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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Parson Atreides
Ahrendee Mercenaries
253
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Posted - 2013.05.04 00:27:00 -
[1] - Quote
What I don't understand is why you limited it to 16v16. From everything I've read, it seems like this will be the exact same as Instant Battle is now, with the addition of being able to q-sync a bunch of people together. The problem is, you can sort of do that now, it's just a little trickier and much less reliable.
I'm almost more interested in Instand Battles now because at least they're 24v24, which is something new. Wasn't the whole point of FW to get high-SP players away from pubstomping? To do that you need incentives...
This is a pretty big let-down. |
Parson Atreides
Ahrendee Mercenaries
258
|
Posted - 2013.05.04 13:01:00 -
[2] - Quote
CCP FoxFour wrote: AFKing This is something that should be looked at when viewing the entire game, not just factional warfare battles. For that reason it is not something that will get much response in this thread.
Or anywhere else for that matter.
Why only 16v16? |
Parson Atreides
Ahrendee Mercenaries
262
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Posted - 2013.05.04 20:29:00 -
[3] - Quote
Still wondering why it's only 16v16. |
Parson Atreides
Ahrendee Mercenaries
278
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Posted - 2013.05.06 21:46:00 -
[4] - Quote
I thought there was always supposed to be a battle up if others were full. Maybe the system is still trying to catch up, but as soon as one FW battle filled in the Mercenary Tab, it was a while before another opened. |
Parson Atreides
Ahrendee Mercenaries
296
|
Posted - 2013.05.08 02:11:00 -
[5] - Quote
You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are any indication, your matchmaking system has once again failed miserably.
You need to get high-SP and high-skill players out of Instant Battles in order to pit players who are less experienced and with less SP against each other so they aren't getting completely smoked every time. The only way you're going to keep new players playing for a long time is if they have fun--and getting destroyed by someone with 11 million SP isn't fun.
The message to the community should be that FW is where the competitive crowd that wants more of a reward and more of a challenge is at and Instant Battles are where people go get better at their gun game and build up SP until they're on a more level playing field (and thus start getting into FW). |
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