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Tolen Rosas
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.04.12 20:36:00 -
[1] - Quote
saw an assault with 700+ health through my scope yesterday. that is too damn high. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 20:43:00 -
[2] - Quote
ALM1GHTY STATIUS wrote:Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot.
ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 20:54:00 -
[3] - Quote
DustMercsBlog wrote: the sad part? he still has room for a complex damage mod.
wait.....whaat? the vk1 has 4 high slots?????
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Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 21:31:00 -
[4] - Quote
actually no, Proto at 330 CPU still has 114 left over. it still has room for any weapon that it wants to carry. Even the Balac.
400 shields still way too much IMO. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.13 00:29:00 -
[5] - Quote
that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.13 02:03:00 -
[6] - Quote
mikegunnz wrote:Tolen Rosas wrote:that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising. I'm assuming when you say "type2 suit" you mean the proto vk1? Sure, when it's fitted for max HP it can probably have around 800ish HP. (including 4 complex shield extenders and a couple armor plates, leaving room for 1 repper) But if you do that to a proto Heavy, (go for max HP) it'll have around 1300HP. So the Heavy still has around 500 more HP. I think you're just exaggerating. You're probably comparing a proto assault and a std heavy.... not apples to apples. Regarding "type2 suits vs type1 suits. There is definitely a difference. (type2 is better) But it's not THAT big of a difference. It's an extra 30HP, a little more speed, and a slightly faster shield regen. Like I said before, if you make the changes I mentioned, it would put both suits on more even ground.
yes. im talking abt the vk.1
my issue is the assault 2 is the only suit that improves. scout, logi and heavy all give up something in the type 2 versions. the assault should as well dont u think?
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:08:00 -
[7] - Quote
Jack McReady wrote:loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II variations in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws.
qft |
Tolen Rosas
Kang Lo Directorate Gallente Federation
76
|
Posted - 2013.04.13 12:31:00 -
[8] - Quote
Jathniel wrote:lol so the due fire finally comes to the assault role, for it to burn justly.
karma is a kitten.
Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs to be more "adaptive" (in line with its role), and less "capacitive" (which is the Heavy's role).
Max out the Assault's shields at 400, and allow their shields to "adapt" (automatically and/or manually) to the type of weapons fire they are getting hit by or anticipate getting hit by.
50% increase in shield resistance to whatever type of weapon is hitting them, and can only adapt to one weapon type at a time. Example: They know someone with a thale's has a solution on them. They can switch up to an anti-hybrid shield mode, and cut damage received by 50%. Or if they know an HMG is around the corner, they can switch to anti-kinetic shield mode. But if they are caught in the wrong defensive mode as weapon's fire comes in, they will take full damage until the suit attempts to adapt on its own, which could prove to be fatal.
400 way too high. more like 300. logi has 125 base shields.............assault 2 should get 175 since it has speed and a lower shield recharge. and why does it have so many more slots than the scout and heavy? 4+3?
and the flux argument isnt valid. after may 6 fluxs wont even kill u. its a wound weapon. u have to use them just to compete since its very hard to get through shields with that small hitbox with speed. |
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