a little ridiculous that I can outrun swarms - though if they're impossible to outrun I'd like them to be a little easier to dodge behind cover.
- by Ser Chard - at 2013.06.09 06:32:00
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14. Favorite Tank Fits - in Rookie Training Grounds [original thread]
My favorite tank, the "Yak" Gunloggi: 80GJ Scattered Blaster 20GJ Scattered Blaster (front, to help with close infantry) 20GJ Compressed Rail gun (top, to help with vehicles) 2x Local Power grid Expansion Units 3x Ward Shield Amplifier Heavy Sh...
- by Ser Chard - at 2013.06.09 06:05:00
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15. Experienced pilots help needed - in Rookie Training Grounds [original thread]
This is kinda an old thread, but I felt this was the best to add some new things I've learned. MODULES: I now believe passive resistance amps are the way to go vs hardeners, at least for shields. Penalty is minimal if you only stack two, and the...
- by Ser Chard - at 2013.06.09 05:32:00
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16. IDEA!...Hive Grenades! - in Feedback/Requests [original thread]
+1 I like the idea of skipping shield for small direct armor damage - not crazy but enough to finish off folks with damaged armor but full shields. Also like the idea of ammo eaters, opens a new branch of logistical combat.
- by Ser Chard - at 2013.06.09 04:03:00
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17. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
CCP I would love you forever. Resupply Drone This ordnance launches a drone that resupplies the ammunition of nearby infantry. Functionally equivalent to a nanohive.
- by Ser Chard - at 2013.06.09 03:01:00
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18. [request] countermeasures - in Feedback/Requests [original thread]
I would never sacrifice a slot of countermeasures Vehicles need an equipment/ordnance slot. Passives and speed/health stuff should go in high/low slots. Other actives should have a separate slot akin to equipment. Plenty of cool things that co...
- by Ser Chard - at 2013.06.09 02:49:00
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19. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
What if they introduced contact flux nades? I think the contact principle benefits flux more than regular nades anyway, as if you use flux nades in a direct conflict their efficacy is reduced because you'll already have damaged their shields by th...
- by Ser Chard - at 2013.06.09 02:38:00
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20. HAV solutions - in Feedback/Requests [original thread]
I think basic HAVs are priced fine though die a bit too easy to assault forge guns IMO. I can't see enforcer class HAVs being worth that expense though. Maybe 100000-200000 over standard, but not as much as it is now.
- by Ser Chard - at 2013.06.08 04:56:00
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