Felix Thunide
Gespenster Kompanie Villore Accords
1
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Posted - 2013.05.04 23:30:00 -
[2] - Quote
CCP FoxFour wrote: Will you be restricted to specific factions based on your EVE corp affiliation No, as it stands the faction your EVE corporation is in will have no effect on what matches you can join or what faction you fight for in DUST.
Plexing is tedious enough without the bonuses getting in the way. It would make me go cross-eyed if I found out my dust mercs were working against me on the ground while I was plexing in space. I need some way to track my members' efforts in the name of the Gallente Federation!
Kickass job on dust btw, I can't wait to see what else is to come. Srsly props, thnx CCP.
...now to figure out how I'm gunna slip a purchase of the collectors pack past my wife. She won't notice $150 right!? |
Felix Thunide
Gespenster Kompanie Villore Accords
1
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Posted - 2013.05.05 19:25:00 -
[3] - Quote
Dust Faction combat should be more srs bsnss than random matches and less srs bsnss than planetary conquest. Just like Eve FW is more srs bsnss than highsec and less srs bsnss than Nullsec. To that extent I agree that rewards should be greater than standard matchmaking, and the risks should be greater.
I would like to point out that what we have, is what we have, until the next expansion. None of this can be changed until then. We have time to ponder this.
Team Killing While I agree that friendly fire should be turned on for FW fights, losing SP should never be a possibility. Team damage and team killing are all too easy. In Eve FW you lose standings the moment you engage in an aggressive act against that militia. If it's a the same militia you are in you can get kicked out until you improve standings. The thing with Eve is that your targeting systems are flawless in that you know what you are targeting if you get a lock. So it's hard to screw up who you are shooting at. With dust on the other hand I can't tell you how many times I have unloaded my shotgun on some blueberry because I was too close to see what color his name was and I wasn't going to take a chance. OFF MUH TIP BRO!
Team killing should stay off for random matches. For faction matches I think it should be turned on, but I have no idea how to fairly oust awoxers without ousting klutzes, and I have no idea how we could stop factions from passively sabotaging matches without some kind of penalty. Maybe like what World of Tanks does. Make them pay a fine to the player who was shot/killed.
Faction Warfare Matchmaking The idea that any dolt can get into my match and screw it up while I am trying to accomplish an agenda to conquer a specific solar system annoys me, but I see the complication in keeping dolts out while keeping FW accessible to Dust. FW needs to be more accessible than planetary conquering and the fact that you can stack a whole side with 16 of your own guys puts a pretty good weight on your side towards victory, but it's not quite sandbox. The enemy faction could also stack both sides of a match and intentionally throw it.
In the way of risk, maybe we could have people pay a deposit to get into the match. They only earn that deposit back if they win.
In Eve FW if you have positive standing with the faction you want to join you can just join, but no-one will trust you unless you are part of a group that has made a name for itself. The key here is being part of a community. To that extent I think it would benefit dust FW players greatly if they had sort of a faction lobby they could hang out in between matches. Not a chat channel but a 3D space they can walk around in and use voice, oh and we need a shooting range! At some point you could let Eve Faction players into it as well. It would help build a sense of community and encourage people to group up with people they trust and work well with.
Loyalty Points GÇ£LOOK AT MY FACTION DROPSUIT KITTED OUT WITH MY FACTION PISTOL, AND FACTION ASSUALT RIFLE! THAT'S RIGHT FEEL THE ENVY! DO YOU HAVE ANY IDEA HOW MANY OF THE BAD GUYS I HAD TO KILL TO GET THIS!?GÇ¥ That about sums up why, and it's pretty good incentive. |