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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1932
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Posted - 2013.06.19 00:11:00 -
[1] - Quote
For anyone QQing about claymores, what if they showed up on your radar if your scan precision was fine enough or could be picked up by active scanners? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1935
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Posted - 2013.06.19 00:39:00 -
[2] - Quote
Pseudogenesis wrote:Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious. It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1974
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Posted - 2013.06.19 23:09:00 -
[3] - Quote
KingBabar wrote:The only cool form of claymore would be one that reaveals your position and make some sort of ping on radar. Classical APM would only be another thing that promotes static gameplay and more camping, Dust certainly don't need that at this stage, no matter what you say. It'd make skirmish 1.0 interesting |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1991
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Posted - 2013.06.20 22:29:00 -
[4] - Quote
Pseudogenesis wrote:Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
You already have a reason to use those things: They reveal players, vehicles and equipment more easily. The active scanner is borderline overpowered as it is, but nobody uses it. And I'd love to hear what new strategy claymores would bring, other than "Face toward enemy" and "Stay away from explody thing." It'll make scouts useful |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2024
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Posted - 2013.06.21 21:01:00 -
[5] - Quote
Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going." |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
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Posted - 2013.06.23 04:53:00 -
[6] - Quote
Alaika Arbosa wrote:Cosgar wrote:Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going." That does about sum it up, I am really starting to think that most of the playerbase really only want to play something they don't need to pay for while helping to ensure that it never really gets a chance to be something. FPS mechanics are broken as ****, but I'm not getting worn down by that, I'm getting worn down by all of the fuckwits on the forums. This is why we can't have nice things. People automatically assume that there won't be an effective counter to something being implemented like this. Remember when people cried about the Scrambler Rifle before it was even out? Hell, we got people that want fighter jets to be nerfed- SMDH |
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