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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
84
|
Posted - 2013.04.16 16:02:00 -
[1] - Quote
I've been thinking about this alot lately too.
Using Proximity Mines as AV Mines just doesn't seem right to me, they were Anti-Infantry mines in Goldeneye and that is the last time I remember seeing "Proximity Mines" in an FPS.
I am not saying that we shouldn't have AV Mines too, just where are my Anti-Personnel Mines? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
84
|
Posted - 2013.04.16 16:49:00 -
[2] - Quote
Soldier of Mawat wrote:Sir Petersen wrote:Easy kill? no skill?
Kind of reminds me of when I run around with my shotgun :) But seriously.. Good valid points mentioned here before. Still think the claymore could add value to the game if done correctly. Whoever says shotguns are easy kills and require no skill has obviously never realized what kind of situational awareness and map knowledge they require. The best place for a shotgunner to be shooting somebody is in the back and that doesn't happen by just charging straight at somebody.
Why then do I see them charging me a lot? Not to mention the fact that the range on those damn things seems ridiculous, scout comes charging at me spamming his shotgun and I go down even though I've been dumping my SMG into his chest?
How's that work? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 17:28:00 -
[3] - Quote
Goric Rumis wrote:Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines.
Forget Claymores then, just give me old school Goldeneye AP Prox Mines |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 19:12:00 -
[4] - Quote
Sloth9230 wrote:Kushmir Nadian wrote:
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage.
Give us points for shooting them tho. Also let active scanners point out their locations.
Yeah, if we ever get proximity mines then I fully expect a basic one to do less damage than a locus grenade.
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Also, in response to your fear of mined ladders, either don't be the first one up it if you know a reddot is up there or get up there first and bring a droplink or your own mines for the ladder. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 19:31:00 -
[5] - Quote
Sloth9230 wrote:Alaika Arbosa wrote:
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Yes, because we all know that things have to make sense in video games. HMGs have less range then ARs because why exactly? Missile splash damage sucks why? Pistols do more headshot damage than your average gun in like every shooter ever made why? I'm pretty sure that a proximity mine should do more damage than a grenade in real life, that doesn't mean that will actually be the case if you see them in game. Realness, lore, and even common sense take a backseat when it comes to balance.
touch+¬
I still think they should do the same amount of damage as a grenade of their tier, especially if they were coded the way Garrett is talking about (which btw, I think is a good idea).
Also, just for references sake, from a quick google search, AP mines use from 29-240 grams of explosive, while the old pineapple grenades used 2 grams. I want prox mines, though I will agree that having them do realistic damage comparatively would definitely suck (4000 points of damage to everything within 60m? **** that) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
87
|
Posted - 2013.04.16 20:41:00 -
[6] - Quote
From Costa Rica wrote:i would like to see some sort of calymore in the game, but do them the CCP say of doing them...
Really obvious, really big and noisy and really powerful... i am thinking goldeneye laser mines.
If they are "really obvious", that totally defeats the purpose of them in the first place. Garrett however has proposed a nice compromise.
The idea of bouncing betties is also a good one if you ask me. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 20:59:00 -
[7] - Quote
Pseudogenesis wrote:Absof**kinglutely not.
When you include something in a multiplayer game, you have to ensure that it strikes a balance that is fun for both the player on the receiving and the player doing the damage. This is why Forge Guns vs. Dropships is currently broken: All the forge gunner is doing is standing still charging and shooting, and the dropship pilot can't do anything but fly away and lick his wounds (Or suffer a cheap death and the loss of hundreds of thousands of ISK.)
Think about what claymores would add. (Because I can't think of anything.) Now think of how each user would experience them.
The user would simply set them down. That's it, no risk. If he gets a kill, he'll think to himself, "Oh, cool. My claymore got somebody."
The person on the receiving end would be blindsided and awarded a death that they didn't deserve. They'd feel angry, frustrated and cheated.
When you subtract the negative from the positive, ask yourself: Is it worth it? Take your time, but the answer is obvious.
You're assuming that said person is too stupid to look for the AP mine themselves.
Yes, the answer is obviously yes. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.21 21:35:00 -
[8] - Quote
Cosgar wrote:Anyone have a legitimate argument against mines other than "I'm too stupid/lazy to look where I'm going."
That does about sum it up, I am really starting to think that most of the playerbase really only want to play something they don't need to pay for while helping to ensure that it never really gets a chance to be something.
FPS mechanics are broken as ****, but I'm not getting worn down by that, I'm getting worn down by all of the fuckwits on the forums. |
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