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DustMercsBlog
Galactic News Network
31
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Posted - 2013.04.12 20:32:00 -
[1] - Quote
Its a valid question. Why? Because the Type 2 suit can get shields in excess of 500.
Before hundreds of assault players QQ, think outside yourselves for a moment. should any assault suits have as much protection as the heavy suit? [the heavy maxes out below 540 shields] what exactly is the purpose of the heavy if other suits can be as well protected?
The immature 'we want it all' crowd will say yes, but think about it: The Heavy suits sacrifices movement and slow turn speed for protection. The assault type 2 variant sacrifices........nothing. As a matter of fact it moves faster and its shield delay is lower as well. Its almost scout like. but ask yourself: Do scouts have high shields? No, they sacrifice protection for movement and a fast recharge. its like the type 2 assault gets everything.
A bigger issue might be the other racial variants on the way, while the caldari assault suit will unquestionably be the highest shielded assault suit, can you imagine how bad the caldari heavy will be? If the amarr heavy is any indicator [fyi: the amarr suit should have the lowest shields, exceeded by the gallente, minmatar and then the caldari] the caldari heavy will be a God. It might not even need armor its shields will be so high.
we need to get this under control now by lowering the assault shields to the 185 range. Shields are dominant in this game and giving any assault suit this much power is horrible balance. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
297
|
Posted - 2013.04.12 20:33:00 -
[2] - Quote
Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
486
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Posted - 2013.04.12 20:34:00 -
[3] - Quote
flux? |
Prius Vecht
Red and Silver Hand Amarr Empire
42
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Posted - 2013.04.12 20:34:00 -
[4] - Quote
+1 we wont have a reason to wear anything but caldari suits if they dominate shields this much.
500 shields too high for anything but heavies. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
222
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Posted - 2013.04.12 20:35:00 -
[5] - Quote
Heavies can have over 1000 armour and carry HMGS
Assault guys are frontline soldiers who often can get too cocky with that much health and speed and run out and die super fast.
They all have advantages and disadvantages |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.04.12 20:36:00 -
[6] - Quote
saw an assault with 700+ health through my scope yesterday. that is too damn high. |
DJINN Marauder
Hellstorm Inc League of Infamy
447
|
Posted - 2013.04.12 20:38:00 -
[7] - Quote
ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. Be honest now.... It's only 5 mill... |
ZDub 303
Subdreddit Test Alliance Please Ignore
6
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Posted - 2013.04.12 20:40:00 -
[8] - Quote
I feel like its complex shield extenders that are the problem, not the base shields on b series assault suits.
Basic - 11, Enhanced - 22, Complex... 66? Why such a huge jump from enhanced to complex? And there is no stacking penalty for extenders either. |
James TrendalI
BetaMax. CRONOS.
11
|
Posted - 2013.04.12 20:40:00 -
[9] - Quote
Tolen Rosas wrote:saw an assault with 700+ health through my scope yesterday. that is too damn high.
Was that you who killed my proto suit? 710hp or just under 700 with a damage mod.
Still goes down like a sack of kittens when faced by a laz0r |
Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 20:41:00 -
[10] - Quote
how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.04.12 20:43:00 -
[11] - Quote
ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot.
ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. |
Rayan Storm
ZionTCD Legacy Rising
362
|
Posted - 2013.04.12 20:45:00 -
[12] - Quote
Guys. coming from an assault who is shield based and has been around for a bit, i agree. This really does need to be fixed. |
Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 20:46:00 -
[13] - Quote
Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
297
|
Posted - 2013.04.12 20:46:00 -
[14] - Quote
Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high.
Heavies can have way more health with a type-II it's not dominant and they get a HMG |
DustMercsBlog
Galactic News Network
32
|
Posted - 2013.04.12 20:47:00 -
[15] - Quote
Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know.
its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it.
shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. |
Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 20:49:00 -
[16] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. well that was a Vk1 not an assault type II suit like you said that they can fit over 500 shields which is total bs. That is why i ask how can you fit over 500 shields in a type 2 if it only has two high slots. |
DustMercsBlog
Galactic News Network
32
|
Posted - 2013.04.12 20:51:00 -
[17] - Quote
Kalante Schiffer wrote:Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp.
when i say type 2 I mean the whole family of variants. meaning the type II, the B series and the VK1.
keep in mind the movement penalty doesnt affect them as much because they are faster to begin with. they can still stack armor and be faster than anything but a scout or assault with speed mods. but guess who wins in a gunfight? the fast shield recharge just adds insult to injury. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 20:54:00 -
[18] - Quote
DustMercsBlog wrote: the sad part? he still has room for a complex damage mod.
wait.....whaat? the vk1 has 4 high slots?????
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
297
|
Posted - 2013.04.12 20:55:00 -
[19] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp. when i say type 2 I mean the whole family of variants. meaning the type II, the B series and the VK1. keep in mind the movement penalty doesnt affect them as much because they are faster to begin with. they can still stack armor and be faster than anything but a scout or assault with speed mods. but guess who wins in a gunfight? the fast shield recharge just adds insult to injury.
HMG does more DPS if you win a gunfight it's because you're BAD not because they're using OP stuffs. |
ReGnUM Public Relations
Imperfects Public Relations
112
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Posted - 2013.04.12 20:55:00 -
[20] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod.
GNN you obviously do not know what you're talking about.
Do the math and you will realize how stupid that example was.
|
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WyrmHero1945
IMPSwarm Negative-Feedback
109
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Posted - 2013.04.12 20:56:00 -
[21] - Quote
Well have to wait for the Gallente/Amarr Assault which will be armor tanked. Sometimes armor is just better than shields (flux, lasers, ARs) and they could easily have +400 armor.and damage with plates and damage mods. |
Kekklian Noobatronic
Immobile Infantry
0
|
Posted - 2013.04.12 20:58:00 -
[22] - Quote
DustMercsBlog wrote:
we need to get this under control now by lowering the assault shields to the 185 range. Shields are dominant in this game and giving any assault suit this much power is horrible balance.
185? So, 30ish more than the basic Enforcer fit?
Can't tell if troll... Or just crybaby noob... |
2-Ton Twenty-One
Imperfects Negative-Feedback
479
|
Posted - 2013.04.12 20:58:00 -
[23] - Quote
Duster when you do these in the future please do the suit builds and info/specs on the suits in the first post so people dont waste the whole first 3 pages arguing about the stats/build of said suits. |
DustMercsBlog
Galactic News Network
32
|
Posted - 2013.04.12 21:01:00 -
[24] - Quote
ALM1GHTY STATIUS wrote:DustMercsBlog wrote:Kalante Schiffer wrote:Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp. when i say type 2 I mean the whole family of variants. meaning the type II, the B series and the VK1. keep in mind the movement penalty doesnt affect them as much because they are faster to begin with. they can still stack armor and be faster than anything but a scout or assault with speed mods. but guess who wins in a gunfight? the fast shield recharge just adds insult to injury. HMG does more DPS if you win a gunfight it's because you're BAD not because they're using OP stuffs.
I'm a logi so how does this remotely make sense?
|
ReGnUM Public Relations
Imperfects Public Relations
112
|
Posted - 2013.04.12 21:03:00 -
[25] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp. when i say type 2 I mean the whole family of variants. meaning the type II, the B series and the VK1. keep in mind the movement penalty doesnt affect them as much because they are faster to begin with. they can still stack armor and be faster than anything but a scout or assault with speed mods. but guess who wins in a gunfight? the fast shield recharge just adds insult to injury.
Sorry for the double post, but do you even know whet your talking about... LOL.
Firstly, Speed mods only effect sprint speed. Not movement.
Secondly, in a Gunfight as long as fire is sustained no, there will be no recharge.
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Prius Vecht
Red and Silver Hand Amarr Empire
42
|
Posted - 2013.04.12 21:04:00 -
[26] - Quote
WyrmHero1945 wrote: Sometimes armor is just better than shields (flux, lasers, ARs)
lolololololol youre serious with this?
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Justin Tymes
Condotta Rouvenor Gallente Federation
8
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Posted - 2013.04.12 21:08:00 -
[27] - Quote
Must be why some people on here want to nerf them. |
Cat Merc
BetaMax. CRONOS.
475
|
Posted - 2013.04.12 21:08:00 -
[28] - Quote
Its not that the amount of base shields is too high. Its that shield tanking is too good, try to go like that with armor tanking and you're as slow as a heavy and to recharge you have to wait a full match or have a personal logibro with you. So there is no way you will see an assault with that amount of armor. |
Jungian
Ahrendee Mercenaries
34
|
Posted - 2013.04.12 21:09:00 -
[29] - Quote
What the Flux, indeed. |
DustMercsBlog
Galactic News Network
32
|
Posted - 2013.04.12 21:16:00 -
[30] - Quote
ReGnUM Public Relations wrote:DustMercsBlog wrote:Kalante Schiffer wrote:Tolen Rosas wrote:ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. The type II suit cant fit over 500 shields. only Vk1's and most ar players dont even use armor because it slows them down, so lets say thats over 620 hp. when i say type 2 I mean the whole family of variants. meaning the type II, the B series and the VK1. keep in mind the movement penalty doesnt affect them as much because they are faster to begin with. they can still stack armor and be faster than anything but a scout or assault with speed mods. but guess who wins in a gunfight? the fast shield recharge just adds insult to injury. Sorry for the double post, but do you even know whet your talking about... LOL. Firstly, Speed mods only effect sprint speed. Not movement. Secondly, in a Gunfight as long as fire is sustained no, there will be no recharge.
you cant be this bad at basic math. 225 shields X 1.25 for shield control [please add the result to 225 for the modification total] and then add 66 for each extender. use your fingers if you need to.
1. where did i say speed mods affected movement? i said the type 2 variants are faster and they are. they can put on armor and be less affected, are u seriously disputing this?
2. as long as fire is sustained? oh u mean as long as you keep shooting them? what if you dont? no one can say how long a gunfight will be. do me a favor smart guy, look at the reload time for an AR and then look at the shield recharge delay for a Type 2 assault. |
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Bendtner92
Imperfects Negative-Feedback
473
|
Posted - 2013.04.12 21:19:00 -
[31] - Quote
There are slight problems with the Type-II (and B-Series and vk.1) Assault variants because they have more health (shield and armor combined) more fitting room, more speed and more stamina/stamina recharge than the base suit with no downsides. The other classes' variants all have some sort of downside, or are at least not really better than the base variant.
The Heavy has slightly less health, for more speed and stamina. The Logi has one less equipment slot and loses it's sidearm for more speed, stamina etc. The Scout has one more equipment slot and loses it's sidearm (I think?).
Overall the Assault variant is basically just an upgrade while the other classes have both upsides and downsides to the variants. In my opinion that's a little problem because I believe the variants should be different (with both upsides and downsides), and not just an upgrade.
Edit: Basically what I mean is that if the Assault player has the choice between the two variants he will use the side variant 10/10 times, whereas the other classes will use the variant that suits them/the situation the most because they're different and not just an upgrade. |
Solarisjock
One-Armed Bandits Atrocitas
27
|
Posted - 2013.04.12 21:22:00 -
[32] - Quote
225x1.25=281.25 2x complex shield extenders = 132 max shield you can fit on a type II suit = 413.25
add a 3rd complex on a B series 413.25+66=479.25
4th on aproto 479.25+66=545
so yes, a Proto suit, using pure proto tank, can break 500 shield HP, at the complete cost of any and all damage. |
2-Ton Twenty-One
Imperfects Negative-Feedback
479
|
Posted - 2013.04.12 21:30:00 -
[33] - Quote
Solarisjock wrote:225x1.25=281.25 2x complex shield extenders = 132 max shield you can fit on a type II suit = 413.25
add a 3rd complex on a B series 413.25+66=479.25
4th on aproto 479.25+66=545
so yes, a Proto suit, using pure proto tank, can break 500 shield HP, at the complete cost of any and all damage.
A gek is still super dangerous at its base dmg or with 1 or 2 dmg mods on it. same goes for the lasers. basically You get alot without any stacking penalties. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 21:31:00 -
[34] - Quote
actually no, Proto at 330 CPU still has 114 left over. it still has room for any weapon that it wants to carry. Even the Balac.
400 shields still way too much IMO. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1168
|
Posted - 2013.04.12 21:31:00 -
[35] - Quote
I don' think the problem is too much shields, I think it is too much armor. Type-II is shield based, their downside SHOULD be having zero, or very nearly zero, armor. That way they have the upside of having a high EHP and speed, but are fodder for anyone using flux, lasers, etc. |
Kira Lannister
Hellstorm Inc League of Infamy
760
|
Posted - 2013.04.12 21:38:00 -
[36] - Quote
You are drunk duster blog, go home.
413 shields on a maxed type-11. It takes 13 bullets from a militia ar to drop them, 1 flux, or a laser looking at your wrong. Not to mention a shotgun is a ohk. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:39:00 -
[37] - Quote
What are we going to put on the chopping block next, Scout suits? This is why nerfing is bad. |
Justin Tymes
Condotta Rouvenor Gallente Federation
9
|
Posted - 2013.04.12 21:41:00 -
[38] - Quote
Logi Bro wrote:I don' think the problem is too much shields, I think it is too much armor. Type-II is shield based, their downside SHOULD be having zero, or very nearly zero, armor. That way they have the upside of having a high EHP and speed, but are fodder for anyone using flux, lasers, etc.
I do agree 105 base Armor is too much for the Shields that the Assault gets. |
Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 21:42:00 -
[39] - Quote
seriously people here who are complaining about the ar dont even know what they are talking about because they are none. It would be like me b*tching about heavies while i am not even a heavy, have the experience of a heavy, or know what a type B, vk1 suit heavy can do. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1169
|
Posted - 2013.04.12 21:42:00 -
[40] - Quote
DustMercsBlog wrote:.....the Type 2 suit [meaning the type II, the b series and the VK1].....
Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this beforehand. |
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martinofski
Rebelles A Quebec Orion Empire
44
|
Posted - 2013.04.12 21:42:00 -
[41] - Quote
Heavy get the following with lvl5 to shield and 3 shield extender:
Type 2 : 532
Type B :532
Proto : 598 Not a huge difference for the proto. Assault get a slot per level, heavy get 2 for II and B, then 1 more for proto. Reason why people stick with the type II most of the time.
The difference between the 2 is mainly the armor.
So a heavy get about 400 armor hp more than the assault, but get really slow. He does get the hmg, but can just hope it is going to aim correctly, since even though you aim the guys, it might not it him every bullets, unless you are close (yeah I know, it's a close/medium range weapon).
But at that distance, the assault aim your head since your are close enough for a easy aim+you can't strafe kitten. He get the headshot bonus, so the assault win the 1 vs 1 a good % of the time.
Shield extender should be a class specific as to the size of the dropsuit. Heavy are to HAV as scouts are to LAV. They both get their own modules.
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Bendtner92
Imperfects Negative-Feedback
473
|
Posted - 2013.04.12 21:47:00 -
[42] - Quote
Logi Bro wrote:DustMercsBlog wrote:.....the Type 2 suit [meaning the type II, the b series and the VK1]..... Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this beforehand. And you don't think he edited that in?
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Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 21:48:00 -
[43] - Quote
Logi Bro wrote:DustMercsBlog wrote:.....the Type 2 suit [meaning the type II, the b series and the VK1]..... Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this beforehand. that was not there when he made the thread, but if you paid close attention to the whole deal here you can see me objecting that you cant fit over 500 shields to a type II suit, and that is when he claimed "meaning the type II, the b series and the VK1" which was total bs and knew he messed up.
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Prius Vecht
Red and Silver Hand Amarr Empire
42
|
Posted - 2013.04.12 21:48:00 -
[44] - Quote
Kira Lannister wrote:You are drunk duster blog, go home.
413 shields on a maxed type-11. It takes 13 bullets from a militia ar to drop them, 1 flux, or a laser looking at your wrong. Not to mention a shotgun is a ohk.
ur missing the point m8. it will take less than that to kill you and he's faster and his shields recharge fast too.
13 bullets is easy when they are sniping or turned around. but what about when ur facing them? a skilled player will wreck havoc with 400 shields. they have no movement penalties at that rate.
scary part is since they have more slots they have comparable shields to heavy suits at every stage. thats mad, no way they should have the protection as a heavy. the type 2 should be the one with less total health since its faster and has fast shield recharge. |
Solarisjock
One-Armed Bandits Atrocitas
27
|
Posted - 2013.04.12 21:48:00 -
[45] - Quote
to who ever said a GEK was really dangerous at base damage, yes, it is as scary as my militia assault with a complex damage mod, especially since a militia with complex hits harder......
and stacking 4 complex extenders kills your fit, you have no more fitting room really. would have to use basic modules for everything else, maybe a single advanced secondary |
Logi Bro
Eyniletti Rangers Minmatar Republic
1169
|
Posted - 2013.04.12 21:49:00 -
[46] - Quote
Kira Lannister wrote:You are drunk duster blog, go home.
413 shields on a maxed type-11. It takes 13 bullets from a militia ar to drop them, 1 flux, or a laser looking at your wrong. Not to mention a shotgun is a ohk.
This comment came in AFTER I read the thread, and when I read it for the first time, his comment about the type-II family was in there. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:53:00 -
[47] - Quote
So here are some basic maths (just cause I want to be fair for once )
A type-II suit with lvl 5 Field mechanics and shield control:
225 x 1.25 + 105 x 1.25 = 412.5 EHP
A type-I suit: 125 x 1.25 + 175 x 1.25 = 375 EHP
The problem here is obvious, type 1 suits suck, buff them... along with everything else in the game.
Edit: If you give the type-I 130 shields and 200 armor it will have 412.5 EHP, just like the type-II. My 4th grade math teacher can suck it! |
DustMercsBlog
Galactic News Network
33
|
Posted - 2013.04.12 21:54:00 -
[48] - Quote
Kalante Schiffer wrote:Logi Bro wrote:DustMercsBlog wrote:.....the Type 2 suit [meaning the type II, the b series and the VK1]..... Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this beforehand. that was not there when he made the thread, but if you paid close attention to the whole deal here you can see me objecting that you cant fit over 500 shields to a type II suit which i said it is total bs, and that is when he later claimed "meaning the type II, the b series and the VK1" he knew that he messed up. lol
atleast pretend to be smart. why would I give an example with 4 high slots for a suit that only has two? or did I edit that in too? |
Kalante Schiffer
Hellstorm Inc League of Infamy
194
|
Posted - 2013.04.12 21:57:00 -
[49] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:Logi Bro wrote:DustMercsBlog wrote:.....the Type 2 suit [meaning the type II, the b series and the VK1]..... Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this beforehand. that was not there when he made the thread, but if you paid close attention to the whole deal here you can see me objecting that you cant fit over 500 shields to a type II suit which i said it is total bs, and that is when he later claimed "meaning the type II, the b series and the VK1" he knew that he messed up. lol atleast pretend to be smart. why would I give an example with 4 high slots for a suit that only has two? or did I edit that in too? and you at least try to make sense. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:58:00 -
[50] - Quote
Sloth9230 wrote:So here are some basic maths (just cause I want to be fair for once ) A type-II suit with lvl 5 Field mechanics and shield control: 225 x 1.25 + 105 x 1.25 = 412.5 EHP A type-I suit: 125 x 1.25 + 175 x 1.25 = 375 EHP The problem here is obvious, type 1 suits suck, buff them... along with everything else in the game. Edit: If you give the type-I 130 shields and 200 armor it will have 412.5 EHP, just like the type-II. My 4th grade math teacher can suck it! Buff the type-I suit! |
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Tyjus Vacca
Valor Coalition RISE of LEGION
13
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Posted - 2013.04.12 22:15:00 -
[51] - Quote
Atleast I know which suit to use after the respec!! |
DustMercsBlog
Galactic News Network
34
|
Posted - 2013.04.12 22:23:00 -
[52] - Quote
^yup. and thats what anyone with a brain will do because the math backs it up. its the law of first person shooters: if something is unbalanced? use it until its fixed.when one suit has a clear advantage why would you use anything else? then everything else in the market just takes up space and there's no variety.
it boils down to the type II variants being faster and having faster and disproportionately higher shields than everyone else at every stage without giving up anything. i'm sorry if some peoples secret fit got outted but its the truth. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:26:00 -
[53] - Quote
DustMercsBlog wrote:i'm sorry if some peoples secret fit got outted but its the truth. lol, calm down Mr. "Journalist", that the type-II suit is better is pretty basic knowledge. |
Harkon Vysarii
Dead Six Initiative
148
|
Posted - 2013.04.12 22:32:00 -
[54] - Quote
SIlly thread for a silly bitching session |
Kane Fyea
BetaMax. CRONOS.
144
|
Posted - 2013.04.12 22:36:00 -
[55] - Quote
No they are not. |
Prius Vecht
Red and Silver Hand Amarr Empire
42
|
Posted - 2013.04.12 22:42:00 -
[56] - Quote
some of you either assault suit users or suck at math. |
Protoman Is God
Red and Silver Hand Amarr Empire
28
|
Posted - 2013.04.12 22:42:00 -
[57] - Quote
lol DUSTERS blog reaching for hits.
|
DustMercsBlog
Galactic News Network
34
|
Posted - 2013.04.12 22:45:00 -
[58] - Quote
Protoman Is God wrote:lol DUSTERS blog reaching for hits.
if we were we would have posted it on our blog. we simply asked a question and supplied some facts.
|
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
489
|
Posted - 2013.04.12 23:31:00 -
[59] - Quote
Came back only to see half this thread filled with misinfo, and the other half with facts... but serious hate against the assault suit.
Clearly, a VK1 proto suit is a powerful suit. However, if you think that it blows every other suit out of the water...you haven't played builds where you used the other proto suits. It just depends on your playstyle and how you buff them with modules. The proto vk1 Logi is also a VERY powerful suit, as is the scout. (just cant use them in the exact same manner as assault)
The one suit that does need to be looked at, is the heavy vk0 and vk1. They're pretty underpowered.
You think a suit is OP with 500+ shields? Flux it...all the shields are gone.
The problem (that someone mentioned earlier in this thread) is that there is little reason to armor tank. Making the shield-tank suits superior. (regardless as to whether it's a assault/logi/heavy/scout)
I've mentioned it before, but I'll say it again. The way to fix the "shields are OP" problem, the way to fix the "laser is OP", the way to fix the "flux is OP" problem is this:
1. Make armor 10% more resistant to lasers than it currently is. 2. Change armor plating so that Basic plates only give a 2% movement penalty, Adv plates a 3% penalty, and complex plates a 4% penatly.
IMO, the 2 above solutions and the upcoming buff to armor reppers in the new build will fix ALOT of balance issues.
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.13 00:29:00 -
[60] - Quote
that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising. |
|
Marston VC
SVER True Blood Unclaimed.
143
|
Posted - 2013.04.13 01:27:00 -
[61] - Quote
ZDub 303 wrote:I feel like its complex shield extenders that are the problem, not the base shields on b series assault suits.
Basic - 11, Enhanced - 22, Complex... 66? Why such a huge jump from enhanced to complex? And there is no stacking penalty for extenders either.
its basic 22 enhanced 33 complex 66 |
Marston VC
SVER True Blood Unclaimed.
143
|
Posted - 2013.04.13 01:34:00 -
[62] - Quote
The assault type II suit:
x2 high slots x2 low slots
225 base shields 105 base armor
AT MAXIMUM the Assault type II can have 413 shield HP. That's with Shield control level 5, and two complex shield extenders. For my type II suit I like to fit a basic armor plate on so as to essentially add another "shield extender" (basic armor plate has 65hp) This along with level 5 mechanics brings the armor up to 196 armor HP.
In total the suit has 609 total HP. That is a very well fitted dropsuit, and it takes ALOT of SP to be able to fit the armor plate on while also having a LR a SMG and a Nanohive.
The B series can squeeze out about 90 more hp, and the proto suit can get another 90 after that. At the end of the day you have very heavy duty suits, but that does not mean its impossible to kill us. One good flux grenade and were out. simple as that. |
Deluxe Edition
TeamPlayers EoN.
88
|
Posted - 2013.04.13 01:42:00 -
[63] - Quote
imho assaults have to correct HP to fill their role as being front line pushers. Heavies can have up to 1385 total HP with a fully tanked out suit (about 200-300 more than an assault) and are meant to hold positions with HMG's and being teamed with a logi).
Just because its op in our instant que society doesn't mean it is in organized corp battles. You'd be suprised how fast i'm able to rip through vk.1's with my exile, you just need to be able to hit them. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
492
|
Posted - 2013.04.13 01:45:00 -
[64] - Quote
Tolen Rosas wrote:that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising.
I'm assuming when you say "type2 suit" you mean the proto vk1? Sure, when it's fitted for max HP it can probably have around 800ish HP. (including 4 complex shield extenders and a couple armor plates, leaving room for 1 repper)
But if you do that to a proto Heavy, (go for max HP) it'll have around 1300HP. So the Heavy still has around 500 more HP.
I think you're just exaggerating. You're probably comparing a proto assault and a std heavy.... not apples to apples.
Regarding "type2 suits vs type1 suits. There is definitely a difference. (type2 is better) But it's not THAT big of a difference. It's an extra 30HP, a little more speed, and a slightly faster shield regen. Like I said before, if you make the changes I mentioned, it would put both suits on more even ground. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.13 02:03:00 -
[65] - Quote
mikegunnz wrote:Tolen Rosas wrote:that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising. I'm assuming when you say "type2 suit" you mean the proto vk1? Sure, when it's fitted for max HP it can probably have around 800ish HP. (including 4 complex shield extenders and a couple armor plates, leaving room for 1 repper) But if you do that to a proto Heavy, (go for max HP) it'll have around 1300HP. So the Heavy still has around 500 more HP. I think you're just exaggerating. You're probably comparing a proto assault and a std heavy.... not apples to apples. Regarding "type2 suits vs type1 suits. There is definitely a difference. (type2 is better) But it's not THAT big of a difference. It's an extra 30HP, a little more speed, and a slightly faster shield regen. Like I said before, if you make the changes I mentioned, it would put both suits on more even ground.
yes. im talking abt the vk.1
my issue is the assault 2 is the only suit that improves. scout, logi and heavy all give up something in the type 2 versions. the assault should as well dont u think?
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
501
|
Posted - 2013.04.13 02:09:00 -
[66] - Quote
Tolen Rosas wrote:
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h.
Perhaps 1200s? I know Heavies can get their HP over 1200.... just don't have the game on in front of me.
BTW, I think the type2 Heavy IS an improvement over the type1. I don't see where he gives up anything. Unless I misunderstood you.... |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:14:00 -
[67] - Quote
Instead of nerfing the good gear, you guys should be looking for ways to buff the crappy gear. All nerfing type-II suits will accomplish is flattening the game even more and bringing it closer to CoD.
Buff type-1 suits, and scouts, and heavies... logis are fine though. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:16:00 -
[68] - Quote
mikegunnz wrote:Tolen Rosas wrote:
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h.
Perhaps 1200s? I know Heavies can get their HP over 1200.... just don't have the game on in front of me. BTW, I think the type2 Heavy IS an improvement over the type1. I don't see where he gives up anything. Unless I misunderstood you.... Less EHP I think, haven't done the math, and flux grenades probably hurt them the most. |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 02:16:00 -
[69] - Quote
I disagree. Ubershielding a Type II is actually a stupid and expensive thing to do, i find the suit suprisingly well balanced. CPU/PG wise its pretty crap so fitting stuff without the skills can be quite a pain. It wont really fit anything higher then Advanced weapons, but if you fit Advanced weapons the rest of your Modules will feel the CPU drain. So i prefer not too use Adv Weaps on type II and go for a 1x complex shield mod.complex dmg mod + Exile/assault rifle instead. This way the ISK drain will not be so intense and it will still put out allot of damage with the prof skills. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:23:00 -
[70] - Quote
Infekti0n wrote:I disagree. Ubershielding a Type II is actually a stupid and expensive thing to do, i find the suit suprisingly well balanced. CPU/PG wise its pretty crap so fitting stuff without the skills can be quite a pain. It wont really fit anything higher then Advanced weapons, but if you fit Advanced weapons the rest of your Modules will feel the CPU drain. So i prefer not too use Adv Weaps on type II and go for a 1x complex shield mod.complex dmg mod + Exile/assault rifle instead. This way the ISK drain will not be so intense and it will still put out allot of damage with the prof skills. So much wrong here... |
|
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:30:00 -
[71] - Quote
Infekti0n wrote: CPU/PG wise its pretty crap so fitting stuff without the skills can be quite a pain.
Type-Is have it even harder, they have less CPU and PG
Quote:It wont really fit anything higher then Advanced weapons, but if you fit Advanced weapons the rest of your Modules will feel the CPU drain. I have 2 complex shield extenders, 1 Gek, 1 SMG, 1 Locus Grenade, 1 Gauged Nanohive,1 Basic Shield regulator, and 1 basic armor repairer (that's really all you need). I'm currently trying to cut my CPU usage down so I can fit an enhanced regulator, I think I should be good once I reach Light Weapon Upgrades Pro lvl 2
Quote:So i prefer not too use Adv Weaps on type II and go for a 1x complex shield mod.complex dmg mod + Exile/assault rifle instead. This way the ISK drain will not be so intense and it will still put out allot of damage with the prof skills. There's the problem, Complex mods have higher fitting requirements, cost more, and still lose out to shield extenders.
My Type-II costs me about 60K ISK, not that expensive if you ask me. |
blue gt
Algintal Core Gallente Federation
23
|
Posted - 2013.04.13 02:32:00 -
[72] - Quote
500 shields against ARs is nothing especially with 100ahp underneath, the bigger problem is that ridiculous shield recharge delay |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 02:40:00 -
[73] - Quote
60k? lol, mine is 35K and my weapon does more dmg. for only 1 shield extender. See my point? |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:47:00 -
[74] - Quote
Infekti0n wrote:60k? lol, mine is 35K and my weapon does more dmg. for only 1 shield extender. See my point? shield extenders are cheaper than damage mods, so clearly my fit is more expensive for other reasons.
|
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 02:50:00 -
[75] - Quote
Because you use a ADV gun that is worth 3x the amount of your suit... Which was my exact point.. Why are you here again..? |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:55:00 -
[76] - Quote
Infekti0n wrote:Because you use a ADV gun that is worth 3x the amount of your suit. Well duh, I don't really need the gun, it barely makes a difference.
Why are you here exactly? You're here telling us the suit is "well balanced", when it's completely obvious that it outclasses the type-I in every way, that's not "balanced" bub. |
Zekain Kade
BetaMax. CRONOS.
1214
|
Posted - 2013.04.13 02:58:00 -
[77] - Quote
The scrambler rifle would put this topic to rest once we get it. |
Nulldust
Codex Troopers
4
|
Posted - 2013.04.13 03:00:00 -
[78] - Quote
DustMercsBlog wrote:when one suit has a clear advantage why would you use anything else? then everything else in the market just takes up space and there's no variety.
it boils down to the type II variants being faster and having faster and disproportionately higher shields than everyone else at every stage without giving up anything. i'm sorry if some peoples secret fit got outted but its the truth.
+1 agree. That's the point.
Marston VC wrote:The assault type II suit: AT MAXIMUM the Assault type II can have 413 shield HP. That's with Shield control level 5, and two complex shield extenders. For my type II suit I like to fit a basic armor plate on so as to essentially add another "shield extender" (basic armor plate has 65hp) This along with level 5 mechanics brings the armor up to 196 armor HP.
+1 That is a very viable fitting.
but for me, 100+ more hp is nothing, i still kill it. but that is not the point... wait wait maybe that is the point. |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 03:02:00 -
[79] - Quote
? It costs less skillpoints to unlock, and less isk to buy. Ofcourse the type II will be a better suit. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 03:02:00 -
[80] - Quote
Zekain Kade wrote:The scrambler rifle would put this topic to rest once we get it. The Ar also does more damage to shields and this topic still isn't dead |
|
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 03:04:00 -
[81] - Quote
Infekti0n wrote:? It costs less skillpoints to unlock, and less isk to buy. Ofcourse the type II will be a better suit. Is the burst AR, or any other variant, better than the the regular AR? The Type-II is supposed to just be a variant, not on a whole other tier.
Type-I and II should be balanced when compared to each-other. |
Rynoceros
One-Armed Bandits Atrocitas
7
|
Posted - 2013.04.13 03:30:00 -
[82] - Quote
If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else. |
Jathniel
G I A N T EoN.
163
|
Posted - 2013.04.13 03:50:00 -
[83] - Quote
lol so the due fire finally comes to the assault role, for it to burn justly.
karma is a kitten.
Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs to be more "adaptive" (in line with its role), and less "capacitive" (which is the Heavy's role).
Max out the Assault's shields at 400, and allow their shields to "adapt" (automatically and/or manually) to the type of weapons fire they are getting hit by or anticipate getting hit by.
50% increase in shield resistance to whatever type of weapon is hitting them, and can only adapt to one weapon type at a time. Example: They know someone with a thale's has a solution on them. They can switch up to an anti-hybrid shield mode, and cut damage received by 50%. Or if they know an HMG is around the corner, they can switch to anti-kinetic shield mode. But if they are caught in the wrong defensive mode as weapon's fire comes in, they will take full damage until the suit attempts to adapt on its own, which could prove to be fatal. |
Jathniel
G I A N T EoN.
163
|
Posted - 2013.04.13 03:50:00 -
[84] - Quote
Rynoceros wrote:If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else.
lol dude. that's what Assaults did to EVERYONE else. lmao
they couldn't hang against niche game, and cried for everything to be controlled.
"Too many sniper perches!" "Maps are too big!" "Heavies are too hard to kill!"
You name it. |
James-5955
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
154
|
Posted - 2013.04.13 04:25:00 -
[85] - Quote
Bad players still haven't caught on to that yet, only reason I'm still running my shield fit almost every time. |
The dark cloud
Seraphim Initiative. CRONOS.
1225
|
Posted - 2013.04.13 04:34:00 -
[86] - Quote
Dont really have a problem with type-II's but it buggs me that they have more CPU/PG then the type-I. To be perfectly honest they just need to buff the armor repair modules by 100%. So that the basic is 4HP/s, enhanced 6HP/s and complex 10HP/s. Most people have a issue with shield vs armor cause shields allow you to go back into battle much faster after you have beeing hit quite hard while armor regenerates painfully slow. Funny thing on vehicles is that armor repairs are beast and the most efficent reps in the game. But on the other hand CCP provided the community with allready alot of tools to help armor out. For example: -repair tool - armor repairing nanohives Nano hives which repair armor are the following: -compact nanohive -k17/D Nanohive -K-CR Triage nanohive -W+¡yrkomi Triage nanohive
The compact is quite handy cause it gives ammo and armor (lvl 2), the K17/D is a hybrid like the compact but does a worse job but lasts longer and the K-CR/W+¡yrkomi triage nano hives are beasts cause they produce a very large nanite bubble and are only for repairing at a very good rate (around 50hp per boost). |
Jathniel
G I A N T EoN.
163
|
Posted - 2013.04.13 04:42:00 -
[87] - Quote
The dark cloud wrote:Dont really have a problem with type-II's but it buggs me that they have more CPU/PG then the type-I. To be perfectly honest they just need to buff the armor repair modules by 100%. So that the basic is 4HP/s, enhanced 6HP/s and complex 10HP/s. Most people have a issue with shield vs armor cause shields allow you to go back into battle much faster after you have beeing hit quite hard while armor regenerates painfully slow. Funny thing on vehicles is that armor repairs are beast and the most efficent reps in the game. But on the other hand CCP provided the community with allready alot of tools to help armor out. For example: -repair tool - armor repairing nanohives Nano hives which repair armor are the following: -compact nanohive -k17/D Nanohive -K-CR Triage nanohive -W+¡yrkomi Triage nanohive
The compact is quite handy cause it gives ammo and armor (lvl 2), the K17/D is a hybrid like the compact but does a worse job but lasts longer and the K-CR/W+¡yrkomi triage nano hives are beasts cause they produce a very large nanite bubble and are only for repairing at a very good rate (around 50hp per boost).
Yeah, I tried to raise the point in another thread, that Armor is the undisputed champion for any type of purely defensive setup. Shields are better suited for actual assaulting.
I dare a bunch of shield guys to face a bunch of heavies, armor plated logis, and armor assaults that are fighting from a armor-repping nanofield.
Armor isn't useless, but it has a role it must play. That role is to be defensive, and lock objectives and/or areas down.
However, how shields work for assaults should be reviewed. I still prefer to see their shielding more adaptive. |
Rynoceros
One-Armed Bandits Atrocitas
7
|
Posted - 2013.04.13 04:45:00 -
[88] - Quote
Jathniel wrote:Rynoceros wrote:If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else. lol dude. that's what Assaults did to EVERYONE else. lmao they couldn't hang against niche game, and cried for everything to be controlled. "Too many sniper perches!" "Maps are too big!" "Heavies are too hard to kill!" You name it.
|
Rei Shepard
Spectre II
142
|
Posted - 2013.04.13 05:55:00 -
[89] - Quote
Tolen Rosas wrote:that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising.
If you are speccing a VK1 with additional Armor Plates to get within a heavies Armor range, you are doing it wrong.
Besides 1 Flux grenade really ruins our day and is the valid counter vs our VK1 suit, its there for you to use, use it, even the most basic version kills my shields and makes me run for cover, where as any suit with a bit of armor can still continue, my 120 armor = wet paper.
|
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 06:22:00 -
[90] - Quote
not news that the type 2 and the adv. and proto variants are not properly balanced. type II suits should have a sort of specialization and not be just better overall. seriously, all other type 2 suits are just specialized suits with drawbacks for the bonus they receive, except the assault suits which gets more ehp, more shields, more fittings & more speed without absolutely any drawbacks... |
|
Garrett Blacknova
Codex Troopers
2454
|
Posted - 2013.04.13 06:55:00 -
[91] - Quote
Jathniel wrote:Rynoceros wrote:If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else. lol dude. that's what Assaults did to EVERYONE else. lmao they couldn't hang against niche game, and cried for everything to be controlled. "Too many sniper perches!" "Maps are too big!" "Heavies are too hard to kill!" You name it. And a lot of people who weren't in the particular niche being targeted each time just stood by and let it happen, or worse, encouraged it because they also disliked that playstyle or found it hard to counter (while merrily destroying enemies they were meant to counter). |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.13 07:02:00 -
[92] - Quote
It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven.
I say we take that extra shield and give it to the poor scout |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 07:25:00 -
[93] - Quote
loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.13 09:45:00 -
[94] - Quote
Quote:flux grenades are not an argument, because a regular grenade pretty much does the same.
You obviously don't use the suit...
I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone.
While on the subject, the proto logi beats the proto vk1 assault on all fronts, more slots, more equipment, more speed...
|
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 10:41:00 -
[95] - Quote
Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it.
now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. |
Garrett Blacknova
Codex Troopers
2459
|
Posted - 2013.04.13 10:47:00 -
[96] - Quote
Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left.
Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 11:25:00 -
[97] - Quote
Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 11:55:00 -
[98] - Quote
No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
|
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:04:00 -
[99] - Quote
Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:08:00 -
[100] - Quote
Jack McReady wrote:loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II variations in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws.
qft |
|
Garrett Blacknova
Codex Troopers
2462
|
Posted - 2013.04.13 12:13:00 -
[101] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people and absolutely no one prevents an assault to use armor plates at all. also how often do you actually can use flux grenades without hitting yourself or with the target just sitting it out behind cover? quite situational isnt it? The point being made - which you missed, but which WASN'T my point in the first place - has nothing to do with the difference between Snipers and Laser Rifles. But for the record, I've got a few Dragonfly fittings that - unless headshotted - have a decent chance of surviving the first hit from a Sniper Rifle.
The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate. |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 12:16:00 -
[102] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right?
Its easy to make a basic gank fit with a gek if you want
Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that ****
Everything got a nerf to help players kill each other because it was too hard |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:31:00 -
[103] - Quote
Garrett Blacknova wrote: The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate.
I cant even say that flux bothered me even once and all my slots are used for shield extenders. every time I get hit by a flux I just sit it out behind cover for a few seconds, or if the enemy is close and tries to bumrush me I just lay a surprise grenade around the corner and I can still come out on top if he goes for the kill
just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem.
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? Its easy to make a basic gank fit with a gek if you want Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that **** Everything got a nerf to help players kill each other because it was too hard I wouldnt say that extra slots for proto extenders and plates are only "a bit of extra life". the additional hp is more then worth the isk and sp. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:31:00 -
[104] - Quote
Jathniel wrote:lol so the due fire finally comes to the assault role, for it to burn justly.
karma is a kitten.
Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs to be more "adaptive" (in line with its role), and less "capacitive" (which is the Heavy's role).
Max out the Assault's shields at 400, and allow their shields to "adapt" (automatically and/or manually) to the type of weapons fire they are getting hit by or anticipate getting hit by.
50% increase in shield resistance to whatever type of weapon is hitting them, and can only adapt to one weapon type at a time. Example: They know someone with a thale's has a solution on them. They can switch up to an anti-hybrid shield mode, and cut damage received by 50%. Or if they know an HMG is around the corner, they can switch to anti-kinetic shield mode. But if they are caught in the wrong defensive mode as weapon's fire comes in, they will take full damage until the suit attempts to adapt on its own, which could prove to be fatal.
400 way too high. more like 300. logi has 125 base shields.............assault 2 should get 175 since it has speed and a lower shield recharge. and why does it have so many more slots than the scout and heavy? 4+3?
and the flux argument isnt valid. after may 6 fluxs wont even kill u. its a wound weapon. u have to use them just to compete since its very hard to get through shields with that small hitbox with speed. |
Prius Vecht
Red and Silver Hand Amarr Empire
43
|
Posted - 2013.04.13 12:47:00 -
[105] - Quote
Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem.
+1 to someone who gets it. I didnt know about it before now, but its a huge class disparity.
the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too.
you assault players had to know that blatant disparity was gonna get fixed at some point. |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.13 12:50:00 -
[106] - Quote
wrote:just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II assault does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? Its easy to make a basic gank fit with a gek if you want Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that ****
You sir, just summed it all.
On my very first week of playing I analyzed suits and came to the conclusion that I needed to lvl up my shield extenders and reppers and stick that on the assault type B. It's freakin obvious. |
Garrett Blacknova
Codex Troopers
2465
|
Posted - 2013.04.13 13:32:00 -
[107] - Quote
Jack McReady wrote:just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II assault does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout & heavy (esp. heavy at adv. and proto level) which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. There we go.
THIS is a valid argument.
The attempt to pre-emptively counter the Flux angle didn't work, but now there's a SOLID and actually well-thought-out description which actually counters it. Now that's done with, time to carry on. And yes, this means, regardless of our prior (and continuing) disagreements, you're right about this. |
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 13:44:00 -
[108] - Quote
as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 13:44:00 -
[109] - Quote
Dude, no they aren't too high, we're at the frontline, getting shot by Geks and tanks and hmg's all frakking day!!!
GTFO! |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 13:47:00 -
[110] - Quote
flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them
Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! |
|
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 13:55:00 -
[111] - Quote
Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!!
funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 14:13:00 -
[112] - Quote
flesth wrote:Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING
Dude, you need a lil loving but I'm sure May 6th is going to see a huge nerf hammer come and hit us all again in new and unexpected ways.
I really feel that at this point any nerf/buff threads are just too darn pointless, next build is going to be a different game. |
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 14:15:00 -
[113] - Quote
Happy Violentime wrote:flesth wrote:Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING Dude, you need a lil loving but I'm sure May 6th is going to see a huge nerf hammer come and hit us all again in new and unexpected ways. I really feel that at this point any nerf/buff threads are just too darn pointless, next build is going to be a different game.
hopefully
|
Justin Tymes
Condotta Rouvenor Gallente Federation
9
|
Posted - 2013.04.13 14:36:00 -
[114] - Quote
Quote:flux grenades are not an argument, because a regular grenade pretty much does the same.
Nope, no this isn't true at all.
The real reason the flux isn't an argument is because you can flux every suit in the game and you will get the same result as you would fluxing the extra shielded assault. |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 14:56:00 -
[115] - Quote
Who actually decided that the Type - II has to be on par with the Type - I on any class for that matter? You pay more you get more. if other classes dont support that, then there is your problem. Logi A Series is a crazy suit aswell tbh.. |
limit rush
L.O.T.I.S.
3
|
Posted - 2013.04.13 15:21:00 -
[116] - Quote
If I put 4 mill sp into having 500 shield I should be able to. We all have a choice on what type of dropsuits and equipment we use. On may 6 the amount of op threads will go through the roof. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
121
|
Posted - 2013.04.13 16:09:00 -
[117] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod.
That's not the type-2 suit, that's a vk1 protosuit. type-2 assault suit only has 2 high slots. Misleading thread title is misleading. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1190
|
Posted - 2013.04.13 16:25:00 -
[118] - Quote
So much arguing, I'm just gonna repost my original comment.
I don't think the Type-II family has too much shields, I think it has too much armor. Since it is shield based, it's drawback should be having zero, or very close to zero, armor. It should be fodder to the people that carry shield specific weaponry.
I'm thinking take 100 armor off the type-II family and add 50 shields. (no changes to stamina, scan profile, etc.) |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 16:34:00 -
[119] - Quote
Prius Vecht wrote:Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too. Yes, it's easier to just nerf 1 thing than it is to buff everything else, but then a week later there's something else that is "too good", and then the next week, and the next week. Oh wait, that is what's been happening.
How about instead of trying to turn everything in the game to ****, you people instead work on bringing everything else up to par? Would it take longer? Yes. Would it lead towards better gameplay? Hell ****'n yes!
Scouts and heavies also need to be looked at, not just type-Is. Currently Type-II's and Logis are perfect, everything else sucks ass. |
Grezkev
The Red Guards EoN.
187
|
Posted - 2013.04.13 17:33:00 -
[120] - Quote
ReGnUM Public Relations wrote:DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. GNN you obviously do not know what you're talking about. Do the math and you will realize how stupid that example was.
Dusters*, not GNN.
Dusters yet again shows their complete disillusionment with the game. Type II OP? wtf? Seriously???? The type II doesn't even have 3 friggin slots. Stupid title, stupid thread. |
|
Prius Vecht
Red and Silver Hand Amarr Empire
43
|
Posted - 2013.04.13 17:59:00 -
[121] - Quote
Sloth9230 wrote:Prius Vecht wrote:Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too. Yes, it's easier to just nerf 1 thing than it is to buff everything else, but then a week later there's something else that is "too good", and then the next week, and the next week. Oh wait, that is what's been happening. How about instead of trying to turn everything in the game to ****, you people instead work on bringing everything else up to par? Would it take longer? Yes. Would it lead towards better gameplay? Hell ****'n yes! Scouts and heavies also need to be looked at, not just type-Is. Currently Type-II's and Logis are perfect, everything else sucks ass.
Nerf the most overused term in msg board history. its worse than hater........stop using it. the original swarms were a ohk to basically any infantry class. ccp changed them and made them lock on vs vehicles only. were they nerfed too? no, they were balanced properly. learn the difference.
Wrong. the only type 2 suit that is too good is the assault. the logi, heavy and scout all give up something. if u cant see how unbalanced that is you dont belong in this conversation.
Turn to ****? not sure i really even understand your point. better gamepay? I disagree. Its all relative as long as its balanced correctly. You could make bullets do 1pt of damage and make health for an assault 15 for all I care. as long as classes are separated correctly the values mean **** stop being so attached to them. |
Jack McReady
DUST University Ivy League
101
|
Posted - 2013.04.13 17:59:00 -
[122] - Quote
Grezkev wrote:ReGnUM Public Relations wrote:DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. GNN you obviously do not know what you're talking about. Do the math and you will realize how stupid that example was. Dusters*, not GNN. Dusters yet again shows their complete disillusionment with the game. Type II OP? wtf? Seriously???? The type II doesn't even have 3 friggin slots. Stupid title, stupid thread. I was talking about type to and the advanced and proto variants
|
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 18:43:00 -
[123] - Quote
Prius Vecht wrote: Nerf the most overused term in msg board history. its worse than hater........stop using it. the original swarms were a ohk to basically any infantry class. ccp changed them and made them lock on vs vehicles only. were they nerfed too? no, they were balanced properly. learn the difference.
Turn to ****? not sure i really even understand your point. better gamepay? I disagree. Its all relative as long as its balanced correctly. You could make bullets do 1pt of damage and make health for an assault 15 for all I care. as long as classes are separated correctly the values mean **** stop being so attached to them.
In video gaming a nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. - Wikipedia.
So you want to nerf type-II assault suits, but you don't want to call it a nerf? Okay, whatever you say, lets call it kittening.
Yes we could make everything do 1 point of damage, and we could have 1 point of health too, That would be "balanced" but If I wanted to play a game like that I'd be on CoD right now.
Quote:Wrong. the only type 2 suit that is too good is the assault. the logi, heavy and scout all give up something. if u cant see how unbalanced that is you dont belong in this conversation. Obviously I can see that it's unbalanced, I'm saying I'd rather see everything else brought up to it's level instead of the other way around, are you stupid or something? When did I say it wasn't unbalanced? |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
440
|
Posted - 2013.04.13 18:49:00 -
[124] - Quote
I find this thread kind of strange.
Do people who shield tank have too much shields? Well no, because that is their specialty. They obviously are using all Complex Shield Extenders. Shields not slowing you down like Armor.
Armor Plates give you a bigger HP boost than Shield Extenders, and can tank even higher. This leaves them room for DMG mods instead.
It is actually an interesting balance. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 18:51:00 -
[125] - Quote
Anyway, I'm over this topic, it's stupid and a waste of time. I'd rather wait and see what happens come uprising. |
Johnny Guilt
Algintal Core Gallente Federation
64
|
Posted - 2013.04.13 19:27:00 -
[126] - Quote
SILENTSAM 69 wrote:I find this thread kind of strange.
Do people who shield tank have too much shields? Well no, because that is their specialty. They obviously are using all Complex Shield Extenders. Shields not slowing you down like Armor.
Armor Plates give you a bigger HP boost than Shield Extenders, and can tank even higher. This leaves them room for DMG mods instead.
It is actually an interesting balance. You can tank more hp with amror but most of the weapons do bonus on armor(except laser rifles and scrambler pistols). In the damage mods/armor combo,armor seems just a filler to make up for the lose of Hp. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 19:33:00 -
[127] - Quote
Johnny Guilt wrote: You can tank more hp with amror but most of the weapons do bonus on armor(except laser rifles and scrambler pistols). In the damage mods/armor combo,armor seems just a filler to make up for the lose of Hp.
Pretty sure that's not the case, ARs and Shoutguns both do more shield damage I believe. Right now I think only SMGs, HMGs, MDs, and Locus Grenades do bonus armor damage. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
508
|
Posted - 2013.04.13 21:07:00 -
[128] - Quote
I believe someone mentioned that one of the reasons armor tanking isn't good is because most weapons do more armor damage with the exception of lasers. Someone else mentioned how "ARs and shotguns" do more shield damage. While some guns do more armor damage (smg, hmg, md) and others do more shield damage (laser) some weapons are hybrid guns that do EQUAL to both.(AR, shogun, and I BELIEVE pistols)
I keep seeing how ppl think that the assault type2,b-series,vk1 suits are SOOOO OP. How? They are VERY similar to their type1,a-series,vk0 variants. I believe that there are differences, but the "shield variants" aren't that much BETTER. You get more weight towards shields, but total HP is only 30 more. That's negligible. The do run SLIGHTLY faster, but again, not a huge difference. They also get a little more CPU, but I believe that the CPU numbers even out at the proto level (cant remember for sure)
Someone mentioned how flux can't be used as an argument for how the assault "shield variant" suits can be countered, because the same can be said for the other classes (heavy/logi/scout)
Not true. It's MUCH MORE of a weakness for the assault suit. It gets upwards of 80% of its HP from shields, so when it gets hit with a flux, it's in real trouble. The heavy "shield variant" only gets around 40-45% of it's HP from shields. It can get hit with a flux and still have a reasonable chance of surviving. Same goes for the other suits.
I'll say it AGAIN. Suits are all fairly well balanced. (except for higher end Heavy) The issue has more to do with the current gimp that armor has, which is why most run around tanking as much shield as possible, regardless as to what class they are running. (unless you are going for a dmg mod fit) |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 21:12:00 -
[129] - Quote
mikegunnz wrote:I believe someone mentioned that one of the reasons armor tanking isn't good is because most weapons do more armor damage with the exception of lasers. Someone else mentioned how "ARs and shotguns" do more shield damage. While some guns do more armor damage (smg, hmg, md) and others do more shield damage (laser) some weapons are hybrid guns that do EQUAL to both.(AR, SR, shotgun, and I believe pistols)
AR effectiveness: 110% shields, 90% Armor, it's no more "hybrid" than a SMG.
Edit: not actually sure about shoutguns, but I figured they also do more shield damage because they are also plasma based. |
Jathniel
G I A N T EoN.
164
|
Posted - 2013.04.14 00:16:00 -
[130] - Quote
This is a topic that's easy to get passionate about.
It's not wise to propose a nerf or a rebalance, without a caveat.
The problem is the shield capacity with the Assault suit. Everyone with game balance in mind, knows that once you enter Proto, you become king of the battlefield, in particular when you are complimented with a full-auto AR.
We already know what needs to happen with the AR. Someone proposed reducing the Assault's shield capacity to max out at 300 HP. I'm sorry, but that is just TOO LOW. That would bring the Assault down into Scout A-Series - Scout vk0 range... that is not acceptable. If you bring their shields down too low, they will be insta-killed by every sniper sporting a Charge.
400 shield HP is a good cap, but as a caveat, I would like to add an Adapting Shield Feature. To compliment their versatility role. Allow Assaults to adapt their shields to whatever ammo is coming their way, and/or allow the suit to adjust itself after a certain damage threshold has been reached, cutting incoming damage to shields by 50%.
Good Assault players will still able to "tank" in a given situation, provided they exercise due foresight.
I think this is fair. |
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semperfi1999
Internal Error. Negative-Feedback
406
|
Posted - 2013.04.15 19:48:00 -
[131] - Quote
Jathniel wrote:This is a topic that's easy to get passionate about.
It's not wise to propose a nerf or a rebalance, without a caveat.
The problem is the shield capacity with the Assault suit. Everyone with game balance in mind, knows that once you enter Proto, you become king of the battlefield, in particular when you are complimented with a full-auto AR.
We already know what needs to happen with the AR. Someone proposed reducing the Assault's shield capacity to max out at 300 HP. I'm sorry, but that is just TOO LOW. That would bring the Assault down into Scout A-Series - Scout vk0 range... that is not acceptable. If you bring their shields down too low, they will be insta-killed by every sniper sporting a Charge.
400 shield HP is a good cap, but as a caveat, I would like to add an Adapting Shield Feature. To compliment their versatility role. Allow Assaults to adapt their shields to whatever ammo is coming their way, and/or allow the suit to adjust itself after a certain damage threshold has been reached, cutting incoming damage to shields by 50%.
Good Assault players will still able to "tank" in a given situation, provided they exercise due foresight.
I think this is fair.
I have to admit this is an interesting idea. However my thoughts on this are..........you all are arguing over things that are not going to be changed in the time between now and when we have a massive change. IE There may not be any type 1 caldari suit anymore when you can choose other armor type suits from the other races. In other words CCP may have put in a type 1 suit for those who would prefer to armor up their assault and a type 2 for those who would want to shield tank their assault then they let the gamers play and test the different fittings. Now with mutiple racial varients becoming available there will probably be only 1 assault type for every race (IE 4 assault varients). So this thread is either really late.....or premature depending on how you look at it.
That being said there is no problem with an proto assault getting 550ish shields (Max tank). If you max tank the heavies you get ALOT more HP than that. So you are comparing a max tanked out assault suit with a heavy suit that has only a few HP mods on it. An average heavy not tanking their HP can get 950-1000 HP which is still a good amount more HP than a max tanked assault. Logies can actually get ALOT more HP than the assaults can and assaults are supposed to be the middle ground between scout and heavies. Right now they are pretty much right in the middle and you guys continue to complain.
Heavy Tank - ~1200-1300 EHP Assault Tank - ~700-800 EHP Scout Tank - 400-500 EHP
As you can see the assaults numbers even if you give them the highest rough numbers and compare it to the lowest rough numbers is literally in the middle......however I know heavies can get 1300 or more EHP which means that it is possible to push the heavy tank out to where the assault is less than half way between the scout and the heavy in terms of total EHP. Logis numbers are crazy if you go full tank cause they have a ton of slots and a ton of CPU/PG to fit it. Logies get alot closer to heavies in terms of tanking abilities. |
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.15 21:41:00 -
[132] - Quote
Let's say we're in Uprising:
-Caldari Assault vk.1 still gets 500+ shields, decent movement speed and now gets a minimum of 25% extra shield recharge -Minmatar Logistics vk.1 (my fit) still has a bigger hitbox, but gets 250 shields, 370 armor (or 430 with no rep module), 2 Complex damage mods, is carrying Triage Nanohives, and now has +5 armor rep from skills. Movement speed is 4.89 (or 4.85 with 4 basic plates) but the plates still give hidden initial movement speed penalties (acceleration for dropsuits).
Now tell me which one you think has better survivalbility. |
Geth Massredux
ZionTCD Legacy Rising
141
|
Posted - 2013.04.15 22:12:00 -
[133] - Quote
I hate when people give huge legit reasons to nerf something that doesn't need nerfing. The type II, B-series and VK dont need nerfing just because the player spent so much sp and time getting to a better suit. GTFO nerf blog!!! |
Jack McReady
DUST University Ivy League
103
|
Posted - 2013.04.15 22:23:00 -
[134] - Quote
Geth Massredux wrote:I hate when people give huge legit reasons to nerf something that doesn't need nerfing. The type II, B-series and VK dont need nerfing just because the player spent so much sp and time getting to a better suit. GTFO nerf blog!!! if the reason is legit then the nerf is too
I see no problem in the type II assault (and the advanced + proto varations) getting huge shields but the assault suit gets improved speed and fittings on top without sacrificing anything.
this leaves a huge gap to the scout and heavy suit (and pre advanced level to the logi suit). the heavy and the scout also do not scale that well into proto levels as the assault suit does if you place the SP into those suits. the logi suit atleast scales very well into proto levels.
Alldin Kan wrote:Let's say we're in Uprising: -Caldari Assault vk.1 still gets 500+ shields, decent movement speed and now gets a minimum of 25% extra shield recharge -Minmatar Logistics vk.1 (my fit) still has a bigger hitbox, but gets 250 shields, 370 armor (or 430 with no rep module), 2 Complex damage mods, is carrying Triage Nanohives, and now has +5 armor rep from skills. Movement speed is 4.89 (or 4.85 with 4 basic plates) but the plates still give hidden initial movement speed penalties (acceleration for dropsuits). Now tell me which one you think has better survivalbility. low strafe and movement speed makes you easy to hit by forge guns and mass driver direct hits and the logi strafe speed is nothing to brag about. not to mention that those self reps to not really help against shotguns and the dps AR can dish out. the plates makes you even easier to hit. |
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