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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP FoxFour
C C P C C P Alliance
3351
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Posted - 2013.05.03 10:54:00 -
[1] - Quote
The future of Factional Warfare in DUST We have mentioned multiple times that factional warfare (FW) battles are changing come Uprising and we have also said in varying places what is changing. What we have have yet to do is write one concise public document for you guys about what the changes to FW are. So here we go. :D
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where PLEX are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
Choosing your side When joining a battle for FW you will have the choice in which side you join. Pretty simple and straightforward. :) I love those changes.
Picture of awesome
Rewards For now the FW battle rewards will match those of instant battles. We are looking into ways we can change this, things like if you fight for one faction continuously you gain standings and the standings affect your reward.
For now though the rewards will match those of instant battles.
EVE changes There are actually no client side changes in EVE to how FW works in DUST. Orbital bombardments will be the same and the effects controlled districts have over systems will also be unchanged. The only change to EVE is the monitoring of completed PLEX to determine where battles in DUST should take place.
Battles The FW battles will be 16 versus 16 and NO friendly fire. These battles can be found under the Mercenary tab of the Battle Finder come May 6th with the release of Uprising.
Thats it for now. Just a quick and simple blog to bring you all up to speed and allow for some discussion in the comments thread. I look forward to seeing you all in battle come May 6th.
Team True Grit |
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CCP Frame
C C P C C P Alliance
766
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Posted - 2013.05.03 11:08:00 -
[2] - Quote
Oh man can't wait. Come on CCP patch this thing already so I can fight for my side! |
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CCP FoxFour
C C P C C P Alliance
3353
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Posted - 2013.05.03 11:13:00 -
[3] - Quote
For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates.
We have ideas like faction standings and such, but they are not on the roadmap right now. Once we have something like that though we can look at adding friendly fire to FW. :) |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:47:00 -
[4] - Quote
zyljan wrote:Any plans to have mercs (who are in a FW corp) be included in the FW Militia chat channel?
Not as it stands. |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:48:00 -
[5] - Quote
DUST Fiend wrote:I could be going off of the wrong impression, but I thought that in FW we will be able to "stack" squads, so that we could essentially go in with 16 members of our corporation / alliance.
Any word on that?
If you find a server that is empty or just starting up you can fully stack your squads onto one side. |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:49:00 -
[6] - Quote
Arramakaian Eka wrote:CCP FoxFour wrote:For friendly fire we are looking at ways we can get it introduced into factional warfare. Our concern is not really about it being "more hard core" but about the ability for people to control who is in the matches and such. Right now there would be no conscience for people going into a FW match and just killing team mates. There are numerous FPSs which have FF always on, and it has never been an issue in the games I've played. Sure, you get accidental TK sometimes and the occasional asshat, but those are part of the game. There are also numerous ways to alleviate abuse, many of which have been outlined in various pro-FF posts on these very forums. FF should be on in FW, PC, and there should be a hardcore mode for Skirmish and Ambush with FF on.
Yes this is true, however most those FPS have some kind of negative affect for lots of team killing. We don't have any of those systems in place yet and need to get them there before we open that up for griefing. |
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CCP FoxFour
C C P C C P Alliance
3365
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Posted - 2013.05.03 14:50:00 -
[7] - Quote
I changed both references to PLEX in the OP to complex. |
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CCP Nullarbor
C C P C C P Alliance
939
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Posted - 2013.05.03 18:11:00 -
[8] - Quote
We have some interesting ideas on how we could deal with players griefing team mates with FF as well as rewarding players who play well and are loyal to a particular faction. We will be discussing both of these in detail with the CPM and the community once we are finished with Uprising. |
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CCP FoxFour
C C P C C P Alliance
3379
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Posted - 2013.05.04 12:32:00 -
[9] - Quote
Hey guys,
I just got into the office and want to respond to your feedback and concern.
Rewards Yes, we hear you and we agree. Factional warfare should offer something more in terms of rewards than instant battles. What we have done with Uprising is a major shift in how the FW battles work and we wanted to focus on making sure that the actual mechanics of it work right and work well.
There are a lot of things we can do, and could do really easily, to increase the rewards in FW battles. Having the loot be what people used, just increasing the ISK payout, and other things. However when we look at FW battles we want to make them something more special than that. We are looking at incentivising you to fight for one faction and increasing the rewards you get based on your loyalty to one faction.
What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win. That is no fun. In planetary conquest battles we have things like the minimum clone loss, loot rewards, and other mechanics to help incentivise people staying until the end.
TL;DR: Our focus for Uprising with FW was completely redoing the foundation, we will continue to iterate on this and make sure you have a reason to play FW over instant battles.
AFKing This is something that should be looked at when viewing the entire game, not just factional warfare battles. For that reason it is not something that will get much response in this thread.
LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Will you be restricted to specific factions based on your EVE corp affiliation No, as it stands the faction your EVE corporation is in will have no effect on what matches you can join or what faction you fight for in DUST.
I am going to browse some other threads for a bit, but I will be back. :) |
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CCP FoxFour
C C P C C P Alliance
3379
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Posted - 2013.05.04 12:47:00 -
[10] - Quote
Heinrich Jagerblitzen wrote:CCP FoxFour wrote: LP or Loyalty Points This goes back to the rewards thing but to be honest, we have two currencies in the game already and we don't see the need to add a third. There are plenty of rewards we can offer in FW to incentivise it without adding the complexity of LP.
Oh c'mon Foxy. LP isn't THAT hard to keep track of. I thought these games were supposed to attract some of the smartest gamers around? You have a reputation to uphold! Don't go getting soft on us now.... In the meantime, I'll be the first to ask what those "plenty of rewards" are that your team has in mind already. I know you've got some good ideas, out with it! Don't be shy! We'll all be happy to tell you if they're worth fighting for or not.
Har har har. There is a difference between giving players complex choices and just adding complexity because you can't come up with a better way to do the same thing. We have the chance to possibly come up with something different and that works better for DUST. |
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CCP FoxFour
C C P C C P Alliance
3380
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Posted - 2013.05.04 12:52:00 -
[11] - Quote
Cat Merc wrote:But I love my LP :<
Serious question. Why? |
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CCP FoxFour
C C P C C P Alliance
3381
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Posted - 2013.05.04 18:20:00 -
[12] - Quote
Aighun wrote:How about allowing EVE players to contribute to the ISK payout at the end of the match?
We are mercenaries. It would be awesome if other players could pay us to fight.
Couple ideas:
Have a base ISK reward that is exactly the same as Instant battle. Give EVE players the option to contribute an additional amount to the total match reward for their faction. Have a set limit on the additional amount. So if the base reward is 2,400,000 ISK for each team for the entire match, give EVE players the chance to contribute up to another 1,000,000 ISK per match. Or any amount that would not be too destabilizing.
Give EVE players the option to contribute to the payout with no limit on how much they can add to the base reward. But tax the transfer at rate that would control the flow of ISK so it did not become destabilizing. EVE pilots are rich. If you tax the "sweetening of the pot" at something like 90% to 95% even 98% then a lot of pilots can throw their billions of ISK in pocket change into a match without causing too much upheaval in the system. This would also give the economics guys a chance to look at a minor and controlled flow of ISK fro EVE to DUST.
Seed battles with enough lead time so that the bonus EVE ISK per match can pile up a little, and let DUST mercs see how much ISK is in the pot.
And it would also be helpful if DUST were more visible to EVE pilots participating in faction warfare. I am not even sure what EVE pilots see when they are fighting in terms of the effect our battles are having on the war. A lot of DUST mercenaries might not care either way about faction warfare but if enough players start to participate and battles begin to have a real effect on the outcomes of the fights in space it seems like EVE pilots at least are going to start to care. Hopefully a lot. We really don't have much to do in DUST so a ton of people are going to try it out from curiosity or boredom. There is enough stuff to do in EVE that I would assume the pilots fighting in faction warfare are there because they care and it is something they are invested in.
Edit* You could also make it so that the losing side only got a some of the EVE bonus ISK. And the winners would get all of the bonus ISK put up for their side. That way you weren't punishing the losers so much as rewarding the winners.
Though I agree that we do not want to beat people with sticks and call them names for trying something new, or taking a risk faction warfare and possibly failing miserably.
I like this kind of thing. The only problem is it would only apply to battles that EVE players cared enough about to put the money up for and not all of them. I can see this kind of thing coming even later, after we have something that builds on the foundation and applies across the board we can look at doing this kind of more localized and specialized thing. |
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CCP FoxFour
C C P C C P Alliance
3391
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Posted - 2013.05.07 13:18:00 -
[13] - Quote
There are some issues with the battles starting up correctly and the system ensuring there are enough battles. CCp Nullarbor is looking into this, along with a few other issues. Please bare with us as we get to the root of this and fix it as quickly as possible.
Lots of work going on at the office right now and we do apologize for this. :) |
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CCP FoxFour
C C P C C P Alliance
3392
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Posted - 2013.05.07 16:14:00 -
[14] - Quote
Beren Hurin wrote:CCP FoxFour wrote:
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where complex are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
So is there anything else that goes into these dynamically generated battles? I'm wondering if the contested status of a system will matter? Like if a system is currently uncontested, but the enemy 'owns' a couple districts on a planet can you run some defensive plexes to then try and open up a district to take it back and 'clean up' a system? Also does it matter the size of a complex that is completed? So if there are 60 complexes completed every 10 minutes across all warzones, will mediums and larges be more likely to spawn districts than novices and smalls?
Size of the complex does not matter. Other than that we are not ready to disclose what we use to determine the location.
To repeat though, there should be more battles spawning. That is a defect CCP Nullarbor is looking into. |
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CCP FoxFour
C C P C C P Alliance
3406
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Posted - 2013.05.10 10:39:00 -
[15] - Quote
Beren Hurin wrote:I've had a few thoughts here on FW. Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when we revisit? Also, could we make it so that I-Hub upgrades in systems in Eve then possibly lead to bonuses Dust side? The two main ones I'm thinking... Each tier of upgrade could increase the owner's MCC HP by 2.5% and clone count by 10 and could also reward defenders by increased amounts. Or you could tie bonuses to the SI on the districts so that there could be a different urgency to strategies in each battle. Loot rewards could also be different based on the outcomes of battles with each type of SI as well. Kill MCC in a production facility reward modifier A, win by clones at PF get reward modifier B.... So districts with production facilities could be harder to take because defenders get more isk from defending at them and therefore fight with higher risk. Districts with research labs could return more officer salvage for the winners. Districts with cargo hubs could start with more clones for the defender but give more loot to the attacker based on clones killed. Also each SI could spawn specific salvage that could then be traded to Eve when those markets link up.
This is actually a really interesting idea. Thank you very much for sharing! :D
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CCP FoxFour
C C P C C P Alliance
115813
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Posted - 2013.09.12 12:56:00 -
[16] - Quote
Thor Odinson42 wrote:This tells me the layout is already decided.
The layout of what? I am a bit confused as to what you are upset about. We had a discussion here openly about FW changes. We are now having an open discussion about FW stats in another thread. That does not mean we will not come back to this thread. Fair enough the thread has had another 2 pages of discussion since I last posted but I can't keep posting in every thread I post in forever. At some point I have to take the feedback and work on it. That also doesn't mean we won't come back to this discussion, probably with a new thread, as we get closer to actually beginning work on this stuff. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
115845
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Posted - 2013.09.12 13:36:00 -
[17] - Quote
Halador Osiris wrote:Lillica Deathdealer wrote:The man has to work! He also needs a fresh new pair of woolly socks, just in case cold weather hits -.o Check out the Wikipedia article on Reykjavik, specifically the climate section. The highest temp they've ever recorded was 79.2f/26.2c. Their average high for September is 51.6f/10.9c. He definitely needs those socks.
Man, if we were averaging 10c this month I would be a much more happy man. Game Designer // Team True Grit http://twitter.com/regnerba |
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