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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP FoxFour
C C P C C P Alliance
3351
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Posted - 2013.05.03 10:54:00 -
[1] - Quote
The future of Factional Warfare in DUST We have mentioned multiple times that factional warfare (FW) battles are changing come Uprising and we have also said in varying places what is changing. What we have have yet to do is write one concise public document for you guys about what the changes to FW are. So here we go. :D
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where PLEX are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
Choosing your side When joining a battle for FW you will have the choice in which side you join. Pretty simple and straightforward. :) I love those changes.
Picture of awesome
Rewards For now the FW battle rewards will match those of instant battles. We are looking into ways we can change this, things like if you fight for one faction continuously you gain standings and the standings affect your reward.
For now though the rewards will match those of instant battles.
EVE changes There are actually no client side changes in EVE to how FW works in DUST. Orbital bombardments will be the same and the effects controlled districts have over systems will also be unchanged. The only change to EVE is the monitoring of completed PLEX to determine where battles in DUST should take place.
Battles The FW battles will be 16 versus 16 and NO friendly fire. These battles can be found under the Mercenary tab of the Battle Finder come May 6th with the release of Uprising.
Thats it for now. Just a quick and simple blog to bring you all up to speed and allow for some discussion in the comments thread. I look forward to seeing you all in battle come May 6th.
Team True Grit |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.05.03 11:03:00 -
[2] - Quote
friendly fire on pls. leave the casual stuff in instant battles. |
DustMercsBlog
Galactic News Network
68
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Posted - 2013.05.03 11:05:00 -
[3] - Quote
really like the FW setup being able to choose faction and gain standing, would like it even more if it had FF though. |
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CCP Frame
C C P C C P Alliance
766
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Posted - 2013.05.03 11:08:00 -
[4] - Quote
Oh man can't wait. Come on CCP patch this thing already so I can fight for my side! |
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Gridboss
BetaMax. CRONOS.
194
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Posted - 2013.05.03 11:11:00 -
[5] - Quote
As much as I would love to have friendly fire, at this stage there isn't any mechanism for removing someone that is shooting your own team (and just killing them doesn't help - they come back too easily). However if they were able to selectively turn it on for orbital bombardments, that alone would make me much happier.
Otherwise, good, good. *nod nod* |
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CCP FoxFour
C C P C C P Alliance
3353
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Posted - 2013.05.03 11:13:00 -
[6] - Quote
For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates.
We have ideas like faction standings and such, but they are not on the roadmap right now. Once we have something like that though we can look at adding friendly fire to FW. :) |
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Bendtner92
Imperfects Negative-Feedback
519
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Posted - 2013.05.03 11:13:00 -
[7] - Quote
I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match. |
Absolute Idiom II
BetaMax. CRONOS.
98
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Posted - 2013.05.03 11:40:00 -
[8] - Quote
We don't do devblogs any more~
But yeah, looking forward to fighting for who I want to and filling whole teams with organised squads. |
Aighun
Zumari Force Projection Caldari State
801
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Posted - 2013.05.03 12:23:00 -
[9] - Quote
Bendtner92 wrote:I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match.
Instant battles were a closed system and reeky had no consequences.
There was no real visible link between EVE and Dust in the old factional warfare system. But now there is a stronger link. I am not sure why Corps would deploy to faction warfare is they did not want to fight. But isn't losing penalty enough?
Was also going to say something about, never underestimate the power of a bad reputation. See how it goes. But it seems like the more connections there are between EVE and DUST the more lasting your choices, the more your reputation will matter. Entire culture for Dust might turn out to be different. But it is a persistent world. We haven't really seen that yet. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
79
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Posted - 2013.05.03 12:45:00 -
[10] - Quote
I know factional standings etc are way down the road, but from a back end pov are our factional choices being recorded from this point on? So when standings are kicked in, the choices we have made up until that point will have an impact. |
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Rorian Gray
HavoK Core RISE of LEGION
50
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Posted - 2013.05.03 12:54:00 -
[11] - Quote
To avoid confusion with some players, I don't believe you are actually talking about "PLEX" the paid-for pilot license extension but rather the completion of faction warfare mission complexes? I think most will understand, but I envision this being reposted somewhere for "ZOMG pay to win" propaganda. |
MrMurder II
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.05.03 13:02:00 -
[12] - Quote
What are the objectives going to be in this battle?
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Rorian Gray
HavoK Core RISE of LEGION
50
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Posted - 2013.05.03 13:07:00 -
[13] - Quote
If it's not set in stone yet, I wonder if the faction with the most EVE-side control or activity might just pay out better. Some corps may feel loyalty to a faction, but it'd be nice if you had a counter-incentive to corps who don't get involved with politics and just want to contract for the highest bidder. |
Killit With Fire
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.05.03 13:17:00 -
[14] - Quote
Will people get standing for AFKing on enemy side and thus passively helping their faction? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
694
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Posted - 2013.05.03 13:27:00 -
[15] - Quote
Killit With Fire wrote:Will people get standing for AFKing on enemy side and thus passively helping their faction?
Why do they need to get standing when they ARE just standing? |
GoD-NoVa
Imperfects Negative-Feedback
281
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Posted - 2013.05.03 13:35:00 -
[16] - Quote
Aighun wrote:Bendtner92 wrote:I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match. Instant battles were a closed system and reeky had no consequences. There was no real visible link between EVE and Dust in the old factional warfare system. But now there is a stronger link. I am not sure why Corps would deploy to faction warfare is they did not want to fight. But isn't losing penalty enough? Was also going to say something about, never underestimate the power of a bad reputation. See how it goes. But it seems like the more connections there are between EVE and DUST the more lasting your choices, the more your reputation will matter. Entire culture for Dust might turn out to be different. But it is a persistent world. We haven't really seen that yet.
he probably meant that if a team joined a game and show 6-12 imperfects on the other team, got scared and left then there should be a penalty for leaving. Or if they didn't wanna fight /// was beat up soo bad they switched to militia gear and stayed in MCC |
zyljan
The Vanguard II
6
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Posted - 2013.05.03 14:19:00 -
[17] - Quote
Any plans to have mercs (who are in a FW corp) be included in the FW Militia chat channel? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2768
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Posted - 2013.05.03 14:20:00 -
[18] - Quote
I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
426
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Posted - 2013.05.03 14:43:00 -
[19] - Quote
CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates.
There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game.
There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums.
FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on. |
Telcontar Dunedain
Imperfects Negative-Feedback
371
|
Posted - 2013.05.03 14:46:00 -
[20] - Quote
Thanks for the FW devblog, i really like that you just posted something simple in the forums and left it unlocked. I'd like to see you guys do it this way for basically all of them, good stuff.
Question - There was some talk of giving us real loot from the participants, where is this at? |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:47:00 -
[21] - Quote
zyljan wrote:Any plans to have mercs (who are in a FW corp) be included in the FW Militia chat channel?
Not as it stands. |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:48:00 -
[22] - Quote
DUST Fiend wrote:I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that?
If you find a server that is empty or just starting up you can fully stack your squads onto one side. |
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LXicon
VENGEANCE FOR HIRE
85
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Posted - 2013.05.03 14:49:00 -
[23] - Quote
DUST Fiend wrote:I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that?
you can all queue sync and join the same battle at the same time on the same side. it's not perfect but better than trying to queue sync in instant battles.
--edit-- oops, FoxFour beat me to it while i was typing :) |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:49:00 -
[24] - Quote
Arramakaian Eka wrote:CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates. There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game. There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums. FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on.
Yes this is true, however most those FPS have some kind of negative affect for lots of team killing. We don't have any of those systems in place yet and need to get them there before we open that up for griefing. |
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Telcontar Dunedain
Imperfects Negative-Feedback
371
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Posted - 2013.05.03 14:49:00 -
[25] - Quote
CCP FoxFour wrote:zyljan wrote:Any plans to have mercs (who are in a FW corp) be included in the FW Militia chat channel? Not as it stands.
It doesn't seem to make much sense to add Mercs that have no affiliation (unlike Eve pilots) to a channel that is faction specific. |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:50:00 -
[26] - Quote
I changed both references to PLEX in the OP to complex. |
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steadyhand amarr
Ametat Security Amarr Empire
440
|
Posted - 2013.05.03 14:50:00 -
[27] - Quote
I look forword to fighting with my amarr brothers...even if I'm the only one fighting for that side |
Telcontar Dunedain
Imperfects Negative-Feedback
371
|
Posted - 2013.05.03 15:01:00 -
[28] - Quote
Telcontar Dunedain wrote:Thanks for the FW devblog, i really like that you just posted something simple in the forums and left it unlocked. I'd like to see you guys do it this way for basically all of them, good stuff.
Question - There was some talk of giving us real loot from the participants, where is this at?
Response via IRC
"""(2013-05-03 7:56:04 AM) [CCP]FoxFour: Telc: That is something we can look at adding, but it is not for Uprising""" |
Reiki Jubo
Amarr Templars Amarr Empire
108
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Posted - 2013.05.03 15:02:00 -
[29] - Quote
CCP FoxFour wrote:Arramakaian Eka wrote:CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates. There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game. There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums. FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on. Yes this is true, however most those FPS have some kind of negative affect for lots of team killing. We don't have any of those systems in place yet and need to get them there before we open that up for griefing.
fair enough. hopefully yet means 'we're working on it' grenades and orbitals that teammates are magically immune to suck. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2770
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Posted - 2013.05.03 15:03:00 -
[30] - Quote
CCP FoxFour wrote:DUST Fiend wrote:I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that? If you find a server that is empty or just starting up you can fully stack your squads onto one side.
Awesome, thank you ^_^
This is going to be so cool |
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Kiso Okami
Militaires Sans Jeux
67
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Posted - 2013.05.03 15:09:00 -
[31] - Quote
DUST Fiend wrote:I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that? Pretty sure that if you know which match and which side your friends are in, you could all just join in.... |
Mad Rambo
Red and Silver Hand Amarr Empire
21
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Posted - 2013.05.03 15:14:00 -
[32] - Quote
so the FW battle generation... how does it really work? I mean knowing CCP it probably takes a downtime statistics of the plexing activity and generates battles according of this statistics. Please say this is not the case because if yes it is far to slow to react and will create battles for the attacking faction after the system was already flipped - which is obviously the wrong way around.
dust could be the perfect first-strike mechanic where eve peps tell dust peps where they should strike to be able to flip systems faster on the eve side... since thats all what the dust FW link does so far, influence how fast eve peps can flip systems. If the system is already at 90% contested, dust influence is no longer very interesting but at 10% it would make a big difference. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
126
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Posted - 2013.05.03 15:22:00 -
[33] - Quote
no more rewards??? only 16 vs 16?
:( |
Turan chiron
Raymond James Corp
3
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Posted - 2013.05.03 15:23:00 -
[34] - Quote
Right now we have no mode with ff on, maybe a vote system before the battle if you stack the geam? Gotta get used to it before Corp battles. I'm way to used to shooting through my team mates. Be nice to have a way to practice. |
bolsh lee
Ahrendee Mercenaries
53
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Posted - 2013.05.03 15:32:00 -
[35] - Quote
Especially with no rewards or penalties, whats to stop two squads of 6 spliting up and one squad going to the other side to troll be it AFK or team killing with LAVS etc.... ?
I really dont understand how CCP can roll out a feature like this, hype it up (for what its worth ) then not enable some kind of player vote/kick especially if this is supposed to be a meaningful battle for your faction of choice.... ?
So all this is is a glorified Pub match where its easier to Q sync... |
zyljan
The Vanguard II
6
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Posted - 2013.05.03 16:18:00 -
[36] - Quote
Telcontar Dunedain wrote:CCP FoxFour wrote:zyljan wrote:Any plans to have mercs (who are in a FW corp) be included in the FW Militia chat channel? Not as it stands. It doesn't seem to make much sense to add Mercs that have no affiliation (unlike Eve pilots) to a channel that is faction specific.
Since i'm a member of an EVE FW corp, I do have an affiliation
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
426
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Posted - 2013.05.03 16:47:00 -
[37] - Quote
CCP FoxFour wrote:Arramakaian Eka wrote:CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates. There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game. There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums. FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on. Yes this is true, however most those FPS have some kind of negative affect for lots of team killing. We don't have any of those systems in place yet and need to get them there before we open that up for griefing.
I'm happy as long as FF is coming soon so I don't have to play carebear versions of the game |
Nstomper
Disqualified
254
|
Posted - 2013.05.03 17:45:00 -
[38] - Quote
CCP Frame wrote:Oh man can't wait. Come on CCP patch this thing already so I can fight for my side!
But really, looking forward to these changes and playing with them live on TQ! This |
Skihids
The Tritan Industries RISE of LEGION
1238
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Posted - 2013.05.03 17:54:00 -
[39] - Quote
CCP FoxFour wrote:I changed both references to PLEX in the OP to complex.
Thanks. I figured it wasn't referring to the paid PLEX, but I couldn't figure out what it was.
So what sort of complex is this thing?
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Byozuma Kegawa
The Tritan Industries RISE of LEGION
2
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Posted - 2013.05.03 18:02:00 -
[40] - Quote
Arramakaian Eka wrote:CCP FoxFour wrote:Arramakaian Eka wrote:CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates. There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game. There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums. FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on. Yes this is true, however most those FPS have some kind of negative affect for lots of team killing. We don't have any of those systems in place yet and need to get them there before we open that up for griefing. I'm happy as long as FF is coming soon so I don't have to play carebear versions of the game Having been a victim of members of my own team killing everyone that spawned with an LAV, as well as people teammates (harmlessly) shooting me in the back while I try to recover an objective from an opposing team's hack, I don't much like the idea of friendly fire. Woe be the day that I'm killed for trying to be a team player, and yet this is what you want? To be able TO kill someone for not doing something the way you want? Friendly fire will just make griefing worse... and viable.
The lack of friendly fire is what I like about Dust, I don't have to worry about getting killed by my own team cause I killed another person's target or got the full points for a hack or what have you. And sadly, even if CCP does implement a system to punish griefing, griefers aren't going to care because it's not about the team with them. They just care about their own score, and I defy anyone to say otherwise. |
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CCP Nullarbor
C C P C C P Alliance
939
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Posted - 2013.05.03 18:11:00 -
[41] - Quote
We have some interesting ideas on how we could deal with players griefing team mates with FF as well as rewarding players who play well and are loyal to a particular faction. We will be discussing both of these in detail with the CPM and the community once we are finished with Uprising. |
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Octavian Vetiver
Dog Nation United ProtoStar Federation
159
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Posted - 2013.05.03 18:18:00 -
[42] - Quote
Skihids wrote:CCP FoxFour wrote:I changed both references to PLEX in the OP to complex. Thanks. I figured it wasn't referring to the paid PLEX, but I couldn't figure out what it was. So what sort of complex is this thing?
A complex is a FW site in EvE inside the solar system. In order to gain control of it from the opposing militia the militia that wants to take that site have to go in, clear it, and hold it until the site becomes theirs. Here is the evewiki on it http://wiki.eveonline.com/en/wiki/Factional_Warfare_Dungeons . You can overlook the name dungeons because they're not actually a dungeon but a deadspace pocket.
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Vaerana Myshtana
Bojo's School of the Trades
811
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Posted - 2013.05.03 18:18:00 -
[43] - Quote
Silly question.
Will the attacking and defending faction be correctly listed?
I often see myself fighting for the Federal Defense Union (Caldari State) or the State Protectorate (Gallente Federation).
I want to be absolutely sure I'm blowing up Caldari and Amarr HAVs. |
Vaerana Myshtana
Bojo's School of the Trades
811
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Posted - 2013.05.03 18:20:00 -
[44] - Quote
Oh, I'm also glad to hear that Standings are coming at some point.
I really feel they are a part of the MMORP part of MMORPFPS. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
126
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Posted - 2013.05.03 18:22:00 -
[45] - Quote
24 vs 24 why not? |
Octavian Vetiver
Dog Nation United ProtoStar Federation
159
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Posted - 2013.05.03 18:22:00 -
[46] - Quote
Vaerana Myshtana wrote:Silly question.
Will the attacking and defending faction be correctly listed?
I often see myself fighting for the Federal Defense Union (Caldari State) or the State Protectorate (Gallente Federation).
I want to be absolutely sure I'm blowing up Caldari and Amarr HAVs.
Since race doesn't matter for what equipment you use you'll have people fighting for the gallente dropping out caldari equipment or even amarr and vice versa. |
Django Quik
R.I.f.t Orion Empire
397
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Posted - 2013.05.03 19:09:00 -
[47] - Quote
Please please please add a similar loot system to the PC mechanic. Would make it actually more enticing than just playing the normal pub matches. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1315
|
Posted - 2013.05.03 20:22:00 -
[48] - Quote
CCP FoxFour wrote: [b]Rewards For now the FW battle rewards will match those of instant battles. We are looking into ways we can change this, things like if you fight for one faction continuously you gain standings and the standings affect your reward.
For now though the rewards will match those of instant battles.
Might as well change this now, because it's an unbelievably bad decision. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1315
|
Posted - 2013.05.03 20:26:00 -
[49] - Quote
bolsh lee wrote:Especially with no rewards or penalties, whats to stop two squads of 6 spliting up and one squad going to the other side to troll be it AFK or team killing with LAVS etc.... ? I really dont understand how CCP can roll out a feature like this, hype it up (for what its worth ) then not enable some kind of player vote/kick especially if this is supposed to be a meaningful battle for your faction of choice.... ? So all this is is a glorified Pub match where its easier to Q sync...
It doesn't need player vote/kick, it needs
A) Friendly Fire B) A heavy favoring of rewards for the winners (aka twice the SP, 4x or more ISK)
The problem is that they haven't made FW any more enticing for DUST players than regular old instant battle, because it doesn't matter if you win or loose. Who cares if I can bring in 16 guys from my corp or not, if I can expect the other people in the match not to care of they lose to us.
CCP, if you don't fix the rewards mechanics, this game is screwed. I'm a freakin' director of one of the largest corps in the game, and even I don't see any reason for anyone to give half a **** about FW with the current mechanics.
It's amazing that you guys could fail this badly at this. |
bolsh lee
Ahrendee Mercenaries
53
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Posted - 2013.05.03 22:28:00 -
[50] - Quote
Baal Roo wrote:bolsh lee wrote:Especially with no rewards or penalties, whats to stop two squads of 6 spliting up and one squad going to the other side to troll be it AFK or team killing with LAVS etc.... ? I really dont understand how CCP can roll out a feature like this, hype it up (for what its worth... ) then not enable some kind of player vote/kick especially if this is supposed to be a meaningful battle for your faction of choice.... ? So all this is is a glorified Pub match where its easier to Q sync... It doesn't need player vote/kick, it needs A) Friendly Fire B) A heavy favoring of rewards for the winners (aka twice the SP, 4x or more ISK... or at least a similar mechanic.) The problem is that they haven't made FW any more enticing for DUST players than regular old instant battle, because it doesn't matter if you win or lose. Who cares if I can bring in 16 guys from my corp or not, if I can expect the other people in the match not to care if they lose to us. CCP, if you don't fix the rewards mechanics, this game is screwed. I'm a freakin' director of one of the largest corps in the game, and even I don't see any reason for anyone to give half a **** about FW with the current mechanics. It's amazing that you guys could fail this badly at this. Expect full 16 man teams from a single core running around in free gear screwing off in most matches, because clearly winning/losing doesn't matter in New Eden. It's like a grade school track meet. Everyone gets a participation ribbon.LAME
Couldn't agree more ! Especially if CCP wants this to be meaningful... I also see this as being a semi alternate mode to PC for the smaller corps wanting to compete in something "meaningful" but not even sure why im putting effort into expressing this because I can tell the devs are super excited to keep it the way it is.. Especially since risk/reward or loyalty points are "just an idea" not even on the road map...... |
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Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
14
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Posted - 2013.05.03 22:42:00 -
[51] - Quote
CCP FoxFour wrote:
Rewards For now the FW battle rewards will match those of instant battles. We are looking into ways we can change this, things like if you fight for one faction continuously you gain standings and the standings affect your reward.
For now though the rewards will match those of instant battles.
what about awarding LP also, you could then have FW awarded dropsuits and equipment that require the LP to purchase them. Of course the suits can be the racial suits with the standard "camo" skin seen on the ships. You could probably do something like take the bonus the suit gives and increase by 1-2% or something. A small improvement over the standard market suits but an improvement no less.
EDIT: I know you want to avoid giving mercs standings, but giving LP instead of standing can let mercs fight for who they want and still have their loyalty rewarded |
Parson Atreides
Ahrendee Mercenaries
253
|
Posted - 2013.05.04 00:27:00 -
[52] - Quote
What I don't understand is why you limited it to 16v16. From everything I've read, it seems like this will be the exact same as Instant Battle is now, with the addition of being able to q-sync a bunch of people together. The problem is, you can sort of do that now, it's just a little trickier and much less reliable.
I'm almost more interested in Instand Battles now because at least they're 24v24, which is something new. Wasn't the whole point of FW to get high-SP players away from pubstomping? To do that you need incentives...
This is a pretty big let-down. |
Sontie
Ill Omens EoN.
249
|
Posted - 2013.05.04 03:58:00 -
[53] - Quote
Please prioritize putting incentives to FW. I don't want another pointless piece of content... |
Felix Thunide
Gespenster Kompanie Villore Accords
1
|
Posted - 2013.05.04 06:15:00 -
[54] - Quote
I run a faction warfare corp.
Are my members going to be restricted to Gallente/Minmatar sides or are they going to be able to join the Caldari/Amarr sides as well? If this is the case can I see which members of my corporation are causing my faction trouble so i can kick them out? |
Mavado V Noriega
SyNergy Gaming EoN.
2994
|
Posted - 2013.05.04 06:27:00 -
[55] - Quote
Fox, Null these are some things u NEED to get in FW:
Immediately: - Increased ISK reward ONLY for the winners, PC Loot system
Soon, hopefully without the tm: - LP or as i would prefer to call it in DUST..MP (Mercenary Points) - LP/MP Faction Gear....should be hella easy all u need to do is take current models of gear change colour and stats/mod slots as well perhaps
I want to spend my time doing FW when not doin the few PC games a day or w/e we can. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
415
|
Posted - 2013.05.04 06:36:00 -
[56] - Quote
Yup, that's it! I might as well just AFK farm for now on then because it's apparently what CCP wants. Factional Warfare could have been something... |
Django Quik
R.I.f.t Orion Empire
398
|
Posted - 2013.05.04 07:19:00 -
[57] - Quote
There's a seriously massive issue that has been pretty much totally overlooked by everyone here and needs urgent attention:
AFKing. If you can stack an entire game (which you will be able to on both sides) with your corp/friends, all 32 players can avoid capturing any null cannons and the game will last almost an hour. With these reward mechanics you'd still get some isk but most importantly you'd get nearly 18000 SP without boosters (that's 27000 SP with!).
This needs fixing ASAP. The entire FW system was better as it was - this way is much much worse and hugely open to exploitation. |
The Robot Devil
BetaMax. CRONOS.
172
|
Posted - 2013.05.04 08:32:00 -
[58] - Quote
Bendtner92 wrote:I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match.
Stupid smart phone |
The Robot Devil
BetaMax. CRONOS.
172
|
Posted - 2013.05.04 08:34:00 -
[59] - Quote
The Robot Devil wrote:Bendtner92 wrote:I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match.
Make team killers and afk red to everyone. There would have to be some type of counter/timer for kills and movement. |
The Robot Devil
BetaMax. CRONOS.
172
|
Posted - 2013.05.04 08:37:00 -
[60] - Quote
Django Quik wrote:There's a seriously massive issue that has been pretty much totally overlooked by everyone here and needs urgent attention:
AFKing. If you can stack an entire game (which you will be able to on both sides) with your corp/friends, all 32 players can avoid capturing any null cannons and the game will last almost an hour. With these reward mechanics you'd still get some isk but most importantly you'd get nearly 18000 SP without boosters (that's 27000 SP with!).
This needs fixing ASAP. The entire FW system was better as it was - this way is much much worse and hugely open to exploitation.
1. Throwing the match for the side you want to win is a tactic that is going to difficult to deal with.
2. Passive SP is the only way to fix the grind/ boost problem. |
|
Django Quik
R.I.f.t Orion Empire
400
|
Posted - 2013.05.04 11:21:00 -
[61] - Quote
The Robot Devil wrote:1. Throwing the match for the side you want to win is a tactic that is going to difficult to deal with.
This is why factional standings are important - if you perform badly in matches for one side you get negative standings but if you perform really badly you get terrible standings and can no longer fight for that faction. |
|
CCP FoxFour
C C P C C P Alliance
3379
|
Posted - 2013.05.04 12:32:00 -
[62] - Quote
Hey guys,
I just got into the office and want to respond to your feedback and concern.
Rewards Yes, we hear you and we agree. Factional warfare should offer something more in terms of rewards than instant battles. What we have done with Uprising is a major shift in how the FW battles work and we wanted to focus on making sure that the actual mechanics of it work right and work well.
There are a lot of things we can do, and could do really easily, to increase the rewards in FW battles. Having the loot be what people used, just increasing the ISK payout, and other things. However when we look at FW battles we want to make them something more special than that. We are looking at incentivising you to fight for one faction and increasing the rewards you get based on your loyalty to one faction.
What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win. That is no fun. In planetary conquest battles we have things like the minimum clone loss, loot rewards, and other mechanics to help incentivise people staying until the end.
TL;DR: Our focus for Uprising with FW was completely redoing the foundation, we will continue to iterate on this and make sure you have a reason to play FW over instant battles.
AFKing This is something that should be looked at when viewing the entire game, not just factional warfare battles. For that reason it is not something that will get much response in this thread.
LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Will you be restricted to specific factions based on your EVE corp affiliation No, as it stands the faction your EVE corporation is in will have no effect on what matches you can join or what faction you fight for in DUST.
I am going to browse some other threads for a bit, but I will be back. :) |
|
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
165
|
Posted - 2013.05.04 12:40:00 -
[63] - Quote
CCP FoxFour wrote: LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Oh c'mon Foxy. LP isn't THAT hard to keep track of. I thought these games were supposed to attract some of the smartest gamers around? You have a reputation to uphold! Don't go getting soft on us now....
In the meantime, I'll be the first to ask what those "plenty of rewards" are that your team has in mind already. I know you've got some good ideas, out with it! Don't be shy! We'll all be happy to tell you if they're worth fighting for or not. |
Cat Merc
BetaMax. CRONOS.
805
|
Posted - 2013.05.04 12:45:00 -
[64] - Quote
I want mah LP! |
|
CCP FoxFour
C C P C C P Alliance
3379
|
Posted - 2013.05.04 12:47:00 -
[65] - Quote
Heinrich Jagerblitzen wrote:CCP FoxFour wrote: LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Oh c'mon Foxy. LP isn't THAT hard to keep track of. I thought these games were supposed to attract some of the smartest gamers around? You have a reputation to uphold! Don't go getting soft on us now.... In the meantime, I'll be the first to ask what those "plenty of rewards" are that your team has in mind already. I know you've got some good ideas, out with it! Don't be shy! We'll all be happy to tell you if they're worth fighting for or not.
Har har har. There is a difference between giving players complex choices and just adding complexity because you can't come up with a better way to do the same thing. We have the chance to possibly come up with something different and that works better for DUST. |
|
Cat Merc
BetaMax. CRONOS.
805
|
Posted - 2013.05.04 12:50:00 -
[66] - Quote
CCP FoxFour wrote:Heinrich Jagerblitzen wrote:CCP FoxFour wrote: LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Oh c'mon Foxy. LP isn't THAT hard to keep track of. I thought these games were supposed to attract some of the smartest gamers around? You have a reputation to uphold! Don't go getting soft on us now.... In the meantime, I'll be the first to ask what those "plenty of rewards" are that your team has in mind already. I know you've got some good ideas, out with it! Don't be shy! We'll all be happy to tell you if they're worth fighting for or not. Har har har. There is a difference between giving players complex choices and just adding complexity because you can't come up with a better way to do the same thing. We have the chance to possibly come up with something different and that works better for DUST. But I love my LP :< |
|
CCP FoxFour
C C P C C P Alliance
3380
|
Posted - 2013.05.04 12:52:00 -
[67] - Quote
Cat Merc wrote:But I love my LP :<
Serious question. Why? |
|
Parson Atreides
Ahrendee Mercenaries
258
|
Posted - 2013.05.04 13:01:00 -
[68] - Quote
CCP FoxFour wrote: AFKing This is something that should be looked at when viewing the entire game, not just factional warfare battles. For that reason it is not something that will get much response in this thread.
Or anywhere else for that matter.
Why only 16v16? |
bolsh lee
Ahrendee Mercenaries
54
|
Posted - 2013.05.04 13:40:00 -
[69] - Quote
Thanks for the reply FoxFour, I hope the incentives are on the road map sooner then 3-6 months down the road because lets be honest, when it comes to instant gratification for smaller corps, PC is not where its at ... Like I said in my other post with the right incentives or bragging rights for said faction this could be a way for smalller corps to stay entertained, competitive and in the game..
Couldnt you guys use LP to your advantage like 5000 lp +10000 Aurum could buy an aesthetic faction item of choice or even include isk for a faction weapon thats a lil better then proto, but not better then officer drops... So like 10000Lp + 50 Dovulles gets you 10x federation balacs etc etc
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
146
|
Posted - 2013.05.04 14:55:00 -
[70] - Quote
for a start hopefully u will add penalties for people that leave games. would love to see Deserter occurences on their permanent files along with an Deserter %. expose the rage quitters.
then make it so player contracts have an option and some of the higher npc contracts have a minimum Deserter % threshold on them. provides the perfect incentive for mercs not to desert. |
|
Cat Merc
BetaMax. CRONOS.
808
|
Posted - 2013.05.04 15:03:00 -
[71] - Quote
CCP FoxFour wrote:Cat Merc wrote:But I love my LP :< Serious question. Why? Because its named Loyalty Points. That's like putting a monetary value on loyalty. |
Aighun
Zumari Force Projection Caldari State
810
|
Posted - 2013.05.04 16:51:00 -
[72] - Quote
How about allowing EVE players to contribute to the ISK payout at the end of the match?
We are mercenaries. It would be awesome if other players could pay us to fight.
Couple ideas:
Have a base ISK reward that is exactly the same as Instant battle. Give EVE players the option to contribute an additional amount to the total match reward for their faction. Have a set limit on the additional amount. So if the base reward is 2,400,000 ISK for each team for the entire match, give EVE players the chance to contribute up to another 1,000,000 ISK per match. Or any amount that would not be too destabilizing.
Give EVE players the option to contribute to the payout with no limit on how much they can add to the base reward. But tax the transfer at rate that would control the flow of ISK so it did not become destabilizing. EVE pilots are rich. If you tax the "sweetening of the pot" at something like 90% to 95% even 98% then a lot of pilots can throw their billions of ISK in pocket change into a match without causing too much upheaval in the system. This would also give the economics guys a chance to look at a minor and controlled flow of ISK fro EVE to DUST.
Seed battles with enough lead time so that the bonus EVE ISK per match can pile up a little, and let DUST mercs see how much ISK is in the pot.
And it would also be helpful if DUST were more visible to EVE pilots participating in faction warfare. I am not even sure what EVE pilots see when they are fighting in terms of the effect our battles are having on the war. A lot of DUST mercenaries might not care either way about faction warfare but if enough players start to participate and battles begin to have a real effect on the outcomes of the fights in space it seems like EVE pilots at least are going to start to care. Hopefully a lot. We really don't have much to do in DUST so a ton of people are going to try it out from curiosity or boredom. There is enough stuff to do in EVE that I would assume the pilots fighting in faction warfare are there because they care and it is something they are invested in. |
Aighun
Zumari Force Projection Caldari State
810
|
Posted - 2013.05.04 16:52:00 -
[73] - Quote
Cat Merc wrote:CCP FoxFour wrote:Cat Merc wrote:But I love my LP :< Serious question. Why? Because its named Loyalty Points. That's like putting a monetary value on loyalty.
Would that mean that your loyalty is... for sale? |
Aighun
Zumari Force Projection Caldari State
810
|
Posted - 2013.05.04 17:05:00 -
[74] - Quote
GoD-NoVa wrote:Aighun wrote:Bendtner92 wrote:I really think we need to have some penalties of some kind for leaving/not fighting in the match.
I fear that if some corps deploy into the FW matches the other team would just constantly either leave the match or stay in the MCC/somewhere else in the redline the entire match. Instant battles were a closed system and reeky had no consequences. There was no real visible link between EVE and Dust in the old factional warfare system. But now there is a stronger link. I am not sure why Corps would deploy to faction warfare is they did not want to fight. But isn't losing penalty enough? Was also going to say something about, never underestimate the power of a bad reputation. See how it goes. But it seems like the more connections there are between EVE and DUST the more lasting your choices, the more your reputation will matter. Entire culture for Dust might turn out to be different. But it is a persistent world. We haven't really seen that yet. he probably meant that if a team joined a game and show 6-12 imperfects on the other team, got scared and left then there should be a penalty for leaving. Or if they didn't wanna fight /// was beat up soo bad they switched to militia gear and stayed in MCC
That is what I understood the post to mean. |
|
CCP FoxFour
C C P C C P Alliance
3381
|
Posted - 2013.05.04 18:20:00 -
[75] - Quote
Aighun wrote:How about allowing EVE players to contribute to the ISK payout at the end of the match?
We are mercenaries. It would be awesome if other players could pay us to fight.
Couple ideas:
Have a base ISK reward that is exactly the same as Instant battle. Give EVE players the option to contribute an additional amount to the total match reward for their faction. Have a set limit on the additional amount. So if the base reward is 2,400,000 ISK for each team for the entire match, give EVE players the chance to contribute up to another 1,000,000 ISK per match. Or any amount that would not be too destabilizing.
Give EVE players the option to contribute to the payout with no limit on how much they can add to the base reward. But tax the transfer at rate that would control the flow of ISK so it did not become destabilizing. EVE pilots are rich. If you tax the "sweetening of the pot" at something like 90% to 95% even 98% then a lot of pilots can throw their billions of ISK in pocket change into a match without causing too much upheaval in the system. This would also give the economics guys a chance to look at a minor and controlled flow of ISK fro EVE to DUST.
Seed battles with enough lead time so that the bonus EVE ISK per match can pile up a little, and let DUST mercs see how much ISK is in the pot.
And it would also be helpful if DUST were more visible to EVE pilots participating in faction warfare. I am not even sure what EVE pilots see when they are fighting in terms of the effect our battles are having on the war. A lot of DUST mercenaries might not care either way about faction warfare but if enough players start to participate and battles begin to have a real effect on the outcomes of the fights in space it seems like EVE pilots at least are going to start to care. Hopefully a lot. We really don't have much to do in DUST so a ton of people are going to try it out from curiosity or boredom. There is enough stuff to do in EVE that I would assume the pilots fighting in faction warfare are there because they care and it is something they are invested in.
Edit* You could also make it so that the losing side only got a some of the EVE bonus ISK. And the winners would get all of the bonus ISK put up for their side. That way you weren't punishing the losers so much as rewarding the winners.
Though I agree that we do not want to beat people with sticks and call them names for trying something new, or taking a risk faction warfare and possibly failing miserably.
I like this kind of thing. The only problem is it would only apply to battles that EVE players cared enough about to put the money up for and not all of them. I can see this kind of thing coming even later, after we have something that builds on the foundation and applies across the board we can look at doing this kind of more localized and specialized thing. |
|
The Robot Devil
BetaMax. CRONOS.
180
|
Posted - 2013.05.04 20:27:00 -
[76] - Quote
Quitting battles, not participating and team killers should get some type of status change or security status that is easily viewable to everyone. I don't want to pull a merc into my squad only to get killed by him. I try to pull in mercs that I know will work hard and will not rage quit.
|
Parson Atreides
Ahrendee Mercenaries
262
|
Posted - 2013.05.04 20:29:00 -
[77] - Quote
Still wondering why it's only 16v16. |
Felix Thunide
Gespenster Kompanie Villore Accords
1
|
Posted - 2013.05.04 23:30:00 -
[78] - Quote
CCP FoxFour wrote: Will you be restricted to specific factions based on your EVE corp affiliation No, as it stands the faction your EVE corporation is in will have no effect on what matches you can join or what faction you fight for in DUST.
Plexing is tedious enough without the bonuses getting in the way. It would make me go cross-eyed if I found out my dust mercs were working against me on the ground while I was plexing in space. I need some way to track my members' efforts in the name of the Gallente Federation!
Kickass job on dust btw, I can't wait to see what else is to come. Srsly props, thnx CCP.
...now to figure out how I'm gunna slip a purchase of the collectors pack past my wife. She won't notice $150 right!? |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
2
|
Posted - 2013.05.05 00:49:00 -
[79] - Quote
Tolen Rosas wrote:for a start hopefully u will add penalties for people that leave games. would love to see Deserter occurences on their permanent files along with an Deserter %. expose the rage quitters. then make it so player contracts have an option and some of the higher npc contracts have a minimum Deserter % threshold on them. provides the perfect incentive for mercs not to desert. The Robot Devil wrote:Quitting battles, not participating and team killers should get some type of status change or security status that is easily viewable to everyone. I don't want to pull a merc into my squad only to get killed by him. I try to pull in mercs that I know will work hard and will not rage quit. But what if one of your squad fails to launch with the squad (I've had it happen to me and seen it happen numerous times)? Should the squad stay in the match while the poor sod that got left out sits and waits? If your idea were to bear fruit, if that squad left to launch with their whole squad they'd get a little black mark on their record, all cause they were just being a good squad. |
crazy space 1
Krullefor Organization Minmatar Republic
1092
|
Posted - 2013.05.05 00:59:00 -
[80] - Quote
What if being on the winning team rewarded you Reputation. Since in Factional warfare, there is no reward for winning and you choose your side who you want to win, give a reward to a job well done.
That alone is reason enough to Add LP. But instead of LP call it reputation. Then you can spend that reputation to call in favors on the battlefield from the faction your fighting for.
Whatever happens winning needs to be rewarded, because as a merc, if you win you get the spoils of war. And knowing the other guy didn't get the whole reward, knowing they lost, and you got something they didn't earn, ... well... it feels good CCP. And if you aren't going to cut all isk payout to the losers in FW *you SHOULD btw give it all to the winning team* then LP is a great stand it as a reward you can control by having it only for buying special officer gear you can only run in Factional warfare.
None of that, you pay LP and isk nonsense, just have LP, or reputation in two pools. You can buy suits that only let you deploy in them if you are fighting for the right side. But you can't take them out of factional warfare, yes that would be super fun. |
|
crazy space 1
Krullefor Organization Minmatar Republic
1092
|
Posted - 2013.05.05 01:21:00 -
[81] - Quote
CCP FoxFour wrote:Hey guys,
I just got into the office and want to respond to your feedback and concern.
Rewards Yes, we hear you and we agree. Factional warfare should offer something more in terms of rewards than instant battles. What we have done with Uprising is a major shift in how the FW battles work and we wanted to focus on making sure that the actual mechanics of it work right and work well.
There are a lot of things we can do, and could do really easily, to increase the rewards in FW battles. Having the loot be what people used, just increasing the ISK payout, and other things. However when we look at FW battles we want to make them something more special than that. We are looking at incentivising you to fight for one faction and increasing the rewards you get based on your loyalty to one faction.
What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win. That is no fun. In planetary conquest battles we have things like the minimum clone loss, loot rewards, and other mechanics to help incentivise people staying until the end.
TL;DR: Our focus for Uprising with FW was completely redoing the foundation, we will continue to iterate on this and make sure you have a reason to play FW over instant battles.
What about just giving out bonus sp +50% to the winners. The only way to get this bonus sp is by winning. But people won't dropout if they win less sp, it's not like losing isk. Everyone advances, but the winners get a nice cherry on top.
I think that would be enough |
Django Quik
R.I.f.t Orion Empire
408
|
Posted - 2013.05.05 07:29:00 -
[82] - Quote
Byozuma Kegawa wrote:Tolen Rosas wrote:for a start hopefully u will add penalties for people that leave games. would love to see Deserter occurences on their permanent files along with an Deserter %. expose the rage quitters. then make it so player contracts have an option and some of the higher npc contracts have a minimum Deserter % threshold on them. provides the perfect incentive for mercs not to desert. The Robot Devil wrote:Quitting battles, not participating and team killers should get some type of status change or security status that is easily viewable to everyone. I don't want to pull a merc into my squad only to get killed by him. I try to pull in mercs that I know will work hard and will not rage quit. But what if one of your squad fails to launch with the squad (I've had it happen to me and seen it happen numerous times)? Should the squad stay in the match while the poor sod that got left out sits and waits? If your idea were to bear fruit, if that squad left to launch with their whole squad they'd get a little black mark on their record, all cause they were just being a good squad. If this happens, the player can just leave squad and deploy into the same battle on the same side and rejoin the squad. There's no problem there. |
Peter Hanther
Dead Six Initiative Lokun Listamenn
39
|
Posted - 2013.05.05 14:18:00 -
[83] - Quote
The Robot Devil wrote:Quitting battles, not participating and team killers should get some type of status change or security status that is easily viewable to everyone. I don't want to pull a merc into my squad only to get killed by him. I try to pull in mercs that I know will work hard and will not rage quit.
I am all for that except quiting, because disconnects happen. |
Hellsung Deathsong
GunFall Mobilization Covert Intervention
18
|
Posted - 2013.05.05 15:45:00 -
[84] - Quote
i would like to see a heavy negative sp penalty to TK, say double wp and sp loss to that you would get from a kill itself. and auto kick from the game if the persons wp drop below 0. Sure you'd have to be more careful at the start of the match, but that would end all TK greifing without harming the team players very much at all |
Felix Thunide
Gespenster Kompanie Villore Accords
1
|
Posted - 2013.05.05 19:25:00 -
[85] - Quote
Dust Faction combat should be more srs bsnss than random matches and less srs bsnss than planetary conquest. Just like Eve FW is more srs bsnss than highsec and less srs bsnss than Nullsec. To that extent I agree that rewards should be greater than standard matchmaking, and the risks should be greater.
I would like to point out that what we have, is what we have, until the next expansion. None of this can be changed until then. We have time to ponder this.
Team Killing While I agree that friendly fire should be turned on for FW fights, losing SP should never be a possibility. Team damage and team killing are all too easy. In Eve FW you lose standings the moment you engage in an aggressive act against that militia. If it's a the same militia you are in you can get kicked out until you improve standings. The thing with Eve is that your targeting systems are flawless in that you know what you are targeting if you get a lock. So it's hard to screw up who you are shooting at. With dust on the other hand I can't tell you how many times I have unloaded my shotgun on some blueberry because I was too close to see what color his name was and I wasn't going to take a chance. OFF MUH TIP BRO!
Team killing should stay off for random matches. For faction matches I think it should be turned on, but I have no idea how to fairly oust awoxers without ousting klutzes, and I have no idea how we could stop factions from passively sabotaging matches without some kind of penalty. Maybe like what World of Tanks does. Make them pay a fine to the player who was shot/killed.
Faction Warfare Matchmaking The idea that any dolt can get into my match and screw it up while I am trying to accomplish an agenda to conquer a specific solar system annoys me, but I see the complication in keeping dolts out while keeping FW accessible to Dust. FW needs to be more accessible than planetary conquering and the fact that you can stack a whole side with 16 of your own guys puts a pretty good weight on your side towards victory, but it's not quite sandbox. The enemy faction could also stack both sides of a match and intentionally throw it.
In the way of risk, maybe we could have people pay a deposit to get into the match. They only earn that deposit back if they win.
In Eve FW if you have positive standing with the faction you want to join you can just join, but no-one will trust you unless you are part of a group that has made a name for itself. The key here is being part of a community. To that extent I think it would benefit dust FW players greatly if they had sort of a faction lobby they could hang out in between matches. Not a chat channel but a 3D space they can walk around in and use voice, oh and we need a shooting range! At some point you could let Eve Faction players into it as well. It would help build a sense of community and encourage people to group up with people they trust and work well with.
Loyalty Points GÇ£LOOK AT MY FACTION DROPSUIT KITTED OUT WITH MY FACTION PISTOL, AND FACTION ASSUALT RIFLE! THAT'S RIGHT FEEL THE ENVY! DO YOU HAVE ANY IDEA HOW MANY OF THE BAD GUYS I HAD TO KILL TO GET THIS!?GÇ¥ That about sums up why, and it's pretty good incentive. |
Beren Hurin
OMNI Endeavors
388
|
Posted - 2013.05.06 15:55:00 -
[86] - Quote
CCP FoxFour wrote:
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where complex are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
So is there anything else that goes into these dynamically generated battles? I'm wondering if the contested status of a system will matter? Like if a system is currently uncontested, but the enemy 'owns' a couple districts on a planet can you run some defensive plexes to then try and open up a district to take it back and 'clean up' a system? Also does it matter the size of a complex that is completed? So if there are 60 complexes completed every 10 minutes across all warzones, will mediums and larges be more likely to spawn districts than novices and smalls? |
Dezus 1000
Reaper Galactic
17
|
Posted - 2013.05.06 16:23:00 -
[87] - Quote
Would be nice if consistently picking a certain faction to fight for helped hybrid corps standing in EVE. |
Parson Atreides
Ahrendee Mercenaries
278
|
Posted - 2013.05.06 21:46:00 -
[88] - Quote
I thought there was always supposed to be a battle up if others were full. Maybe the system is still trying to catch up, but as soon as one FW battle filled in the Mercenary Tab, it was a while before another opened. |
|
CCP FoxFour
C C P C C P Alliance
3391
|
Posted - 2013.05.07 13:18:00 -
[89] - Quote
There are some issues with the battles starting up correctly and the system ensuring there are enough battles. CCp Nullarbor is looking into this, along with a few other issues. Please bare with us as we get to the root of this and fix it as quickly as possible.
Lots of work going on at the office right now and we do apologize for this. :) |
|
steadyhand amarr
The Red Apple
475
|
Posted - 2013.05.07 14:43:00 -
[90] - Quote
Would love a FW lobby area or just an easer way to find players than spamming local :-P |
|
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 14:44:00 -
[91] - Quote
CCP FoxFour wrote:There are some issues with the battles starting up correctly and the system ensuring there are enough battles. CCp Nullarbor is looking into this, along with a few other issues. Please bare with us as we get to the root of this and fix it as quickly as possible.
Lots of work going on at the office right now and we do apologize for this. :)
Howdy sir, could we get any hints on how the FW matches are intended to work as my above question indicates? Beyond 'running plexes' are there other ways we can be more sure that we are generating matches in Eve? |
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 14:44:00 -
[92] - Quote
steadyhand amarr wrote:Would love a FW lobby area or just an easer way to find players than spamming local :-P
Wait I thought we didn't appear in system local...? |
Fro Diesel
Seituoda Taskforce Command Caldari State
4
|
Posted - 2013.05.07 15:17:00 -
[93] - Quote
As a thought to FW rewards I would like to introduce a rank system idea. Hopefuly I'm not repeating what anyone has already suggested. I feel like it could reward loyalty to one faction as well as winning. Here is how I see it working. For every 10,000 wp earned you gain 0.1 in standing. The standing value could go up as high as needed and each number could represent a rank which could even correspond with a named military style rank. As you go up in rank it could unlock Faction items that could be used in any match as long as you have the proper rank. The items would scale in worth as the ranks get higher. The system could also reward winning for you faction by counting the full value of wp earned in a match for the winner. The loser would only have half of their wp earned counted. They are still rewarded for fighting but not as profoundly as the winner. This would motivate people to win and try their hardest. A team killer penalty could also be implemented in the system. Killing a team member could be a deduction of wp for that match. Lets arbitrarily put the value at 100 wp lost for a team kill. This 100 wp loss could then be deducted from all 4 factions. Or the 3 factions that were either not in the battle or the faction of the team being tk'ed. This would encourage people to attempt sabotage if they were strictly loyal to one side exclusively while still punishing the deed. There would need to be negative values as well. Say down to negative half of the highest rank value. The negative could work by causing any negative value player to show up on an untrusted combatant list on the spawn screen. As it gets worse the player becomes neutral when entering a match for that faction. Then at a certain point they cannot fight for that faction. All standing should slowly gravitate back to 0 over time as well to make people have to stay active to keep that rank. That would also allow fierce loyalists to change sides eventually if they have been doing alot of team killing. I also think the negative should acquire faster like -2000 wp equals -1.0. Which would equate to 20 team kills equals -1.0 standing. Now I will outline what I think the ranks could be as well as potential rewards. However this part could be wide open for dicussion and could get very interesting.
Private (pvt) 0.0-0.9 --- Faction militia grade sidearm and repair tool Corporal (cpl) 1.0-1.9 --- Faction militia grade main weapon (perhaps one light and one heavy option at this rank) Sergeant (sgt) 2.0-2.9 --- Faction militia grade dropsuits (one of each light medium and heavy) and vehicles Gunnery Sergeant (gny) 3.0-3.9 --- Faction standard side arm repair tool Master Sergeant (mst) 4.0-4.9 --- Faction standard main weapon 1st Lieutenant (1lt) 5.0-5.9 --- Faction standard dropsuit 2nd Lieutenant (2lt) 6.0-6.9 --- Faction standard vehicles Major (mjr) 7.0-7.9 --- Faction advanced side arm and repair tool Lt. Colonel (ltc) 8.0-8.9 --- Faction advanced main weapon Colonel (col) 9.0-9.9 --- Faction advanced dropsuits and vehicles General (gen) 10.0-10.9 --- Faction proto side arm and repair tool Lt. General (ltg) 11.0-11.9 --- Faction proto main weapon Major General (mjg) 12.0 --- Faction proto dropsuits and vehicles
Again this is a very simple way to do it and it could get very complex. The only odd part is the weapon and vehicle separation for standard grade. I did that because that made the numbers and levels work out to a nice even number. You could also throw in nanite injectors at every level that you see repair tool. This system hopefully gives some love to all play styles too as pilots/drivers and logis are represented at most levels with some reward. Also for pilots/drivers we could unlock turrets at the levels where main weapons are unlocked maybe smalls with side arms and larges with main. There would be no seperate market or new currency for these items. If you have the required rank you purchase these items on the regular market for isk. We are mercs after all and not regular army soldiers therefore we pay for our own kit. I think the items should have the same attributes as items of the same level but have unique appearances and maybe faction logos on them. That way when showing off your rank in pub matches or elsewhere it doesn't give you any particular advantage. You also wont have any advantage over someone new to FW thats running proto gear even if you are a major general. I would love to hear thoughts and feedback on this idea. Sorry for any typos I wrote this on my phone. |
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 15:37:00 -
[94] - Quote
http://www.army.mil/symbols/armyranks.html you might want to re-look at your rank structure. |
|
CCP FoxFour
C C P C C P Alliance
3392
|
Posted - 2013.05.07 16:14:00 -
[95] - Quote
Beren Hurin wrote:CCP FoxFour wrote:
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where complex are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
So is there anything else that goes into these dynamically generated battles? I'm wondering if the contested status of a system will matter? Like if a system is currently uncontested, but the enemy 'owns' a couple districts on a planet can you run some defensive plexes to then try and open up a district to take it back and 'clean up' a system? Also does it matter the size of a complex that is completed? So if there are 60 complexes completed every 10 minutes across all warzones, will mediums and larges be more likely to spawn districts than novices and smalls?
Size of the complex does not matter. Other than that we are not ready to disclose what we use to determine the location.
To repeat though, there should be more battles spawning. That is a defect CCP Nullarbor is looking into. |
|
Fro Diesel
Seituoda Taskforce Command Caldari State
4
|
Posted - 2013.05.07 16:31:00 -
[96] - Quote
Beren Hurin wrote:http://www.army.mil/symbols/armyranks.html you might want to re-look at your rank structure.
Thanks for the link. Edited the structure. I was trying to do it from memory while at work. |
Abu Stij
Goonfeet
7
|
Posted - 2013.05.07 18:09:00 -
[97] - Quote
Edit - nevermind, found the answer myself. |
steadyhand amarr
The Red Apple
477
|
Posted - 2013.05.07 20:04:00 -
[98] - Quote
seemed better tonight only had to wait a few times to get into battles, still amarr eve guys need to get together those EvE strikes hurt >.<
can also add it would be nice if we got a better notification of EvE guy in orbit as i only noticed by chance. also casuals HOLY CRAP what was that. when i called it in was priceless :P |
steadyhand amarr
The Red Apple
478
|
Posted - 2013.05.07 20:28:00 -
[99] - Quote
Beren Hurin wrote:steadyhand amarr wrote:Would love a FW lobby area or just an easer way to find players than spamming local :-P Wait I thought we didn't appear in system local...?
yep you do, your local does not move but have a local i chat to lot of eve guys now :) beucase of it
|
Parson Atreides
Ahrendee Mercenaries
296
|
Posted - 2013.05.08 02:11:00 -
[100] - Quote
You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are any indication, your matchmaking system has once again failed miserably.
You need to get high-SP and high-skill players out of Instant Battles in order to pit players who are less experienced and with less SP against each other so they aren't getting completely smoked every time. The only way you're going to keep new players playing for a long time is if they have fun--and getting destroyed by someone with 11 million SP isn't fun.
The message to the community should be that FW is where the competitive crowd that wants more of a reward and more of a challenge is at and Instant Battles are where people go get better at their gun game and build up SP until they're on a more level playing field (and thus start getting into FW). |
|
Geth Massredux
Defensores Doctrina
298
|
Posted - 2013.05.08 13:30:00 -
[101] - Quote
What about splitting up players through squads. So more experienced players join a battle they join with other experienced players. Giving new players who are not in a squad will join a match with others who are not in a squad. This would defeat the whole pubstomp against other experienced played. Because currently it's random, for instance- you are in your squad with say corp members, then on the other team is full of new players who are trying the game out for the first time, the squad with corp members are more likely to win. And if it was an ambush it would be pubstomp. As an example.
Idea with faction warfare giving players something to fight for- corp reputation and assets- isk, and loot that will go into the corp assets. For instance one corp enters faction warfare, wins and will receive 100 copies of caldari medium suits- only accessible to the directors and CEO. - or when players go into faction warfare- the better you do will increase your corps reputation, say if all the corps had a set number, it would be your job to keep that number up. Not really a corp kill KD/R or Corp WP but a number that represents your corp via faction warfare. If your corp number is high enough then you will receive more isk and rewards fighting in faction warfare. If its low then your corp members will receive low isk amount and few loot rewards. So doing better in battle would effect the whole corp in whole. Thus giving players something to actually fight for.
|
Mavado V Noriega
SyNergy Gaming EoN.
3093
|
Posted - 2013.05.09 05:22:00 -
[102] - Quote
Parson Atreides wrote:You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are any indication, your matchmaking system has once again failed miserably.
You need to get high-SP and high-skill players out of Instant Battles in order to pit players who are less experienced and with less SP against each other so they aren't getting completely smoked every time. The only way you're going to keep new players playing for a long time is if they have fun--and getting destroyed by someone with 11 million SP isn't fun.
The message to the community should be that FW is where the competitive crowd that wants more of a reward and more of a challenge is at and Instant Battles are where people go get better at their gun game and build up SP until they're on a more level playing field (and thus start getting into FW).
THIS! |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
453
|
Posted - 2013.05.09 11:44:00 -
[103] - Quote
It would be nice if large squads could basically start FW matches by choosing a side and waiting for people to take the other side. It wouldn't be that hard to communicate with other groups and have them accept the other side right away.
Something to do until we get that Arena mode that was talked about. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.09 20:11:00 -
[104] - Quote
I've had a few thoughts here on FW.
Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when we revisit?
Also, could we make it so that I-Hub upgrades in systems in Eve then possibly lead to bonuses Dust side?
The two main ones I'm thinking...
Each tier of upgrade could increase the owner's MCC HP by 2.5% and clone count by 10 and could also reward defenders by increased amounts.
Or you could tie bonuses to the SI on the districts so that there could be a different urgency to strategies in each battle. Loot rewards could also be different based on the outcomes of battles with each type of SI as well. Kill MCC in a production facility reward modifier A, win by clones at PF get reward modifier B....
So districts with production facilities could be harder to take because defenders get more isk from defending at them and therefore fight with higher risk.
Districts with research labs could return more officer salvage for the winners.
Districts with cargo hubs could start with more clones for the defender but give more loot to the attacker based on clones killed.
Also each SI could spawn specific salvage that could then be traded to Eve when those markets link up. |
|
CCP FoxFour
C C P C C P Alliance
3406
|
Posted - 2013.05.10 10:39:00 -
[105] - Quote
Beren Hurin wrote:I've had a few thoughts here on FW. Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when we revisit? Also, could we make it so that I-Hub upgrades in systems in Eve then possibly lead to bonuses Dust side? The two main ones I'm thinking... Each tier of upgrade could increase the owner's MCC HP by 2.5% and clone count by 10 and could also reward defenders by increased amounts. Or you could tie bonuses to the SI on the districts so that there could be a different urgency to strategies in each battle. Loot rewards could also be different based on the outcomes of battles with each type of SI as well. Kill MCC in a production facility reward modifier A, win by clones at PF get reward modifier B.... So districts with production facilities could be harder to take because defenders get more isk from defending at them and therefore fight with higher risk. Districts with research labs could return more officer salvage for the winners. Districts with cargo hubs could start with more clones for the defender but give more loot to the attacker based on clones killed. Also each SI could spawn specific salvage that could then be traded to Eve when those markets link up.
This is actually a really interesting idea. Thank you very much for sharing! :D
|
|
Beren Hurin
OMNI Endeavors
438
|
Posted - 2013.05.10 19:10:00 -
[106] - Quote
Once faction warfare really goes live, I really don't know what's going to stop people and their alts from committing mass suicide to flip districts...
I think a simple rule in FW that increases spawn time after your first suicide might be good...
You could get a message after your second suicide....
"Mercenaries suffering from Obsessive Compulsive Termination Syndrome are given temporary administrative leave in order to consult with their neurological specialists."
Then you get a timer that counts down 2 minutes, or 30 additional seconds after every death. After the 4th, it would be pretty annoying to continue. |
Aighun
Zumari Force Projection Caldari State
841
|
Posted - 2013.05.10 23:17:00 -
[107] - Quote
As a Dust 514 only player, with no EVE Online account of any kind, I have to admit that all I really wanted from Faction Warfare was more money.
Even for my characters that have certain... principles. And would only ever fight for one particluar side in these conflicts. Even for those characters that would not take a contract that went against their chosen allegiances.
All I want is more money. Show me the ISK. |
Django Quik
R.I.f.t Orion Empire
448
|
Posted - 2013.05.11 09:18:00 -
[108] - Quote
Just posted a good idea in another thread and wanted to bring it up here too:
A lot of people keep saying about being mercs and fighting for the highest bidder but at the moment there is no bidding. We aren't paid by EvE players. There's zero incentive for anyone to pick one side over another. No one can say 'If you want us to fight for you, put up the isk' because EvE players can't do that - it's not in the game mechanics (yet).
A good proposal might be that when EvE pilots are doing their FW thing, they can optionally choose an amount of isk to put out for dust contracts to aid them and that gets put into the isk pool for the Dust side FW match. When choosing a side Dust mercs can see how much is being offered and join the side they want. This would make the interaction a bit more tangible and EvE pilots might actually start caring a bit more about their Dusties. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
285
|
Posted - 2013.05.17 06:26:00 -
[109] - Quote
CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends.
There must be a reason to win.
You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. |
Django Quik
R.I.f.t Orion Empire
517
|
Posted - 2013.05.17 09:05:00 -
[110] - Quote
Martin0 Brancaleone wrote:CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends. There must be a reason to win. You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. Problem with this is that if you give nothing to the loser, as soon as it looks like one side don't stand a chance of winning, everyone will leave. It needs to be a reward system that encourages people to fight to the bitter end, even if they're going to lose overall. |
|
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
180
|
Posted - 2013.05.17 17:44:00 -
[111] - Quote
posted a thread that disappeared into the ether so i'll ask here. Do I have to be a member of a mercs corp or alliance to OB for the minnies in EVE |
Django Quik
R.I.f.t Orion Empire
533
|
Posted - 2013.05.18 21:51:00 -
[112] - Quote
Cpt Murd0ck wrote:posted a thread that disappeared into the ether so i'll ask here. Do I have to be a member of a mercs corp or alliance to OB for the minnies in EVE You have to be enrolled in Faction Warfare EvE-side and have enough standing to fight for the faction of your choice. |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
0
|
Posted - 2013.05.19 16:57:00 -
[113] - Quote
Tolen Rosas wrote:friendly fire on pls. leave the casual stuff in instant battles.
if they do put this on for factional warfare i would be pissed. I don't need people shooting me just to get to use a turret i hacked and got to first. |
Encharrion
L.O.T.I.S. RISE of LEGION
104
|
Posted - 2013.05.20 09:29:00 -
[114] - Quote
Django Quik wrote:Martin0 Brancaleone wrote:CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends. There must be a reason to win. You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. Problem with this is that if you give nothing to the loser, as soon as it looks like one side don't stand a chance of winning, everyone will leave. It needs to be a reward system that encourages people to fight to the bitter end, even if they're going to lose overall.
I'm pretty sure he meant that the loser would get full isk and sp, just no salvage, while the winners would get double the salvage. The only people that wouldn't get isk or sp would be those that quit before the match is completed. |
kohachi02
15 FuBuKi
29
|
Posted - 2013.05.20 09:47:00 -
[115] - Quote
Join the volunteer army of countries in the Corporation It always open the mercenary battle It's that scramble for the region that have in each country?
Use Google Translate
pé¦pâ+pâ¥pâ¼pâ+pé+pâºpâ¦püºsÉäs¢+pü«t+¬sïçF+ìpü½sÅésèá sé¡sà¦pâÉpâêpâ½péÆs++µÖéTûïµö+ sÉäs¢+pü«µëǵ£ëpüùpüªpüäpéïpâ¬pâ+pé+pâºpâ¦péÆsѬpüäsÉêpüåpü¿püäpüåpü«pü»n+ƒ
pé¦pâ+pé¦pâ½t++F¿¦S++tö¿ |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 11:46:00 -
[116] - Quote
First of all, opening Factional Warfare battles for people who don't have enough corpmates to get full corp battles that often is awesome. I love being able to play a role in FW even with a small group.
However, this gets us the another problem: People on EVE side fight hard and on dedicated manner, pushing silly hard to gain each unit of ground. On DUST side *anyone* can just drop in and because the amount of battles is too small, he effectively takes spot from someone who actually *cares* about the results. This means that on DUST side it's more like a dice roll - the battles are filled with people who just stop fighting when they are pressed hard, instead of organizing and pushing back. And "stop fighting" includes people who transform to abominations of a sniper; ie. pick a sniper rifle but crouch with it on low ground and don't really do anything a real and effective sniper would do (like move to high ground to kill enemy soldiers, or run from cover to cover trying to get line of sight to that nasty enemy sniper).
What I am proposing is adding some kind of bid to the FW battles. For example, let people place bids for the spots and when new battle opens, take the people with highest bids to that specific faction. Return the bid if they win, or alternatively, return all the bids made by that character that day when he scores the first FW battle win.
Another way to do it would be to make the characters to assume their faction for the day: for example, "I will fight for Minmatar today" and then disallow them from taking any other than Minmatar/Gallente FW for that day. Alternatively you could make it so that the assumption of side drops after 10 minutes of idle time. This would mean that you could change sides, but get 1/3 less fight time than others. This might discourage people enough they'd *commit* to the fight before occupying a spot.
Third way would be to issue some WP cap: if you did not reach, say, 500 WP in your previous FW battle, you are excluded from them for next hour.
Currently many of the people in FW battles don't even *know* what factional warfare is, they just pick "Mercenary Battle" as it sounds cooler than "Instant Battle". And of the rest, some 60% lack all loyalty - if there is a risk their KDR starts looking bad, they stop fighting and start camping the home base.
And on all battles with strangers, penalizing the people who start camping the home base would be nice. Like, issue some wait timer if your WP during the later half of the battle was less than 50% of that of the first half, or something.
TL;DR: Prioritize people who care about the war situation over people who don't on FW battles. |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 12:13:00 -
[117] - Quote
Geth Massredux wrote:What about splitting up players through squads. So more experienced players join a battle they join with other experienced players. Giving new players who are not in a squad will join a match with others who are not in a squad. This would defeat the whole pubstomp against other experienced played. Because currently it's random, for instance- you are in your squad with say corp members, then on the other team is full of new players who are trying the game out for the first time, the squad with corp members are more likely to win.
Personally I think this is how it *should* be. Factional Warfare battles changes the front line on the warzone; they _should_ be based on the more competent (and better motivated) side winning, not decided randomly. What's the point of having persistent world players can alter if the changes are decided randomly? The FW should favor those who are willing to put effort into winning. There are Instant Battles for people who just want random shoots (and lot of FPS games without persistent world). |
Beren Hurin
OMNI Endeavors Reverberation Project
472
|
Posted - 2013.05.20 18:37:00 -
[118] - Quote
Another idea for FW integrated rewards...I'm really thinking about the linking of Dust/Eve alot and trying to think about how you can make FW equally relavent in both.
Lore wise- You could say that the empires and CONCORD is extremely hesistant about opening up direct transfer of assets between mercenaries and capsuleers for many reasons. What they enables is the ability of Faction Militias to issue Certificates of Trade that effectively enable an isk tranfer.
Eve side- these could be bought with LP and isk, however they'd probably be a little cheaper Dust-side.
Faction-Based Mercenary Trade Certificates- or Faction Trade Certificates/ Faction Certificates of Transfer
I) A 'transfer certificate' would be the operating document through which a transfer can happen from Eve to Dust. II) Certificates limit the amount of isk being transferred from one system to the other because each certificate allows only 'x' isk to tranfer. They could all be the same...or different ones could drop... III) They would only drop at limited rates, possibly random, or possibly only for winning teams/squads, maybe as a function of standings..? IV) Like a PLEX, once these are consumed they would be expended and no longer usable. V) In Eve these could be bought/exchanged from Dust mercenaries to the highest buy order at specific NPC faction warfare stations (or maybe mercenary starter stations?). Players could trade them among themselves to find the best value for their trades.
Basically, the more certificates in circulation, the more money could be transferred. But also, random Dust mercenaries will be in control of the ability to transfer. This would mean that if someone, who does not have the ability to transfer, wants it, they will then have to find a certificate, and pay that person, for the ability. However rare, the certificate is, then controls the effective 'tax' on the certificate itself.
It would also be a nice way to redistribute isk in Dust, if the distribution was such that players from smaller corps would be able to get the CoTs that players in larger corps couldnt. This is possibly where standing may come in as corporate standing with a FW faction may increase the odds of getting a CoT. Smaller factions may have an easier time getting their average standing up. |
Stine Control
Carbon 7
9
|
Posted - 2013.05.25 02:58:00 -
[119] - Quote
Carbon 7 is in faction war in EVE but it doesn't seem to matter in Dust, I want my loyalty rewarded, And PC in FW space. Also A option to join faction war on the Dust side would be good. And it would be cool to know how much we have effected the systems contested status especially if we had stopped a hub bash. I'd like to see a option where I could pick a team from a list of available faction war fighters to go help support EVE pilots when flipping systems, Would be cool if that could be done from space too, Maybe from a commander in orbit. I know temperate planets are not in every system so Dust troops could do with another way to support in those parts, Maybe we could fight in the hubs or the outposts of complex's. |
843-Vika
BurgezzE.T.F Orion Empire
0
|
Posted - 2013.05.26 18:43:00 -
[120] - Quote
I was wondering if there will be pirate factions added to FW, also if there will be loyallty points for doing FX battles. Also if there would be a way to add a section to the market to use the loyality points to get different kinds of gear, I.E an upgraded version of say a caldari assault dropsuit that was modded by a different faction( kinda like the black eagle scout suits that we recieved from the event) |
|
Draxus Prime
BurgezzE.T.F
654
|
Posted - 2013.05.27 16:19:00 -
[121] - Quote
843-Vika wrote:I was wondering if there will be pirate factions added to FW, also if there will be loyallty points for doing FX battles. Also if there would be a way to add a section to the market to use the loyality points to get different kinds of gear, I.E an upgraded version of say a caldari assault dropsuit that was modded by a different faction( kinda like the black eagle scout suits that we recieved from the event) whyd we leave orion empire??????????????? |
TempesTVX9
ROGUE SPADES EoN.
0
|
Posted - 2013.05.28 06:38:00 -
[122] - Quote
just throwing this idea out there CCP... but maybe if you work for a certain faction, the SP required for the dropsuit for that faction (i.e amarr heavy dropsuit, or amarr medium dropsuit) would be less. just an idea thought i would throw it out there. thanks |
Rus Rhiannon
Gradient Electus Matari
17
|
Posted - 2013.05.28 15:02:00 -
[123] - Quote
TempesTVX9 wrote:just throwing this idea out there CCP... but maybe if you work for a certain faction, the SP required for the dropsuit for that faction (i.e amarr heavy dropsuit, or amarr medium dropsuit) would be less. just an idea thought i would throw it out there. thanks
You could also accomplish this by offering faction versions of the AUR items in limited quantities. The AUR versions already have lower skill requirements, now just give items with similar stats for people who _really_ are loyal. And by "really" I mean that they a) only work for that side of the conflict (Amarr/Caldari or Minmatar/Gallente) and work in significant quantities.
I would like to see loyalty rewarded; also I'd like to see an option to *first* select your side and *then* get offered Mercenary battles. This way you'd be on the same level with the "anything goes" folks. Currently the people who want to pick their side are slower to press "I want in" and thus are excluded from many fights - because the limited spots go to "whatever fight" people. And this is exactly the wrong way around. |
Divu Aakmin
S.e.V.e.N. Gentlemen's Agreement
0
|
Posted - 2013.06.04 14:25:00 -
[124] - Quote
FF off. I don't want to be on coms with some guy arguing that i shot him or not... i cant be the only guy with this opinion. This cant be compared to EVE as mistargeting in EVE is very easy to safeguard... so none of the "welcome to new eden" bs. Different mechanics/different game. Lets keep it team based with an option to boot.
Is there a FF thread?
Glad to see FW coming up though! Wtg CCP. |
Thor Odinson42
Molon Labe. League of Infamy
332
|
Posted - 2013.06.08 02:06:00 -
[125] - Quote
Request...
Team deploy function and queues to enter instead of just waiting and hoping they don't fill up.
|
Scheneighnay McBob
Bojo's School of the Trades
1474
|
Posted - 2013.06.08 21:49:00 -
[126] - Quote
Tolen Rosas wrote:friendly fire on pls. leave the casual stuff in instant battles. As long as we can tag people for the team to see after they've team-killed us |
Dao Ferret
BetaMax. CRONOS.
30
|
Posted - 2013.06.09 09:13:00 -
[127] - Quote
Scheneighnay McBob wrote:Tolen Rosas wrote:friendly fire on pls. leave the casual stuff in instant battles. As long as we can tag people for the team to see after they've team-killed us
New "play style" ? Run in front of FF in scout suit, tag poor sap as team killer.
Bluntly, bad idea. On the other hand, if they tracked team kills as a separate reported statistic displayed on the scoreboard, you wouldn't need to tag them ... Dedicated team killers would show up pretty quick. |
Slash Phage
HYDRA.
9
|
Posted - 2013.06.09 10:43:00 -
[128] - Quote
FF off, period. FriendlyFire should only be enabled when you can control who is on your side. Otherwise you are asking for exploitation.
We really need some sort of reward........ |
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 10:50:00 -
[129] - Quote
CCP FoxFour wrote:The future of Factional Warfare in DUSTWe have mentioned multiple times that factional warfare (FW) battles are changing come Uprising and we have also said in varying places what is changing. What we have have yet to do is write one concise public document for you guys about what the changes to FW are. So here we go. :D The following changes are going live on May 6th with Uprising. Dynamically created battlesFW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where complex are being completed in EVE FW. The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated. Choosing your sideWhen joining a battle for FW you will have the choice in which side you join. Pretty simple and straightforward. :) I love those changes. Picture of awesomeRewardsFor now the FW battle rewards will match those of instant battles. We are looking into ways we can change this, things like if you fight for one faction continuously you gain standings and the standings affect your reward. For now though the rewards will match those of instant battles. EVE changesThere are actually no client side changes in EVE to how FW works in DUST. Orbital bombardments will be the same and the effects controlled districts have over systems will also be unchanged. The only change to EVE is the monitoring of completed complex to determine where battles in DUST should take place. BattlesThe FW battles will be 16 versus 16 and NO friendly fire. These battles can be found under the Mercenary tab of the Battle Finder come May 6th with the release of Uprising. Thats it for now. Just a quick and simple blog to bring you all up to speed and allow for some discussion in the comments thread. I look forward to seeing you all in battle come May 6th. Team True Grit Factional standings would be an amazing addition to FW. I'm a true Gallante down to the bone and I only ever fight in FW battles either attacking or Defending Gallante priorities. Long live Gallante Long live 292 Corp Industries.
|
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 10:56:00 -
[130] - Quote
Slash Phage wrote:FF off, period. FriendlyFire should only be enabled when you can control who is on your side. Otherwise you are asking for exploitation.
We really need some sort of reward........ I think friendly fire would be a good addition with some sort of penalty system in place which would remove and ban players with a certain amount of team kills with even an SP reduction or total removal after offending for a period of time, but that's just an idea thrown out there I'm sure if CCP were to put something into place it would be good anyway. :-) |
|
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 10:59:00 -
[131] - Quote
The only issue I currently have is the system doesn't generate enough games and I have waited for nearly 45 minutes to join a FW game and since I DON'T play instant battles as I only fight for Gallante I can wait a long time to play. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:40:00 -
[132] - Quote
I cant wait for more loyalty prog soon |
Divu Aakmin
S.e.V.e.N.
1
|
Posted - 2013.06.20 13:36:00 -
[133] - Quote
FF off... i just want to play on a team and be a team. MCC campers are annoyong enough add some ass clowns or genuinely poor players and nothing but 4 hour game sessions with corpmates would be profitable. Other FPS don't lose suits and equipment. This game is different genre of game that closely resembles other FPS. Wtf do people want FF on?... giving 1 more thing for people to cry about on comms. |
Mikael Murray
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.21 02:10:00 -
[134] - Quote
Are loyality bonus coming or not?
Tired of waiting. |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 17:46:00 -
[135] - Quote
Divu Aakmin wrote:FF off... i just want to play on a team and be a team. MCC campers are annoyong enough add some ass clowns or genuinely poor players and nothing but 4 hour game sessions with corpmates would be profitable. Other FPS don't lose suits and equipment. This game is different genre of game that closely resembles other FPS. Wtf do people want FF on?... giving 1 more thing for people to cry about on comms.
Friendly fire is needed bozo. It may save dust. Hopefully.
|
Davey Newcome
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.06.23 06:51:00 -
[136] - Quote
2 examples of what the OP is talking about
Issues Solutions
Thx |
ALAINAgg
Zumari Force Projection Caldari State
3
|
Posted - 2013.06.24 01:02:00 -
[137] - Quote
I agree ff and loyalty points would be a savior. |
dustwaffle
Ill Omens EoN.
98
|
Posted - 2013.06.25 06:45:00 -
[138] - Quote
Ray Poe wrote:Divu Aakmin wrote:FF off... i just want to play on a team and be a team. MCC campers are annoyong enough add some ass clowns or genuinely poor players and nothing but 4 hour game sessions with corpmates would be profitable. Other FPS don't lose suits and equipment. This game is different genre of game that closely resembles other FPS. Wtf do people want FF on?... giving 1 more thing for people to cry about on comms. Friendly fire is needed bozo. It may save dust. Hopefully. I like how the sole premise of your argument is that FF will save Dust (hopefully). The excellent point and supporting arguments make your case compellingly.
Trolling and sarcasm aside, FF on in a match where you cannot control who your team members are? Sounds like griefing 101 to me. Militia scout suits w/ no tank for some new tears on the forums <3 |
zzZaXxx
The Exemplars
1
|
Posted - 2013.06.26 00:39:00 -
[139] - Quote
Adding an LP store and loyalty point rewards for FW battles would provide some very important benefits. First of all, the extra incentive of LPs would attract everyone to those battles, especially the higher level players. If all game modes were included in FW then the only reason not to do it would be because it's hard to compete/you're dieing too much. Less skilled players would be able to go back to instant matches in that case and face lighter competition, while having something to look forward to. Those that can hang in FW will be able to buy shiny cool stuff that you can only get in the LP store.
This also fits with the lore. FW is in low sec so it should be higher level and more competitive. Instants are in high sec so they should be more casual/noobish.
So this would provide a natural matchmaking solution while adding to the rewards and depth of the game. Examples of LP store items could be:
-faction dropsuits! they would have different coloring, etc. and maybe even have slighty tweaked stats! such as a Minnie assault suit with slightly improved speed and a Gellente with built in armor rep
-faction vehicles. same
-faction mods and equipment. slightly improved performance and/or reduced fittings!
-faction weapons. same
It would only take some tweaking and painting to make all these items to stock an LP store. This is my dream. What do you think? |
Illusions Unseen
Tribal Band Dust Mercenaries Tribal Band
0
|
Posted - 2013.06.26 09:53:00 -
[140] - Quote
i don't see the point in letting people be able to kill team members sorry its just stupid if people want to be a spy let them make a spy drop suit or spy modual that makes you look like the enemy and then maybe let there own team kill them while they look like the enemy
would make the nova knife useful sneaking up to a enemy them thinking your a friend then stab them in the back
friendly fire should only happen if you think they are the enemy |
|
Illusions Unseen
Tribal Band Dust Mercenaries Tribal Band
0
|
Posted - 2013.06.26 09:56:00 -
[141] - Quote
CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates.
We have ideas like faction standings and such, but they are not on the roadmap right now. Once we have something like that though we can look at adding friendly fire to FW. :)
don't see the point in letting people be able to kill team members sorry its just stupid if people want to be a spy let them make a spy drop suit or spy modual that makes you look like the enemy and then maybe let there own team kill them while they look like the enemy
would make the nova knife useful sneaking up to a enemy them thinking your a friend then stab them in the back
friendly fire should only happen if you think they are the enemy |
Divu Aakmin
S.e.V.e.N.
3
|
Posted - 2013.06.26 17:52:00 -
[142] - Quote
Ray Poe wrote:Divu Aakmin wrote:FF off... i just want to play on a team and be a team. MCC campers are annoyong enough add some ass clowns or genuinely poor players and nothing but 4 hour game sessions with corpmates would be profitable. Other FPS don't lose suits and equipment. This game is different genre of game that closely resembles other FPS. Wtf do people want FF on?... giving 1 more thing for people to cry about on comms. Friendly fire is needed bozo. It may save dust. Hopefully.
You have no support on your argument. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
153
|
Posted - 2013.07.08 11:44:00 -
[143] - Quote
I wrote some Feedback about this feature. Team True Grit, please read it :).
https://forums.dust514.com/default.aspx?g=posts&m=1027937#post1027937 |
Thor Odinson42
Molon Labe. RISE of LEGION
1228
|
Posted - 2013.09.12 12:32:00 -
[144] - Quote
So we have a thread on the future of FW that has zero activity for two months with very little participation from any Devs, but we are being asked in another thread about what stats we'd like to see from FW?
This tells me the layout is already decided.
Is one of the cases where a couple of the active CPM and some other folks on IRC have already provided the FW feedback for the Dust community?
Consider me skeptical
|
|
CCP FoxFour
C C P C C P Alliance
115813
|
Posted - 2013.09.12 12:56:00 -
[145] - Quote
Thor Odinson42 wrote:This tells me the layout is already decided.
The layout of what? I am a bit confused as to what you are upset about. We had a discussion here openly about FW changes. We are now having an open discussion about FW stats in another thread. That does not mean we will not come back to this thread. Fair enough the thread has had another 2 pages of discussion since I last posted but I can't keep posting in every thread I post in forever. At some point I have to take the feedback and work on it. That also doesn't mean we won't come back to this discussion, probably with a new thread, as we get closer to actually beginning work on this stuff. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Lillica Deathdealer
Mango and Friends
395
|
Posted - 2013.09.12 13:05:00 -
[146] - Quote
The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o |
steadyhand amarr
Imperfects Negative-Feedback
1315
|
Posted - 2013.09.12 13:12:00 -
[147] - Quote
Looking at his post history I'm fairly positive he is just been diffcult or does not understand how foxfour dev interactions works |
Halador Osiris
Dead Six Initiative Lokun Listamenn
645
|
Posted - 2013.09.12 13:25:00 -
[148] - Quote
Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. |
|
CCP FoxFour
C C P C C P Alliance
115845
|
Posted - 2013.09.12 13:36:00 -
[149] - Quote
Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks.
Man, if we were averaging 10c this month I would be a much more happy man. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2798
|
Posted - 2013.09.12 13:44:00 -
[150] - Quote
CCP FoxFour wrote:Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. Man, if we were averaging 10c this month I would be a much more happy man.
If it makes you feel any better, I occasionally get warnings that my video card is too cold and that if I try to start up a video game it might crack from temperature flux.
Then again this might be because of the industrial air conditioner I have running all the time, being as my computer doesn't have any case fans...
Extraordinary, I know. |
|
Halador Osiris
Dead Six Initiative Lokun Listamenn
645
|
Posted - 2013.09.12 13:46:00 -
[151] - Quote
CCP FoxFour wrote:Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. Man, if we were averaging 10c this month I would be a much more happy man. This is the one reason I couldn't move to Iceland.. Not enough of a motorcycle season. |
steadyhand amarr
Imperfects Negative-Feedback
1321
|
Posted - 2013.09.12 15:32:00 -
[152] - Quote
CCP FoxFour wrote:Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. Man, if we were averaging 10c this month I would be a much more happy man. This sounds like my heaven lol |
Vrain Matari
ZionTCD
886
|
Posted - 2013.09.12 16:13:00 -
[153] - Quote
CCP FoxFour wrote:Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. Man, if we were averaging 10c this month I would be a much more happy man. That's ok, bro. Iceland is just doing it's job of putting a little more New Eden into your soul.
Your frostbitten pain is our gameplay gain ;) |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
65
|
Posted - 2013.09.13 05:42:00 -
[154] - Quote
FW definitely should have a larger isk payout than a normal match and some more salvage would be nice |
Flint Beastgood III
GunFall Mobilization Covert Intervention
125
|
Posted - 2013.09.13 06:18:00 -
[155] - Quote
NoxMort3m wrote:FW definitely should have a larger isk payout than a normal match and some more salvage would be nice
Indeed, even sal;vage in PC is poor. 1x items? How about 5x? (Including more rare weapons and equipment). ISK should be doubled. |
Levithunder
Hellstorm Inc League of Infamy
38
|
Posted - 2013.09.13 08:53:00 -
[156] - Quote
I think with the 6min waiting room time including the importance of the battles the isk payout should be around 300-600k isk and getting at LEAST 1 salvage per game I think that's fair I mean most people who look at FW are like it's just a really long skirmish that you can do in a public contract. People should be rewarded for there time and effort. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1959
|
Posted - 2013.09.14 03:36:00 -
[157] - Quote
Levithunder wrote:I think with the 6min waiting room time including the importance of the battles the isk payout should be around 300-600k isk and getting at LEAST 1 salvage per game I think that's fair I mean most people who look at FW are like it's just a really long skirmish that you can do in a public contract. People should be rewarded for there time and effort.
Hell no we should never be paid that kind of ISK., all that does is encourage incompetent mercs to get in on FW which ruins the whole experience. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
283
|
Posted - 2013.09.14 09:34:00 -
[158] - Quote
Halador Osiris wrote:CCP FoxFour wrote:Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks. Man, if we were averaging 10c this month I would be a much more happy man. This is the one reason I couldn't move to Iceland.. Not enough of a motorcycle season. EDIT: Plus, my bike is carbureted and would never start.
Hey man, carb or injectors, once the bike is started, the cold dense air we have in north - west europe in the autum and winter means your bike or car or any petrol combustion engine will be working at a higher efficiency.
The cold dense air has more oxygen and burns better, an injected bike may well adjust for this change automatically. With a carb'ed bike you might have to change the main jet but dude MORE POWER!! |
Levithunder
Hellstorm Inc League of Infamy
38
|
Posted - 2013.09.16 16:03:00 -
[159] - Quote
True Adamance wrote:Levithunder wrote:I think with the 6min waiting room time including the importance of the battles the isk payout should be around 300-600k isk and getting at LEAST 1 salvage per game I think that's fair I mean most people who look at FW are like it's just a really long skirmish that you can do in a public contract. People should be rewarded for there time and effort. Hell no we should never be paid that kind of ISK., all that does is encourage incompetent mercs to get in on FW which ruins the whole experience. That's just an idea another idea could be you get the same isk same salvage but in addition get loyalty points each time you fight for a specific race your awarded loyalty points to buy specific racial gear in the market place. and then could make it so you get like "let's just play around here" 10LP loyalty points which then a proto amarr heavy would cost you 5 loyalty points to buy or something or another . It would basically be like isk just isk for each type of race. Right now it's like it goes FW then public contracts then pc for the most profitable/beneficial to the player when FW should be secound most beneficial , also battle academy people shouldn't be allowed in FW I don't know if they still are allowed. |
The Lion ElJonson
1st legion The Dark Angels
18
|
Posted - 2013.09.27 15:14:00 -
[160] - Quote
All these announcements and events should be placed in the believe it when I see it forum or prepare for disapointment forum |
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
105
|
Posted - 2013.09.27 15:24:00 -
[161] - Quote
Teddy Tough Guy wrote:Slash Phage wrote:FF off, period. FriendlyFire should only be enabled when you can control who is on your side. Otherwise you are asking for exploitation.
We really need some sort of reward........ I think friendly fire would be a good addition with some sort of penalty system in place which would remove and ban players with a certain amount of team kills with even an SP reduction or total removal after offending for a period of time, but that's just an idea thrown out there I'm sure if CCP were to put something into place it would be good anyway. :-)
If you get more than say 2 FF kills in a game the TacNet turns you red and you stay highlighted on the map similar to being scanned...and kills on you now net 60 WP.
TacNet announcement: "As infiltrator has been identified...terminate with extreme prejudice...an infiltrator has been identified..." |
Thor Odinson42
Molon Labe. RISE of LEGION
1348
|
Posted - 2013.09.27 16:45:00 -
[162] - Quote
CCP FoxFour wrote:Thor Odinson42 wrote:This tells me the layout is already decided.
The layout of what? I am a bit confused as to what you are upset about. We had a discussion here openly about FW changes. We are now having an open discussion about FW stats in another thread. That does not mean we will not come back to this thread. Fair enough the thread has had another 2 pages of discussion since I last posted but I can't keep posting in every thread I post in forever. At some point I have to take the feedback and work on it. That also doesn't mean we won't come back to this discussion, probably with a new thread, as we get closer to actually beginning work on this stuff.
I'm not upset. It sounds like you guys are planning some cool stuff for FW.
There was a time when it sounded like you guys weren't going to allow team deploy in FW. That would have been upsetting.
I like where you guys are going with things, I just hope you get there fast enough. |
zero travesty
Uncanny Assualt Mercs
9
|
Posted - 2013.09.28 21:07:00 -
[163] - Quote
when you are in the lobby waiting for the game to start, you hear, " Join a faction contract today, your loyalty will be rewarded" but there is no loyalty points and no lp store? i think this is essential and needs to be added! |
pseudosnipre
DUST University Ivy League
270
|
Posted - 2013.09.30 05:00:00 -
[164] - Quote
AWOXing coming soon to a FW event near you.
https://forums.dust514.com/default.aspx?g=posts&t=112914&find=unread
How about a minimum KDR or other failsafe to prevent this? Or FW only every 30 minutes and only those with highest LP can join. |
TechMechMeds
Swamp Marines Kleenex Inc.
810
|
Posted - 2013.10.21 09:40:00 -
[165] - Quote
Jaysyn Larrisen wrote:Teddy Tough Guy wrote:Slash Phage wrote:FF off, period. FriendlyFire should only be enabled when you can control who is on your side. Otherwise you are asking for exploitation.
We really need some sort of reward........ I think friendly fire would be a good addition with some sort of penalty system in place which would remove and ban players with a certain amount of team kills with even an SP reduction or total removal after offending for a period of time, but that's just an idea thrown out there I'm sure if CCP were to put something into place it would be good anyway. :-) If you get more than say 2 FF kills in a game the TacNet turns you red and you stay highlighted on the map similar to being scanned...and kills on you now net 60 WP. TacNet announcement: "As infiltrator has been identified...terminate with extreme prejudice...an infiltrator has been identified..."
I know your hearts in the right place but it would basically see gun ho newb fodder getting decent vplayers kicked from matches because they bum rush into friendly grenades or run in front of friendlies fighting. |
Abu Stij
WaffleDingos
238
|
Posted - 2013.10.21 17:20:00 -
[166] - Quote
This is really dumb. Stop suggesting dumb ideas. |
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