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Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:39:00 -
[1] - Quote
What are we going to put on the chopping block next, Scout suits? This is why nerfing is bad. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:53:00 -
[2] - Quote
So here are some basic maths (just cause I want to be fair for once )
A type-II suit with lvl 5 Field mechanics and shield control:
225 x 1.25 + 105 x 1.25 = 412.5 EHP
A type-I suit: 125 x 1.25 + 175 x 1.25 = 375 EHP
The problem here is obvious, type 1 suits suck, buff them... along with everything else in the game.
Edit: If you give the type-I 130 shields and 200 armor it will have 412.5 EHP, just like the type-II. My 4th grade math teacher can suck it! |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 21:58:00 -
[3] - Quote
Sloth9230 wrote:So here are some basic maths (just cause I want to be fair for once ) A type-II suit with lvl 5 Field mechanics and shield control: 225 x 1.25 + 105 x 1.25 = 412.5 EHP A type-I suit: 125 x 1.25 + 175 x 1.25 = 375 EHP The problem here is obvious, type 1 suits suck, buff them... along with everything else in the game. Edit: If you give the type-I 130 shields and 200 armor it will have 412.5 EHP, just like the type-II. My 4th grade math teacher can suck it! Buff the type-I suit! |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:26:00 -
[4] - Quote
DustMercsBlog wrote:i'm sorry if some peoples secret fit got outted but its the truth. lol, calm down Mr. "Journalist", that the type-II suit is better is pretty basic knowledge. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:14:00 -
[5] - Quote
Instead of nerfing the good gear, you guys should be looking for ways to buff the crappy gear. All nerfing type-II suits will accomplish is flattening the game even more and bringing it closer to CoD.
Buff type-1 suits, and scouts, and heavies... logis are fine though. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:16:00 -
[6] - Quote
mikegunnz wrote:Tolen Rosas wrote:
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h.
Perhaps 1200s? I know Heavies can get their HP over 1200.... just don't have the game on in front of me. BTW, I think the type2 Heavy IS an improvement over the type1. I don't see where he gives up anything. Unless I misunderstood you.... Less EHP I think, haven't done the math, and flux grenades probably hurt them the most. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:23:00 -
[7] - Quote
Infekti0n wrote:I disagree. Ubershielding a Type II is actually a stupid and expensive thing to do, i find the suit suprisingly well balanced. CPU/PG wise its pretty crap so fitting stuff without the skills can be quite a pain. It wont really fit anything higher then Advanced weapons, but if you fit Advanced weapons the rest of your Modules will feel the CPU drain. So i prefer not too use Adv Weaps on type II and go for a 1x complex shield mod.complex dmg mod + Exile/assault rifle instead. This way the ISK drain will not be so intense and it will still put out allot of damage with the prof skills. So much wrong here... |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:30:00 -
[8] - Quote
Infekti0n wrote: CPU/PG wise its pretty crap so fitting stuff without the skills can be quite a pain.
Type-Is have it even harder, they have less CPU and PG
Quote:It wont really fit anything higher then Advanced weapons, but if you fit Advanced weapons the rest of your Modules will feel the CPU drain. I have 2 complex shield extenders, 1 Gek, 1 SMG, 1 Locus Grenade, 1 Gauged Nanohive,1 Basic Shield regulator, and 1 basic armor repairer (that's really all you need). I'm currently trying to cut my CPU usage down so I can fit an enhanced regulator, I think I should be good once I reach Light Weapon Upgrades Pro lvl 2
Quote:So i prefer not too use Adv Weaps on type II and go for a 1x complex shield mod.complex dmg mod + Exile/assault rifle instead. This way the ISK drain will not be so intense and it will still put out allot of damage with the prof skills. There's the problem, Complex mods have higher fitting requirements, cost more, and still lose out to shield extenders.
My Type-II costs me about 60K ISK, not that expensive if you ask me. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:47:00 -
[9] - Quote
Infekti0n wrote:60k? lol, mine is 35K and my weapon does more dmg. for only 1 shield extender. See my point? shield extenders are cheaper than damage mods, so clearly my fit is more expensive for other reasons.
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Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:55:00 -
[10] - Quote
Infekti0n wrote:Because you use a ADV gun that is worth 3x the amount of your suit. Well duh, I don't really need the gun, it barely makes a difference.
Why are you here exactly? You're here telling us the suit is "well balanced", when it's completely obvious that it outclasses the type-I in every way, that's not "balanced" bub. |
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Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 03:02:00 -
[11] - Quote
Zekain Kade wrote:The scrambler rifle would put this topic to rest once we get it. The Ar also does more damage to shields and this topic still isn't dead |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 03:04:00 -
[12] - Quote
Infekti0n wrote:? It costs less skillpoints to unlock, and less isk to buy. Ofcourse the type II will be a better suit. Is the burst AR, or any other variant, better than the the regular AR? The Type-II is supposed to just be a variant, not on a whole other tier.
Type-I and II should be balanced when compared to each-other. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 16:34:00 -
[13] - Quote
Prius Vecht wrote:Jack McReady wrote: if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem. the question is, is it easier to buff all the other suits or add a downside to the type 2? thats easy, you modify one rather than change all the others. less time too. Yes, it's easier to just nerf 1 thing than it is to buff everything else, but then a week later there's something else that is "too good", and then the next week, and the next week. Oh wait, that is what's been happening.
How about instead of trying to turn everything in the game to ****, you people instead work on bringing everything else up to par? Would it take longer? Yes. Would it lead towards better gameplay? Hell ****'n yes!
Scouts and heavies also need to be looked at, not just type-Is. Currently Type-II's and Logis are perfect, everything else sucks ass. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 18:43:00 -
[14] - Quote
Prius Vecht wrote: Nerf the most overused term in msg board history. its worse than hater........stop using it. the original swarms were a ohk to basically any infantry class. ccp changed them and made them lock on vs vehicles only. were they nerfed too? no, they were balanced properly. learn the difference.
Turn to ****? not sure i really even understand your point. better gamepay? I disagree. Its all relative as long as its balanced correctly. You could make bullets do 1pt of damage and make health for an assault 15 for all I care. as long as classes are separated correctly the values mean **** stop being so attached to them.
In video gaming a nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. - Wikipedia.
So you want to nerf type-II assault suits, but you don't want to call it a nerf? Okay, whatever you say, lets call it kittening.
Yes we could make everything do 1 point of damage, and we could have 1 point of health too, That would be "balanced" but If I wanted to play a game like that I'd be on CoD right now.
Quote:Wrong. the only type 2 suit that is too good is the assault. the logi, heavy and scout all give up something. if u cant see how unbalanced that is you dont belong in this conversation. Obviously I can see that it's unbalanced, I'm saying I'd rather see everything else brought up to it's level instead of the other way around, are you stupid or something? When did I say it wasn't unbalanced? |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 18:51:00 -
[15] - Quote
Anyway, I'm over this topic, it's stupid and a waste of time. I'd rather wait and see what happens come uprising. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 19:33:00 -
[16] - Quote
Johnny Guilt wrote: You can tank more hp with amror but most of the weapons do bonus on armor(except laser rifles and scrambler pistols). In the damage mods/armor combo,armor seems just a filler to make up for the lose of Hp.
Pretty sure that's not the case, ARs and Shoutguns both do more shield damage I believe. Right now I think only SMGs, HMGs, MDs, and Locus Grenades do bonus armor damage. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 21:12:00 -
[17] - Quote
mikegunnz wrote:I believe someone mentioned that one of the reasons armor tanking isn't good is because most weapons do more armor damage with the exception of lasers. Someone else mentioned how "ARs and shotguns" do more shield damage. While some guns do more armor damage (smg, hmg, md) and others do more shield damage (laser) some weapons are hybrid guns that do EQUAL to both.(AR, SR, shotgun, and I believe pistols)
AR effectiveness: 110% shields, 90% Armor, it's no more "hybrid" than a SMG.
Edit: not actually sure about shoutguns, but I figured they also do more shield damage because they are also plasma based. |
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