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Garrett Blacknova
Codex Troopers
2517
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Posted - 2013.04.16 16:27:00 -
[1] - Quote
A few possible ways to make anti-personnel mines that work:
1. As suggested already in this thread, have "pop-up" mines that can be shot to disable them before the primary detonation.
2. Make the mine trigger when you step OFF, rather than when you step ONTO it. And make it possible for them to be defused by someone who isn't standing on them (defuse time determined by hack speed). Come up with some lore-based explanation why trying to hack the mine you're standing on will cause it to detonate anyway. There should preferably be an audio cue when you activate one of these mines, so you know not to move.
3. Make it a very tightly-contained explosion with either a tiny splash radius or minimal damage to anyone but the one who detonated the mine. |
Garrett Blacknova
Codex Troopers
2518
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Posted - 2013.04.16 17:36:00 -
[2] - Quote
Bones McGavins wrote:Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward.
Anything that encourages camping and discourages aggression needs to be thought about carefully, otherwise you make the game slower and usually less fun. Sniper fests are boring, dynamic skirmishes with both sides attacking and flanking are fun. prox mines empowers the former and handicaps the latter. Really? Because I can see a Shotgun Scout clearing a sniper nest then leaving a few "gifts" for the next wave that show up. I'd call that a good way to discourage the campers.
Prox mines can work both ways. |
Garrett Blacknova
Codex Troopers
2532
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Posted - 2013.04.16 19:02:00 -
[3] - Quote
Sloth9230 wrote:There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. How about.... read my first post in this thread?
There's nothing you can do - but what if you step on it, and it beeps, but then it doesn't go off unless you shoot it or move away?
So you climb up, step on the claymore because it's RIGHT THERE, but then you KILL THE GUY ANYWAY, and if you have an Uplink, you can toss it down then jump or run off the mine and end it. Or wait for someone to spawn on the Uplink, and they can hack and disable the mine, letting you move on. And if you don't have an Uplink, you can either rest easy knowing you got the guy, or you can call for someone to come over and help you out. |
Garrett Blacknova
Codex Troopers
2534
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Posted - 2013.04.16 19:14:00 -
[4] - Quote
ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions.
Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. |
Garrett Blacknova
Codex Troopers
2536
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Posted - 2013.04.16 19:50:00 -
[5] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions. Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. Not played many FPS's have you. Certainly not with claymores in, well I have, and in every single game without exception, they are easy noob kills. So again, no. I grew up with Wolfenstein 3D and Doom, so yeah, not too much FPS experience here.... only about THE ENTIRE HISTORY OF THE GENRE worth...
Yes, most FPS games (not all) with some form of automated antipersonnel mine have used them as a cheap way to get easy kills. Emphasis on the part where it's only MOST and not ALL games with such a weapon. I've played several games with almost exactly the mechanics I described, and it WORKS. Trip the mine, there's an audio cue, and there's a way to disable it without getting blown up, usually one that requires help from a teammate. |
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