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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mountain Doody
DUST University Ivy League
0
|
Posted - 2013.04.14 14:11:00 -
[1] - Quote
There's a great thread on the EVE forums that offers numerous small suggestions that CCP could use to improve EVE. ( even if it only has 3 dev responses in 56 pages :) )
I would like to suggest creating (and maybe even sticky-ing?) a similar thread for DUST.
I will kick it off by suggesting that the first UI message you receive on boot ("You are about to connect to CCP servers, email asdf with problems") should not block further loading of the game.
As it stands, if I boot the game, then step away for five minutes to get a coffee, I must return to the game and press X to continue loading the game.
Instead, you could attempt to load content in the background, even while the informational message is displayed. |
Tiluvo
Digital Mercs
48
|
Posted - 2013.04.14 14:25:00 -
[2] - Quote
Render my feet while in battle. |
ShwerShwerShwer
The Marching Mercs
30
|
Posted - 2013.04.14 16:08:00 -
[3] - Quote
Tanks being able to shoot downwards |
Mountain Doody
DUST University Ivy League
0
|
Posted - 2013.04.14 19:52:00 -
[4] - Quote
Allow squad commanders to designate orders on the spawn minimap. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
672
|
Posted - 2013.04.14 20:47:00 -
[5] - Quote
Add the ability to Drop Orbital strikes from R2>R3>R1 menu. |
Pr0Skillz04
Deep Space Republic
0
|
Posted - 2013.04.14 21:50:00 -
[6] - Quote
I'd love to see my hands while climbing ladders |
Scheneighnay McBob
Bojo's School of the Trades
1224
|
Posted - 2013.04.14 21:54:00 -
[7] - Quote
Equipment shouldn't slide so much when it's thrown- it's annoying to see my nanohive or uplink sliding down a hill. |
Eris Ernaga
GamersForChrist
130
|
Posted - 2013.04.14 21:57:00 -
[8] - Quote
Ability to sprint up a ladder for stamina and shoot from ladder |
Dante Daedrik
One-Armed Bandits Atrocitas
97
|
Posted - 2013.04.14 23:58:00 -
[9] - Quote
AV that actually does damage to runaway coward tankers |
Draco Cerberus
Hellstorm Inc League of Infamy
18
|
Posted - 2013.04.15 00:14:00 -
[10] - Quote
A skill that allows for tactical leaping off of high places and receiving less damage or no damage called Tumbling or Acrobatic Maneuvers. |
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Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:21:00 -
[11] - Quote
Put default holographic or red-dot sights on all ARs.
We're running around as clones in sophisticated modified dropsuits for the purpose of face to face battle, and then we're limited to iron-sights when it comes to actually engaging the enemy? Given the futuristic context, it's not only barbaric, but laughable as well.
To add further insult, the SMGs by default have a sophisticated holographic sight. So... you put the long range sight on the short-range weapon while leaving the ARs with only iron-sights? Seriously. Someone cue the Captain Picard face-palm graphic. |
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CCP FoxFour
C C P C C P Alliance
3065
|
Posted - 2013.04.15 01:11:00 -
[12] - Quote
OOOO I like these kind of threads! :D Keep it coming guys! |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
674
|
Posted - 2013.04.15 01:30:00 -
[13] - Quote
Push O to hack. Push it again to stop hacking.
Requiring us to hold the button down causes lag to cancel the hack, forcing us to start over. Can't tell you how many times I've lost a hack because the hack cancels on itself. |
ladwar
Dead Six Initiative
134
|
Posted - 2013.04.15 01:34:00 -
[14] - Quote
Pokey Dravon wrote:Push O to hack. Push it again to stop hacking.
Requiring us to hold the button down causes lag to cancel the hack, forcing us to start over. Can't tell you how many times I've lost a hack because the hack cancels on itself. 1+ |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
257
|
Posted - 2013.04.15 01:47:00 -
[15] - Quote
Customizable Tacnet:
- Allow players to have tacnet alert them when their sights are on a target. For example, if I set my tacnet to alert me when someone is in ADV gear, tacnet will say "Alert, dangerous gear detected". This could be used for dropsuit types (Alert when I aim at type II heavies, Alert when I aim at prototype tanks, etc.)
- Allow different voices for Tacnet. Basic choice - male, female, etc - could be free, while a package of voices - Commander from ME3, the computer that talks to you in Halo, etc - could be bought with AUR.
- Allow Tacnet to greet you when you enter a HAV or Dropship with set (or purchasable) phrases such as "Welcome commander", or "Tacnet Calibrated, all systems go"
Transparent enemy data:
Currently, If you aim into a crowd of people, you can't see any bodies because the text gets in the way. Only one target's information should stand out when sights are on them. Other targets should have information that is more transparent the further away your sights are from them.
Equipment and R3 command UI:
Currently, these two wheels track the movement of the control stick. This leads to selecting commands to the left or right of the one you want because you move your finger as you make your choice. It would be nice if the command wheel was 'sticky' when you select a piece of equipment/command
Update market place:
Allow marketplace ads to populate with guns, weapons and equipment that you buy. For example, if I buy a lot of assault rifles, allow the market place to show more combat orientated items
Boosters and UVT:
Create a two day, three day, four day, five day, and six day UVT and booster options. Allow for an hourly UVT/Booster option that can be either manually or automatically renewed. This would be set to "renew manually" by default, but could be renewed automatically if set.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:49:00 -
[16] - Quote
The damage indicators are pointlessly large, and kind of obstructive. The extra semi-transparent layer inside of the damage indicator circle seems completely unnecessary to me.
The previous indicator didn't have that annoying extra opaque smear on the inside http://3.bp.blogspot.com/-Jj05Wsn3p_c/T1oVbr3vKrI/AAAAAAAAAGY/yzUFuz4Vg94/s1600/Pistol+being+shot.png
More examples of perfectly fine damage indicators: http://orcz.com/images/thumb/5/59/C3damaginindicator.png/400px-C3damaginindicator.png
http://i51.tinypic.com/1zg6p1x.jpg |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:50:00 -
[17] - Quote
Having push to talk on does not allow you to speak during loading screens and death. This should be fixed, or automatically temporarily turn PPT off during loading screens and death. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:56:00 -
[18] - Quote
Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice. |
germanus chabe
Subdreddit Test Alliance Please Ignore
30
|
Posted - 2013.04.15 02:16:00 -
[19] - Quote
Anything interactive in either the war barge or merc quarters. I spend way too much time in those two places, and right now the experience is very bland.
Possible ideas:
-Bringing back that tabletop war game from the playstation store interactive place.
-Adding a shooting range, or some kind of shooting thing. Paintball gun to color our quarters would be funny.
-Interactions with other characters in the war barge. Right now all we can do is help them commit suicide through a glitch (this is decently fun), or call out squad orders if we are squad leader. Simple things like running, jumping, hitting people for no damage, or being able to shoot people with an anti-shield weapon that does not damage armor. |
Buster Friently
Rosen Association
262
|
Posted - 2013.04.15 03:12:00 -
[20] - Quote
Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital. |
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Rogatien Merc
Ill Omens EoN.
1
|
Posted - 2013.04.15 03:23:00 -
[21] - Quote
Need ability to invite people to squads via X context menu in any chat channel.
Need a "Send ISK" command so we can transfer ISK efficiently.
Is there a way I can get that 2nd Dragonfly and Toxin off of my main char onto another one? Meh... asset management and the ability to trade between chars would be nice.
Primary and secondary voice chat channels ... for instance I could have PTT off and be speaking to squad but then set my PTT button to broadcast to entire team. Maybe if someone has PTT turned ON it could be R3+Dpad-Right to access the parent group channel.
Allow "Text Only" list of names in chat channels because dude, it takes way too long to load these lists. And I honestly don't give a crap what avatars look like. I mean could you compress those images or something.
Please FTLOG give me the ability to sell back all the crap that I have bought off the market. Even if you allow sell-back at a 5% loss to illusory NPC orders or something. Doesn't need to have anything to do with EVE economy at this point... just let me reclaim all that ISK that Newberry-me spent.
Fix that bug where I randomly pull up the NEOCOM when I'm trying to aim in battle. |
Tidaen
Nova Corps Marines
31
|
Posted - 2013.04.15 04:12:00 -
[22] - Quote
-A little counter in the top corner of the screen telling the squad leader the total accumulated WP for the match. - A status indicator next to people portrait in corp chat, letting others know if they are in a match or not. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
68
|
Posted - 2013.04.15 04:20:00 -
[23] - Quote
When running with keyboard and mouse it is difficult to do some actions, and actually impossible to issue squad orders. Please allow better customization of keyboard and mosue button mapping. Thanks for the KBM support, though. It is really quite good already and I can see it being amazing with a little further attention. Some other points related to KBM:
Allow me to map weapons, equipment, vehicle modules to specific keys on the keyboard. Even just the number keys activating vehicle modules would be amazing!
Allow better customization of mouse sensitivity depending on whether aiming down sights or not, crouching or not etc. Please ignore hater comments that rotation speed should be limited. Just allow DS3 users to have higher sensitivity if that's their beef. Limiting the turn speed of a suit is really an unacceptably-jarring mechanic for a FPS. The movement speed, size, signature, strafe speed penalty etc of heavy suits is already adequate.
Also integrate better control mapping for the DS3 and move controllers. I know a lot of people like the move controller in the left hand and mouse in the right hand. It would be cool to also have better support for DS3 in left, mouse in right. I like that already for vehicle operation but it could be even better.
If this game has good enough control mapping support, I could see myself buying a flight stick at some point when more air vehicles are added. Come on CCP, get some branded controllers out there and take my money haha.
Also, where is my cool CCP DUST 514 branded headset? **** better be bluetooth and comfortable as **** for my long gaming sessions. |
Kevall Longstride
DUST University Ivy League
176
|
Posted - 2013.04.15 06:37:00 -
[24] - Quote
Pokey Dravon wrote:Push O to hack. Push it again to stop hacking.
Requiring us to hold the button down causes lag to cancel the hack, forcing us to start over. Can't tell you how many times I've lost a hack because the hack cancels on itself.
+1000!!!!! |
Bojo The Fantastic
Bojo's Grand Bazaar
1
|
Posted - 2013.04.15 06:40:00 -
[25] - Quote
Customizable Controls!!! |
Kevall Longstride
DUST University Ivy League
176
|
Posted - 2013.04.15 06:53:00 -
[26] - Quote
Eve time clock in your quarters.
The ability to squad without a contacts list and direct from the chat channels..
PTT and voice chat one by default.
In game HUD icons disappear or dim significantly when the move behind the scanner/mini map.
Send isk option to any charector when asking for its info.
Trade to other players or donate to corp for salvage you don't use or need.
A better inventory system for what you own.
Hacking to be a button toggle rather than holding it. Keeps dropping contact and has never been fixed correctly.
Interstellar, nanotechnology infused clones mercs and we can't climb a slope my 83 yr old gran could make it up?? Sort that.
Corp fittings and the ability to automatically replenish them which needs...
Corp hangers/lockers.
An intra-corp auction house to get players used to a dynamic marketplace before the eve/dust economies are linked.
That's just for starters by the way. Won't have anything to talk about at Fanfest if I list them all..... |
Robert JD Niewiadomski
NULLIMPEX INC
54
|
Posted - 2013.04.15 08:25:00 -
[27] - Quote
Please show the syringe to those carrying nanite injector, only when help was requested by the fallen teammate. He must press square on pad - "Request help" to show up on the logis' HUD. Now it just starts blinking (i guess). Distance to them would be appreciated too.
You could display a wrench (or duct tape ) icon on HUD to those who carry repper when others are low on armor and have no armor repairer module. Or allow them to request help before it's too late and all SD's are hacked by reds... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3423
|
Posted - 2013.04.15 08:34:00 -
[28] - Quote
Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital.
Next to the notification should be instructions on how to call the strike, kind of like how CoD games tell you how to activate your killstreak rewards. Renaming the "off-map support" section "strikes" would really make thing more obvious as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3423
|
Posted - 2013.04.15 08:35:00 -
[29] - Quote
If you are squad leader, you should be informed of it when you spawn, and there should also be a message that tells you how to set squad orders. |
Vyzion Eyri
The Southern Legion RISE of LEGION
492
|
Posted - 2013.04.15 08:55:00 -
[30] - Quote
When wielding a repair tool, take off automatic locking. Instead, clicking the zoom button will lock on to the target, and then proceeding to hold down the fire button will heal that person.
It is incredibly difficult for me to select the two tanking heavies with my prototype repper in a mass of blues because of the current lock on mechanic. |
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Takahiro Kashuken
Red Star. EoN.
211
|
Posted - 2013.04.15 10:26:00 -
[31] - Quote
Allow all vehicles to be deployed even if they have no turrets on it, i can deploy a vehicle with basic turrets and nothing in the high and low slots, i want my turretless tank CCP
When in the fitting screen can you put all like minded mods and weapons together in order, so Powergrid modules with other powergrid modules and in order so basic/beta/local then power diagnostic mods etc
Take of all invalid fits in the list when you are selecting a dropsuit/vehicle when in game, makes the list shorter
Restock missing mods option - so if you are missing 1 mod it will only restock that 1 mod, if you are restocking for 10fits then it will only restock the mods to 10 exact fits and not restock all mods to 10 even if you already have 20 of 1 mod so you end up with 30 of 1 mod
Take off the WP cooldown from logis - if they rep 40hp and it should give you WP it should give you wp whenever you rep 40hp and not stop because you are doing your job too well, if you kill 10guys in 30sec you dont get a stop of WP because your killing too much
Give WP for repping tanks with logi LAV and spider tanking
Give tanks 15% gun depression, i know the turret can go lower i can see it yet it will not go any lower
Remove the flight celing
When running over ppl in my tank or any vehicle a light scout suit should not stop my tank at full speed, neither should a heavy im a tank
Make shield boosters/reppers on par with armor tanks
Smoot out terrain, also reduce enviromental damage, if im in a shield tank a simple bump can take off 1k of hp or even more
Add Hull to all vehicles
Bring back aiming reticules for ARs, im sick of my iron sights or at least make it an attachment or something
Stop swarms from bending around corner, sometimes they still do it at the last minute
Put the amount of damage that AV nades and proxy mines do in the description
All i can think of atm |
Ulysses Knapse
Nuevo Atlas Corporation
272
|
Posted - 2013.04.15 10:32:00 -
[32] - Quote
Make Dust 514 better.
/thread |
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CCP FoxFour
C C P C C P Alliance
3105
|
Posted - 2013.04.15 10:35:00 -
[33] - Quote
Kevall Longstride wrote:Eve time clock in your quarters.
This is coming in Uprising. :D
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pegasis prime
The Shadow Cavalry Mercenaries
131
|
Posted - 2013.04.15 10:38:00 -
[34] - Quote
Give us acchievments and bonus rewards at the end of battle I.e. n HMG kills =h isk and n Hacks = x isk or even x tanks destroid = y isk (bonus on top of isk gaind from combat) |
shaman oga
Nexus Balusa Horizon
10
|
Posted - 2013.04.15 11:01:00 -
[35] - Quote
- rear view for tanks
- customizable roles in a corp
- possibility to repair installations
- & rear view for tanks
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Rogatien Merc
Ill Omens EoN.
3
|
Posted - 2013.04.15 11:41:00 -
[36] - Quote
Distance indicators for the range rings on the radard (is that first ring 50m? 100m? etc. ... new players do not know).
"Send" confirmation on mails... the fact that X is the send button is problematic because on every other option X just selects the box.
Make the on-screen keyboard persist through load screens... it is terribly annoying to type out a sentence in 20 seconds only to lose it all when you load into the drop room.
In the pre-battle waiting room, tell us what Map we will be dropping into.
The ability for squad/team leaders to set more interactive "objectives" and draw lines on the interactive map. This could simply be the current in-match map, and if I move the target selector over an area and hold down R2 then I can move the target selector to draw a line until I release R2. The lines would be useful to indicate desired tank positioning, blocking positions, uplink locations, sniper perches etc. Tapping L1 and R1 would create tags for "Primary objective" and "Secondary objective", or Sqd 1 primary objective, squad 2 primary objective, etc. This would be awesome.
Per the above, the pre-match map needs to be accessible via neocom since it takes so long to walk over there relative to the total time available pre-match.
Put the first three letters of custom chat channel names into the square icon that is displayed when all chat boxes are minimized. This would let us see at a glance which channels are blinking. |
Rogatien Merc
Ill Omens EoN.
3
|
Posted - 2013.04.15 11:44:00 -
[37] - Quote
I want dropsuit spinning. In eve it displays the current ship; in Dust make it display the favorited dropsuit. Perhaps this would be less resource intensive and save on some of the loading times too.
Reload dropsuit in quarters when a new one is favorited. Put a timer on it if necessary. I shouldn't have to drop into battle to see what my new suit looks like. |
Kekklian Noobatronic
Immobile Infantry
0
|
Posted - 2013.04.15 12:38:00 -
[38] - Quote
Load the voice comms in-battle *last*. There's nothing more worse than staring at the loading screen before entering a match, having to listen to some guy breathe all heavy into an open mic, or carrying on a conversation with someone, etc.. It's disturbing, and very annoying!
|
Spectral Clone
Vacuum Cleaner. LLC
0
|
Posted - 2013.04.15 13:16:00 -
[39] - Quote
Create a new active skill booster that is only active when in a match (less efficient than regular active skill booster).
Create a new passive skill booster that is only active while in a battle (less efficient than regular passive skill booster).
This would be great for casual gamers. |
slypie11
Planetary Response Organisation
145
|
Posted - 2013.04.15 13:17:00 -
[40] - Quote
make the animation for certain grenades (cough cough flux) coincide with its damage radius. Same for rails. And fix missiles. |
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Spectral Clone
Vacuum Cleaner. LLC
0
|
Posted - 2013.04.15 13:18:00 -
[41] - Quote
Bojo The Fantastic wrote:Customizable Controls!!!
+1 |
HEAD- HUNTER-GEO
OPERATIVES OF THE GOAT
0
|
Posted - 2013.04.15 15:20:00 -
[42] - Quote
I would like to see maybe like a double S.P. week for dust ! Just double up the skill points that u can earn!! |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
32
|
Posted - 2013.04.15 16:23:00 -
[43] - Quote
Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
|
slypie11
Planetary Response Organisation
146
|
Posted - 2013.04.15 16:45:00 -
[44] - Quote
Tiberion Deci wrote:Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
+ 1000 |
trollsroyce
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.15 16:47:00 -
[45] - Quote
Railgun crosshair accurate (currently shoots a couple pixels to the left of reticule). Forge gun accurate crosshair and sniper rifle hip fire "crosshair". Both can be self made by using a mobile phone cover sheet for an unfair cheat). |
trollsroyce
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.15 16:50:00 -
[46] - Quote
Crosshair and terrain contrast. Mid red crosshairs with sharp black tips could work the best on all terrain illuminations. |
Skihids
The Tritan Industries RISE of LEGION
1183
|
Posted - 2013.04.15 17:21:00 -
[47] - Quote
Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps).
I'm constantly having to chase blue dots in pub matches because they don't know that they are being triaged or from where they are being triaged from. They might not run away from help if they knew they were getting it. Heavies might also change their game play if they knew they were getting double guardian repped. |
Takahiro Kashuken
Red Star. EoN.
219
|
Posted - 2013.04.15 17:22:00 -
[48] - Quote
Also
Prototype HAVs/Dropships and LAVs |
Severus Smith
L.O.T.I.S.
212
|
Posted - 2013.04.15 17:38:00 -
[49] - Quote
Skihids wrote:Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps).
I'm constantly having to chase blue dots in pub matches because they don't know that they are being triaged or from where they are being triaged from. They might not run away from help if they knew they were getting it. Heavies might also change their game play if they knew they were getting double guardian repped. Make it yellow. Then +1000.
|
Severus Smith
L.O.T.I.S.
212
|
Posted - 2013.04.15 17:45:00 -
[50] - Quote
Tiberion Deci wrote:Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
+1
|
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:04:00 -
[51] - Quote
When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over (jump clones).
With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones (like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior.
About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:06:00 -
[52] - Quote
Let us go inside those buildings that we currently can't, example: those buildings in Manus Peak. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
695
|
Posted - 2013.04.15 21:34:00 -
[53] - Quote
Remove the need to lock onto infantry with Logistics LAV Infantry Repair Tool.
LAV should create a AoE bubble, much like the Armor-repping Nanohives, and will repair the armor of the first 8 friendlies within the area of effect. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3454
|
Posted - 2013.04.16 02:52:00 -
[54] - Quote
Shiny black ARs and forge guns, they looked so cool in the concept arts because of the shiny black. Make the advanced ones black and shiny. |
SponkSponkSponk
The Southern Legion RISE of LEGION
11
|
Posted - 2013.04.16 06:29:00 -
[55] - Quote
Squad finder - like Fleet Finder in Eve. Also, being able to join a squad even while it's in a battle would be great. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
225
|
Posted - 2013.04.16 09:56:00 -
[56] - Quote
Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid
With the current pace dust will enter commercial release when the nasa will send a man to mars. |
Robert JD Niewiadomski
NULLIMPEX INC
55
|
Posted - 2013.04.16 10:12:00 -
[57] - Quote
Martin0 Brancaleone wrote:Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid With the current pace dust will enter commercial release when the nasa will send a man to mars. This is worked on by CPP: Source: https://forums.dust514.com/default.aspx?g=posts&m=666716#post666716
|
Lucky xStriker
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.04.16 10:52:00 -
[58] - Quote
just hopping in not sure this was mentioned but if it has sweet! Full scale map all the red area gone! needs more aerial fighters. longer more persistent games, conquest type matches. a pc version ahem |
Lucky xStriker
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.04.16 10:56:00 -
[59] - Quote
Spectral Clone wrote:Bojo The Fantastic wrote:Customizable Controls!!! +1
dude u could use a keyboard mouse... the sharpshooter... idk how customised u want to get. the kb/m is + for me... i have the sharpshooter just dont work as good unless u like to stand and pretend you moving thru the battlefield cool thing is with the sharpshooter u have a little white dot over the sight so u can really aim for stuff, takes alot of getting used to. |
Marston VC
SVER True Blood Unclaimed.
148
|
Posted - 2013.04.16 11:08:00 -
[60] - Quote
Mountain Doody wrote:There's a great thread on the EVE forums that offers numerous small suggestions that CCP could use to improve EVE. ( even if it only has 3 dev responses in 56 pages :) ) I would like to suggest creating (and maybe even sticky-ing?) a similar thread for DUST. I will kick it off by suggesting that the first UI message you receive on boot ("You are about to connect to CCP servers, email asdf with problems") should not block further loading of the game.As it stands, if I boot the game, then step away for five minutes to get a coffee, I must return to the game and press X to continue loading the game. Instead, you could attempt to load content in the background, even while the informational message is displayed.
In my opinion this should be extended to everything. Instead of waiting until I click it, id like things like my contact list to slowly load up while im playing a match, or atleast just standing around in the merc quarters. OR your contact list could be directly saved to your hardrive... OR you segment the contact list into pages of no more then 20 per page.... OR you segment the contacts into alphabetized pages so that you only have to load a small portion of your contact list. Little things like that which could give us the illusion that its not taking a long to time to load lists would be awesome! |
|
Snaps Tremor
The Tritan Industries RISE of LEGION
62
|
Posted - 2013.04.16 12:01:00 -
[61] - Quote
This is what happens when you look at the forum straight after playing.
1) Ever had one of those situations where you go kill a sniper, sweep his area for uplinks, then get shot in the back by the recently respawned sniper because the uplink didn't bother to load in fast enough? WELL THAT'S GREAT.
2) Use mouse and keyboard, and need to rapidly select a spawn point in the middle of the map at a pivotal moment in the match before it's taken by the other team? GOOD LUCK WITH THAT CHAMP.
3) Ever tried moving around mountainous terrain, or climbing a steep incline, or jumping up a small incline, or sometimes just standing in one spot doing nothing at all? UNREAL'S NOT GOING TO LIKE THAT MATE.
I can't really think of a proper little thing that isn't 'please fix the game'. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 12:02:00 -
[62] - Quote
CCP FoxFour wrote:OOOO I like these kind of threads! :D Keep it coming guys! https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread
here's what you should look at ccp PLEASE |
The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.16 13:04:00 -
[63] - Quote
I would appreciate being able to join/receive an invite to, another squad when already in a squad. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.18 17:54:00 -
[64] - Quote
Functional turret control using a mouse while in vehicles.
|
major faux-pas
Valor Coalition RISE of LEGION
0
|
Posted - 2013.04.18 18:09:00 -
[65] - Quote
Massdriver users not carrying such crazy quantities of ammo |
Wombat in combat
Internal Error. Negative-Feedback
2
|
Posted - 2013.04.18 18:44:00 -
[66] - Quote
In the after battle report show how much ISK you lost and destroyed. |
Sylwester Dziewiecki
BetaMax. CRONOS.
40
|
Posted - 2013.04.18 19:50:00 -
[67] - Quote
- Gunners in HAV can mislead driver that he is getting some dmg from opposite team. It's because when they are shooting they own HAV, driver gets dmg notification.
Gunner should not have a option to open fire at they own HAV/LAV/DS/or whatever they are in.
- At fiting screen, when you have just one module that you fit to two slots game show you that this fit is "invalid" instead of showing you why this fit is invalid. Game should point you missing modules in fit and tell "buy more of this".
|
skittlez12345678
World Wide Killers
3
|
Posted - 2013.04.18 20:26:00 -
[68] - Quote
I'd like to see more high/low powered modules and even just one equipment slot for Tier 5 Heavy dropsuits. The vk.1 is a quarter of million dollars and the only thing they have over every other class of dropsuit is shield and armor but are equal to others because they are slow. I believe the caldari tier 5 suit is 80, 000 isk and has 5 high and 4 low powered modules, 2 equipment slots, and about 300 CPU and 100 PG; as the heavy has 3 high and 2 low powered modules, no equipment slots, about 214 CPU and 80 PG, and 145 000 isk more. Throw in weapons as well, the Boundless HMG is 110, 000 as the Duvolle is 77, 000. If heavies are going to buy a suit that isn't really worth buying because if you die you need to play two or three games just to make up for that one death. |
Avinash Decker
BetaMax. CRONOS.
33
|
Posted - 2013.04.18 20:47:00 -
[69] - Quote
Able to see and join all open squad slots in your Alliance/Corporation . |
Forlorn Destrier
ZionTCD Legacy Rising
942
|
Posted - 2013.04.18 22:51:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:If you are squad leader, you should be informed of it when you spawn, and there should also be a message that tells you how to set squad orders.
At present, you are not part of a squad when you join a match - you have to make one or join one, so squad leaders should know who they are. |
|
Ops Fox
ZionTCD Legacy Rising
206
|
Posted - 2013.04.19 00:06:00 -
[71] - Quote
KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice.
Speaking of this, Scouts should take less fall damage than other suits in general. When a assault gets damage from a fall its annoying when a scout falls from the same height it devastating. |
Geth Massredux
ZionTCD
145
|
Posted - 2013.04.19 02:07:00 -
[72] - Quote
From closed beta- who was the smart one too change the Orbital Indicator from Yellow, to blue that matches all the other text on top right hand corner. Yea please return the Orbital indicator back to yellow, and actually noticeable while we are in intense combat. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.04.19 02:08:00 -
[73] - Quote
Tidaen wrote:-A little counter in the top corner of the screen telling the squad leader the total accumulated WP for the match.
^^ HELL YEAH !!! just like right below your map slowly counting up and when you then have an orbital it-¿'ll begin to flash red or do something else to demand your attention. Ohh yeah and redo "you got an orbital" text to a different colur than blue. Make it stand out more.
[quote/shaman oga]rear view for tanks & rear view for tanks[/quote]
Future engineers making very sturdy lampposts but forgetting rear view mirror in a tank ?????? |
Iron Wolf Saber
BetaMax. CRONOS.
3536
|
Posted - 2013.04.19 03:27:00 -
[74] - Quote
/me throws down several ammo boxes onto the table.
https://forums.dust514.com/default.aspx?g=posts&t=53128
CCP is already aware of this thread though.
|
The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
|
Posted - 2013.04.19 09:43:00 -
[75] - Quote
Would appreciate having a squad list on the in game HUD.
You got that one in your bullet list already Wolf? I couldn't see it on the first scan I had through it. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
6
|
Posted - 2013.04.19 14:03:00 -
[76] - Quote
Change the colors during bleedout , it's impossible to read names or read the minimap to update squad commands.
My defend order was put onto a soldier, not his suit. Why do i need to reissue when he/she changes fits?
More tutorials for us noobs: issuing squad commands from the "wheel"; calling in orbital strikes; varying chat functions; navigating various menus; setting up or accepting corp contacts
Lower the sound of the MCC explosion, way too loud.
Where's our App? Android and I devices should have this released in conjunction with Uprising (even if it's in beta for six or twelve months :-P) Call it Neocom.
|
shaman oga
Nexus Balusa Horizon
18
|
Posted - 2013.04.19 15:05:00 -
[77] - Quote
gunsmith system or weapons fitting, however you want to call it |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.19 15:18:00 -
[78] - Quote
Squad Leader Commands:
- Allow Squad Leaders to see players who are bleeding out (As if the squad leader had a nanite injector), and create a command to revive a specific target
- Create more broad commands on the left side of the command wheel. For example: "Protect installations", "Defend Vehicles" "Hold the line" (A rally point that extends a blue line horizontally, awarding points to players who stay close to the line and earn WP)
- Allow squad leaders to set secondary (Orange Circles) and tertiary (Red circles) objectives that update as objectives are met/canceled.
- Allow squad leaders to use the holographic map in the war barge to set objectives for their squad before the battle begins
Dropsuit Commands:
- Allow players to toss grenades back, or smother a grenade.
- Give Inertia dampeners a short setup time, and allow players to manually activate inertia dampeners. Hitting the ground during the set up time deals increased damage.
- Players using inertial dampeners should fall slower than players in free fall
- Allow players to shoot and use grenades while on ladders, with a movement penalty.
Logistic Dropsuits:
- Give Logistic dropsuits a passive ability to see how many nanites a nanohive has, as well as how many spawns a drop uplink has in reserve
- Allow Logibros to target downed players from afar, letting the downed merc know that a logibro has seen him
- Improve Logibros' Tacnet (Relative to other suits) to automatically draw attention to enemy equipment, Either by highlighting it, shading it, etc. For example, A logibro should be able to see a remote explosive from afar
Vehicles:
- Create a "Vehicle" tab in addition to the "Fittings" tab, allowing players to start their game within a vehicle. Spawn these vehicles slightly within their red-zone, forcing these players to move quickly to avoid the destruction of their vehicles.
- Create a module for "Alerting driver to explosives"
- Create commands for vehicle, allowing them to "shut down" (lock) different parts of their vehicles, accompanied by a tacnet message. For example: "Command received. Large Turret powering down"
- Allow LAVs to flip over if they turn too sharply, forcing the driver to get out of the vehicle
Merc Quarters:
- Create a "Dropsuit Rack" that allows you to change your "Non-Battle" dropsuits easily.
- Increase walk speeds in Merc Quarters and War Barge
- Allow players to sit on their couch and use a remote to watch in game movies
[*] Allow mercs to 'sync' with the instant battle terminal to further the idea that mercs are transferring consciousness to a clone in the war barge
|
Jojo Lion
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.04.19 17:42:00 -
[79] - Quote
Putting equipment in order of type and not alphabetically. |
HAICD
Dogs of War Gaming
2
|
Posted - 2013.04.19 19:56:00 -
[80] - Quote
Make it easier to compare weapons, drop-suit stats and a gun range to try out all the weapons would be sweet |
|
B Team
Red and Silver Hand Amarr Empire
5
|
Posted - 2013.04.19 23:01:00 -
[81] - Quote
Downed team-mate indicator should point directly at the downed team-mate.. ie. if they're behind me, point at the bottom of the screen, not to the right or left side. A bleed-out indicator, giving an approximate indication of how long you have to get to them would also be nice.
Ladders more responsive.
Ability to steer which way you fall slightly while in free-fall and not using inertial dampeners.
|
DoomLead
Dead Six Initiative
1
|
Posted - 2013.04.20 06:48:00 -
[82] - Quote
urban, close quaters, jungle, forest, swamp, millitary base, warehouse, any environment that doesn't feel like this planet that doesn't feel like i have been fighting on the same planet over and over again |
Jojo Lion
Mikramurka Shock Troop Minmatar Republic
1
|
Posted - 2013.04.20 15:31:00 -
[83] - Quote
Do something about joining a game right when it ends. I can stand half way done but right during the mission complete screen? Just joined a game where the match was not only over but it had already faded to black. |
end360
Isuuaya Tactical Caldari State
0
|
Posted - 2013.04.20 22:13:00 -
[84] - Quote
KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice. You are so right, I jumped off a cliff one time and it wouldnt let me use my dampener, and also i drove my tank over a small bump and the shields took about 500 damage. |
Grenwal Hiesenberg
Shadow Company HQ
234
|
Posted - 2013.04.22 17:25:00 -
[85] - Quote
Fix the corp donation information. I want my CEO to know my donation was meant to be spent on hookers and booze ONLY, not wasted on clones or installations. |
Draco Cerberus
Hellstorm Inc League of Infamy
26
|
Posted - 2013.04.22 18:43:00 -
[86] - Quote
Allow passive boosters to be paused so that if you want to run passive boosters on all your characters you could switch the passive skill point gain to the other character and pause the countdown of time left on the booster. Also, if active SP boosters could be paused, would be nice too. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 08:57:00 -
[87] - Quote
Time stamps in chat |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
158
|
Posted - 2013.04.27 09:02:00 -
[88] - Quote
Actual weapon, shield, and armor balance! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 09:05:00 -
[89] - Quote
"Busy" and "ready" status option buttons for when in a squad currently not in battle. If someone's status is "busy" it should not prevent the squad leader from deploying them into battle, but it would be a nice feature to quickly tell if your squad is ready to deploy without having to constantly ask. "Ready" status can be represented by a green check mark next to the player's name, like this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 10:28:00 -
[90] - Quote
The war barge precision strike uses the same animation as the EMP strike, yet isn't like an EMP. It really should have its own visual effect, or look more like the hybrid strike. |
|
knight of 6
SVER True Blood Unclaimed.
134
|
Posted - 2013.04.27 16:31:00 -
[91] - Quote
real time damage calculation.
offensive damage(dps) listed in the stats of a fitting that takes into account your skills and damage mods. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
3
|
Posted - 2013.04.27 19:42:00 -
[92] - Quote
I didn't feel like reading through all the pages to see if this has been posted yet.
Allow all squad members to R2>R3>R1 to "Ping" enemies, objectives, and equipment (friendly and hostile) to bring them to other squadmates attention. I hate it when we get pinned down by snipers and im the only one who knows where they are and I can only describe their position and hope my squad can figure it out by using the tacnet (because i have them scanned so they can see the icons) or see them by looking at them. |
Mars XOXO
Eyniletti Rangers Minmatar Republic
3
|
Posted - 2013.04.27 20:29:00 -
[93] - Quote
Ecshon Autorez wrote:I didn't feel like reading through all the pages to see if this has been posted yet. Allow all squad members to R2>R3>R1 to "Ping" enemies, objectives, and equipment (friendly and hostile) to bring them to other squadmates attention. I hate it when we get pinned down by snipers and im the only one who knows where they are and I can only describe their position and hope my squad can figure it out by using the tacnet (because i have them scanned so they can see the icons) or see them by looking at them.
dude i swear i was coming on here to post the exact same thing. a sniper's job is surveillance and target acquisition they should be able to tag enemies so they show up on the hud. |
Ralph-Waldo Pickle-Chips
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.04.28 17:15:00 -
[94] - Quote
This may be out of the ordinary but I wanna disco like they disco in Playstation Home. The war barge would be a much much MUCH happier place if the whole team was to dance like there was no tomorrow!
Yeah, impress that female character with your hot salsa moves. (Even though its most likely a guy).
Emotes would be fan-damn-tastic too. Now, you'll have a team of dancing mercs pouring buckets of bacon onto their face. Or! Have them act like cowboys making guns with there hands and having lasers shoot out of their fingers. Now you have an Intersteller Bacon strobe party! Wooooo!
But on the serious side, I had an idea of using one of those useless doors in your room for a holo-deck. There, you can receive battle tutorials ranging from vehicles to orbital strikes and showing them how to use it. You can also using it to "rent" a gun you wanna try for a small ISK amount. So say you wouldn't know whether to skill up for a GEK AR or a viziam Laser. You rent both out and try it out to see what suits you. You wouldn't need the skill required but you also cant use this weapon for actual battles. |
Bunker 0009
Mannar Focused Warfare Gallente Federation
6
|
Posted - 2013.04.28 20:13:00 -
[95] - Quote
A dot in the middle of the cross hairs on the forge gun. Its hard to know exactly where you are going to hit at long ranges with no zoom option. A little more splash radius would be nice as well. |
DoomLead
Dead Six Initiative Lokun Listamenn
2
|
Posted - 2013.04.30 13:39:00 -
[96] - Quote
Ok I have about 4 game mode ideas and if you have any game mode ideas post on this thread please so ccp learns that we need at least 2 more game modes with the uprising release
1. Squad Ambush: plays exactly like ambush except its a 4 squad battle royale first team to 50 kills wins or just straight 10 minutes team with least amount of deaths win
2.Hack the orbital battery: this is basically one team defends an objective while the other team tries to take it use 40 clones
3.Steal the Blueprints. this is basically capture the flag. excpet winning team gets some copies of some millitia grade BPCs
4. Planetary Insertion: they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a section section is won when u hold all objectives you then move onto the next section.
ps: we also need some new maps that have an urban environment, swamp type environment, jungle type enviroment, and a forest type environment. I would also like to see some weather like hard driving rain that hampers visibilty or snow something don't want to feel like fighting on same planet over and over and i know at least wether conditions are possible because there was debris in the air on caladari prime after the titan crashed
|
Robert JD Niewiadomski
NULLIMPEX INC
70
|
Posted - 2013.04.30 13:52:00 -
[97] - Quote
Add some "physical interaction" with other mercs while waiting in war room before battle starts. * hands shaking * bear hugs * head nodds * head shakes * head banging * "various" hand gestures... * hands waving * dancing Things like dat... [:8]
You could use some combo system for us to discover on our own... Surprise us! |
Aighun
Zumari Force Projection Caldari State
779
|
Posted - 2013.04.30 16:30:00 -
[98] - Quote
And here I thought we had been asked not to make lists or threads of lists. |
Robert JD Niewiadomski
NULLIMPEX INC
70
|
Posted - 2013.04.30 17:04:00 -
[99] - Quote
Aighun wrote:And here I thought we had been asked not to make lists or threads of lists. This one seems to be OK with CCP...
CCP FoxFour wrote:OOOO I like these kind of threads! :D Keep it coming guys! Source: https://forums.dust514.com/default.aspx?g=posts&m=692415#post692415 C'mon add your 0.02 ISK |
Adstellarum
G I A N T EoN.
46
|
Posted - 2013.04.30 18:19:00 -
[100] - Quote
Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital. in regards to this idea and some other information that is put on screen IT IS IMPERITIVE that the colors used for these be set to NEGATIVE so that when you are looking at a bright area you can actually read it like wise if it is very dark the information should be light like a florescent color to be seen... as it is oribital ready/ logisitics nearby/ as well as enemy information all tend to get obscured by high amounts of light and no matter how much contrast is turned up or down you cannot read it
another thing that could/should be added... when going into dark areas either lights on top of dropsuit to illuminate the area or even NVG would be nice..... would make it worth to have flashbangs in the game someone is chasing you and you know they are using NVG and then bam flashbanged they can no longer follow as they are blinded for say 10seconds |
|
Adstellarum
G I A N T EoN.
46
|
Posted - 2013.04.30 19:45:00 -
[101] - Quote
Takahiro Kashuken wrote:Allow all vehicles to be deployed even if they have no turrets on it, i can deploy a vehicle with basic turrets and nothing in the high and low slots, i want my turretless tank CCP
When in the fitting screen can you put all like minded mods and weapons together in order, so Powergrid modules with other powergrid modules and in order so basic/beta/local then power diagnostic mods etc
Take of all invalid fits in the list when you are selecting a dropsuit/vehicle when in game, makes the list shorter
Restock missing mods option - so if you are missing 1 mod it will only restock that 1 mod, if you are restocking for 10fits then it will only restock the mods to 10 exact fits and not restock all mods to 10 even if you already have 20 of 1 mod so you end up with 30 of 1 mod
Take off the WP cooldown from logis - if they rep 40hp and it should give you WP it should give you wp whenever you rep 40hp and not stop because you are doing your job too well, if you kill 10guys in 30sec you dont get a stop of WP because your killing too much
Give WP for repping tanks with logi LAV and spider tanking
Give tanks 15% gun depression, i know the turret can go lower i can see it yet it will not go any lower
Remove the flight celing
When running over ppl in my tank or any vehicle a light scout suit should not stop my tank at full speed, neither should a heavy im a tank
Make shield boosters/reppers on par with armor tanks
Smoot out terrain, also reduce enviromental damage, if im in a shield tank a simple bump can take off 1k of hp or even more
Add Hull to all vehicles
Bring back aiming reticules for ARs, im sick of my iron sights or at least make it an attachment or something
Stop swarms from bending around corner, sometimes they still do it at the last minute
Put the amount of damage that AV nades and proxy mines do in the description
All i can think of atm
actually I forget where it says it but Heavy's were not supposed to be run over |
ugg reset
ZionTCD Unclaimed.
267
|
Posted - 2013.04.30 22:20:00 -
[102] - Quote
Let us see Downed friendlies while in Vehicles. What good is my speed when I can see what im looking for? |
Malkai Inos
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.04.30 22:22:00 -
[103] - Quote
Make the target info thingy stay for a few seconds after my crosshair hovers over somebody, so i can peak out of cover and then decide wether to engage or not.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
217
|
Posted - 2013.04.30 22:34:00 -
[104] - Quote
Stop listening to people crying for nerfs. You know what's wrong and what's right in this game. |
Ops Fox
ZionTCD Unclaimed.
216
|
Posted - 2013.04.30 23:32:00 -
[105] - Quote
Cosgar wrote:Stop listening to people crying for nerfs. You know what's wrong and what's right in this game.
hate to admit it, but this ^^ |
Nonya Bizznizz
DUST University Ivy League
7
|
Posted - 2013.04.30 23:42:00 -
[106] - Quote
Maybe a concentrated "Ping" to search for concealed Profile Signatures in your LoS. Basically it works like the Spot mechanic in Battlefield. This Ping can only work on enemies that you have visual contact with, or behind that wall that is literally 5 feet away from you. Enemies pinged through a wall only last for about 3 seconds and enemies pinged through visual contact last for about 10 seconds. Or it could be like the larger the profile sig is the longer the sig is highlighted. So like, if I ping a tank, it would stay highlighted considerably longer than a Scout suit with basic Profile Dampeners. Just my 2 ISK |
Robert JD Niewiadomski
NULLIMPEX INC
82
|
Posted - 2013.04.30 23:48:00 -
[107] - Quote
Nonya Bizznizz wrote:Maybe a concentrated "Ping" to search for concealed Profile Signatures in your LoS. Basically it works like the Spot mechanic in Battlefield. This Ping can only work on enemies that you have visual contact with, or behind that wall that is literally 5 feet away from you. Enemies pinged through a wall only last for about 3 seconds and enemies pinged through visual contact last for about 10 seconds. Or it could be like the larger the profile sig is the longer the sig is highlighted. So like, if I ping a tank, it would stay highlighted considerably longer than a Scout suit with basic Profile Dampeners. Just my 2 ISK Would you like it if the info gathered by your scanner ping be shared teamwide via TacNet? I would Do new (old) handheld scanner comming with Uprising will share the info with whole team? |
Alldin Kan
Imperfects Negative-Feedback
184
|
Posted - 2013.05.01 01:26:00 -
[108] - Quote
[Dropsuit Only] A repair tool that sacrifices repair rate to give slight resistance against incoming damage. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
242
|
Posted - 2013.05.01 02:48:00 -
[109] - Quote
This will probably be my last suggestion on this topic, but the most important. For me at least. Maybe others share my opinion, but I can't tell nowadays.
Since 2009, Dust 514 was advertised as a strafe style tactical FPS shooter. Since this last build, which I refer to as the CoDex build, it's been slowly appealing to the twitch gaming arcade style shooters. If you want to keep this game going, be different and stop appealing to the twitch gaming crowd. Be innovative, make the game you intended to make. I've been a FPS gamer since Doom on Windows 95 and I can assure you that outside of Dust and Borderlands, the FPS genre is nearly dead due to lack of creativity. I'm challenging you to knock Activision off of their throne, but do it your way. The more that you directly try to compete, by making this into another generic FPS, the more you're killing this game, let alone the genre.
Look at all the people that post on here, that have passion for this game. Whether they've come from EVE, other MMOs, Planetside, or Mag, we all want this to be a good, if not the best game it can be. Don't be seduced by the CoD crowd. They don't know any better and are blinded by the instant gratification their game gives them. If you're going to beat the competition, play by your rules. Just don't give up. |
undeadsoldier90
Hellstorm Inc League of Infamy
327
|
Posted - 2013.05.01 02:53:00 -
[110] - Quote
Fix proto heavy????
Show actual weapon dmg after all buffs and dmg mods.... I should not have to do math to figure out what weaponry 5 ar prof 5 and 2 10% dmg mods makes my duvolle do.
Fix shotgun skills, who wants less spread with a cqc weapon?
Movement speed modules....?
Higher tier shield extenders 66 is not enough ( give them a stack pen or something to compensate) |
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Delta 749
Maverick Security Consulting
0
|
Posted - 2013.05.01 10:06:00 -
[111] - Quote
Fix grenades to stop TKs
Fix the terrain so you cant get stuck IE falling between two rocks and being stuck in the air unable to move
Just weapon and drop suit balance in general
Remove the fade in from black on respawn, even with the known spawn problem of getting killed as you come in a half second of darkness on top of that when enemies are around just makes it that much worse
And some weapon and drop suit appearance customization would be nice, color variants and what not |
ugg reset
ZionTCD Unclaimed.
272
|
Posted - 2013.05.10 13:58:00 -
[112] - Quote
Bump
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Sponglyboy Squaredoo
Not Guilty EoN.
24
|
Posted - 2013.05.10 14:04:00 -
[113] - Quote
Alldin Kan wrote:[Dropsuit Only] A repair tool that sacrifices repair rate to give slight resistance against incoming damage.
Sounds good |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.05.10 14:09:00 -
[114] - Quote
Dante Daedrik wrote:AV that actually does damage to runaway coward tankers 2 million isk tanks that can take more than 5 hits
SCRUB |
Robert JD Niewiadomski
NULLIMPEX INC
99
|
Posted - 2013.05.10 21:03:00 -
[115] - Quote
Custom message you can put above your character name while in battle. Add some editable list of "quick draw" one liners to spring out of your head... |
flesth
Red Star. EoN.
27
|
Posted - 2013.05.10 22:32:00 -
[116] - Quote
it would be good , well, just asking what if (supply depot can not be damaged) it save me looking for ammos when some already blow up and few times i run of of ammo when i need some, it ok if run with squad , if run solo it harder , i thought it worth a ask |
Malkai Inos
The Vanguardians Orion Empire
39
|
Posted - 2013.05.11 19:40:00 -
[117] - Quote
Shamelessly bumping this important thread.
Also i suggested a fadeout of the target readout in the bottomlefthand corner. This is now the case and i'm not entirely shure if it wasn't pre Uprising. What i'm definetly missing is the damage number fading aswell. This little most important aspect of the readout still drops to 0% the instant my reticule stops pointing at the target and hampers it's usability greatly.
Additionally, when aiming at the head and then leaving the target, the damage displayed during fadeout should always exclude the headshot multiplier to present the most likely outcome. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
48
|
Posted - 2013.05.11 20:10:00 -
[118] - Quote
the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. |
Robert JD Niewiadomski
NULLIMPEX INC
101
|
Posted - 2013.05.11 22:16:00 -
[119] - Quote
Darken-Sol wrote:the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit armor repairer module to fix your own armor. Sorry
BTW, Would you fancy for nanite autoinjector? Have you ever found yourself full of bitter thoughts, after all those free jabs given here or there you get shotdown and there is suddenly no one around to rezz YOU? Have you? I have...Quote:Medice cura te ipsum
It could work only in combination with the regular nanite injector... So you would not be able to use it wthout using up equipement slot. Or it could be special logistics dropsuit with autofunction bonus to nanite injector... |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
51
|
Posted - 2013.05.11 22:47:00 -
[120] - Quote
Robert JD Niewiadomski wrote:Darken-Sol wrote:the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit armor repairer module to fix your own armor. Sorry BTW, Would you fancy for nanite autoinjector? Have you ever found yourself full of bitter thoughts, after all those free jabs given here or there you get shotdown and there is suddenly no one around to rezz YOU? Have you? I have... Quote:Medice cura te ipsum It could work only in combination with the regular nanite injector... So you would not be able to use it wthout using up equipement slot. Or it could be special logistics dropsuit with autofunction bonus to nanite injector...
pretty clever i never wudda thought about it. ur a moron. why wud i request something we already have? things to improve dust remember. thus the explanation. its still stupid, he can fix everything in the game except his own armor, the suit he was born in and wears everyday. he can fix other logis armor so it stands to reason that he cud fix his own. |
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Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 23:04:00 -
[121] - Quote
Darken-Sol wrote:(...)ur a moron(...) Because of the "Like" i'v gave you?
The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too short to reach for trigger. And you have to stand at some distance from the end of the tool. That's why...
Wish you all the best...
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Valentine Crendre
ZionTCD Unclaimed.
20
|
Posted - 2013.05.11 23:06:00 -
[122] - Quote
Absolutely, this should be an action you can pick in your module WHEEL. Then, you can activate it with R1 or your "Fire" button for KB/M.
This way, the pilot can eject all seats (also a second option for all seats MINUS gunners) when he is at the right trajectory over a target.
Currently, with the free PSN server quality and input lag, this is MUCH better method than trying to get everyone in your ship to tandem jump from a dropship. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
51
|
Posted - 2013.05.11 23:11:00 -
[123] - Quote
Robert JD Niewiadomski wrote:Darken-Sol wrote:(...)ur a moron(...) Because of the "Likes" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too short to reach for trigger. And you have to stand at some distance from the end of the tool. That's why... Wish you all the best...
he cudnt shoot magical nanites on himself with a pistol shaped gun? how short are these hands? if he cud scratch his balls, which he appears to be able to do, i think he cud pull it off. ur grasping. its ok. ill accept the fact that an advanced race from the future cant find a way to patch up his own armor. but its just to shut u up. |
Robert JD Niewiadomski
NULLIMPEX INC
101
|
Posted - 2013.05.11 23:22:00 -
[124] - Quote
Darken-Sol wrote:Robert JD Niewiadomski wrote:Darken-Sol wrote:(...)ur a moron(...) Because of the "Likes" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too short to reach for trigger. And you have to stand at some distance from the end of the tool. That's why... Wish you all the best... he cudnt shoot magical nanites on himself with a pistol shaped gun? how short are these hands? if he cud scratch his balls, which he appears to be able to do, i think he cud pull it off. ur grasping. its ok. ill accept the fact that an advanced race from the future cant find a way to patch up his own armor. but its just to shut u up. You can patch up your own armor with the armor repaired module. Do you want to continue our "sublime" exchange of thoughts? I personally do not... |
Valentine Crendre
ZionTCD Unclaimed.
20
|
Posted - 2013.05.11 23:24:00 -
[125] - Quote
Seriously update LAV Controls and Vehicle hotkeys.
Modules: L1 Accelerate: R2 Reverse: L2 Brake: X Rearview: Square
A "KICK Passengers" module in the R2 wheel, then activate with "fire"/R1 (Drop ship pilots need this one for tactical insertions)
Ability to shortcut vehicle modules to D-pad buttons in module wheel (think games like "Dishonored")
Ability to hotkey another four models (after exhausting the four D-pad buttons) by shortcutting L1 Wheel and X, Square, Triangle, Circle... (L1+X, L1+Square, etc.)
https://forums.dust514.com/default.aspx?g=posts&t=38972&find=unread https://forums.dust514.com/default.aspx?g=posts&t=38974&find=unread |
Valentine Crendre
ZionTCD Unclaimed.
20
|
Posted - 2013.05.11 23:40:00 -
[126] - Quote
Since Vehicles are getting buffed...
No more free LAVs... they will be spammed to hell and back. Just saying |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
52
|
Posted - 2013.05.11 23:43:00 -
[127] - Quote
Robert JD Niewiadomski wrote:Darken-Sol wrote:Robert JD Niewiadomski wrote:Darken-Sol wrote:(...)ur a moron(...) Because of the "Likes" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too short to reach for trigger. And you have to stand at some distance from the end of the tool. That's why... Wish you all the best... he cudnt shoot magical nanites on himself with a pistol shaped gun? how short are these hands? if he cud scratch his balls, which he appears to be able to do, i think he cud pull it off. ur grasping. its ok. ill accept the fact that an advanced race from the future cant find a way to patch up his own armor. but its just to shut u up. You can patch up your own armor with the armor repaired module. Do you want to continue our "sublime" exchange of thoughts? I personally do not...
it didnt work. and now ur parroting ur first post. see if ur thick head can absorb this: we already have that.
now keep up. i want to run some speed mods and the rest armor. i already have a damn repair gun. why shud i have to run repair mods? there is no logic to it when i cud just use my repair gun that can fix dropsuits. thus making the game better not keeping it the same.
perhaps u cud creat a thread about how we cud keep the game the exact same as it is now. then i can come rain on ur parade.
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Thurak1
Psygod9 RISE of LEGION
2
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Posted - 2013.05.12 00:17:00 -
[128] - Quote
I hope this is planned but a way to SELL stuff. i have a good amount of salvage stuff that i dont see myself ever using. I have laser weapons and logi dropsuits and such that i have no plan on specing into just to make use of them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3859
|
Posted - 2013.05.15 04:53:00 -
[129] - Quote
KAGEHOSHI Horned Wolf wrote:Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital. Next to the notification should be instructions on how to call the strike, kind of like how CoD games tell you how to activate your killstreak rewards. Renaming the "off-map support" section "strikes" would really make thing more obvious as well. Do it CCP. Things don't have to be as mysterious and esoteric as you make it. Simple instructions would go a long way. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3859
|
Posted - 2013.05.15 04:56:00 -
[130] - Quote
Add weapon type information in stats (hybrid, laser, projectile, etc). People shouldn't have to go on the forums to ask about if the scrambler rifle is a laser weapon or not, nor should they have to wonder what counts as a hybrid weapon. These are important things since many skill bonuses are related to weapon type. |
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Azri Sarum
DUST University Ivy League
9
|
Posted - 2013.05.15 07:36:00 -
[131] - Quote
Speed up the load time for the player list, and drop its transparency down. Using it to get a status update of the match is suicide right now.
This includes the after match player list. Seriously, why is that panel slow to load? |
Emi Love
The Southern Legion RISE of LEGION
52
|
Posted - 2013.05.15 09:05:00 -
[132] - Quote
Have squad mates be able to select/target orders on objectives/enemy/ enemy tanks/ friendly (follow) / neutral point on map (form up points or Rendezvous point) the squad leader can then have the option to cancel or accept, If accepted then the whole squad can see.
With the bigger squad and PC having 16 people on single channel it can be quickly difficult to talk, this will had the option for squad mates to relay important information to the squad leader silently.
This will help with situational awareness in the larger teams that we have now |
Herper Derp
DUST University Ivy League
82
|
Posted - 2013.05.15 09:30:00 -
[133] - Quote
Include the death screen info as a bar / field at the bottom of the spawn map screen rather than on a screen of it's own.
The death screen as a separate entity is a bit clunky in as much as it's just another screen to 'X' through to get to respawning. I'm not that bothered about the stats of the person who killed me but if it was sat somewhere on the respawn screen, I could glance at it, if I wanted, whilst waiting the few seconds to respawn. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4039
|
Posted - 2013.05.28 07:22:00 -
[134] - Quote
I can't see my feet, it not only ruins immersion, but makes it hard to know at what point I will fall off an edge. I want to see my feet. |
October SnowFox
Vacuum Cleaner. LLC RUST415
16
|
Posted - 2013.05.28 21:11:00 -
[135] - Quote
1. blood, dirt, cracks in the display. 2. give the players to choose the color or camouflage of the suit |
Driftward
Subdreddit Test Alliance Please Ignore
127
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Posted - 2013.05.28 21:29:00 -
[136] - Quote
This was mentioned in an earlier post, but I'll say it again. Allow squad leaders to issue orders from the spawn screen as well as down on the d-pad or whatever it is for KB/M. Would be so much easier.
ALLOW ORBITAL DEPLOYMENT FROM SPAWN SCREEN!!!!! Obvious corollary to squad orders in spawn screen |
Creedair Talor
The Phoenix Federation
9
|
Posted - 2013.05.29 00:04:00 -
[137] - Quote
Radial squad order menu broken down to up down left right as diagonal is difficult to hit and it would make more sense and make things easier for the 4 basic commands. |
Draco Cerberus
Hellstorm Inc League of Infamy
193
|
Posted - 2013.07.13 21:26:00 -
[138] - Quote
I'm not sure if this has been asked for but I would really like a skill to be able to deflect incoming enemy fire. Due to flaylock one shot kills and other oneshot kills. |
Mobius Wyvern
BetaMax. CRONOS.
2447
|
Posted - 2013.07.13 21:35:00 -
[139] - Quote
Pokey Dravon wrote:Push O to hack. Push it again to stop hacking.
Requiring us to hold the button down causes lag to cancel the hack, forcing us to start over. Can't tell you how many times I've lost a hack because the hack cancels on itself. It's also worth mentioning that my Corporation lost a PC battle by a SINGLE tick of MCC armor because we had a hack canceled at 95% by someone dying next to the hacker, causing her to abort the hack and pull out her Nanite Injector.
I appreciate the idea of making reviving faster and easier, but having it force you out of objective hacks is unacceptable. If you're going to keep it on the O button, you need to set up an IRQ just like operating systems use, such that some actions are prioritized over others. |
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