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Garrett Blacknova
Codex Troopers
2454
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Posted - 2013.04.13 06:55:00 -
[1] - Quote
Jathniel wrote:Rynoceros wrote:If somebody adds mods in an efficient manner, they're OP. I can't wait for the first person to whine about how Scout suits run too fast, and how they're too awesome with Catalizers hooked up. Reward, Sacrifice. Don't like somebody's style? Kill 'em. It's a game, you can do that. Can't kill 'em? Step up YOUR game, don't beg to ret.ard everyone else. lol dude. that's what Assaults did to EVERYONE else. lmao they couldn't hang against niche game, and cried for everything to be controlled. "Too many sniper perches!" "Maps are too big!" "Heavies are too hard to kill!" You name it. And a lot of people who weren't in the particular niche being targeted each time just stood by and let it happen, or worse, encouraged it because they also disliked that playstyle or found it hard to counter (while merrily destroying enemies they were meant to counter). |
Garrett Blacknova
Codex Troopers
2459
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Posted - 2013.04.13 10:47:00 -
[2] - Quote
Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left.
Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. |
Garrett Blacknova
Codex Troopers
2462
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Posted - 2013.04.13 12:13:00 -
[3] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people and absolutely no one prevents an assault to use armor plates at all. also how often do you actually can use flux grenades without hitting yourself or with the target just sitting it out behind cover? quite situational isnt it? The point being made - which you missed, but which WASN'T my point in the first place - has nothing to do with the difference between Snipers and Laser Rifles. But for the record, I've got a few Dragonfly fittings that - unless headshotted - have a decent chance of surviving the first hit from a Sniper Rifle.
The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate. |
Garrett Blacknova
Codex Troopers
2465
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Posted - 2013.04.13 13:32:00 -
[4] - Quote
Jack McReady wrote:just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II assault does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout & heavy (esp. heavy at adv. and proto level) which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. There we go.
THIS is a valid argument.
The attempt to pre-emptively counter the Flux angle didn't work, but now there's a SOLID and actually well-thought-out description which actually counters it. Now that's done with, time to carry on. And yes, this means, regardless of our prior (and continuing) disagreements, you're right about this. |
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