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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 14:44:00 -
[91] - Quote
CCP FoxFour wrote:There are some issues with the battles starting up correctly and the system ensuring there are enough battles. CCp Nullarbor is looking into this, along with a few other issues. Please bare with us as we get to the root of this and fix it as quickly as possible.
Lots of work going on at the office right now and we do apologize for this. :)
Howdy sir, could we get any hints on how the FW matches are intended to work as my above question indicates? Beyond 'running plexes' are there other ways we can be more sure that we are generating matches in Eve? |
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 14:44:00 -
[92] - Quote
steadyhand amarr wrote:Would love a FW lobby area or just an easer way to find players than spamming local :-P
Wait I thought we didn't appear in system local...? |
Fro Diesel
Seituoda Taskforce Command Caldari State
4
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Posted - 2013.05.07 15:17:00 -
[93] - Quote
As a thought to FW rewards I would like to introduce a rank system idea. Hopefuly I'm not repeating what anyone has already suggested. I feel like it could reward loyalty to one faction as well as winning. Here is how I see it working. For every 10,000 wp earned you gain 0.1 in standing. The standing value could go up as high as needed and each number could represent a rank which could even correspond with a named military style rank. As you go up in rank it could unlock Faction items that could be used in any match as long as you have the proper rank. The items would scale in worth as the ranks get higher. The system could also reward winning for you faction by counting the full value of wp earned in a match for the winner. The loser would only have half of their wp earned counted. They are still rewarded for fighting but not as profoundly as the winner. This would motivate people to win and try their hardest. A team killer penalty could also be implemented in the system. Killing a team member could be a deduction of wp for that match. Lets arbitrarily put the value at 100 wp lost for a team kill. This 100 wp loss could then be deducted from all 4 factions. Or the 3 factions that were either not in the battle or the faction of the team being tk'ed. This would encourage people to attempt sabotage if they were strictly loyal to one side exclusively while still punishing the deed. There would need to be negative values as well. Say down to negative half of the highest rank value. The negative could work by causing any negative value player to show up on an untrusted combatant list on the spawn screen. As it gets worse the player becomes neutral when entering a match for that faction. Then at a certain point they cannot fight for that faction. All standing should slowly gravitate back to 0 over time as well to make people have to stay active to keep that rank. That would also allow fierce loyalists to change sides eventually if they have been doing alot of team killing. I also think the negative should acquire faster like -2000 wp equals -1.0. Which would equate to 20 team kills equals -1.0 standing. Now I will outline what I think the ranks could be as well as potential rewards. However this part could be wide open for dicussion and could get very interesting.
Private (pvt) 0.0-0.9 --- Faction militia grade sidearm and repair tool Corporal (cpl) 1.0-1.9 --- Faction militia grade main weapon (perhaps one light and one heavy option at this rank) Sergeant (sgt) 2.0-2.9 --- Faction militia grade dropsuits (one of each light medium and heavy) and vehicles Gunnery Sergeant (gny) 3.0-3.9 --- Faction standard side arm repair tool Master Sergeant (mst) 4.0-4.9 --- Faction standard main weapon 1st Lieutenant (1lt) 5.0-5.9 --- Faction standard dropsuit 2nd Lieutenant (2lt) 6.0-6.9 --- Faction standard vehicles Major (mjr) 7.0-7.9 --- Faction advanced side arm and repair tool Lt. Colonel (ltc) 8.0-8.9 --- Faction advanced main weapon Colonel (col) 9.0-9.9 --- Faction advanced dropsuits and vehicles General (gen) 10.0-10.9 --- Faction proto side arm and repair tool Lt. General (ltg) 11.0-11.9 --- Faction proto main weapon Major General (mjg) 12.0 --- Faction proto dropsuits and vehicles
Again this is a very simple way to do it and it could get very complex. The only odd part is the weapon and vehicle separation for standard grade. I did that because that made the numbers and levels work out to a nice even number. You could also throw in nanite injectors at every level that you see repair tool. This system hopefully gives some love to all play styles too as pilots/drivers and logis are represented at most levels with some reward. Also for pilots/drivers we could unlock turrets at the levels where main weapons are unlocked maybe smalls with side arms and larges with main. There would be no seperate market or new currency for these items. If you have the required rank you purchase these items on the regular market for isk. We are mercs after all and not regular army soldiers therefore we pay for our own kit. I think the items should have the same attributes as items of the same level but have unique appearances and maybe faction logos on them. That way when showing off your rank in pub matches or elsewhere it doesn't give you any particular advantage. You also wont have any advantage over someone new to FW thats running proto gear even if you are a major general. I would love to hear thoughts and feedback on this idea. Sorry for any typos I wrote this on my phone. |
Beren Hurin
OMNI Endeavors
427
|
Posted - 2013.05.07 15:37:00 -
[94] - Quote
http://www.army.mil/symbols/armyranks.html you might want to re-look at your rank structure. |
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CCP FoxFour
C C P C C P Alliance
3392
|
Posted - 2013.05.07 16:14:00 -
[95] - Quote
Beren Hurin wrote:CCP FoxFour wrote:
Dynamically created battles FW battles will no longer be created by corporations selecting a district to attack. Instead the server will dynamically generate battles for players to join. Where these battles take place will be based on where complex are being completed in EVE FW.
The system will make sure there is always a battle available to join. So as running battles fill up new ones will be generated.
So is there anything else that goes into these dynamically generated battles? I'm wondering if the contested status of a system will matter? Like if a system is currently uncontested, but the enemy 'owns' a couple districts on a planet can you run some defensive plexes to then try and open up a district to take it back and 'clean up' a system? Also does it matter the size of a complex that is completed? So if there are 60 complexes completed every 10 minutes across all warzones, will mediums and larges be more likely to spawn districts than novices and smalls?
Size of the complex does not matter. Other than that we are not ready to disclose what we use to determine the location.
To repeat though, there should be more battles spawning. That is a defect CCP Nullarbor is looking into. |
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Fro Diesel
Seituoda Taskforce Command Caldari State
4
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Posted - 2013.05.07 16:31:00 -
[96] - Quote
Beren Hurin wrote:http://www.army.mil/symbols/armyranks.html you might want to re-look at your rank structure.
Thanks for the link. Edited the structure. I was trying to do it from memory while at work. |
Abu Stij
Goonfeet
7
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Posted - 2013.05.07 18:09:00 -
[97] - Quote
Edit - nevermind, found the answer myself. |
steadyhand amarr
The Red Apple
477
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Posted - 2013.05.07 20:04:00 -
[98] - Quote
seemed better tonight only had to wait a few times to get into battles, still amarr eve guys need to get together those EvE strikes hurt >.<
can also add it would be nice if we got a better notification of EvE guy in orbit as i only noticed by chance. also casuals HOLY CRAP what was that. when i called it in was priceless :P |
steadyhand amarr
The Red Apple
478
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Posted - 2013.05.07 20:28:00 -
[99] - Quote
Beren Hurin wrote:steadyhand amarr wrote:Would love a FW lobby area or just an easer way to find players than spamming local :-P Wait I thought we didn't appear in system local...?
yep you do, your local does not move but have a local i chat to lot of eve guys now :) beucase of it
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Parson Atreides
Ahrendee Mercenaries
296
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Posted - 2013.05.08 02:11:00 -
[100] - Quote
You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are any indication, your matchmaking system has once again failed miserably.
You need to get high-SP and high-skill players out of Instant Battles in order to pit players who are less experienced and with less SP against each other so they aren't getting completely smoked every time. The only way you're going to keep new players playing for a long time is if they have fun--and getting destroyed by someone with 11 million SP isn't fun.
The message to the community should be that FW is where the competitive crowd that wants more of a reward and more of a challenge is at and Instant Battles are where people go get better at their gun game and build up SP until they're on a more level playing field (and thus start getting into FW). |
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Geth Massredux
Defensores Doctrina
298
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Posted - 2013.05.08 13:30:00 -
[101] - Quote
What about splitting up players through squads. So more experienced players join a battle they join with other experienced players. Giving new players who are not in a squad will join a match with others who are not in a squad. This would defeat the whole pubstomp against other experienced played. Because currently it's random, for instance- you are in your squad with say corp members, then on the other team is full of new players who are trying the game out for the first time, the squad with corp members are more likely to win. And if it was an ambush it would be pubstomp. As an example.
Idea with faction warfare giving players something to fight for- corp reputation and assets- isk, and loot that will go into the corp assets. For instance one corp enters faction warfare, wins and will receive 100 copies of caldari medium suits- only accessible to the directors and CEO. - or when players go into faction warfare- the better you do will increase your corps reputation, say if all the corps had a set number, it would be your job to keep that number up. Not really a corp kill KD/R or Corp WP but a number that represents your corp via faction warfare. If your corp number is high enough then you will receive more isk and rewards fighting in faction warfare. If its low then your corp members will receive low isk amount and few loot rewards. So doing better in battle would effect the whole corp in whole. Thus giving players something to actually fight for.
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Mavado V Noriega
SyNergy Gaming EoN.
3093
|
Posted - 2013.05.09 05:22:00 -
[102] - Quote
Parson Atreides wrote:You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are any indication, your matchmaking system has once again failed miserably.
You need to get high-SP and high-skill players out of Instant Battles in order to pit players who are less experienced and with less SP against each other so they aren't getting completely smoked every time. The only way you're going to keep new players playing for a long time is if they have fun--and getting destroyed by someone with 11 million SP isn't fun.
The message to the community should be that FW is where the competitive crowd that wants more of a reward and more of a challenge is at and Instant Battles are where people go get better at their gun game and build up SP until they're on a more level playing field (and thus start getting into FW).
THIS! |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
453
|
Posted - 2013.05.09 11:44:00 -
[103] - Quote
It would be nice if large squads could basically start FW matches by choosing a side and waiting for people to take the other side. It wouldn't be that hard to communicate with other groups and have them accept the other side right away.
Something to do until we get that Arena mode that was talked about. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.09 20:11:00 -
[104] - Quote
I've had a few thoughts here on FW.
Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when we revisit?
Also, could we make it so that I-Hub upgrades in systems in Eve then possibly lead to bonuses Dust side?
The two main ones I'm thinking...
Each tier of upgrade could increase the owner's MCC HP by 2.5% and clone count by 10 and could also reward defenders by increased amounts.
Or you could tie bonuses to the SI on the districts so that there could be a different urgency to strategies in each battle. Loot rewards could also be different based on the outcomes of battles with each type of SI as well. Kill MCC in a production facility reward modifier A, win by clones at PF get reward modifier B....
So districts with production facilities could be harder to take because defenders get more isk from defending at them and therefore fight with higher risk.
Districts with research labs could return more officer salvage for the winners.
Districts with cargo hubs could start with more clones for the defender but give more loot to the attacker based on clones killed.
Also each SI could spawn specific salvage that could then be traded to Eve when those markets link up. |
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CCP FoxFour
C C P C C P Alliance
3406
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Posted - 2013.05.10 10:39:00 -
[105] - Quote
Beren Hurin wrote:I've had a few thoughts here on FW. Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when we revisit? Also, could we make it so that I-Hub upgrades in systems in Eve then possibly lead to bonuses Dust side? The two main ones I'm thinking... Each tier of upgrade could increase the owner's MCC HP by 2.5% and clone count by 10 and could also reward defenders by increased amounts. Or you could tie bonuses to the SI on the districts so that there could be a different urgency to strategies in each battle. Loot rewards could also be different based on the outcomes of battles with each type of SI as well. Kill MCC in a production facility reward modifier A, win by clones at PF get reward modifier B.... So districts with production facilities could be harder to take because defenders get more isk from defending at them and therefore fight with higher risk. Districts with research labs could return more officer salvage for the winners. Districts with cargo hubs could start with more clones for the defender but give more loot to the attacker based on clones killed. Also each SI could spawn specific salvage that could then be traded to Eve when those markets link up.
This is actually a really interesting idea. Thank you very much for sharing! :D
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Beren Hurin
OMNI Endeavors
438
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Posted - 2013.05.10 19:10:00 -
[106] - Quote
Once faction warfare really goes live, I really don't know what's going to stop people and their alts from committing mass suicide to flip districts...
I think a simple rule in FW that increases spawn time after your first suicide might be good...
You could get a message after your second suicide....
"Mercenaries suffering from Obsessive Compulsive Termination Syndrome are given temporary administrative leave in order to consult with their neurological specialists."
Then you get a timer that counts down 2 minutes, or 30 additional seconds after every death. After the 4th, it would be pretty annoying to continue. |
Aighun
Zumari Force Projection Caldari State
841
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Posted - 2013.05.10 23:17:00 -
[107] - Quote
As a Dust 514 only player, with no EVE Online account of any kind, I have to admit that all I really wanted from Faction Warfare was more money.
Even for my characters that have certain... principles. And would only ever fight for one particluar side in these conflicts. Even for those characters that would not take a contract that went against their chosen allegiances.
All I want is more money. Show me the ISK. |
Django Quik
R.I.f.t Orion Empire
448
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Posted - 2013.05.11 09:18:00 -
[108] - Quote
Just posted a good idea in another thread and wanted to bring it up here too:
A lot of people keep saying about being mercs and fighting for the highest bidder but at the moment there is no bidding. We aren't paid by EvE players. There's zero incentive for anyone to pick one side over another. No one can say 'If you want us to fight for you, put up the isk' because EvE players can't do that - it's not in the game mechanics (yet).
A good proposal might be that when EvE pilots are doing their FW thing, they can optionally choose an amount of isk to put out for dust contracts to aid them and that gets put into the isk pool for the Dust side FW match. When choosing a side Dust mercs can see how much is being offered and join the side they want. This would make the interaction a bit more tangible and EvE pilots might actually start caring a bit more about their Dusties. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
285
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Posted - 2013.05.17 06:26:00 -
[109] - Quote
CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends.
There must be a reason to win.
You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. |
Django Quik
R.I.f.t Orion Empire
517
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Posted - 2013.05.17 09:05:00 -
[110] - Quote
Martin0 Brancaleone wrote:CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends. There must be a reason to win. You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. Problem with this is that if you give nothing to the loser, as soon as it looks like one side don't stand a chance of winning, everyone will leave. It needs to be a reward system that encourages people to fight to the bitter end, even if they're going to lose overall. |
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
180
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Posted - 2013.05.17 17:44:00 -
[111] - Quote
posted a thread that disappeared into the ether so i'll ask here. Do I have to be a member of a mercs corp or alliance to OB for the minnies in EVE |
Django Quik
R.I.f.t Orion Empire
533
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Posted - 2013.05.18 21:51:00 -
[112] - Quote
Cpt Murd0ck wrote:posted a thread that disappeared into the ether so i'll ask here. Do I have to be a member of a mercs corp or alliance to OB for the minnies in EVE You have to be enrolled in Faction Warfare EvE-side and have enough standing to fight for the faction of your choice. |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
0
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Posted - 2013.05.19 16:57:00 -
[113] - Quote
Tolen Rosas wrote:friendly fire on pls. leave the casual stuff in instant battles.
if they do put this on for factional warfare i would be pissed. I don't need people shooting me just to get to use a turret i hacked and got to first. |
Encharrion
L.O.T.I.S. RISE of LEGION
104
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Posted - 2013.05.20 09:29:00 -
[114] - Quote
Django Quik wrote:Martin0 Brancaleone wrote:CCP FoxFour wrote: What we don't want to do is just increase the rewards for the winners. As soon as people think they are going to lose they would just drop and go to another match where they have a chance to win.
Solution: No SP or Isk if you leave a FW match before it ends. There must be a reason to win. You don't want to give more isk for winning? Give 2x salvage to the winner and none to the loser. Problem with this is that if you give nothing to the loser, as soon as it looks like one side don't stand a chance of winning, everyone will leave. It needs to be a reward system that encourages people to fight to the bitter end, even if they're going to lose overall.
I'm pretty sure he meant that the loser would get full isk and sp, just no salvage, while the winners would get double the salvage. The only people that wouldn't get isk or sp would be those that quit before the match is completed. |
kohachi02
15 FuBuKi
29
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Posted - 2013.05.20 09:47:00 -
[115] - Quote
Join the volunteer army of countries in the Corporation It always open the mercenary battle It's that scramble for the region that have in each country?
Use Google Translate
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Rus Rhiannon
Gradient Electus Matari
15
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Posted - 2013.05.20 11:46:00 -
[116] - Quote
First of all, opening Factional Warfare battles for people who don't have enough corpmates to get full corp battles that often is awesome. I love being able to play a role in FW even with a small group.
However, this gets us the another problem: People on EVE side fight hard and on dedicated manner, pushing silly hard to gain each unit of ground. On DUST side *anyone* can just drop in and because the amount of battles is too small, he effectively takes spot from someone who actually *cares* about the results. This means that on DUST side it's more like a dice roll - the battles are filled with people who just stop fighting when they are pressed hard, instead of organizing and pushing back. And "stop fighting" includes people who transform to abominations of a sniper; ie. pick a sniper rifle but crouch with it on low ground and don't really do anything a real and effective sniper would do (like move to high ground to kill enemy soldiers, or run from cover to cover trying to get line of sight to that nasty enemy sniper).
What I am proposing is adding some kind of bid to the FW battles. For example, let people place bids for the spots and when new battle opens, take the people with highest bids to that specific faction. Return the bid if they win, or alternatively, return all the bids made by that character that day when he scores the first FW battle win.
Another way to do it would be to make the characters to assume their faction for the day: for example, "I will fight for Minmatar today" and then disallow them from taking any other than Minmatar/Gallente FW for that day. Alternatively you could make it so that the assumption of side drops after 10 minutes of idle time. This would mean that you could change sides, but get 1/3 less fight time than others. This might discourage people enough they'd *commit* to the fight before occupying a spot.
Third way would be to issue some WP cap: if you did not reach, say, 500 WP in your previous FW battle, you are excluded from them for next hour.
Currently many of the people in FW battles don't even *know* what factional warfare is, they just pick "Mercenary Battle" as it sounds cooler than "Instant Battle". And of the rest, some 60% lack all loyalty - if there is a risk their KDR starts looking bad, they stop fighting and start camping the home base.
And on all battles with strangers, penalizing the people who start camping the home base would be nice. Like, issue some wait timer if your WP during the later half of the battle was less than 50% of that of the first half, or something.
TL;DR: Prioritize people who care about the war situation over people who don't on FW battles. |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 12:13:00 -
[117] - Quote
Geth Massredux wrote:What about splitting up players through squads. So more experienced players join a battle they join with other experienced players. Giving new players who are not in a squad will join a match with others who are not in a squad. This would defeat the whole pubstomp against other experienced played. Because currently it's random, for instance- you are in your squad with say corp members, then on the other team is full of new players who are trying the game out for the first time, the squad with corp members are more likely to win.
Personally I think this is how it *should* be. Factional Warfare battles changes the front line on the warzone; they _should_ be based on the more competent (and better motivated) side winning, not decided randomly. What's the point of having persistent world players can alter if the changes are decided randomly? The FW should favor those who are willing to put effort into winning. There are Instant Battles for people who just want random shoots (and lot of FPS games without persistent world). |
Beren Hurin
OMNI Endeavors Reverberation Project
472
|
Posted - 2013.05.20 18:37:00 -
[118] - Quote
Another idea for FW integrated rewards...I'm really thinking about the linking of Dust/Eve alot and trying to think about how you can make FW equally relavent in both.
Lore wise- You could say that the empires and CONCORD is extremely hesistant about opening up direct transfer of assets between mercenaries and capsuleers for many reasons. What they enables is the ability of Faction Militias to issue Certificates of Trade that effectively enable an isk tranfer.
Eve side- these could be bought with LP and isk, however they'd probably be a little cheaper Dust-side.
Faction-Based Mercenary Trade Certificates- or Faction Trade Certificates/ Faction Certificates of Transfer
I) A 'transfer certificate' would be the operating document through which a transfer can happen from Eve to Dust. II) Certificates limit the amount of isk being transferred from one system to the other because each certificate allows only 'x' isk to tranfer. They could all be the same...or different ones could drop... III) They would only drop at limited rates, possibly random, or possibly only for winning teams/squads, maybe as a function of standings..? IV) Like a PLEX, once these are consumed they would be expended and no longer usable. V) In Eve these could be bought/exchanged from Dust mercenaries to the highest buy order at specific NPC faction warfare stations (or maybe mercenary starter stations?). Players could trade them among themselves to find the best value for their trades.
Basically, the more certificates in circulation, the more money could be transferred. But also, random Dust mercenaries will be in control of the ability to transfer. This would mean that if someone, who does not have the ability to transfer, wants it, they will then have to find a certificate, and pay that person, for the ability. However rare, the certificate is, then controls the effective 'tax' on the certificate itself.
It would also be a nice way to redistribute isk in Dust, if the distribution was such that players from smaller corps would be able to get the CoTs that players in larger corps couldnt. This is possibly where standing may come in as corporate standing with a FW faction may increase the odds of getting a CoT. Smaller factions may have an easier time getting their average standing up. |
Stine Control
Carbon 7
9
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Posted - 2013.05.25 02:58:00 -
[119] - Quote
Carbon 7 is in faction war in EVE but it doesn't seem to matter in Dust, I want my loyalty rewarded, And PC in FW space. Also A option to join faction war on the Dust side would be good. And it would be cool to know how much we have effected the systems contested status especially if we had stopped a hub bash. I'd like to see a option where I could pick a team from a list of available faction war fighters to go help support EVE pilots when flipping systems, Would be cool if that could be done from space too, Maybe from a commander in orbit. I know temperate planets are not in every system so Dust troops could do with another way to support in those parts, Maybe we could fight in the hubs or the outposts of complex's. |
843-Vika
BurgezzE.T.F Orion Empire
0
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Posted - 2013.05.26 18:43:00 -
[120] - Quote
I was wondering if there will be pirate factions added to FW, also if there will be loyallty points for doing FX battles. Also if there would be a way to add a section to the market to use the loyality points to get different kinds of gear, I.E an upgraded version of say a caldari assault dropsuit that was modded by a different faction( kinda like the black eagle scout suits that we recieved from the event) |
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