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mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
486
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Posted - 2013.04.12 20:34:00 -
[1] - Quote
flux? |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
489
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Posted - 2013.04.12 23:31:00 -
[2] - Quote
Came back only to see half this thread filled with misinfo, and the other half with facts... but serious hate against the assault suit.
Clearly, a VK1 proto suit is a powerful suit. However, if you think that it blows every other suit out of the water...you haven't played builds where you used the other proto suits. It just depends on your playstyle and how you buff them with modules. The proto vk1 Logi is also a VERY powerful suit, as is the scout. (just cant use them in the exact same manner as assault)
The one suit that does need to be looked at, is the heavy vk0 and vk1. They're pretty underpowered.
You think a suit is OP with 500+ shields? Flux it...all the shields are gone.
The problem (that someone mentioned earlier in this thread) is that there is little reason to armor tank. Making the shield-tank suits superior. (regardless as to whether it's a assault/logi/heavy/scout)
I've mentioned it before, but I'll say it again. The way to fix the "shields are OP" problem, the way to fix the "laser is OP", the way to fix the "flux is OP" problem is this:
1. Make armor 10% more resistant to lasers than it currently is. 2. Change armor plating so that Basic plates only give a 2% movement penalty, Adv plates a 3% penalty, and complex plates a 4% penatly.
IMO, the 2 above solutions and the upcoming buff to armor reppers in the new build will fix ALOT of balance issues.
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mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
492
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Posted - 2013.04.13 01:45:00 -
[3] - Quote
Tolen Rosas wrote:that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should.
while shields remain this dominant that suit is redonkulous.
hopefully we'll see some changes in uprising.
I'm assuming when you say "type2 suit" you mean the proto vk1? Sure, when it's fitted for max HP it can probably have around 800ish HP. (including 4 complex shield extenders and a couple armor plates, leaving room for 1 repper)
But if you do that to a proto Heavy, (go for max HP) it'll have around 1300HP. So the Heavy still has around 500 more HP.
I think you're just exaggerating. You're probably comparing a proto assault and a std heavy.... not apples to apples.
Regarding "type2 suits vs type1 suits. There is definitely a difference. (type2 is better) But it's not THAT big of a difference. It's an extra 30HP, a little more speed, and a slightly faster shield regen. Like I said before, if you make the changes I mentioned, it would put both suits on more even ground. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
501
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Posted - 2013.04.13 02:09:00 -
[4] - Quote
Tolen Rosas wrote:
also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h.
Perhaps 1200s? I know Heavies can get their HP over 1200.... just don't have the game on in front of me.
BTW, I think the type2 Heavy IS an improvement over the type1. I don't see where he gives up anything. Unless I misunderstood you.... |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
508
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Posted - 2013.04.13 21:07:00 -
[5] - Quote
I believe someone mentioned that one of the reasons armor tanking isn't good is because most weapons do more armor damage with the exception of lasers. Someone else mentioned how "ARs and shotguns" do more shield damage. While some guns do more armor damage (smg, hmg, md) and others do more shield damage (laser) some weapons are hybrid guns that do EQUAL to both.(AR, shogun, and I BELIEVE pistols)
I keep seeing how ppl think that the assault type2,b-series,vk1 suits are SOOOO OP. How? They are VERY similar to their type1,a-series,vk0 variants. I believe that there are differences, but the "shield variants" aren't that much BETTER. You get more weight towards shields, but total HP is only 30 more. That's negligible. The do run SLIGHTLY faster, but again, not a huge difference. They also get a little more CPU, but I believe that the CPU numbers even out at the proto level (cant remember for sure)
Someone mentioned how flux can't be used as an argument for how the assault "shield variant" suits can be countered, because the same can be said for the other classes (heavy/logi/scout)
Not true. It's MUCH MORE of a weakness for the assault suit. It gets upwards of 80% of its HP from shields, so when it gets hit with a flux, it's in real trouble. The heavy "shield variant" only gets around 40-45% of it's HP from shields. It can get hit with a flux and still have a reasonable chance of surviving. Same goes for the other suits.
I'll say it AGAIN. Suits are all fairly well balanced. (except for higher end Heavy) The issue has more to do with the current gimp that armor has, which is why most run around tanking as much shield as possible, regardless as to what class they are running. (unless you are going for a dmg mod fit) |
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