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Sir Petersen
Valhalla Nord
116
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Posted - 2013.04.16 15:59:00 -
[1] - Quote
Ok.. I spoke about this before the open demo and now I-¦ll do it again.
How about bringing the classic Claymore into the game?
http://jlz.com/USMC/USMC/ClaymoreMine.jpg |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:10:00 -
[2] - Quote
Bones McGavins wrote:Nah prox mines arent fun. Nobody has ever been like "OH MAN THAT PROX MINE JUST KILLED ME THIS IS FUN! THE GUY WHO PUT IT THERE IS GOOD!"
The only way they would be acceptable is if they showed up on radar, or were very, very obvious.
Remote mines are bad enough, prox mines are just remote mines without any skill involved at all. Nonsense.
Using claymores takes just as much skill as anything else. They are effective for sure and people would have to look around before running/jumping ahead but this is good yes?
Bringing in the claymores would be awesome if done right. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:12:00 -
[3] - Quote
Zyrus Amalomyn wrote:Bones McGavins wrote:Remote mines are bad enough, prox mines are just remote mines without any skill involved at all. So you want ti make this game COD with the casual attitude? Is this your casual attitude on this forum kid? And why would you think that? We find the same weapons in both game-¦s already don-¦t we? |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:15:00 -
[4] - Quote
Panoscape wrote:I'd like popper mines, like in Resistance. When they pop up you have a chance to shoot them before they kill you. I always hated my instant deaths from claymores in MAG... but liked using them, it was an easy kill. And difficult is good? With claymores people need to think more rather than running around like headless chickens? |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:37:00 -
[5] - Quote
Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. |
Sir Petersen
Valhalla Nord
116
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Posted - 2013.04.16 16:43:00 -
[6] - Quote
Also.
It-¦s off target to talk about the claymore being easy to use when at the same time it can be tricky/difficult to deal with. And this goes both ways you see when one team plays against another.
Those of you who have played against me know I move fast droplinking all over the place in my scoutsuit. Claymores would slow me down 4 sure but would at the same time secure my captured points. Nothing wrong with that. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:49:00 -
[7] - Quote
Soldier of Mawat wrote:Sir Petersen wrote:Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody. What I am saying is that this is different between people. What comes easy to some might be more difficult for others. Most people can see this.
Using the Shotgun has always bin pretty easy for me. Running around in a Scoutsuit with without any shields or armor for 6 months might have something to do with that. I recommend doing this 2 improve your skills. |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 16:53:00 -
[8] - Quote
Some of you about claymores=camping. Are you gonna start to camp if we get claymores? Not me.. Campers will always camp. With or without them and a couple of claymore won-¦t stop me from hunting them down if I need to.
So what is the problem? :/ |
Sir Petersen
Valhalla Nord
116
|
Posted - 2013.04.16 17:06:00 -
[9] - Quote
Banjo Hero wrote:Why do you guys think we need claymore mines? Aside from the whole "Front Toward Enemy" thing, the birdshot, and the range (IIRC, they're effective to something like maybe fifty meters) the claymore is pretty much the same thing as this game's RE: a command-detonated anti-personnel explosive. The first two points, directionality and the metal bearings, can be disregarded - unless I'm mistaken, friendlies can sit on the damn things when you set them off, and, the shot, added to the real-life weapon to make it deadly, isn't necessary, because, sci-fi video game. The range might conceivably be a little more desirable in a deployable weapon, but I don't think it's really something worth making a cause of.
"Kill every red dot within this circle 3- or 5- (or whatever it is) meters in diameter" versus "kill every red dot within this 50-meter-long and 20-meter-wide at the base triangle"? Using my admittedly pulled-out-of-my-ass numbers, that makes the RE's area of effect somewhere in the 20m^2 neighborhood, and the claymore's would be like 500m^2. Even if the RE's radius were ten meters, you're still talking only 314m^2. I think it would take about a half-hour from them being put in the game for the forum to be swamped with "OMFG CLAYMOERZ R TEH OP" threads. Has there been a thread on this forum without a "OMFG CLAYMOERZ R TEH OP" discussion on any weapon in this game? :) |
Sir Petersen
Valhalla Nord
117
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Posted - 2013.04.16 18:26:00 -
[10] - Quote
Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again. Drop an uplink close by. Many options/solutions for skilled people playing the game. |
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Sir Petersen
Valhalla Nord
117
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Posted - 2013.04.16 18:34:00 -
[11] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. |
Sir Petersen
Valhalla Nord
117
|
Posted - 2013.04.16 18:46:00 -
[12] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. You're a moron... honestly. Yeah.. I didnt read anything after that kid. learn some manners before you come back to one of my threads. |
Sir Petersen
Valhalla Nord
156
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Posted - 2013.06.09 15:15:00 -
[13] - Quote
So what-¦s going on with my claymores? They would be such a nice add-on to the next build. |
Sir Petersen
Valhalla Nord
167
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Posted - 2013.06.18 21:04:00 -
[14] - Quote
Night Stalkr wrote:I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. They would slow down the game for sure but I see that as a good thing. Think before you run. |
Sir Petersen
Valhalla Nord
173
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Posted - 2013.06.19 18:46:00 -
[15] - Quote
Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
That-¦s absolutely right. Use the tools given to us and the Claymore will add a new depth into the game. |
Sir Petersen
Valhalla Nord
236
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Posted - 2013.07.06 17:09:00 -
[16] - Quote
I had a thought today after I drove down (hammered) someone who looked to be in a really expensive suit while driving around in my fee LAV. What if we had Claymores? Set up some powerful ones and BOOOM. Murdertaxi-¦s flying left & right. Sounds good 2 me.
There are so many things with the classic Claymore I don-¦t even know where to start.. |
Sir Petersen
Valhalla Nord
236
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Posted - 2013.07.07 11:48:00 -
[17] - Quote
CuuCH Crusher wrote:How about no... Why not dude?
I like tactical. This would probably slow the game down a bit but like remote explosives they can be seen. And again.. A quality claymore would make LAV drivers think before driving in all directions without thinking. You have to think before running forward like a madman or hacking a station.
I like to use my brain when playing games like DUST514 but I guess this in not for everyone..
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