|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:49:00 -
[1] - Quote
The damage indicators are pointlessly large, and kind of obstructive. The extra semi-transparent layer inside of the damage indicator circle seems completely unnecessary to me.
The previous indicator didn't have that annoying extra opaque smear on the inside http://3.bp.blogspot.com/-Jj05Wsn3p_c/T1oVbr3vKrI/AAAAAAAAAGY/yzUFuz4Vg94/s1600/Pistol+being+shot.png
More examples of perfectly fine damage indicators: http://orcz.com/images/thumb/5/59/C3damaginindicator.png/400px-C3damaginindicator.png
http://i51.tinypic.com/1zg6p1x.jpg |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:50:00 -
[2] - Quote
Having push to talk on does not allow you to speak during loading screens and death. This should be fixed, or automatically temporarily turn PPT off during loading screens and death. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.15 01:56:00 -
[3] - Quote
Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height needed to activate the inertial dampener would also be nice. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3423
|
Posted - 2013.04.15 08:34:00 -
[4] - Quote
Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital.
Next to the notification should be instructions on how to call the strike, kind of like how CoD games tell you how to activate your killstreak rewards. Renaming the "off-map support" section "strikes" would really make thing more obvious as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3423
|
Posted - 2013.04.15 08:35:00 -
[5] - Quote
If you are squad leader, you should be informed of it when you spawn, and there should also be a message that tells you how to set squad orders. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:04:00 -
[6] - Quote
When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over (jump clones).
With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones (like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior.
About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:06:00 -
[7] - Quote
Let us go inside those buildings that we currently can't, example: those buildings in Manus Peak. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3454
|
Posted - 2013.04.16 02:52:00 -
[8] - Quote
Shiny black ARs and forge guns, they looked so cool in the concept arts because of the shiny black. Make the advanced ones black and shiny. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 08:57:00 -
[9] - Quote
Time stamps in chat |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 09:05:00 -
[10] - Quote
"Busy" and "ready" status option buttons for when in a squad currently not in battle. If someone's status is "busy" it should not prevent the squad leader from deploying them into battle, but it would be a nice feature to quickly tell if your squad is ready to deploy without having to constantly ask. "Ready" status can be represented by a green check mark next to the player's name, like this. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 10:28:00 -
[11] - Quote
The war barge precision strike uses the same animation as the EMP strike, yet isn't like an EMP. It really should have its own visual effect, or look more like the hybrid strike. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3859
|
Posted - 2013.05.15 04:53:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital. Next to the notification should be instructions on how to call the strike, kind of like how CoD games tell you how to activate your killstreak rewards. Renaming the "off-map support" section "strikes" would really make thing more obvious as well. Do it CCP. Things don't have to be as mysterious and esoteric as you make it. Simple instructions would go a long way. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3859
|
Posted - 2013.05.15 04:56:00 -
[13] - Quote
Add weapon type information in stats (hybrid, laser, projectile, etc). People shouldn't have to go on the forums to ask about if the scrambler rifle is a laser weapon or not, nor should they have to wonder what counts as a hybrid weapon. These are important things since many skill bonuses are related to weapon type. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4039
|
Posted - 2013.05.28 07:22:00 -
[14] - Quote
I can't see my feet, it not only ruins immersion, but makes it hard to know at what point I will fall off an edge. I want to see my feet. |
|
|
|