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Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 15:59:00 -
[1] - Quote
Ok.. I spoke about this before the open demo and now I-¦ll do it again.
How about bringing the classic Claymore into the game?
http://jlz.com/USMC/USMC/ClaymoreMine.jpg |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
84
|
Posted - 2013.04.16 16:02:00 -
[2] - Quote
I've been thinking about this alot lately too.
Using Proximity Mines as AV Mines just doesn't seem right to me, they were Anti-Infantry mines in Goldeneye and that is the last time I remember seeing "Proximity Mines" in an FPS.
I am not saying that we shouldn't have AV Mines too, just where are my Anti-Personnel Mines? |
Bones McGavins
TacoCat Industries
68
|
Posted - 2013.04.16 16:05:00 -
[3] - Quote
Nah prox mines arent fun. Nobody has ever been like "OH MAN THAT PROX MINE JUST KILLED ME THIS IS FUN! THE GUY WHO PUT IT THERE IS GOOD!"
The only way they would be acceptable is if they showed up on radar, or were very, very obvious.
Remote mines are bad enough, prox mines are just remote mines without any skill involved at all. |
WyrmHero1945
IMPSwarm Negative-Feedback
111
|
Posted - 2013.04.16 16:08:00 -
[4] - Quote
Yay for claymores. Why not??? |
Zyrus Amalomyn
Militaires-Sans-Frontieres
92
|
Posted - 2013.04.16 16:09:00 -
[5] - Quote
Bones McGavins wrote:Remote mines are bad enough, prox mines are just remote mines without any skill involved at all.
So you want ti make this game COD with the casual attitude? |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:10:00 -
[6] - Quote
Bones McGavins wrote:Nah prox mines arent fun. Nobody has ever been like "OH MAN THAT PROX MINE JUST KILLED ME THIS IS FUN! THE GUY WHO PUT IT THERE IS GOOD!"
The only way they would be acceptable is if they showed up on radar, or were very, very obvious.
Remote mines are bad enough, prox mines are just remote mines without any skill involved at all. Nonsense.
Using claymores takes just as much skill as anything else. They are effective for sure and people would have to look around before running/jumping ahead but this is good yes?
Bringing in the claymores would be awesome if done right. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:12:00 -
[7] - Quote
Zyrus Amalomyn wrote:Bones McGavins wrote:Remote mines are bad enough, prox mines are just remote mines without any skill involved at all. So you want ti make this game COD with the casual attitude? Is this your casual attitude on this forum kid? And why would you think that? We find the same weapons in both game-¦s already don-¦t we? |
Panoscape
BurgezzE.T.F Orion Empire
125
|
Posted - 2013.04.16 16:12:00 -
[8] - Quote
I'd like popper mines, like in Resistance. When they pop up you have a chance to shoot them before they kill you. I always hated my instant deaths from claymores in MAG... but liked using them, it was an easy kill. |
Panoscape
BurgezzE.T.F Orion Empire
125
|
Posted - 2013.04.16 16:12:00 -
[9] - Quote
kitten, double post. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:15:00 -
[10] - Quote
Panoscape wrote:I'd like popper mines, like in Resistance. When they pop up you have a chance to shoot them before they kill you. I always hated my instant deaths from claymores in MAG... but liked using them, it was an easy kill. And difficult is good? With claymores people need to think more rather than running around like headless chickens? |
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Bones McGavins
TacoCat Industries
68
|
Posted - 2013.04.16 16:23:00 -
[11] - Quote
claymores encourage camping. Camping is lame and not fun. COD has claymores and you can just secure a nifty sniper spot and use claymores to watch your make. Even if someone kills the claymore it still warns you of their approach, fun...
Difficult IS good. Easy kills are lame. Claymores dont require skills to use. They rely on the other player making a mistake and not on you doing well. That type of gameplay is bad. Its not fun to be killed by a claymore/prox mine, and its not rewarding to get such a cheap kill.
This game already encourages camping a ton. We dont need more. |
Garrett Blacknova
Codex Troopers
2517
|
Posted - 2013.04.16 16:27:00 -
[12] - Quote
A few possible ways to make anti-personnel mines that work:
1. As suggested already in this thread, have "pop-up" mines that can be shot to disable them before the primary detonation.
2. Make the mine trigger when you step OFF, rather than when you step ONTO it. And make it possible for them to be defused by someone who isn't standing on them (defuse time determined by hack speed). Come up with some lore-based explanation why trying to hack the mine you're standing on will cause it to detonate anyway. There should preferably be an audio cue when you activate one of these mines, so you know not to move.
3. Make it a very tightly-contained explosion with either a tiny splash radius or minimal damage to anyone but the one who detonated the mine. |
Soldier of Mawat
Amat Al'Mawat Militia
40
|
Posted - 2013.04.16 16:28:00 -
[13] - Quote
I really hate claymores in games because of the "no skill/ set and forget" aspect but just because I hate them doesn't mean it shouldn't be in the game. Claymores can be very helpful in providing a line of defense from flanking attacks or just a way to thin the lines of attacking enemies. Claymores can be balanced easily because they are easily spotted if you are actively looking for them, and there could be skills that can delay the triggering of the explosion. |
Justin Tymes
Condotta Rouvenor Gallente Federation
22
|
Posted - 2013.04.16 16:37:00 -
[14] - Quote
Bones McGavins wrote:Nah prox mines arent fun. Nobody has ever been like "OH MAN THAT PROX MINE JUST KILLED ME THIS IS FUN! THE GUY WHO PUT IT THERE IS GOOD!"
The only way they would be acceptable is if they showed up on radar, or were very, very obvious.
Remote mines are bad enough, prox mines are just remote mines without any skill involved at all.
Lol at complaining about Remotes, it's called keep your eyes on the floor. Know the risk of climbing up a ladder before you do so.
Lol at complaining about Proxy Mines, when they let out a noise when you're near(tankers get a damn handicap), so the only way you will catch a competent tanker with it is by making that tanker retreat to the mine regardless of the noise. And if you manage to do that, you were winning against that tank anyway. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:37:00 -
[15] - Quote
Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. |
Bones McGavins
TacoCat Industries
68
|
Posted - 2013.04.16 16:42:00 -
[16] - Quote
There wasnt really a complaint about remotes in there. They are fine. Getting killed by one is annoying, but they are relatively fun and require some skill. My point is, prox mines are just remote mines without skill.
And this discussion is about anti infantry prox mines, not anti tank. I dont think anyone really cares about anti tank prox mines because they are relatively useless. (mainly good for keeping lavs out of bases).
Prox mines/claymores could have a role, but they would need to be more obvious than remote mines and/or provide means to escape. A delay explosion with a trigger sound, allowing you to find and shoot the mine would be perfect. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:43:00 -
[17] - Quote
Also.
It-¦s off target to talk about the claymore being easy to use when at the same time it can be tricky/difficult to deal with. And this goes both ways you see when one team plays against another.
Those of you who have played against me know I move fast droplinking all over the place in my scoutsuit. Claymores would slow me down 4 sure but would at the same time secure my captured points. Nothing wrong with that. |
Soldier of Mawat
Amat Al'Mawat Militia
41
|
Posted - 2013.04.16 16:44:00 -
[18] - Quote
Sir Petersen wrote:Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly.
Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody. |
Bones McGavins
TacoCat Industries
68
|
Posted - 2013.04.16 16:47:00 -
[19] - Quote
Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward.
Anything that encourages camping and discourages aggression needs to be thought about carefully, otherwise you make the game slower and usually less fun. Sniper fests are boring, dynamic skirmishes with both sides attacking and flanking are fun. prox mines empowers the former and handicaps the latter. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:49:00 -
[20] - Quote
Soldier of Mawat wrote:Sir Petersen wrote:Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody. What I am saying is that this is different between people. What comes easy to some might be more difficult for others. Most people can see this.
Using the Shotgun has always bin pretty easy for me. Running around in a Scoutsuit with without any shields or armor for 6 months might have something to do with that. I recommend doing this 2 improve your skills. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
84
|
Posted - 2013.04.16 16:49:00 -
[21] - Quote
Soldier of Mawat wrote:Sir Petersen wrote:Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody.
Why then do I see them charging me a lot? Not to mention the fact that the range on those damn things seems ridiculous, scout comes charging at me spamming his shotgun and I go down even though I've been dumping my SMG into his chest?
How's that work? |
Chris F2112
187.
43
|
Posted - 2013.04.16 16:49:00 -
[22] - Quote
How about mines that are more like a warning signal than an actual kill device? For example, a sniper could use a proximity mine in an entrance near him so it would act as a warning. The player who triggered the mine might only take 100 damage or so, but at least the sniper has a warning. Also, crouching past the mines should not set them off. If you are trying to be super stealthy, make that the way to get past them.
If you really wanted to go overboard, there could even be a skill for hacking them/ disarming them. Great for enemy nanohives as well. |
Justin Tymes
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.04.16 16:53:00 -
[23] - Quote
Bones McGavins wrote:Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward.
Anything that encourages camping and discourages aggression needs to be thought about carefully, otherwise you make the game slower and usually less fun. Sniper fests are boring, dynamic skirmishes with both sides attacking and flanking are fun. prox mines empowers the former and handicaps the latter.
What wrong with defensive playing? You shouldn't be able to swarm without risk. And I'm sure Flux nades will take care of them. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:53:00 -
[24] - Quote
Some of you about claymores=camping. Are you gonna start to camp if we get claymores? Not me.. Campers will always camp. With or without them and a couple of claymore won-¦t stop me from hunting them down if I need to.
So what is the problem? :/ |
Banjo Hero
BurgezzE.T.F Orion Empire
93
|
Posted - 2013.04.16 16:59:00 -
[25] - Quote
Why do you guys think we need claymore mines? Aside from the whole "Front Toward Enemy" thing, the birdshot, and the range (IIRC, they're effective to something like maybe fifty meters) the claymore is pretty much the same thing as this game's RE: a command-detonated anti-personnel explosive. The first two points, directionality and the metal bearings, can be disregarded - unless I'm mistaken, friendlies can sit on the damn things when you set them off, and, the shot, added to the real-life weapon to make it deadly, isn't necessary, because, sci-fi video game. The range might conceivably be a little more desirable in a deployable weapon, but I don't think it's really something worth making a cause of.
"Kill every red dot within this circle 3- or 5- (or whatever it is) meters in diameter" versus "kill every red dot within this 50-meter-long and 20-meter-wide at the base triangle"? Using my admittedly pulled-out-of-my-ass numbers, that makes the RE's area of effect somewhere in the 20m^2 neighborhood, and the claymore's would be like 500m^2. Even if the RE's radius were ten meters, you're still talking only 314m^2. I think it would take about a half-hour from them being put in the game for the forum to be swamped with "OMFG CLAYMOERZ R TEH OP" threads. |
Banjo Hero
BurgezzE.T.F Orion Empire
93
|
Posted - 2013.04.16 17:04:00 -
[26] - Quote
Bones McGavins wrote:... this discussion is about anti infantry prox mines ...
I saw this after posting the thing I just posted, and now I'm confused...
Um, anti-personnel proximity mines? I thought it was about claymores? |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 17:06:00 -
[27] - Quote
Banjo Hero wrote:Why do you guys think we need claymore mines? Aside from the whole "Front Toward Enemy" thing, the birdshot, and the range (IIRC, they're effective to something like maybe fifty meters) the claymore is pretty much the same thing as this game's RE: a command-detonated anti-personnel explosive. The first two points, directionality and the metal bearings, can be disregarded - unless I'm mistaken, friendlies can sit on the damn things when you set them off, and, the shot, added to the real-life weapon to make it deadly, isn't necessary, because, sci-fi video game. The range might conceivably be a little more desirable in a deployable weapon, but I don't think it's really something worth making a cause of.
"Kill every red dot within this circle 3- or 5- (or whatever it is) meters in diameter" versus "kill every red dot within this 50-meter-long and 20-meter-wide at the base triangle"? Using my admittedly pulled-out-of-my-ass numbers, that makes the RE's area of effect somewhere in the 20m^2 neighborhood, and the claymore's would be like 500m^2. Even if the RE's radius were ten meters, you're still talking only 314m^2. I think it would take about a half-hour from them being put in the game for the forum to be swamped with "OMFG CLAYMOERZ R TEH OP" threads. Has there been a thread on this forum without a "OMFG CLAYMOERZ R TEH OP" discussion on any weapon in this game? :) |
Banjo Hero
BurgezzE.T.F Orion Empire
93
|
Posted - 2013.04.16 17:08:00 -
[28] - Quote
Sir Petersen wrote:Banjo Hero wrote:A bunch of crap. Has there been a thread on this forum without a "OMFG CLAYMOERZ R TEH OP" discussion on any weapon in this game? :)
Oh, my, no! Not yet, at any rate. :D |
Soldier of Mawat
Amat Al'Mawat Militia
41
|
Posted - 2013.04.16 17:09:00 -
[29] - Quote
Quote:Alaika Arbosa wrote:Soldier of Mawat wrote:[quote=Sir Petersen]Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody. Why then do I see them charging me a lot? Not to mention the fact that the range on those damn things seems ridiculous, scout comes charging at me spamming his shotgun and I go down even though I've been dumping my SMG into his chest? How's that work?
I'll agree that the range on shotguns is pretty far, but it might be because we are so used to shotguns having fairly insignificant ranges in other shooters. Regarding the shotgunners who charge right at you, well some shotgunners play a little bit smarter than others.
|
Bones McGavins
TacoCat Industries
74
|
Posted - 2013.04.16 17:11:00 -
[30] - Quote
Both. Someone else mentioned anti personal proximity mines. Aside from the effective area of the device, for gameplay mechanics they are pretty much identical.
And maybe I would camp more with them in place.
Also, the game, as it currently stands, does not have a lot of good mechanics for flushing the enemy out of a well defended area (see roof tops or some buildings, or hell whatever that map is with 2 NULL cannons outside a walled base and 3 inside. Imagine claymores there reducing the enemy ability to enter...). Making it even harder to attack a well defended location and easier to defend would not be a good thing for this game. There are already tons of times where a match is decided early on as one side takes an advantageous position, especially in ambush. |
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Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.16 17:12:00 -
[31] - Quote
I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE. |
Soldier of Mawat
Amat Al'Mawat Militia
41
|
Posted - 2013.04.16 17:15:00 -
[32] - Quote
Banjo Hero wrote:Bones McGavins wrote:... this discussion is about anti infantry prox mines ... I saw this after posting the thing I just posted, and now I'm confused... Um, anti-personnel proximity mines? I thought it was about claymores?
Claymores are anti-personnel mines, they are just called claymores because M18AI anti-personnel mine just doens't roll of the tongue easy.
|
Takahiro Kashuken
Red Star. EoN.
236
|
Posted - 2013.04.16 17:16:00 -
[33] - Quote
Claymore ftw |
Banjo Hero
BurgezzE.T.F Orion Empire
94
|
Posted - 2013.04.16 17:21:00 -
[34] - Quote
No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. |
Justin Tymes
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.04.16 17:21:00 -
[35] - Quote
Infekti0n wrote:I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE.
If they run into your blatantly obvious mines, they are as bad as you. |
Goric Rumis
Dead Six Initiative
147
|
Posted - 2013.04.16 17:23:00 -
[36] - Quote
I don't like proximity mines, myself. For the amount of skill it requires to get a kill with one (read: smart enough not to plant it in the red zone), they should be ridiculously easy to avoid, which would effectively make them useless. I think remote explosives are sufficient to fill the tactical role while still requiring a degree of skill. |
Goric Rumis
Dead Six Initiative
147
|
Posted - 2013.04.16 17:24:00 -
[37] - Quote
Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines. |
Soldier of Mawat
Amat Al'Mawat Militia
41
|
Posted - 2013.04.16 17:26:00 -
[38] - Quote
Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered.
Well it is the future and actual claymores won't be used, but people use the term claymore because it's a common term and everybody know what they are talking about. It's like people asking for a kleenex, they are using a popular brand name instead of asking for tissue paper. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 17:28:00 -
[39] - Quote
Goric Rumis wrote:Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines.
Forget Claymores then, just give me old school Goldeneye AP Prox Mines |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.16 17:29:00 -
[40] - Quote
Justin Tymes wrote:Infekti0n wrote:I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE. If they run into your blatantly obvious mines, they are as bad as you.
Obvious troll is obvious. Come back when your IQ reaches 60ish. Or when you have something constructive to add. Just say "I Agree" or "I disagree" Because going into detail obviously will stretch your thinking capacity to the max and will probable damage your brain. |
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Banjo Hero
BurgezzE.T.F Orion Empire
94
|
Posted - 2013.04.16 17:34:00 -
[41] - Quote
Goric Rumis wrote:Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines.
Ah, right! Haven't played that [pre-emptively self-censored series of colorful profane adjectives] game in years; I had forgotten the way the "claymore" worked in there.
Thanks for clearing that up for me, friend. (Silly me, thinking that words mean what they actually mean. :-P) |
Garrett Blacknova
Codex Troopers
2518
|
Posted - 2013.04.16 17:36:00 -
[42] - Quote
Bones McGavins wrote:Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward.
Anything that encourages camping and discourages aggression needs to be thought about carefully, otherwise you make the game slower and usually less fun. Sniper fests are boring, dynamic skirmishes with both sides attacking and flanking are fun. prox mines empowers the former and handicaps the latter. Really? Because I can see a Shotgun Scout clearing a sniper nest then leaving a few "gifts" for the next wave that show up. I'd call that a good way to discourage the campers.
Prox mines can work both ways. |
Rynoceros
One-Armed Bandits Atrocitas
10
|
Posted - 2013.04.16 18:10:00 -
[43] - Quote
If I wanted to collect Kills while picking my nose I'd outfit some tanks and at least give somebody a fair shot.
Edit: fair-ish |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 18:20:00 -
[44] - Quote
*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. |
Sir Petersen
Valhalla Nord
117
|
Posted - 2013.04.16 18:26:00 -
[45] - Quote
Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again. Drop an uplink close by. Many options/solutions for skilled people playing the game. |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 18:29:00 -
[46] - Quote
Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" |
Kushmir Nadian
Valor Coalition RISE of LEGION
153
|
Posted - 2013.04.16 18:32:00 -
[47] - Quote
Bones McGavins wrote:claymores encourage camping. Camping is lame and not fun. COD has claymores and you can just secure a nifty sniper spot and use claymores to watch your make. Even if someone kills the claymore it still warns you of their approach, fun...
Difficult IS good. Easy kills are lame. Claymores dont require skills to use. They rely on the other player making a mistake and not on you doing well. That type of gameplay is bad. Its not fun to be killed by a claymore/prox mine, and its not rewarding to get such a cheap kill.
This game already encourages camping a ton. We dont need more.
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage. |
Sir Petersen
Valhalla Nord
117
|
Posted - 2013.04.16 18:34:00 -
[48] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 18:44:00 -
[49] - Quote
Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. You're a moron... honestly.
This map: https://forums.dust514.com/default.aspx?g=posts&t=48080&find=unread People call them the "infinity ladders" for a reason, it takes like 30 seconds to climb the damn things.
There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. |
Sir Petersen
Valhalla Nord
117
|
Posted - 2013.04.16 18:46:00 -
[50] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. You're a moron... honestly. Yeah.. I didnt read anything after that kid. learn some manners before you come back to one of my threads. |
|
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 18:46:00 -
[51] - Quote
Kushmir Nadian wrote:
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage.
Give us points for shooting them tho. Also let active scanners point out their locations.
Yeah, if we ever get proximity mines then I fully expect a basic one to do less damage than a locus grenade. |
Garrett Blacknova
Codex Troopers
2532
|
Posted - 2013.04.16 19:02:00 -
[52] - Quote
Sloth9230 wrote:There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. How about.... read my first post in this thread?
There's nothing you can do - but what if you step on it, and it beeps, but then it doesn't go off unless you shoot it or move away?
So you climb up, step on the claymore because it's RIGHT THERE, but then you KILL THE GUY ANYWAY, and if you have an Uplink, you can toss it down then jump or run off the mine and end it. Or wait for someone to spawn on the Uplink, and they can hack and disable the mine, letting you move on. And if you don't have an Uplink, you can either rest easy knowing you got the guy, or you can call for someone to come over and help you out. |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 19:07:00 -
[53] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. How about.... read my first post in this thread? There's nothing you can do - but what if you step on it, and it beeps, but then it doesn't go off unless you shoot it or move away? So you climb up, step on the claymore because it's RIGHT THERE, but then you KILL THE GUY ANYWAY, and if you have an Uplink, you can toss it down then jump or run off the mine and end it. Or wait for someone to spawn on the Uplink, and they can hack and disable the mine, letting you move on. And if you don't have an Uplink, you can either rest easy knowing you got the guy, or you can call for someone to come over and help you out. Those could work, I just don't want these stupid things http://images2.wikia.nocookie.net/__cb20120106135142/callofduty/images/d/da/Claymore_menu_icon_BO.png |
ICECREAMK1NG
WARRIORS 1NC
463
|
Posted - 2013.04.16 19:07:00 -
[54] - Quote
NO.
Claymores, worst no skill noob weapon ever in an FPS.
Camping and fgtry is already way out of control in this ''game''
I cannot think of one positive, save scrubs will at least get 1 or 2 kills.
'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again ''
NO thankyou. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 19:12:00 -
[55] - Quote
Sloth9230 wrote:Kushmir Nadian wrote:
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage.
Give us points for shooting them tho. Also let active scanners point out their locations.
Yeah, if we ever get proximity mines then I fully expect a basic one to do less damage than a locus grenade.
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Also, in response to your fear of mined ladders, either don't be the first one up it if you know a reddot is up there or get up there first and bring a droplink or your own mines for the ladder. |
Garrett Blacknova
Codex Troopers
2534
|
Posted - 2013.04.16 19:14:00 -
[56] - Quote
ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions.
Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. |
ICECREAMK1NG
WARRIORS 1NC
463
|
Posted - 2013.04.16 19:19:00 -
[57] - Quote
Garrett Blacknova wrote:ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions. Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up.
Not played many FPS's have you.
Certainly not with claymores in, well I have, and in every single game without exception, they are easy noob kills.
So again, no. |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 19:23:00 -
[58] - Quote
Alaika Arbosa wrote:
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Yes, because we all know that things have to make sense in video games.
HMGs have less range then ARs because why exactly?
Missile splash damage sucks why?
Pistols do more headshot damage than your average gun in like every shooter ever made why?
I'm pretty sure that a proximity mine should do more damage than a grenade in real life, that doesn't mean that will actually be the case if you see them in game. Realness, lore, and even common sense take a backseat when it comes to balance. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 19:31:00 -
[59] - Quote
Sloth9230 wrote:Alaika Arbosa wrote:
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Yes, because we all know that things have to make sense in video games. HMGs have less range then ARs because why exactly? Missile splash damage sucks why? Pistols do more headshot damage than your average gun in like every shooter ever made why? I'm pretty sure that a proximity mine should do more damage than a grenade in real life, that doesn't mean that will actually be the case if you see them in game. Realness, lore, and even common sense take a backseat when it comes to balance.
touch+¬
I still think they should do the same amount of damage as a grenade of their tier, especially if they were coded the way Garrett is talking about (which btw, I think is a good idea).
Also, just for references sake, from a quick google search, AP mines use from 29-240 grams of explosive, while the old pineapple grenades used 2 grams. I want prox mines, though I will agree that having them do realistic damage comparatively would definitely suck (4000 points of damage to everything within 60m? **** that) |
Garrett Blacknova
Codex Troopers
2536
|
Posted - 2013.04.16 19:50:00 -
[60] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions. Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. Not played many FPS's have you. Certainly not with claymores in, well I have, and in every single game without exception, they are easy noob kills. So again, no. I grew up with Wolfenstein 3D and Doom, so yeah, not too much FPS experience here.... only about THE ENTIRE HISTORY OF THE GENRE worth...
Yes, most FPS games (not all) with some form of automated antipersonnel mine have used them as a cheap way to get easy kills. Emphasis on the part where it's only MOST and not ALL games with such a weapon. I've played several games with almost exactly the mechanics I described, and it WORKS. Trip the mine, there's an audio cue, and there's a way to disable it without getting blown up, usually one that requires help from a teammate. |
|
Coleman Gray
GunFall Mobilization Covert Intervention
192
|
Posted - 2013.04.16 20:20:00 -
[61] - Quote
How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 20:25:00 -
[62] - Quote
Coleman Gray wrote:How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? Hahaha, nah we should should get Raam's sword and a Kryll shield. |
General Sideboob
Storm Wind Strikeforce Caldari State
30
|
Posted - 2013.04.16 20:28:00 -
[63] - Quote
bouncing betties ftw |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
77
|
Posted - 2013.04.16 20:36:00 -
[64] - Quote
i would like to see some sort of calymore in the game, but do them the CCP say of doing them...
Really obvious, really big and noisy and really powerful... i am thinking goldeneye laser mines. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
87
|
Posted - 2013.04.16 20:41:00 -
[65] - Quote
From Costa Rica wrote:i would like to see some sort of calymore in the game, but do them the CCP say of doing them...
Really obvious, really big and noisy and really powerful... i am thinking goldeneye laser mines.
If they are "really obvious", that totally defeats the purpose of them in the first place. Garrett however has proposed a nice compromise.
The idea of bouncing betties is also a good one if you ask me. |
CODRA-9
Gods Of Moon
0
|
Posted - 2013.05.18 16:10:00 -
[66] - Quote
Chris F2112 wrote:How about mines that are more like a warning signal than an actual kill device? For example, a sniper could use a proximity mine in an entrance near him so it would act as a warning. The player who triggered the mine might only take 100 damage or so, but at least the sniper has a warning. Also, crouching past the mines should not set them off. If you are trying to be super stealthy, make that the way to get past them.
If you really wanted to go overboard, there could even be a skill for hacking them/ disarming them. Great for enemy nanohives as well.
what about like flux claymores, that'd be dope. drop a heavy's shield as he rounds the corner. i think anti personnel mines would be awesome, personally. |
copy left
SyNergy Gaming EoN.
188
|
Posted - 2013.05.18 16:15:00 -
[67] - Quote
Bones McGavins wrote:There wasnt really a complaint about remotes in there. They are fine. Getting killed by one is annoying, but they are relatively fun and require some skill. My point is, prox mines are just remote mines without skill.
And this discussion is about anti infantry prox mines, not anti tank. I dont think anyone really cares about anti tank prox mines because they are relatively useless. (mainly good for keeping lavs out of bases).
Prox mines/claymores could have a role, but they would need to be more obvious than remote mines and/or provide means to escape. A delay explosion with a trigger sound, allowing you to find and shoot the mine would be perfect.
Thats not how real mines are so why should this game have an easy mode for mines?
If you dont see it you blow up
|
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
90
|
Posted - 2013.05.18 16:19:00 -
[68] - Quote
i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing. |
Coleman Gray
GunFall Mobilization Covert Intervention
279
|
Posted - 2013.05.18 16:25:00 -
[69] - Quote
Sloth9230 wrote:Coleman Gray wrote:How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? Hahaha, nah we should should get Raam's sword and a Kryll shield.
That'd be amazing, press fire to swing, hold to raise shield. melee to shield bash XD |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
19
|
Posted - 2013.05.18 17:13:00 -
[70] - Quote
Yes! Claymores, ahh they remind me of a lot of old times, especially the GOOD call of duty game, cod4 modern warfare.
They are great when you are a sniper, and I love how they used to scare the hell outta you as you turn a corner then BANG! haha. |
|
Chinduko
KILL-EM-QUICK RISE of LEGION
84
|
Posted - 2013.05.18 17:37:00 -
[71] - Quote
I enjoy claymores. Place them in intelligently thought out spots to protect objectives and you're free to leave that objective. They worked great in MAG and COD. Both games offered methods to locate explosives. MAG had the electronics detector and COD had Hacker. Dust has precision scanning and the active scanner which could be changed to detect the db of electronic equipment and explosives on the battlefield. |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 18:58:00 -
[72] - Quote
boba's fetta wrote:i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing.
Lol thanks man you made my day |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 19:03:00 -
[73] - Quote
Chinduko wrote:I enjoy claymores. Place them to protect objectives and you're free to leave that objective. They worked great in MAG and COD. Both games offered methods to locate explosives. MAG had the electronics detector and COD had Hacker. Dust has precision scanning and the active scanner which could be changed to detect the db of electronic equipment and explosives on the battlefield.
That's a really good point man, it could be added to the list of things scanners already pick-up or made into a whole separate upgrade. The only problem is the same kind of people here in dust who cry we shouldn't have them, cried on those games and got them nerfed to the point u need 2 in one spot to stop some1, or they disappear soon as you die. so if and when you do add proxy mines please don't make them useless. |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 19:09:00 -
[74] - Quote
CommanderBolt wrote:Yes! Claymores, ahh they remind me of a lot of old times, especially the GOOD call of duty game, cod4 modern warfare.
They are great when you are a sniper, and I love how they used to scare the hell outta you as you turn a corner then BANG! haha.
was never a CoD fan since they stopped single player WWII games. but yea in BF2 the sniper got claymores and in BF3 they gave em to support, which was pretty gay. |
Shadow Archeus
OSG Planetary Operations
66
|
Posted - 2013.05.22 19:26:00 -
[75] - Quote
All I see is logos camping on top of ladders with nanohives and claymores.......... |
Sir Petersen
Valhalla Nord
156
|
Posted - 2013.06.09 15:15:00 -
[76] - Quote
So what-¦s going on with my claymores? They would be such a nice add-on to the next build. |
Night Stalkr
Gunslingers Corporation. GmbH
0
|
Posted - 2013.06.09 15:55:00 -
[77] - Quote
I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. |
Sir Petersen
Valhalla Nord
167
|
Posted - 2013.06.18 21:04:00 -
[78] - Quote
Night Stalkr wrote:I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. They would slow down the game for sure but I see that as a good thing. Think before you run. |
Kalante Schiffer
Hellstorm Inc League of Infamy
313
|
Posted - 2013.06.18 21:35:00 -
[79] - Quote
no thanks claymores take no skill. |
Night Stalkr
Gunslingers Corporation. GmbH
4
|
Posted - 2013.06.18 21:46:00 -
[80] - Quote
Sir Petersen wrote:Night Stalkr wrote:I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. They would slow down the game for sure but I see that as a good thing. Think before you run. Leave claymores for the strategy/tactics games, this isn't the type of game that people need/want to think about too much, and the CoD type 'claymores' are just too cheap. |
|
Bones McGavins
TacoCat Industries
331
|
Posted - 2013.06.18 22:13:00 -
[81] - Quote
boba's fetta wrote:i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing.
Yeah actually, ive lost some fun as heck gunfights to people. Getting cover, trying to sneak up on the person after running around cover, throwing nades, switching to side arms. If you havent lost a fun gunfight in this game, maybe you are playing it wrong? Some 1on1 fights against another good player are exhilerating.
Dying isnt the best, but its far worse when you never had a chance to shoot the dude that killed you. If you honestly believe getting shot by an AR is similarly as unfun as being killed by an explosive device with nobody else around, you are just wrong. There are levels to how annoying it is to die.
Dying in a solid fight > Dying against a group that out numbers you > Dying to someone you never saw > Dying to a random nade > Dying to remote explosives > Dying to a sniper you never saw > Dying because an LAV hit you > Dying to hypothetical proximity explosive/claymore.
|
Rusty Shaklefurd
Couch Legion
95
|
Posted - 2013.06.18 23:17:00 -
[82] - Quote
How can I effectively setup camp without a sea of claymores?!?!?!
M M M M MMMMMM MM MM MMMMMMM M M M M |
Ynned Ivanova
Haul Ass Transportation
7
|
Posted - 2013.06.18 23:22:00 -
[83] - Quote
Sod claymores give me Bouncing Bettys!! |
Dominus Fatali
Intrepidus XI Omega Commission
78
|
Posted - 2013.06.18 23:55:00 -
[84] - Quote
Classic Claymore? You mean the Scottish Longsword? I approve. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1932
|
Posted - 2013.06.19 00:11:00 -
[85] - Quote
For anyone QQing about claymores, what if they showed up on your radar if your scan precision was fine enough or could be picked up by active scanners? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
29
|
Posted - 2013.06.19 00:35:00 -
[86] - Quote
Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1935
|
Posted - 2013.06.19 00:39:00 -
[87] - Quote
Pseudogenesis wrote:Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious. It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield. |
Sir Petersen
Valhalla Nord
173
|
Posted - 2013.06.19 18:46:00 -
[88] - Quote
Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
That-¦s absolutely right. Use the tools given to us and the Claymore will add a new depth into the game. |
KingBabar
NorwegianWood
851
|
Posted - 2013.06.19 19:22:00 -
[89] - Quote
The only cool form of claymore would be one that reaveals your position and make some sort of ping on radar.
Classical APM would only be another thing that promotes static gameplay and more camping, Dust certainly don't need that at this stage, no matter what you say.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1974
|
Posted - 2013.06.19 23:09:00 -
[90] - Quote
KingBabar wrote:The only cool form of claymore would be one that reaveals your position and make some sort of ping on radar. Classical APM would only be another thing that promotes static gameplay and more camping, Dust certainly don't need that at this stage, no matter what you say. It'd make skirmish 1.0 interesting |
|
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:48:00 -
[91] - Quote
Did they fix the hidden mines yet? |
Prius Vecht
Red and Silver Hand Amarr Empire
106
|
Posted - 2013.06.20 11:06:00 -
[92] - Quote
Kalante Schiffer wrote:no thanks claymores take no skill.
and contact nades show us who all the leet players are right? cant be any worse than whats going on now. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
30
|
Posted - 2013.06.20 14:28:00 -
[93] - Quote
Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
You already have a reason to use those things: They reveal players, vehicles and equipment more easily. The active scanner is borderline overpowered as it is, but nobody uses it.
And I'd love to hear what new strategy claymores would bring, other than "Face toward enemy" and "Stay away from explody thing." |
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.20 19:07:00 -
[94] - Quote
Aliakin Koreck wrote:Did they fix the hidden mines yet?
Not yet m afraid |
PonyClause Rex
TRAMADOL KNIGHTS
148
|
Posted - 2013.06.20 19:40:00 -
[95] - Quote
No thanks |
Niuvo
The Phoenix Federation
24
|
Posted - 2013.06.20 19:59:00 -
[96] - Quote
yup /proximity anti-infantry will be hella scary. active scanners will be useful (highlight the mines), scouts can see them better. So please watch where you run and gun. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1991
|
Posted - 2013.06.20 22:29:00 -
[97] - Quote
Pseudogenesis wrote:Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
You already have a reason to use those things: They reveal players, vehicles and equipment more easily. The active scanner is borderline overpowered as it is, but nobody uses it. And I'd love to hear what new strategy claymores would bring, other than "Face toward enemy" and "Stay away from explody thing." It'll make scouts useful |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 20:52:00 -
[98] - Quote
Panoscape wrote:I'd like popper mines, like in Resistance. When they pop up you have a chance to shoot them before they kill you. I always hated my instant deaths from claymores in MAG... but liked using them, it was an easy kill.
Yes mines are easy mode, but also part of strategy |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 20:59:00 -
[99] - Quote
Pseudogenesis wrote:Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious.
You're assuming that said person is too stupid to look for the AP mine themselves.
Yes, the answer is obviously yes. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2024
|
Posted - 2013.06.21 21:01:00 -
[100] - Quote
Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going." |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.21 21:35:00 -
[101] - Quote
Cosgar wrote:Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going."
That does about sum it up, I am really starting to think that most of the playerbase really only want to play something they don't need to pay for while helping to ensure that it never really gets a chance to be something.
FPS mechanics are broken as ****, but I'm not getting worn down by that, I'm getting worn down by all of the fuckwits on the forums. |
Planetside2onPS4
Algintal Core Gallente Federation
1
|
Posted - 2013.06.22 08:07:00 -
[102] - Quote
I agree with OP
+1 |
Yani Sing
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2013.06.22 18:36:00 -
[103] - Quote
I hate mines. GET RID OF EM! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
|
Posted - 2013.06.23 04:53:00 -
[104] - Quote
Alaika Arbosa wrote:Cosgar wrote:Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going." That does about sum it up, I am really starting to think that most of the playerbase really only want to play something they don't need to pay for while helping to ensure that it never really gets a chance to be something. FPS mechanics are broken as ****, but I'm not getting worn down by that, I'm getting worn down by all of the fuckwits on the forums. This is why we can't have nice things. People automatically assume that there won't be an effective counter to something being implemented like this. Remember when people cried about the Scrambler Rifle before it was even out? Hell, we got people that want fighter jets to be nerfed- SMDH |
Sir Petersen
Valhalla Nord
236
|
Posted - 2013.07.06 17:09:00 -
[105] - Quote
I had a thought today after I drove down (hammered) someone who looked to be in a really expensive suit while driving around in my fee LAV. What if we had Claymores? Set up some powerful ones and BOOOM. Murdertaxi-¦s flying left & right. Sounds good 2 me.
There are so many things with the classic Claymore I don-¦t even know where to start.. |
APX147
Amarr Templars Amarr Empire
13
|
Posted - 2013.07.07 10:08:00 -
[106] - Quote
Yes. Get Claymores in into the game. Great idea!
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CuuCH Crusher
Commando Perkone Caldari State
79
|
Posted - 2013.07.07 11:03:00 -
[107] - Quote
How about no... |
Sir Petersen
Valhalla Nord
236
|
Posted - 2013.07.07 11:48:00 -
[108] - Quote
CuuCH Crusher wrote:How about no... Why not dude?
I like tactical. This would probably slow the game down a bit but like remote explosives they can be seen. And again.. A quality claymore would make LAV drivers think before driving in all directions without thinking. You have to think before running forward like a madman or hacking a station.
I like to use my brain when playing games like DUST514 but I guess this in not for everyone..
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