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EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:24:00 -
[1] - Quote
Preping for a thread
Mods do not move it please |
EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:24:00 -
[2] - Quote
Reserved |
EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:25:00 -
[3] - Quote
Reserved |
EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:25:00 -
[4] - Quote
Reserved |
EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:25:00 -
[5] - Quote
Reserved |
EnglishSnake
Zumari Force Projection Caldari State
1201
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Posted - 2013.06.10 12:25:00 -
[6] - Quote
One more for in case |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
631
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Posted - 2013.06.10 12:25:00 -
[7] - Quote
Reserved |
ChromeBreaker
SVER True Blood
559
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Posted - 2013.06.10 12:26:00 -
[8] - Quote
Im getting in on this...
... better be good |
D34NOS MAZDA
Planetary Response Organization
10
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Posted - 2013.06.10 12:29:00 -
[9] - Quote
tagged so that I do not miss. |
Mobius Wyvern
BetaMax. CRONOS.
1858
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Posted - 2013.06.10 12:29:00 -
[10] - Quote
This must be a long-ass thread if it needs that many reserved blocks. |
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Bigglesworth McQueen
Seraphim Auxiliaries CRONOS.
102
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Posted - 2013.06.10 12:30:00 -
[11] - Quote
Inb4 OP leaves us all waiting for information only to not give it us until his thread dies, thus proving a point to CCP about the direction Dust is heading. |
Medic 1879
The Tritan Industries RISE of LEGION
441
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Posted - 2013.06.10 12:32:00 -
[12] - Quote
Reserved. |
Sontie
Ill Omens EoN.
648
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Posted - 2013.06.10 12:32:00 -
[13] - Quote
Reserved for self important comment on the above posts. |
Surt gods end
Demon Ronin
260
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Posted - 2013.06.10 12:33:00 -
[14] - Quote
oooooh. make it a thread about adding sheep to this game. like random sheep everywhere. |
EnglishSnake
Zumari Force Projection Caldari State
1202
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Posted - 2013.06.10 13:25:00 -
[15] - Quote
It is done |
Harpyja
DUST University Ivy League
97
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Posted - 2013.06.10 13:46:00 -
[16] - Quote
Very nice. Just one thing I noticed: your armor rep values. It doesn't rep only five times like a shield booster. It reps 414hp every second during each three second pulse, so 15x414=6210.
Now that's almost full hp on an armor tank. It can get back into action in under a minute. Shield boosters however don't even rep half the hp on a shield tank. Now you're talking about sitting idle for minutes as you watch your booster trying to rep you, then wait for it to cooldown.
Shield boosters and armor reps need to have their pulses reversed. Shield in EVE can burst tank while armor takes sustained damage over time. Dust is the exact opposite. Not even. Shield boosters just suck compared to armor reps and armor reps can take damage over time as well as burst tanking. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1398
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Posted - 2013.06.10 13:52:00 -
[17] - Quote
The first person to tell someone else that they are whining...releases a massive thread and qq's about AV being powerful lol
Thread is too long to read every single line but what I gathered is that this is another AV is too powerful and needs to be nerfed thread. From what I've skimmed through....I got that vehicles need to either stay where they are or get buffed. Even the LAVs ared fine according to this thread.
I dont use SLs but I use proto AV nades...and for a well fitted Madrugar or Gunnlogi, it takes about 6 Lai Dais to destroy it. Who knows what it will take to destroy a proto tank. With damage mods and passive dmg bonuses to SLs and Forges...they may do incredible damage and it is much easier to solo a tank with those weapons. But you dont get those bonuses with AV nades...they truly are a deterrent unless a tank decides to stand right in front of infantry. Because you can not solo a well-fitted tank without reloading. And if you need a team...then it's working as intended. |
Gold Zapa
Not Guilty EoN.
4
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Posted - 2013.06.10 14:01:00 -
[18] - Quote
EnglishSnake wrote:Balancing
Basic problems
Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% damage
Militia Vehicles - The LAV is generally too good now since the HP buff, even the HAV got a HP buff which wasn't needed, so remove the buff to militia vehicles, dropship stays the same. This would generally stop militia LAV as murder taxis since they would be more like paper so easier to take out
AV nades - Many assault/logis use this as their main source of AV because they are skilled mostly into their primary and dropsuit/mods, problem is they are very good for knocking out a HAV on its own, the nades should be more of a deterrent and not as a standalone AV weapon to be put next to the SL/FG/PL, it should be used with the AV weapons. I would reduce the damage by 25-50%, also it would help if we could see how much damage they do to begin with
. Realize the fact that AV nades useful to many people just the way it is,yes the Militia are a bit powerful and should fix that. However if if you were to reduce the damage of all the other AV Nades we might as well just throw rocks at the vehicles |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 14:02:00 -
[19] - Quote
stopped reading when you said swarm launchers needed a major nerf.
they need an over haul their design is stupid for both sides, the move to slow, for the fast moving vehicles of today, and deal to little damage for massive amount of resistance on them, and because of the way they track their is little to nothing you can due to compensate the speed of the vehicles.
i'd honestly rather a straight firing missle launcher as I could compensate like I would with a forge gun.
oh well, eventually something will come out I suppose, maybe an officer grade swarm that moves faster... |
Gold Zapa
Not Guilty EoN.
4
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Posted - 2013.06.10 14:20:00 -
[20] - Quote
EnglishSnake wrote: AV & vehicle payouts - If you specialize into these roles expect no isk even if you kill 4 enforcers in a game totalling 6mil ISK, you will be lucky to get 300k. You cannot make a profit unless you don't die for several games unless you want to run militia suits because all your SP is into vehicles. In general we need bigger payouts to make us feel more useful and also to reward those who go into the roles to begin with, I suggest that anyone who kills anything gets 50% more ISK and anyone who assists gets 25%
Example - AV/vehicle guy kills a 1mil ISK HAV, he gets 500k as a reward for killing that HAV, the guy who got an assist for also helping killing that HAV gets 250k
This is another issue that we can agree and disagree at the same time however, realize that CCP wants everyone on a balanced pay. You can't have someone getting say...18 kills and have only 200k isk compared to someone destroying 2 enforcers, made 3 kills(including the HAVs) and have 750k isk in their pockets that basicly just putting focus on AV tactics and not focusing on Infantry. Another thing to point out people who losses their enforcers or any expensive vehicle, and get small payout, basicly it's on them. They decide to bring out their vehicles on their cold hard isk. They should know what to expect from the other team. someone is going to fight back and when they do, that person should have a back up plan or to make themselves more safe go in a squad, communicate with them and let them know to back you up. Going in blind with an HAV Enforcer doesn't make you hard to kill unless you know whats going on in the field. |
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calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 14:41:00 -
[21] - Quote
Gold Zapa wrote:EnglishSnake wrote: AV & vehicle payouts - If you specialize into these roles expect no isk even if you kill 4 enforcers in a game totalling 6mil ISK, you will be lucky to get 300k. You cannot make a profit unless you don't die for several games unless you want to run militia suits because all your SP is into vehicles. In general we need bigger payouts to make us feel more useful and also to reward those who go into the roles to begin with, I suggest that anyone who kills anything gets 50% more ISK and anyone who assists gets 25%
Example - AV/vehicle guy kills a 1mil ISK HAV, he gets 500k as a reward for killing that HAV, the guy who got an assist for also helping killing that HAV gets 250k
This is another issue that we can agree and disagree at the same time however, realize that CCP wants everyone on a balanced pay. You can't have someone getting say...18 kills and have only 200k isk compared to someone destroying 2 enforcers, made 3 kills(including the HAVs) and have 750k isk in their pockets that basicly just putting focus on AV tactics and not focusing on Infantry. Another thing to point out people who losses their enforcers or any expensive vehicle, and get small payout, basicly it's on them. They decide to bring out their vehicles on their cold hard isk. They should know what to expect from the other team. someone is going to fight back and when they do, that person should have a back up plan or to make themselves more safe go in a squad, communicate with them and let them know to back you up. Going in blind with an HAV Enforcer doesn't make you hard to kill unless you know whats going on in the field.
you know if I got a large sum of isk for blowing up that tank, it might actually be worth the 5 deaths I took getting ganked by infantry just trying to get in range of that one tank trolling my blue dots.
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EnglishSnake
Zumari Force Projection Caldari State
1215
|
Posted - 2013.06.10 14:53:00 -
[22] - Quote
Ydubbs81 RND wrote:The first person to tell someone else that they are whining...releases a massive thread and qq's about AV being powerful lol
Thread is too long to read every single line but what I gathered is that this is another AV is too powerful and needs to be nerfed thread. From what I've skimmed through....I got that vehicles need to either stay where they are or get buffed. Even the LAVs ared fine according to this thread.
I dont use SLs but I use proto AV nades...and for a well fitted Madrugar or Gunnlogi, it takes about 6 Lai Dais to destroy it. Who knows what it will take to destroy a proto tank. With damage mods and passive dmg bonuses to SLs and Forges...they may do incredible damage and it is much easier to solo a tank with those weapons. But you dont get those bonuses with AV nades...they truly are a deterrent unless a tank decides to stand right in front of infantry. Because you can not solo a well-fitted tank without reloading. And if you need a team...then it's working as intended.
So basically you admit you didnt really read it yet felt fine to comment on something that you didnt read through
Go figure |
EnglishSnake
Zumari Force Projection Caldari State
1215
|
Posted - 2013.06.10 14:58:00 -
[23] - Quote
Gold Zapa wrote:EnglishSnake wrote:Balancing
Basic problems
Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% damage
Militia Vehicles - The LAV is generally too good now since the HP buff, even the HAV got a HP buff which wasn't needed, so remove the buff to militia vehicles, dropship stays the same. This would generally stop militia LAV as murder taxis since they would be more like paper so easier to take out
AV nades - Many assault/logis use this as their main source of AV because they are skilled mostly into their primary and dropsuit/mods, problem is they are very good for knocking out a HAV on its own, the nades should be more of a deterrent and not as a standalone AV weapon to be put next to the SL/FG/PL, it should be used with the AV weapons. I would reduce the damage by 25-50%, also it would help if we could see how much damage they do to begin with
. Realize the fact that AV nades useful to many people just the way it is,yes the Militia are a bit powerful and should fix that. However if if you were to reduce the damage of all the other AV Nades we might as well just throw rocks at the vehicles
Like i said we dont even know the damage values of AV nades to begin with
Packed AV does what 1200 or so, what the hell does proto do?
I put down 25-50% as a really rough estimate but until we get exact damage numbers then we cant really say but they are not legitimate AV, they are ther a deterent for infantry to carry and also to help out as they defend ther AV guys from infantry
They can kill a LAV fine and put some hurt and maybe even get to kill the MAVs we get but to outright kill a HAV with just AV nades? only if the pilot stays there for too long with nothing running, shouldnt be 3nades and less than half health but once again can be proto AV nades against our basic vehicles so we need our advanced/proto vehicles or temp remove proto AV |
EnglishSnake
Zumari Force Projection Caldari State
1215
|
Posted - 2013.06.10 14:59:00 -
[24] - Quote
calisk galern wrote:stopped reading when you said swarm launchers needed a major nerf.
they need an over haul their design is stupid for both sides, they move to slow for the fast moving vehicles of today, and deal to little damage for massive amount of resistance on them, and because of the way they track their is little to nothing you can due to compensate the speed of the vehicles.
i'd honestly rather a straight firing missle launcher as I could compensate like I would with a forge gun.
oh well, eventually something will come out I suppose, maybe an officer grade swarm that moves faster...
Never said major nerf, 2 sec maybe extra lock time, a couple of new variants mentioned, where did i say major nerf?
They move fast enough to catch up to my LAV, they turn on a sixpence instantly and are currently invisible most of the time |
EnglishSnake
Zumari Force Projection Caldari State
1215
|
Posted - 2013.06.10 15:03:00 -
[25] - Quote
Harpyja wrote:Very nice. Just one thing I noticed: your armor rep values. It doesn't rep only five times like a shield booster. It reps 414hp every second during each three second pulse, so 15x414=6210.
Now that's almost full hp on an armor tank. It can get back into action in under a minute. Shield boosters however don't even rep half the hp on a shield tank. Now you're talking about sitting idle for minutes as you watch your booster trying to rep you, then wait for it to cooldown.
Shield boosters and armor reps need to have their pulses reversed. Shield in EVE can burst tank while armor takes sustained damage over time. Dust is the exact opposite. Not even. Shield boosters just suck compared to armor reps and armor reps can take damage over time as well as burst tanking.
Cheers for that
Armor compared to shield is chalk and cheese, if using shield it takes 3 rounds of the booster to get to near full HP if you are anywhere near 6k total shields and while its more or less instant AV in that time can deal more than your are repping where as armor doesnt have that problem
If the armor rep gets put to what it should do then tanking with change instead of repping a near full health back while AV/vehicles are hitting you
Essentially what will happen is either armor rep gets fixed and does less and shield maybe stays the same or armor rep stays as it is and description is changed and shield is given a buff to compete with armor |
Crimson Judgment
ROGUE SPADES EoN.
9
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Posted - 2013.06.10 18:16:00 -
[26] - Quote
Continuing with the dropsuit VS vehicle thing, i would like to point out that when dropsuits go from the basic frames to the
logistics assault scout or sentinel, these suits are all cheaper then the basic frames of the same level,
where vehicles are AGAIN the exact opposite and are much more expensive when you enter assault logistics scout and enforcer, mainly the enforcer which costs 1.2m just for the frame and that's the BASIC frame so im terrified of how much the advanced/proto will cost
hopefully they reduce the price of the current enforcer and make the current price the cost of the advanced/proto enforcer |
Scheneighnay McBob
Bojo's School of the Trades
1516
|
Posted - 2013.06.10 19:02:00 -
[27] - Quote
To be honest, standard AV is UP against standard vehicles. A decent standard LAV fit with a decent driver will laugh at the feeble attempts of even multiple standard AVers to kill them. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2013.06.10 19:32:00 -
[28] - Quote
Just thought I would put in a couple of my thoughts on vehicles. Quick disclaimer, I am pro Infantry!
- Any AV grenade (including militia, not that I use them) should blow up the free LAV's. If you want it to last pay for it!
- They HAVE to fix the Nanite Injector for when you are ran down by an LAV. How many times have you lost your expensive suit to being ran down and had multiple medics trying to needle you to no avail?
- Heck, they need to fix the whole being ran down by an LAV mechanics, lets get some kind of damage dealt relation to speed traveling factors in here. If an LAV taps you then you should not be dead. Overall you should not die from being hit by an LAV unless it's traveling at a decent clip.
- Swarm launchers have some of the stupidest targeting mechanics I've ever seen. Ever watched someone drive away from your missiles? Or watched the missiles turn into a wall just because the HAV backed up 3 meters?
- In my opinion, 2 Infantry working together with AV builds should be able to destroy an HAV (unless he kills them first).
- The seek on AV grenades is broken at times, especially with fast moving LAV's. I've literally thrown an AV grenade directly at an oncoming LAV and heard a 'clink' as I watched it bounce off the vehicle... needless to say some harsh words followed on my part.
- Stop the stealth Vehicles! LAV's and HAV's should ALWAYS show up on your mini map regardless of the direction your facing. We've all been looking right at that mini-map and not seen the LAV or HAV drive up right behind us to murder us. I would go further and say that there should be two ranges for scanning, one for Infantry and one for Vehicles.
I think addressing the instant kill by LAV tap and fixing it so the needle works when you are ran down by an LAV would make the infantry side much much happier.
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Iron Wolf Saber
Den of Swords
5031
|
Posted - 2013.06.10 19:42:00 -
[29] - Quote
On an unserious note:
http://www.youtube.com/watch?v=c5w-rZ4s4_M
On a Serious note:
I wished CCP Blam engaged you guys a bit more on the entire 'environment' becuase right now its just too lulzy and one hp change there or one damage change there turns into a flipping magicparp fight. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
192
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Posted - 2013.06.10 19:47:00 -
[30] - Quote
I must say that this got me to chuckle....OH AND THIS IS SO FEEDBACK> move it that way...
Failed to see where 'webifiers' fit into you jumble, you know so vehicles can't speed away, failed to see the kill feed ruled by proximity mine kills even though there are 5 lav's rolling about, no complaining about them I see... as you probably have never been killed by them.
Case in point, my La Dai's are only meta level 8 or 9, I forget right now.... where are the 10's or don't they have them? I have them on a skinweave heavy with a militia forge gun, so I can soften up the tank before the primary kicks in, I'm holding off on going full racial heavy because I learned my lesson when CCP burned me by forcing me to get basic to level 5 before changing it.
It must be nice to know exactly how much damage your tank can do, as my AV grenades don't tell me that basic fact.
You choose to go into vehicles, while sacrificing the basic name of the game, infantry combat, if you are useless without your vehicle and expect to use the same one multiple matches without running into something that can wipe the floor with you, how is that any different than the I just want to win button. Is it a useful tool, sure is but if you don't hack the necessary points and are hiding so far behind the redline that swarms can't even hit while still popping the random enemy that appears in your narrow field of attack I don't want you on my team.
In This corner the challenger; I only get three AV/ Flux grenades, and a primary weapon with maybe 20 shots or so that can hit you before I need to resupply, which means - die or get lucky and hope one of these supposed logi's has a nano-hive, limited stamina. 1 shot kill victim to core flaylock, forge gun, lav hit, and loss of the ability to aim when hit by mass driver rounds.
-vs-
In the other corner the champion; Unlimited stamina, ie it can go full speed all the time. Unlimited ammo, for possibly 3 turrets, and the ability to get 3 players more wp's than 1 man can do for destroying it, even if all three members of one squad were close enough to each other to get a killing shot on you. With enough enemies shooting you it may seem like you got OHK, but has that ever happend - I seriously doubt it.
Oh, I do plan on going into vehicles one day again, but not until I have a reason to. |
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