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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Snaps Tremor
The Tritan Industries RISE of LEGION
62
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Posted - 2013.04.16 12:01:00 -
[61] - Quote
This is what happens when you look at the forum straight after playing.
1) Ever had one of those situations where you go kill a sniper, sweep his area for uplinks, then get shot in the back by the recently respawned sniper because the uplink didn't bother to load in fast enough? WELL THAT'S GREAT.
2) Use mouse and keyboard, and need to rapidly select a spawn point in the middle of the map at a pivotal moment in the match before it's taken by the other team? GOOD LUCK WITH THAT CHAMP.
3) Ever tried moving around mountainous terrain, or climbing a steep incline, or jumping up a small incline, or sometimes just standing in one spot doing nothing at all? UNREAL'S NOT GOING TO LIKE THAT MATE.
I can't really think of a proper little thing that isn't 'please fix the game'. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
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Posted - 2013.04.16 12:02:00 -
[62] - Quote
CCP FoxFour wrote:OOOO I like these kind of threads! :D Keep it coming guys! https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread
here's what you should look at ccp PLEASE |
The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.04.16 13:04:00 -
[63] - Quote
I would appreciate being able to join/receive an invite to, another squad when already in a squad. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
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Posted - 2013.04.18 17:54:00 -
[64] - Quote
Functional turret control using a mouse while in vehicles.
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major faux-pas
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.18 18:09:00 -
[65] - Quote
Massdriver users not carrying such crazy quantities of ammo |
Wombat in combat
Internal Error. Negative-Feedback
2
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Posted - 2013.04.18 18:44:00 -
[66] - Quote
In the after battle report show how much ISK you lost and destroyed. |
Sylwester Dziewiecki
BetaMax. CRONOS.
40
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Posted - 2013.04.18 19:50:00 -
[67] - Quote
- Gunners in HAV can mislead driver that he is getting some dmg from opposite team. It's because when they are shooting they own HAV, driver gets dmg notification.
Gunner should not have a option to open fire at they own HAV/LAV/DS/or whatever they are in.
- At fiting screen, when you have just one module that you fit to two slots game show you that this fit is "invalid" instead of showing you why this fit is invalid. Game should point you missing modules in fit and tell "buy more of this".
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skittlez12345678
World Wide Killers
3
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Posted - 2013.04.18 20:26:00 -
[68] - Quote
I'd like to see more high/low powered modules and even just one equipment slot for Tier 5 Heavy dropsuits. The vk.1 is a quarter of million dollars and the only thing they have over every other class of dropsuit is shield and armor but are equal to others because they are slow. I believe the caldari tier 5 suit is 80, 000 isk and has 5 high and 4 low powered modules, 2 equipment slots, and about 300 CPU and 100 PG; as the heavy has 3 high and 2 low powered modules, no equipment slots, about 214 CPU and 80 PG, and 145 000 isk more. Throw in weapons as well, the Boundless HMG is 110, 000 as the Duvolle is 77, 000. If heavies are going to buy a suit that isn't really worth buying because if you die you need to play two or three games just to make up for that one death. |
Avinash Decker
BetaMax. CRONOS.
33
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Posted - 2013.04.18 20:47:00 -
[69] - Quote
Able to see and join all open squad slots in your Alliance/Corporation . |
Forlorn Destrier
ZionTCD Legacy Rising
942
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Posted - 2013.04.18 22:51:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:If you are squad leader, you should be informed of it when you spawn, and there should also be a message that tells you how to set squad orders.
At present, you are not part of a squad when you join a match - you have to make one or join one, so squad leaders should know who they are. |
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Ops Fox
ZionTCD Legacy Rising
206
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Posted - 2013.04.19 00:06:00 -
[71] - Quote
KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice.
Speaking of this, Scouts should take less fall damage than other suits in general. When a assault gets damage from a fall its annoying when a scout falls from the same height it devastating. |
Geth Massredux
ZionTCD
145
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Posted - 2013.04.19 02:07:00 -
[72] - Quote
From closed beta- who was the smart one too change the Orbital Indicator from Yellow, to blue that matches all the other text on top right hand corner. Yea please return the Orbital indicator back to yellow, and actually noticeable while we are in intense combat. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.04.19 02:08:00 -
[73] - Quote
Tidaen wrote:-A little counter in the top corner of the screen telling the squad leader the total accumulated WP for the match.
^^ HELL YEAH !!! just like right below your map slowly counting up and when you then have an orbital it-¿'ll begin to flash red or do something else to demand your attention. Ohh yeah and redo "you got an orbital" text to a different colur than blue. Make it stand out more.
[quote/shaman oga]rear view for tanks & rear view for tanks[/quote]
Future engineers making very sturdy lampposts but forgetting rear view mirror in a tank ?????? |
Iron Wolf Saber
BetaMax. CRONOS.
3536
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Posted - 2013.04.19 03:27:00 -
[74] - Quote
/me throws down several ammo boxes onto the table.
https://forums.dust514.com/default.aspx?g=posts&t=53128
CCP is already aware of this thread though.
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The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2013.04.19 09:43:00 -
[75] - Quote
Would appreciate having a squad list on the in game HUD.
You got that one in your bullet list already Wolf? I couldn't see it on the first scan I had through it. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
6
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Posted - 2013.04.19 14:03:00 -
[76] - Quote
Change the colors during bleedout , it's impossible to read names or read the minimap to update squad commands.
My defend order was put onto a soldier, not his suit. Why do i need to reissue when he/she changes fits?
More tutorials for us noobs: issuing squad commands from the "wheel"; calling in orbital strikes; varying chat functions; navigating various menus; setting up or accepting corp contacts
Lower the sound of the MCC explosion, way too loud.
Where's our App? Android and I devices should have this released in conjunction with Uprising (even if it's in beta for six or twelve months :-P) Call it Neocom.
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shaman oga
Nexus Balusa Horizon
18
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Posted - 2013.04.19 15:05:00 -
[77] - Quote
gunsmith system or weapons fitting, however you want to call it |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
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Posted - 2013.04.19 15:18:00 -
[78] - Quote
Squad Leader Commands:
- Allow Squad Leaders to see players who are bleeding out (As if the squad leader had a nanite injector), and create a command to revive a specific target
- Create more broad commands on the left side of the command wheel. For example: "Protect installations", "Defend Vehicles" "Hold the line" (A rally point that extends a blue line horizontally, awarding points to players who stay close to the line and earn WP)
- Allow squad leaders to set secondary (Orange Circles) and tertiary (Red circles) objectives that update as objectives are met/canceled.
- Allow squad leaders to use the holographic map in the war barge to set objectives for their squad before the battle begins
Dropsuit Commands:
- Allow players to toss grenades back, or smother a grenade.
- Give Inertia dampeners a short setup time, and allow players to manually activate inertia dampeners. Hitting the ground during the set up time deals increased damage.
- Players using inertial dampeners should fall slower than players in free fall
- Allow players to shoot and use grenades while on ladders, with a movement penalty.
Logistic Dropsuits:
- Give Logistic dropsuits a passive ability to see how many nanites a nanohive has, as well as how many spawns a drop uplink has in reserve
- Allow Logibros to target downed players from afar, letting the downed merc know that a logibro has seen him
- Improve Logibros' Tacnet (Relative to other suits) to automatically draw attention to enemy equipment, Either by highlighting it, shading it, etc. For example, A logibro should be able to see a remote explosive from afar
Vehicles:
- Create a "Vehicle" tab in addition to the "Fittings" tab, allowing players to start their game within a vehicle. Spawn these vehicles slightly within their red-zone, forcing these players to move quickly to avoid the destruction of their vehicles.
- Create a module for "Alerting driver to explosives"
- Create commands for vehicle, allowing them to "shut down" (lock) different parts of their vehicles, accompanied by a tacnet message. For example: "Command received. Large Turret powering down"
- Allow LAVs to flip over if they turn too sharply, forcing the driver to get out of the vehicle
Merc Quarters:
- Create a "Dropsuit Rack" that allows you to change your "Non-Battle" dropsuits easily.
- Increase walk speeds in Merc Quarters and War Barge
- Allow players to sit on their couch and use a remote to watch in game movies
[*] Allow mercs to 'sync' with the instant battle terminal to further the idea that mercs are transferring consciousness to a clone in the war barge
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Jojo Lion
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.04.19 17:42:00 -
[79] - Quote
Putting equipment in order of type and not alphabetically. |
HAICD
Dogs of War Gaming
2
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Posted - 2013.04.19 19:56:00 -
[80] - Quote
Make it easier to compare weapons, drop-suit stats and a gun range to try out all the weapons would be sweet |
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B Team
Red and Silver Hand Amarr Empire
5
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Posted - 2013.04.19 23:01:00 -
[81] - Quote
Downed team-mate indicator should point directly at the downed team-mate.. ie. if they're behind me, point at the bottom of the screen, not to the right or left side. A bleed-out indicator, giving an approximate indication of how long you have to get to them would also be nice.
Ladders more responsive.
Ability to steer which way you fall slightly while in free-fall and not using inertial dampeners.
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DoomLead
Dead Six Initiative
1
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Posted - 2013.04.20 06:48:00 -
[82] - Quote
urban, close quaters, jungle, forest, swamp, millitary base, warehouse, any environment that doesn't feel like this planet that doesn't feel like i have been fighting on the same planet over and over again |
Jojo Lion
Mikramurka Shock Troop Minmatar Republic
1
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Posted - 2013.04.20 15:31:00 -
[83] - Quote
Do something about joining a game right when it ends. I can stand half way done but right during the mission complete screen? Just joined a game where the match was not only over but it had already faded to black. |
end360
Isuuaya Tactical Caldari State
0
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Posted - 2013.04.20 22:13:00 -
[84] - Quote
KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice. You are so right, I jumped off a cliff one time and it wouldnt let me use my dampener, and also i drove my tank over a small bump and the shields took about 500 damage. |
Grenwal Hiesenberg
Shadow Company HQ
234
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Posted - 2013.04.22 17:25:00 -
[85] - Quote
Fix the corp donation information. I want my CEO to know my donation was meant to be spent on hookers and booze ONLY, not wasted on clones or installations. |
Draco Cerberus
Hellstorm Inc League of Infamy
26
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Posted - 2013.04.22 18:43:00 -
[86] - Quote
Allow passive boosters to be paused so that if you want to run passive boosters on all your characters you could switch the passive skill point gain to the other character and pause the countdown of time left on the booster. Also, if active SP boosters could be paused, would be nice too. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
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Posted - 2013.04.27 08:57:00 -
[87] - Quote
Time stamps in chat |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
158
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Posted - 2013.04.27 09:02:00 -
[88] - Quote
Actual weapon, shield, and armor balance! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
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Posted - 2013.04.27 09:05:00 -
[89] - Quote
"Busy" and "ready" status option buttons for when in a squad currently not in battle. If someone's status is "busy" it should not prevent the squad leader from deploying them into battle, but it would be a nice feature to quickly tell if your squad is ready to deploy without having to constantly ask. "Ready" status can be represented by a green check mark next to the player's name, like this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
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Posted - 2013.04.27 10:28:00 -
[90] - Quote
The war barge precision strike uses the same animation as the EMP strike, yet isn't like an EMP. It really should have its own visual effect, or look more like the hybrid strike. |
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