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Thread Statistics | Show CCP posts - 17 post(s) |
crazy space 1
Krullefor Organization Minmatar Republic
1092
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Posted - 2013.05.05 00:59:00 -
[1] - Quote
What if being on the winning team rewarded you Reputation. Since in Factional warfare, there is no reward for winning and you choose your side who you want to win, give a reward to a job well done.
That alone is reason enough to Add LP. But instead of LP call it reputation. Then you can spend that reputation to call in favors on the battlefield from the faction your fighting for.
Whatever happens winning needs to be rewarded, because as a merc, if you win you get the spoils of war. And knowing the other guy didn't get the whole reward, knowing they lost, and you got something they didn't earn, ... well... it feels good CCP. And if you aren't going to cut all isk payout to the losers in FW *you SHOULD btw give it all to the winning team* then LP is a great stand it as a reward you can control by having it only for buying special officer gear you can only run in Factional warfare.
None of that, you pay LP and isk nonsense, just have LP, or reputation in two pools. You can buy suits that only let you deploy in them if you are fighting for the right side. But you can't take them out of factional warfare, yes that would be super fun. |
crazy space 1
Krullefor Organization Minmatar Republic
1092
|
Posted - 2013.05.05 01:21:00 -
[2] - Quote
CCP FoxFour wrote:Hey guys,
I just got into the office and want to respond to your feedback and concern.
Rewards Yes, we hear you and we agree. Factional warfare should offer something more in terms of rewards than instant battles. What we have done with Uprising is a major shift in how the FW battles work and we wanted to focus on making sure that the actual mechanics of it work right and work well.
There are a lot of things we can do, and could do really easily, to increase the rewards in FW battles. Having the loot be what people used, just increasing the ISK payout, and other things. However when we look at FW battles we want to make them something more special than that. We are looking at incentivising you to fight for one faction and increasing the rewards you get based on your loyalty to one faction.
What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win. That is no fun. In planetary conquest battles we have things like the minimum clone loss, loot rewards, and other mechanics to help incentivise people staying until the end.
TL;DR: Our focus for Uprising with FW was completely redoing the foundation, we will continue to iterate on this and make sure you have a reason to play FW over instant battles.
What about just giving out bonus sp +50% to the winners. The only way to get this bonus sp is by winning. But people won't dropout if they win less sp, it's not like losing isk. Everyone advances, but the winners get a nice cherry on top.
I think that would be enough |
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