Rus Rhiannon
Gradient Electus Matari
15
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Posted - 2013.05.20 11:46:00 -
[1] - Quote
First of all, opening Factional Warfare battles for people who don't have enough corpmates to get full corp battles that often is awesome. I love being able to play a role in FW even with a small group.
However, this gets us the another problem: People on EVE side fight hard and on dedicated manner, pushing silly hard to gain each unit of ground. On DUST side *anyone* can just drop in and because the amount of battles is too small, he effectively takes spot from someone who actually *cares* about the results. This means that on DUST side it's more like a dice roll - the battles are filled with people who just stop fighting when they are pressed hard, instead of organizing and pushing back. And "stop fighting" includes people who transform to abominations of a sniper; ie. pick a sniper rifle but crouch with it on low ground and don't really do anything a real and effective sniper would do (like move to high ground to kill enemy soldiers, or run from cover to cover trying to get line of sight to that nasty enemy sniper).
What I am proposing is adding some kind of bid to the FW battles. For example, let people place bids for the spots and when new battle opens, take the people with highest bids to that specific faction. Return the bid if they win, or alternatively, return all the bids made by that character that day when he scores the first FW battle win.
Another way to do it would be to make the characters to assume their faction for the day: for example, "I will fight for Minmatar today" and then disallow them from taking any other than Minmatar/Gallente FW for that day. Alternatively you could make it so that the assumption of side drops after 10 minutes of idle time. This would mean that you could change sides, but get 1/3 less fight time than others. This might discourage people enough they'd *commit* to the fight before occupying a spot.
Third way would be to issue some WP cap: if you did not reach, say, 500 WP in your previous FW battle, you are excluded from them for next hour.
Currently many of the people in FW battles don't even *know* what factional warfare is, they just pick "Mercenary Battle" as it sounds cooler than "Instant Battle". And of the rest, some 60% lack all loyalty - if there is a risk their KDR starts looking bad, they stop fighting and start camping the home base.
And on all battles with strangers, penalizing the people who start camping the home base would be nice. Like, issue some wait timer if your WP during the later half of the battle was less than 50% of that of the first half, or something.
TL;DR: Prioritize people who care about the war situation over people who don't on FW battles. |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 12:13:00 -
[2] - Quote
Geth Massredux wrote:What about splitting up players through squads. So more experienced players join a battle they join with other experienced players. Giving new players who are not in a squad will join a match with others who are not in a squad. This would defeat the whole pubstomp against other experienced played. Because currently it's random, for instance- you are in your squad with say corp members, then on the other team is full of new players who are trying the game out for the first time, the squad with corp members are more likely to win.
Personally I think this is how it *should* be. Factional Warfare battles changes the front line on the warzone; they _should_ be based on the more competent (and better motivated) side winning, not decided randomly. What's the point of having persistent world players can alter if the changes are decided randomly? The FW should favor those who are willing to put effort into winning. There are Instant Battles for people who just want random shoots (and lot of FPS games without persistent world). |
Rus Rhiannon
Gradient Electus Matari
17
|
Posted - 2013.05.28 15:02:00 -
[3] - Quote
TempesTVX9 wrote:just throwing this idea out there CCP... but maybe if you work for a certain faction, the SP required for the dropsuit for that faction (i.e amarr heavy dropsuit, or amarr medium dropsuit) would be less. just an idea thought i would throw it out there. thanks
You could also accomplish this by offering faction versions of the AUR items in limited quantities. The AUR versions already have lower skill requirements, now just give items with similar stats for people who _really_ are loyal. And by "really" I mean that they a) only work for that side of the conflict (Amarr/Caldari or Minmatar/Gallente) and work in significant quantities.
I would like to see loyalty rewarded; also I'd like to see an option to *first* select your side and *then* get offered Mercenary battles. This way you'd be on the same level with the "anything goes" folks. Currently the people who want to pick their side are slower to press "I want in" and thus are excluded from many fights - because the limited spots go to "whatever fight" people. And this is exactly the wrong way around. |