Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Coleman Gray
GunFall Mobilization Covert Intervention
192
|
Posted - 2013.04.16 20:20:00 -
[61] - Quote
How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 20:25:00 -
[62] - Quote
Coleman Gray wrote:How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? Hahaha, nah we should should get Raam's sword and a Kryll shield. |
General Sideboob
Storm Wind Strikeforce Caldari State
30
|
Posted - 2013.04.16 20:28:00 -
[63] - Quote
bouncing betties ftw |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
77
|
Posted - 2013.04.16 20:36:00 -
[64] - Quote
i would like to see some sort of calymore in the game, but do them the CCP say of doing them...
Really obvious, really big and noisy and really powerful... i am thinking goldeneye laser mines. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
87
|
Posted - 2013.04.16 20:41:00 -
[65] - Quote
From Costa Rica wrote:i would like to see some sort of calymore in the game, but do them the CCP say of doing them...
Really obvious, really big and noisy and really powerful... i am thinking goldeneye laser mines.
If they are "really obvious", that totally defeats the purpose of them in the first place. Garrett however has proposed a nice compromise.
The idea of bouncing betties is also a good one if you ask me. |
CODRA-9
Gods Of Moon
0
|
Posted - 2013.05.18 16:10:00 -
[66] - Quote
Chris F2112 wrote:How about mines that are more like a warning signal than an actual kill device? For example, a sniper could use a proximity mine in an entrance near him so it would act as a warning. The player who triggered the mine might only take 100 damage or so, but at least the sniper has a warning. Also, crouching past the mines should not set them off. If you are trying to be super stealthy, make that the way to get past them.
If you really wanted to go overboard, there could even be a skill for hacking them/ disarming them. Great for enemy nanohives as well.
what about like flux claymores, that'd be dope. drop a heavy's shield as he rounds the corner. i think anti personnel mines would be awesome, personally. |
copy left
SyNergy Gaming EoN.
188
|
Posted - 2013.05.18 16:15:00 -
[67] - Quote
Bones McGavins wrote:There wasnt really a complaint about remotes in there. They are fine. Getting killed by one is annoying, but they are relatively fun and require some skill. My point is, prox mines are just remote mines without skill.
And this discussion is about anti infantry prox mines, not anti tank. I dont think anyone really cares about anti tank prox mines because they are relatively useless. (mainly good for keeping lavs out of bases).
Prox mines/claymores could have a role, but they would need to be more obvious than remote mines and/or provide means to escape. A delay explosion with a trigger sound, allowing you to find and shoot the mine would be perfect.
Thats not how real mines are so why should this game have an easy mode for mines?
If you dont see it you blow up
|
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
90
|
Posted - 2013.05.18 16:19:00 -
[68] - Quote
i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing. |
Coleman Gray
GunFall Mobilization Covert Intervention
279
|
Posted - 2013.05.18 16:25:00 -
[69] - Quote
Sloth9230 wrote:Coleman Gray wrote:How about a Nova Claymore for heavies, a huge CQC weapon that can take out MAV's? Hahaha, nah we should should get Raam's sword and a Kryll shield.
That'd be amazing, press fire to swing, hold to raise shield. melee to shield bash XD |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
19
|
Posted - 2013.05.18 17:13:00 -
[70] - Quote
Yes! Claymores, ahh they remind me of a lot of old times, especially the GOOD call of duty game, cod4 modern warfare.
They are great when you are a sniper, and I love how they used to scare the hell outta you as you turn a corner then BANG! haha. |
|
Chinduko
KILL-EM-QUICK RISE of LEGION
84
|
Posted - 2013.05.18 17:37:00 -
[71] - Quote
I enjoy claymores. Place them in intelligently thought out spots to protect objectives and you're free to leave that objective. They worked great in MAG and COD. Both games offered methods to locate explosives. MAG had the electronics detector and COD had Hacker. Dust has precision scanning and the active scanner which could be changed to detect the db of electronic equipment and explosives on the battlefield. |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 18:58:00 -
[72] - Quote
boba's fetta wrote:i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing.
Lol thanks man you made my day |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 19:03:00 -
[73] - Quote
Chinduko wrote:I enjoy claymores. Place them to protect objectives and you're free to leave that objective. They worked great in MAG and COD. Both games offered methods to locate explosives. MAG had the electronics detector and COD had Hacker. Dust has precision scanning and the active scanner which could be changed to detect the db of electronic equipment and explosives on the battlefield.
That's a really good point man, it could be added to the list of things scanners already pick-up or made into a whole separate upgrade. The only problem is the same kind of people here in dust who cry we shouldn't have them, cried on those games and got them nerfed to the point u need 2 in one spot to stop some1, or they disappear soon as you die. so if and when you do add proxy mines please don't make them useless. |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 19:09:00 -
[74] - Quote
CommanderBolt wrote:Yes! Claymores, ahh they remind me of a lot of old times, especially the GOOD call of duty game, cod4 modern warfare.
They are great when you are a sniper, and I love how they used to scare the hell outta you as you turn a corner then BANG! haha.
was never a CoD fan since they stopped single player WWII games. but yea in BF2 the sniper got claymores and in BF3 they gave em to support, which was pretty gay. |
Shadow Archeus
OSG Planetary Operations
66
|
Posted - 2013.05.22 19:26:00 -
[75] - Quote
All I see is logos camping on top of ladders with nanohives and claymores.......... |
Sir Petersen
Valhalla Nord
156
|
Posted - 2013.06.09 15:15:00 -
[76] - Quote
So what-¦s going on with my claymores? They would be such a nice add-on to the next build. |
Night Stalkr
Gunslingers Corporation. GmbH
0
|
Posted - 2013.06.09 15:55:00 -
[77] - Quote
I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. |
Sir Petersen
Valhalla Nord
167
|
Posted - 2013.06.18 21:04:00 -
[78] - Quote
Night Stalkr wrote:I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. They would slow down the game for sure but I see that as a good thing. Think before you run. |
Kalante Schiffer
Hellstorm Inc League of Infamy
313
|
Posted - 2013.06.18 21:35:00 -
[79] - Quote
no thanks claymores take no skill. |
Night Stalkr
Gunslingers Corporation. GmbH
4
|
Posted - 2013.06.18 21:46:00 -
[80] - Quote
Sir Petersen wrote:Night Stalkr wrote:I don't think claymores would be great for this game. I really liked claymores in SOCOM because they made you more cautious and punished you for running aroung carelessly, but that game was 3rd person so you could check around corners in the usual places. Because you could look around corners it was still semi fair, and required the claymore layer to think carefully about it's location. Now if we're talking about the automatic proxy/laser mines that for some reason games have been calling claymores, I really don't think we need those. At least with real claymores you have to be paying attention to activate them when an enemy is near, but with proxy mines it's just cheap and makes the layer not have to pay attention or watch their back. They would slow down the game for sure but I see that as a good thing. Think before you run. Leave claymores for the strategy/tactics games, this isn't the type of game that people need/want to think about too much, and the CoD type 'claymores' are just too cheap. |
|
Bones McGavins
TacoCat Industries
331
|
Posted - 2013.06.18 22:13:00 -
[81] - Quote
boba's fetta wrote:i approve of proximity mines. they may not be fun when you get killed by them but they are fun to use.
i never hear of anyone saying " ahahaha that ar user shot me what a jolly good time" in fact the lack of threads on how fun it is to die is amazing.
Yeah actually, ive lost some fun as heck gunfights to people. Getting cover, trying to sneak up on the person after running around cover, throwing nades, switching to side arms. If you havent lost a fun gunfight in this game, maybe you are playing it wrong? Some 1on1 fights against another good player are exhilerating.
Dying isnt the best, but its far worse when you never had a chance to shoot the dude that killed you. If you honestly believe getting shot by an AR is similarly as unfun as being killed by an explosive device with nobody else around, you are just wrong. There are levels to how annoying it is to die.
Dying in a solid fight > Dying against a group that out numbers you > Dying to someone you never saw > Dying to a random nade > Dying to remote explosives > Dying to a sniper you never saw > Dying because an LAV hit you > Dying to hypothetical proximity explosive/claymore.
|
Rusty Shaklefurd
Couch Legion
95
|
Posted - 2013.06.18 23:17:00 -
[82] - Quote
How can I effectively setup camp without a sea of claymores?!?!?!
M M M M MMMMMM MM MM MMMMMMM M M M M |
Ynned Ivanova
Haul Ass Transportation
7
|
Posted - 2013.06.18 23:22:00 -
[83] - Quote
Sod claymores give me Bouncing Bettys!! |
Dominus Fatali
Intrepidus XI Omega Commission
78
|
Posted - 2013.06.18 23:55:00 -
[84] - Quote
Classic Claymore? You mean the Scottish Longsword? I approve. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1932
|
Posted - 2013.06.19 00:11:00 -
[85] - Quote
For anyone QQing about claymores, what if they showed up on your radar if your scan precision was fine enough or could be picked up by active scanners? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
29
|
Posted - 2013.06.19 00:35:00 -
[86] - Quote
Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1935
|
Posted - 2013.06.19 00:39:00 -
[87] - Quote
Pseudogenesis wrote:Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious. It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield. |
Sir Petersen
Valhalla Nord
173
|
Posted - 2013.06.19 18:46:00 -
[88] - Quote
Cosgar wrote: It'd give people a reason to use active scanners and precision enhancers while adding a new level of strategy to the battlefield.
That-¦s absolutely right. Use the tools given to us and the Claymore will add a new depth into the game. |
KingBabar
NorwegianWood
851
|
Posted - 2013.06.19 19:22:00 -
[89] - Quote
The only cool form of claymore would be one that reaveals your position and make some sort of ping on radar.
Classical APM would only be another thing that promotes static gameplay and more camping, Dust certainly don't need that at this stage, no matter what you say.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1974
|
Posted - 2013.06.19 23:09:00 -
[90] - Quote
KingBabar wrote:The only cool form of claymore would be one that reaveals your position and make some sort of ping on radar. Classical APM would only be another thing that promotes static gameplay and more camping, Dust certainly don't need that at this stage, no matter what you say. It'd make skirmish 1.0 interesting |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |