J Lav
Opus Arcana Covert Intervention
153
|
Posted - 2013.07.18 20:51:00 -
[1] - Quote
This sounds like an issue of scale, not measurement. To briefly explain the difference, scale is determined on a person's estimate in proportion to a recognizable object. This is not subject to numerical values, but their perception.
For example, if everyone was only 3 feet tall, they would consider the clones in the game to be approximately 3 feet tall. Since people are the reference point as the only recognizable thing in people's lives for real, therein everything becomes proportional to the size of the clones.
In that case, when I read 3 m radius, I assume that the blast should reach about 20' diameter, or roughly 3 times the height of a person. To see if this is accurate, I will have to do a screen shot and have a couple of friends stand that far apart to see what happens. The numerical value given by the game's stats would be secondary to that perspective.
Not long enough, want to read more - Scale is actually more closely related to the proportions of a body, than the overall height. For example, a 6' person, who's head is 3 feet tall will look short. The proportions in Dust are a curious thing since if anything, I think the clones proportions make them look taller than life, with tiny heads, little hands and huge torsos. Try standing next to the couch in your quarters and you'll notice it comes up to your calf muscles...
Blue answer: https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375 |
J Lav
Opus Arcana Covert Intervention
153
|
Posted - 2013.07.25 20:13:00 -
[2] - Quote
Moonracer2000 wrote:I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions.
But yeah, now I am just sad that CCP responded to this discussion since they seem to have missed the whole point. I guess it is good to know that meters are in fact meters in the game. Thought that doesn't resolve the fact that they don't feel like meters. We just need to come to terms that clones are 9 meters tall or something and this is why distances feel too short.
If that is the case and as intended then fine. All I'm asking is that CCP let players know "hey, you are a giant".
Well, I think previous points confused measurement for scale. FOV actually distorts scale, not measurement, so I understand their response. As a photographer, I use different lenses to change the field of view of my subject, to alter the perceived proportions of their body, in a flattering way. In this case, the field of view of the game will change the perception of how close you are to something in the game. So the clones aren't giants, but the FOV makes them appear larger than they really are. I'm curious how this affects gunplay. |