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Garrett Blacknova
Codex Troopers
2454
|
Posted - 2013.04.13 06:55:00 -
[91] - Quote
Jathniel wrote:Rynoceros wrote:If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else. lol dude. that's what Assaults did to EVERYONE else. lmao they couldn't hang against niche game, and cried for everything to be controlled. "Too many sniper perches!" "Maps are too big!" "Heavies are too hard to kill!" You name it. And a lot of people who weren't in the particular niche being targeted each time just stood by and let it happen, or worse, encouraged it because they also disliked that playstyle or found it hard to counter (while merrily destroying enemies they were meant to counter). |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.13 07:02:00 -
[92] - Quote
It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven.
I say we take that extra shield and give it to the poor scout |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 07:25:00 -
[93] - Quote
loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.13 09:45:00 -
[94] - Quote
Quote:flux grenades are not an argument, because a regular grenade pretty much does the same.
You obviously don't use the suit...
I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone.
While on the subject, the proto logi beats the proto vk1 assault on all fronts, more slots, more equipment, more speed...
|
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 10:41:00 -
[95] - Quote
Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it.
now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. |
Garrett Blacknova
Codex Troopers
2459
|
Posted - 2013.04.13 10:47:00 -
[96] - Quote
Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left.
Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 11:25:00 -
[97] - Quote
Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 11:55:00 -
[98] - Quote
No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
|
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:04:00 -
[99] - Quote
Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:08:00 -
[100] - Quote
Jack McReady wrote:loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II variations in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws.
qft |
|
Garrett Blacknova
Codex Troopers
2462
|
Posted - 2013.04.13 12:13:00 -
[101] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people and absolutely no one prevents an assault to use armor plates at all. also how often do you actually can use flux grenades without hitting yourself or with the target just sitting it out behind cover? quite situational isnt it? The point being made - which you missed, but which WASN'T my point in the first place - has nothing to do with the difference between Snipers and Laser Rifles. But for the record, I've got a few Dragonfly fittings that - unless headshotted - have a decent chance of surviving the first hit from a Sniper Rifle.
The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate. |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 12:16:00 -
[102] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right?
Its easy to make a basic gank fit with a gek if you want
Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that ****
Everything got a nerf to help players kill each other because it was too hard |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:31:00 -
[103] - Quote
Garrett Blacknova wrote: The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate.
I cant even say that flux bothered me even once and all my slots are used for shield extenders. every time I get hit by a flux I just sit it out behind cover for a few seconds, or if the enemy is close and tries to bumrush me I just lay a surprise grenade around the corner and I can still come out on top if he goes for the kill
just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem.
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? Its easy to make a basic gank fit with a gek if you want Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that **** Everything got a nerf to help players kill each other because it was too hard I wouldnt say that extra slots for proto extenders and plates are only "a bit of extra life". the additional hp is more then worth the isk and sp. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:31:00 -
[104] - Quote
Jathniel wrote:lol so the due fire finally comes to the assault role, for it to burn justly.
karma is a kitten.
Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs to be more "adaptive" (in line with its role), and less "capacitive" (which is the Heavy's role).
Max out the Assault's shields at 400, and allow their shields to "adapt" (automatically and/or manually) to the type of weapons fire they are getting hit by or anticipate getting hit by.
50% increase in shield resistance to whatever type of weapon is hitting them, and can only adapt to one weapon type at a time. Example: They know someone with a thale's has a solution on them. They can switch up to an anti-hybrid shield mode, and cut damage received by 50%. Or if they know an HMG is around the corner, they can switch to anti-kinetic shield mode. But if they are caught in the wrong defensive mode as weapon's fire comes in, they will take full damage until the suit attempts to adapt on its own, which could prove to be fatal.
400 way too high. more like 300. logi has 125 base shields.............assault 2 should get 175 since it has speed and a lower shield recharge. and why does it have so many more slots than the scout and heavy? 4+3?
and the flux argument isnt valid. after may 6 fluxs wont even kill u. its a wound weapon. u have to use them just to compete since its very hard to get through shields with that small hitbox with speed. |
Prius Vecht
Red and Silver Hand Amarr Empire
43
|
Posted - 2013.04.13 12:47:00 -
[105] - Quote
Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem.
+1 to someone who gets it. I didnt know about it before now, but its a huge class disparity.
the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too.
you assault players had to know that blatant disparity was gonna get fixed at some point. |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.13 12:50:00 -
[106] - Quote
wrote:just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II assault does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? Its easy to make a basic gank fit with a gek if you want Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that ****
You sir, just summed it all.
On my very first week of playing I analyzed suits and came to the conclusion that I needed to lvl up my shield extenders and reppers and stick that on the assault type B. It's freakin obvious. |
Garrett Blacknova
Codex Troopers
2465
|
Posted - 2013.04.13 13:32:00 -
[107] - Quote
Jack McReady wrote:just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II assault does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout & heavy (esp. heavy at adv. and proto level) which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. There we go.
THIS is a valid argument.
The attempt to pre-emptively counter the Flux angle didn't work, but now there's a SOLID and actually well-thought-out description which actually counters it. Now that's done with, time to carry on. And yes, this means, regardless of our prior (and continuing) disagreements, you're right about this. |
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 13:44:00 -
[108] - Quote
as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 13:44:00 -
[109] - Quote
Dude, no they aren't too high, we're at the frontline, getting shot by Geks and tanks and hmg's all frakking day!!!
GTFO! |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 13:47:00 -
[110] - Quote
flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them
Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! |
|
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 13:55:00 -
[111] - Quote
Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!!
funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING |
Happy Violentime
OMFGZOMBIESRUN
21
|
Posted - 2013.04.13 14:13:00 -
[112] - Quote
flesth wrote:Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING
Dude, you need a lil loving but I'm sure May 6th is going to see a huge nerf hammer come and hit us all again in new and unexpected ways.
I really feel that at this point any nerf/buff threads are just too darn pointless, next build is going to be a different game. |
flesth
Red Star. EoN.
5
|
Posted - 2013.04.13 14:15:00 -
[113] - Quote
Happy Violentime wrote:flesth wrote:Happy Violentime wrote:flesth wrote:as a heavy , i agree about this tread ,but if assault can get 500 or more shield , it unfair for heavies , for one they can run away and recharge while heavies can't run and slow recharge , like rabbit & turtle race * i know 6/10 that every time i face assault , unlike scout they give a go with shotties, knifes, etc , when they got half the damage health like mine , they run away easy and come back fully charge health while mine is still recharging , most of the time, assault knew that i has to reload the hmg , they come at me at the right time, i bet all heavies knew that, most of us heavies has to hide or wait until it clear to reload the hmg,
ps as a heavy i want 700-800 shield and low armour like 300-400 . why not !
I think ccp should balance the suits , all of them Maybe you should find a logi to hide behind you and rep you then you fool (or cower near a supply depot so you can swap out) rather than thinking you can take on the world with your ridiculous HMG!!! funny you say that, i am mostly at ambush where there no supply depot and logi do come every now and then, i am talking about RELOADING the HMG , not HEALING Dude, you need a lil loving but I'm sure May 6th is going to see a huge nerf hammer come and hit us all again in new and unexpected ways. I really feel that at this point any nerf/buff threads are just too darn pointless, next build is going to be a different game.
hopefully
|
Justin Tymes
Condotta Rouvenor Gallente Federation
9
|
Posted - 2013.04.13 14:36:00 -
[114] - Quote
Quote:flux grenades are not an argument, because a regular grenade pretty much does the same.
Nope, no this isn't true at all.
The real reason the flux isn't an argument is because you can flux every suit in the game and you will get the same result as you would fluxing the extra shielded assault. |
Infekti0n
One-Armed Bandits Atrocitas
0
|
Posted - 2013.04.13 14:56:00 -
[115] - Quote
Who actually decided that the Type - II has to be on par with the Type - I on any class for that matter? You pay more you get more. if other classes dont support that, then there is your problem. Logi A Series is a crazy suit aswell tbh.. |
limit rush
L.O.T.I.S.
3
|
Posted - 2013.04.13 15:21:00 -
[116] - Quote
If I put 4 mill sp into having 500 shield I should be able to. We all have a choice on what type of dropsuits and equipment we use. On may 6 the amount of op threads will go through the roof. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
121
|
Posted - 2013.04.13 16:09:00 -
[117] - Quote
DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod.
That's not the type-2 suit, that's a vk1 protosuit. type-2 assault suit only has 2 high slots. Misleading thread title is misleading. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1190
|
Posted - 2013.04.13 16:25:00 -
[118] - Quote
So much arguing, I'm just gonna repost my original comment.
I don't think the Type-II family has too much shields, I think it has too much armor. Since it is shield based, it's drawback should be having zero, or very close to zero, armor. It should be fodder to the people that carry shield specific weaponry.
I'm thinking take 100 armor off the type-II family and add 50 shields. (no changes to stamina, scan profile, etc.) |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 16:34:00 -
[119] - Quote
Prius Vecht wrote:Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too. Yes, it's easier to just nerf 1 thing than it is to buff everything else, but then a week later there's something else that is "too good", and then the next week, and the next week. Oh wait, that is what's been happening.
How about instead of trying to turn everything in the game to ****, you people instead work on bringing everything else up to par? Would it take longer? Yes. Would it lead towards better gameplay? Hell ****'n yes!
Scouts and heavies also need to be looked at, not just type-Is. Currently Type-II's and Logis are perfect, everything else sucks ass. |
Grezkev
The Red Guards EoN.
187
|
Posted - 2013.04.13 17:33:00 -
[120] - Quote
ReGnUM Public Relations wrote:DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. GNN you obviously do not know what you're talking about. Do the math and you will realize how stupid that example was.
Dusters*, not GNN.
Dusters yet again shows their complete disillusionment with the game. Type II OP? wtf? Seriously???? The type II doesn't even have 3 friggin slots. Stupid title, stupid thread. |
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