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lowratehitman
Subdreddit Test Alliance Please Ignore
434
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Posted - 2013.04.08 12:32:00 -
[1] - Quote
I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties?
http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
249
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Posted - 2013.04.08 12:39:00 -
[2] - Quote
My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module.
/c |
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Konohamaru Sarutobi
Ahrendee Mercenaries
104
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Posted - 2013.04.08 12:41:00 -
[3] - Quote
lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be
It looks awesome against a full team with "new players". Why don't you try again against "old/good people", not like me of course. |
aden slayer
ZionTCD Legacy Rising
465
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Posted - 2013.04.08 12:43:00 -
[4] - Quote
good lord! How many faces were melted that day? |
lowratehitman
Subdreddit Test Alliance Please Ignore
434
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Posted - 2013.04.08 12:48:00 -
[5] - Quote
Konohamaru Sarutobi wrote:lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be It looks awesome against a full team with "new players". Why don't you try again against "old/good people", not like me of course.
Lol,I dont pick the enemy. I try to run the LR at least 80% of the time,so there is a good chance I would be playing a mixture of all players... |
lowratehitman
Subdreddit Test Alliance Please Ignore
435
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Posted - 2013.04.08 12:49:00 -
[6] - Quote
aden slayer wrote:good lord! How many faces were melted that day?
I have been having fun as of lately melting faces,I have tons of great video :) |
MarakPS3 Daga
The Trustfund
1
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Posted - 2013.04.08 12:55:00 -
[7] - Quote
jeeesus. kb/m btw? thanks for the link, was interesting to see. |
dent 308
Subdreddit Test Alliance Please Ignore
1138
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Posted - 2013.04.08 12:57:00 -
[8] - Quote
Warms my cold bitter heart. |
lowratehitman
Subdreddit Test Alliance Please Ignore
436
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Posted - 2013.04.08 13:05:00 -
[9] - Quote
MarakPS3 Daga wrote:jeeesus. kb/m btw? thanks for the link, was interesting to see.
DS3 :( |
MarakPS3 Daga
The Trustfund
1
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Posted - 2013.04.08 13:13:00 -
[10] - Quote
lowratehitman wrote:MarakPS3 Daga wrote:jeeesus. kb/m btw? thanks for the link, was interesting to see. DS3 :(
damn nice aiming!
.... i think ill go find a corner and cry about my sucky aiming now... |
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hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
59
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Posted - 2013.04.08 13:15:00 -
[11] - Quote
4x complex damage mods: 28.59 damage 3x complex damage mods: 27.8 damage
That 4th module is only giving you 2.8% increase (as compared to 10% from the first)
Honestly, i wouldn't think you'd see a difference between 3 and 4.
Source: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread
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ladwar
Dead Six Initiative
99
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Posted - 2013.04.08 13:17:00 -
[12] - Quote
makes me glad that cloaking is coming so i hide from all of those nasty laser burns |
Vyzion Eyri
The Legion Academy ROFL BROS
405
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Posted - 2013.04.08 13:29:00 -
[13] - Quote
I found it interesting that when you noted the amount of randoms, your squad leader at the time (I think) said 'our combined SP [would] overcome that'. If we're acknowledging the distinct advantage SP gives over newbies, then I hope that new build cuts down that gap. I sometimes choose to play solo instead of squadding with corp mates to see how completely new players feel, and it is not good. It's worrying that face melting may provide great entertainment to us yet is a big problem in the debate over "player retention".
I don't envy CCP's task.
Developing a skill system that reflects a sense of progression whilst keeping the difference between newbies and veterans balanced so as to ensure people who join aren't instantly met by a wall of impenetrable pub stomping is hard. Solutions exist, but which one is the right one? |
Laheon
Osmon Surveillance Caldari State
424
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Posted - 2013.04.08 13:37:00 -
[14] - Quote
Vyzion Eyri wrote:I found it interesting that when you noted the amount of randoms, your squad leader at the time (I think) said 'our combined SP [would] overcome that'. If we're acknowledging the distinct advantage SP gives over newbies, then I hope that new build cuts down that gap. I sometimes choose to play solo instead of squadding with corp mates to see how completely new players feel, and it is not good. It's worrying that face melting may provide great entertainment to us yet is a big problem in the debate over "player retention".
I don't envy CCP's task.
Developing a skill system that reflects a sense of progression whilst keeping the difference between newbies and veterans balanced so as to ensure people who join aren't instantly met by a wall of impenetrable pub stomping is hard. Solutions exist, but which one is the right one?
As I've said before, multiple times, and been backed up by other people, SP means squat next to player skill. SP will give you an edge over someone with the same skill level, but apart from that, if you're in a proto suit and you're truly god-awful at this game, you're not going to be magically good.
Teamwork is OP, skill is OP, SP is not. |
Goon ReGnUM
Immobile Infantry
8
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Posted - 2013.04.08 13:45:00 -
[15] - Quote
This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
333
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Posted - 2013.04.08 13:53:00 -
[16] - Quote
You'd have a hard time convincing me that the biggest thing working against new players is map awareness.
There are very distinct tactical advantages that a map gives that is multiplied by a good squad, skills, and fittings. The mid to long range laser is beast-mode from the 'bridge or crow's nest' as I've heard it called. The counter to a fixed position there is to assault from the north and/or west pipes with grenades/mass driver/AR. Establishing a stronghold from Charlie is an alternative to this as it provides enough cover to be safe, and harrass the bridge, especially if you have snipers. But it looks like that never happended during that video. The ground position on Ashland really only works if you have vehicle superiority, and even then it has a tactical disadvantage.
I haven't used the laser a lot, but it seems that one of the biggest things that it 'forgives' is moving targets. The heat buildup means that if you aren't finished by the first half of a firing cycle the damage increase will get you if the user gets you on another sweep. This means that it may be one of the ideal candidates for a weapon that is good at hitting targets darting in and out of cover. A lack of awareness of this by new players means they don't know how weak they are to different weapons.
Map awareness is a giant knowledge gap for new players, and that could thing that us as a community could work on to improve...maybe?
And also, I've been messing around with 3x damage mods (A-series logi) on my ADV Assault Mass Driver and imagine that a max damage assault mass driver could mean something like 120+ splash damage out to 8+ meters 8 rounds at a time from over 100 meters away. |
Daedric Lothar
Onslaught Inc
123
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Posted - 2013.04.08 13:54:00 -
[17] - Quote
Everyone always picks on the laser rifle, it isn't broke, its just more user friendly because it allows you to auto correct instantly where as its harder to see bullet trails on ARs. I know people may not say that, but it really is just the aim guide and constant damage that makes that gun awesome.
I like the slowness of the game, I'm not 18 anymore with twitchy reflexs, I enjoy playing a game I don't have to be hyped up on 10 energy drinks and nerd rage just to get a positive K/D. Only thing that makes me kinda sad is the server based hit detection and how it can get laggy blocky shot detection, but thats probably my fault for playing on wireless lol.
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
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Posted - 2013.04.08 13:56:00 -
[18] - Quote
I have to applaud thesick aim that hitman has, wherever being an AR or laser, gotta call out a hawkeye when I see one. |
Goon ReGnUM
Immobile Infantry
14
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Posted - 2013.04.08 14:09:00 -
[19] - Quote
Daedric Lothar wrote:Everyone always picks on the laser rifle, it isn't broke, its just more user friendly because it allows you to auto correct instantly where as its harder to see bullet trails on ARs. I know people may not say that, but it really is just the aim guide and constant damage that makes that gun awesome.
I like the slowness of the game, I'm not 18 anymore with twitchy reflexs, I enjoy playing a game I don't have to be hyped up on 10 energy drinks and nerd rage just to get a positive K/D. Only thing that makes me kinda sad is the server based hit detection and how it can get laggy blocky shot detection, but thats probably my fault for playing on wireless lol.
Firstly, Dust 514 is not even a twitch shooter. If your having trouble keeping up on this game, then maybe you should get checked out for ParkinsonGÇÖs.
Your whole reasoning on the laser rifle not being broken is auto correct... really? |
Cat Merc
BetaMax. CRONOS.
455
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Posted - 2013.04.08 14:09:00 -
[20] - Quote
Yup, totally not broken. |
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
333
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Posted - 2013.04.08 14:16:00 -
[21] - Quote
Cat Merc wrote:Yup, totally not broken.
And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people.
I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 14:27:00 -
[22] - Quote
Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine.
The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. |
ladwar
Dead Six Initiative
100
|
Posted - 2013.04.08 14:37:00 -
[23] - Quote
Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. damage mods....x4 can't wait for 6x damage modders |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
333
|
Posted - 2013.04.08 14:37:00 -
[24] - Quote
Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes.
What do you mean you have sharpshooter now? I don't think you get my point, the range of AR users is going to drop because (as far as I've heard) there will no longer be a sharpshooter skill. In exchange there will be a skill that reduces damage spread/kickback.
I've seen that supposedly there is a damage scaling OPness of the viziam that devs have confirmed. Okay. But you still haven't really dealt with my main assertions about the usefullness of the laser rifle. I see most of the kills are dudes idiotically running out of cover, simply not moving while being melted, trying to counter with the AR. Having a GEK/Duvolle on you for the same amount of time with damage mods would result in the same thing, just not at that distance.
Are you saying that you want AR to be essentially equal to the laser rifle? I'm open to suggestions as to your suggestions on what to fix. But so far you just crying "BROKE!" isn't really constructive. Map control issues are separate from weapon balance issues. Weapon balance issues are related to player skill choice issues-which also relate to map control issues. |
Ynned Ivanova
Legion of Eden
0
|
Posted - 2013.04.08 14:40:00 -
[25] - Quote
lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be
And? Replace Viziam with any Proto level weapon + 4 complex mods and the results would be the same against that opposition. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
333
|
Posted - 2013.04.08 14:42:00 -
[26] - Quote
Meh...watched it again and wanted to change my opinion. Most kills came from spawn camps.
But I really, still don't think this is about the laser rifle being broken. I think its the spawn system not recognizing the danger of a location when it can be safely attacked from long range. But the difficulty of LOS balancing issues on maps will scale by orders of magnitude the larger the maps get. I really don't think the spawn system would be any more fair on 3 to 4x larger maps.
Also, we have figured out that if you hit sprint while you spawn/revive you can more or less instantly move rather than having to dumbfreeze for a couple seconds.
Funny thing is that the OBS at 4:50 kind of did the other team a favor by cleaning out the spawn seed so that people wouldn't continue to get placed in a farmable area. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 14:45:00 -
[27] - Quote
ladwar wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. damage mods....x4 can't wait for 6x damage modders Ehhm, stacking penalties... |
Bendtner92
Imperfects Negative-Feedback
463
|
Posted - 2013.04.08 14:48:00 -
[28] - Quote
First of all there should be NO balance done based on what happens in pubstomps like this (nearly everyone he killed was in militia gear?).
Still, the laser needs some heavy balancing. This is what I've proposed several times:
1. The militia laser (which we don't have yet) should with no skills overheat after 40-50 shots. The overheat function must play a role, and it currently does not.
2. The skills should be fixed so that they work. A fully maxed proto laser should then overheat after 70-80 shots, so that the overheat function still plays a minor role.
3. Base damage should get a slight increase while the max damage should get a major decrease. Max damage on the laser is simply way too high at the moment. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 14:48:00 -
[29] - Quote
Beren Hurin wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. What do you mean you have sharpshooter now? I don't think you get my point, the range of AR users is going to drop because (as far as I've heard) there will no longer be a sharpshooter skill. In exchange there will be a skill that reduces damage spread/kickback. I've seen that supposedly there is a damage scaling OPness of the viziam that devs have confirmed. Okay. But you still haven't really dealt with my main assertions about the usefullness of the laser rifle. I see most of the kills are dudes idiotically running out of cover, simply not moving while being melted, trying to counter with the AR. You can't balance for stupid... Having a GEK/Duvolle trained on you for the same amount of time with damage mods would result in the same thing, just not at that distance. Are you saying that you want AR to be essentially equal to the laser rifle? I'm open to suggestions as to your suggestions on what to fix. But so far you just crying "BROKE!" isn't really constructive. Map control issues are separate from weapon balance issues. Weapon balance issues are related to player skill choice issues-which also relate to map control issues. The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful. |
ladwar
Dead Six Initiative
100
|
Posted - 2013.04.08 14:50:00 -
[30] - Quote
Beren Hurin wrote:Meh...watched it again and wanted to change my opinion. But I really, still don't think this is about the laser rifle being broken. I think its the spawn system not recognizing the danger of a location when it can be safely attacked from long range. Also, we have figured out that if you hit sprint while you spawn/revive you can more or less instantly move rather than having to dumbfreeze for a couple seconds. Funny thing is that the OBS at 4:50 kind of did the other team a favor by cleaning out the spawn seed so that people wouldn't continue to get placed in a farmable area. spawns actually do need fixing. alot of time people spawn out in the open with 30m+ to go for cover which usually means dead again. if the ambush maps where bigger it would help the spawning system some, just look at COD maps for an idea on spawning, they do it pretty well actually. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:07:00 -
[31] - Quote
Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video.
And I see you are new to Dust,welcome aboard! |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:09:00 -
[32] - Quote
Cat Merc wrote: The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful.
My only point about sharpshooter is that users will 'experience' a range decrease if they are expecting their AR to feel like it did after Uprising hits. Yes range wont be decreased, but those with sharpshooter trained now won't have the same range.
I really like how CCP makes each weapon's tactical use very different. The damage distribution potential for laser weapons is back end loaded with a whole clip. My guess is that that 550 hp wasn't on the front end of the laser's cycle, also I'm going to continue to reserve judgement until they say that whatever viziam issue there currently is is claimed to be fixed.
As far as 10 bullets from an AR, 750 RPM means 12.5 rounds per second which adds up to around 400 damage each second. My guess is that the laser rifle can't do that kind of damage until the 3rd or 4th second of firing, and then the user enters the tradeoff of 'do I want to risk overheating in exchange for massive damage or not'.
What I'm hearing from you is that you want the laser rifle to work a tad more like the assault rifle in that the damage distribution cycle should be flatter and require the user to have to have significantly increased tracking skills. It seems to have been designed to be less of a tracking weapon and and a more forgiving 'sweeper'.
Also what do you think should be the trade off in damage increase of a weapon if they have more mechanics overheating/seizing/scaling damage to worry/think about? Is it fair for them to get a little more potential damage? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:11:00 -
[33] - Quote
Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes.
Why is the spawn system not broke? I killed at least 20 ppl before they even came out pf the respawn daze. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:13:00 -
[34] - Quote
I really hope they fix the LR in Uprising so that it requires skill to use |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:14:00 -
[35] - Quote
Ynned Ivanova wrote:lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be And? Replace Viziam with any Proto level weapon + 4 complex mods and the results would be the same against that opposition.
In my hands with light wepon sharpshooter prof x3 perhaps...what is your point? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:15:00 -
[36] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
If it was do easy friend,you would be using it 100% of the time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:18:00 -
[37] - Quote
lowratehitman wrote:If it was do easy friend,you would be using it 100% of the time.
Not at all, I have yet to put a single point into ARs for the exact same reason.
The laser is also the opposite of my "rush 'n' crush" playstyle.
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ladwar
Dead Six Initiative
100
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Posted - 2013.04.08 15:19:00 -
[38] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use its soo hard for me to find you sarcastic.. u need to be sooo much better at it. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:19:00 -
[39] - Quote
Beren Hurin wrote:Cat Merc wrote: The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful.
My only point about sharpshooter is that users will 'experience' a range decrease if they are expecting their AR to feel like it did after Uprising hits. Yes range wont be decreased, but those with sharpshooter trained now won't have the same range. I really like how CCP makes each weapon's tactical use very different. The damage distribution potential for laser weapons is back end loaded with a whole clip. My guess is that that 550 hp wasn't on the front end of the laser's cycle, also I'm going to continue to reserve judgement until they say that whatever viziam issue there currently is is claimed to be fixed. As far as 10 bullets from an AR, 750 RPM means 12.5 rounds per second which adds up to around 400 damage each second. My guess is that the laser rifle can't do that kind of damage until the 3rd or 4th second of firing, and then the user enters the tradeoff of 'do I want to risk overheating in exchange for massive damage or not'. What I'm hearing from you is that you want the laser rifle to work a tad more like the assault rifle in that the damage distribution cycle should be flatter and require the user to have to have significantly increased tracking skills. It seems to have been designed to be less of a tracking weapon and and a more forgiving 'sweeper'. Also what do you think should be the trade off in damage increase of a weapon if they have more mechanics overheating/seizing/scaling damage to worry/think about? Is it fair for them to get a little more potential damage? You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:21:00 -
[40] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
If by 'skill' you mean 'the same tactics that an AR user has to use to be effective'. Emotionally I don't want this to be a valid argument. If you want laser rifle (or all weapon users) to have to track-strafe their way to effective damage, then IMO you are arguing for a more vanilla game.
I hypothesize on a per clip basis, the AR can still deal out more damage although, I'd like to see someone do that math/experiment. AR damage is static and laser really isn't. The scrambler rifle is going to be yet another iteration on all of this and I'm anxious to see how it factors in. I'm guessing its going to be between the AR and laser (in damage/range) and therefore even out this seeming inbalance. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:24:00 -
[41] - Quote
DUST Fiend wrote:lowratehitman wrote:If it was do easy friend,you would be using it 100% of the time. Not at all, I have yet to put a single point into ARs for the exact same reason. The laser is also the opposite of my "rush 'n' crush" playstyle. Lasers and ARs are more "camp 'n' stamp", way too boring for me, personally.
We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:26:00 -
[42] - Quote
lowratehitman wrote:We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons.
All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:30:00 -
[43] - Quote
DUST Fiend wrote:lowratehitman wrote:We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons. All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range.
I will agree with effective range,but I have spent near 2 million sp just on range to get where I am at. If it was easy, trust me that EVERYBODY would use them.
Perhaps not near 2 million,but do the math...light wepon sharpshooter prof x3 |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:31:00 -
[44] - Quote
Cat Merc wrote:[quote=Beren Hurin] You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot.
My whole unclear point on swiping vs RPM on AR was more that the average dps of a laser rifle over the life of a clip is probably pretty comparative, especially if you are burst firing the laser. Also, I never said that you could swipe the AR. I said the opposite, that it was more of a tracking weapon. Anyway, If you spend the entire clip without letting up you could probably exceep the DPS on an AR at the same level, but you are risking other things. On top of this lasers seem to eat ammo faster than ARs.
If you look at the video, its annoyingly difficult to see the HP of suits due the the laser's sights, but if we assume most suits you were killing had around 350+ HP I was counting about 2.5 to 3 seconds to kill most of them. That really isn't THAT amazing as far as DPS. I still think the main problem here was that people had their shields mostly gone before they could move. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:33:00 -
[45] - Quote
All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Mull that one over.
|
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:34:00 -
[46] - Quote
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over.
Disagree. You do more damage to a player if you don't miss. our damage does not increase if you miss. I still maintain that the power of laser rifles is primarily that there aren't enough skilled players with weapons that can threaten laser users at their range.
Mobile shields will also more or less indirectly 'nerf' long range weapons. Until then, learn to love mass driver and sniper users. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 15:38:00 -
[47] - Quote
Beren Hurin wrote:Disagree. You do more damage to a player if you don't miss. our damage does not increase if you miss.
I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:41:00 -
[48] - Quote
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over.
Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:43:00 -
[49] - Quote
Beren Hurin wrote:Cat Merc wrote:[quote=Beren Hurin] You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. My whole unclear point on swiping vs RPM on AR was more that the average dps of a laser rifle over the life of a clip is probably pretty comparative, especially if you are burst firing the laser. Also, I never said that you could swipe the AR. I said the opposite, that it was more of a tracking weapon. Anyway, If you spend the entire clip without letting up you could probably exceep the DPS on an AR at the same level, but you are risking other things. On top of this lasers seem to eat ammo faster than ARs. If you look at the video, its annoyingly difficult to see the HP of suits due the the laser's sights, but if we assume most suits you were killing had around 350+ HP I was counting about 2.5 to 3 seconds to kill most of them. That really isn't THAT amazing as far as DPS. I still think the main problem here was that people had their shields mostly gone before they could move. By the time you go to another target your laser DPS is high enough to melt everyone in less than half a second. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
51
|
Posted - 2013.04.08 15:43:00 -
[50] - Quote
The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things:
Other enemy soldiers will key in on you.
Allies will key in on your target.
Neither are inherently bad. Taking the attention of the enemy allows your team to flank them. Your allies helpiing you kill faster is nice, but since other guns damage armor faster, youll likely end up with an assist rather than a kill. Which could be a bit annoying and make you want to switch guns after a while.
|
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DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 15:44:00 -
[51] - Quote
lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.
You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising.
Good day. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:44:00 -
[52] - Quote
Bones McGavins wrote:The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things:
Other enemy soldiers will key in on you.
Allies will key in on your target.
Neither are inherently bad. Taking the attention of the enemy allows your team to flank them. Your allies helpiing you kill faster is nice, but since other guns damage armor faster, youll likely end up with an assist rather than a kill. Which could be a bit annoying and make you want to switch guns after a while.
Watch the video. A heavy was taken down faster than an AR could. |
Skihids
The Tritan Industries RISE of LEGION
1157
|
Posted - 2013.04.08 15:52:00 -
[53] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day.
Yeah, they will give me my Laser turret, but then change it to time-on-target instead of time-on-trigger. Or rather they will let me skill into it first and nerf it a week later. |
Ynned Ivanova
Legion of Eden
0
|
Posted - 2013.04.08 15:54:00 -
[54] - Quote
Badly set up heavy then. Its a good weapon , useless in cqb really, good players know how to deal with them, as Ive found out.
Pros n cons but then all weapons do...
If theres anything I remotely understand its the base over heat, reduce the limit but keep the damage ratio. |
Goon ReGnUM
Immobile Infantry
16
|
Posted - 2013.04.08 16:09:00 -
[55] - Quote
lowratehitman wrote:Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video. And I see you are new to Dust,welcome aboard!
And you must be new to Youtube for posting that video |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 16:22:00 -
[56] - Quote
Goon ReGnUM wrote:And you must be new to Youtube for posting that video
Is Goon Regnum Regnum_Dei reborn? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:31:00 -
[57] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day.
You clearly have PERSONAL problems with the LR. Perhaps it is too hard for you to be effictive with it,I am not sure. What I am sure of is you have not put on thing into consideration that I have said in this one sided "debate". I am skilled into this wepon in various areas,skills that are required for effictive range,dmg,etc. I am a glass cannon in this suit which btw costs right around 240,000 isk per death. So please think about everything involved before attempting a debate such as this. Btw,how much is a cheap tank? Prob around the price of the suit. Have a good day and I anticipate seeing you on the battlefield. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:33:00 -
[58] - Quote
Goon ReGnUM wrote:lowratehitman wrote:Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video. And I see you are new to Dust,welcome aboard! And you must be new to Youtube for posting that video
Dont hate the player...hate the game. |
JETSTORM1090
Against All Oddz
25
|
Posted - 2013.04.08 16:36:00 -
[59] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day. I will have to agree with you a 100% on this one Dust Fiend, I used just the normal laser rifle for a while and it kills extremely fast and with ease. I can't even imagine using the viziam, instant killing... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 16:36:00 -
[60] - Quote
lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim
And now I'll leave you be, sorry for the response |
|
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:41:00 -
[61] - Quote
DUST Fiend wrote:lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim And now I'll leave you be, sorry for the response
As i stated,very one sided,disregarding valid points...carry on,there is other threads to troll, 10/4? |
Konohamaru Sarutobi
Ahrendee Mercenaries
104
|
Posted - 2013.04.08 16:42:00 -
[62] - Quote
Guys guys!! You don't need to be worried at all. If you don't like some weapon, just make some kind of "campaing" against it and start to cry and complaing so CCP Thor will come with his hammer of justice and he will nerf all the weapons again.
That's how it works since closed beta.
Cryed about missiles: BANG!! Nerf Hammer over them.
Cryed about AR: BOOM!! Nerf hammer over them.
Cryed about Proto Suits: SPLASH!!! Nerf hammer over them.
If you don't like, cry. If you won't cry, deal with it. End of the story.
|
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 16:44:00 -
[63] - Quote
DUST Fiend wrote:lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim
What exactly is the requirement to 'aim'? Aiming with an HMG, is different than a sniper, is different than a MD, is different than an AR and laser. Like i've said, it is sounding more and more like you just want AR wars. You say that this swiping isn't fair because it can kill someone in a split second. I doubt it could do that for more than 1-2 seconds. And that's generous. Like LRH said compare this to a blaster tank. Very few people complain about a blaster tank spamming splashy rounds that OHK people.
The other question that I wonder about is what does a laser hit 'feel' like. I know you can hear the normal gun sound and feel the rumble from an AR hit, but I wonder if a hidden disadvantage for the person getting lasered is that the sound isn't expected and I'm unsure of the rumble effect.
This is still a spawn problem... |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:06:00 -
[64] - Quote
lowratehitman wrote:DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over. Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
No sense arguing with him.
He's not concerned with the balance of all weapons, just the ones that irritate him. Mind you, he 's a shotgun user and I'm sure he's just fine with a Militia shotgun one hitting a PROTO suit.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 17:16:00 -
[65] - Quote
Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:25:00 -
[66] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. \
Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not
You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
Pot meet Kettle
and I've been here long enough to try every weapon in Dust but continue to speculate about my knowledge and QQ about the LR. Your tears are most welcome.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 17:34:00 -
[67] - Quote
Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot.
Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills.
Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit.
I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
I also find it comical how players seem to think if you provide feedback against a weapon, you have problems dealing with it....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
289
|
Posted - 2013.04.08 17:39:00 -
[68] - Quote
ChribbaX wrote:My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module.
/c
Does Chribba have knowledge that damage modiefier stacking is fixed?
So they don't multiply what's been multiplied before (yes I know even stacking penalised does that that bu you know what I mean)?
no of Damamods - damage: 0 - 1,00 1 - 1,10 2 - 1,21 3 - 1,331 4 - 1,4641
Source of fix? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 17:42:00 -
[69] - Quote
DUST Fiend wrote:....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations
I would like to think that the MD is at least on par with the LR as far as counters go. The ones who can find good cover and assault from it against the LR can deal some hurt. A lot of times when I see LR users they aren't by themselves, which makes attacking them up close more difficult. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 17:45:00 -
[70] - Quote
Beren Hurin wrote:DUST Fiend wrote:....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations I would like to think that the MD is at least on par with the LR as far as counters go. The ones who can find good cover and assault from it against the LR can deal some hurt. A lot of times when I see LR users they aren't by themselves, which makes attacking them up close more difficult.
That's a valid point, I have the same issue against LR users in squads. I counter them by staying out of sight usually, though I take pride in how sneaky I can be (and I'm not even remotely focused with SP, it's literally all over the place. So freaking grateful for this SP respec, I've learned my lesson lol. It'll be nice to have Prototype gear for a change) |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 17:47:00 -
[71] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game. This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot. Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills. Shotguns will only OHKO descent fit suits if you are literally right on top of the player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit. I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done. I also find it comical how players seem to think if you provide feedback against a weapon, you have problems dealing with it....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations
Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 17:47:00 -
[72] - Quote
DUST Fiend wrote:
That's a valid point, I have the same issue against LR users in squads. I counter them by staying out of sight usually, though I take pride in how sneaky I can be (and I'm not even remotely focused with SP, it's literally all over the place. So freaking grateful for this SP respec, I've learned my lesson lol. It'll be nice to have Prototype gear for a change)
Yeah my guess too is that the LR user may not be the biggest threat up close, so they wouldn't be your first target. But I would really like to see a corp match on Youtube focused on a team that was primarily sensor-dampened just to see what the effect is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 17:50:00 -
[73] - Quote
lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much?
Ok, can some other LR specialists speak up on this point?
I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage.
Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument) |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 17:51:00 -
[74] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
And actually the sniper is the counter to the LR...not the shot gun. |
lowratehitman
Subdreddit Test Alliance Please Ignore
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Posted - 2013.04.08 17:53:00 -
[75] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
No..you was trying to be a smart butt saying ..warm it up and just swing it around. There is more to it than that, and for being a 1 yr vetren,you would know this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 17:55:00 -
[76] - Quote
lowratehitman wrote:.warm it up and just swing it around.
That's....precisely the point I'm trying to make....you can warm it up...then swing it around...(as in, swipe back and forth over an enemy, instead of keeping it trained on them the entire time).
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Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
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Posted - 2013.04.08 17:56:00 -
[77] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game. This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot. Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills. Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit. I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
It's working as intended and as others have attempted to point out to you, it has plently of weaknesses and it's also not the super all powerful weapon you describe. If only because you simply cannot use it in every situation. Where the shotty is gimped on Manus, The LR excels. The opposite can be said for Skim Junction.
If you happen to be exposed for the 1-2 seconds the Laser is at optimal heat build up then the result will probably not go your way but a good Duvolle user inside his optimal can easily put down an LR before it ever heats up enough to do that kind of damage.
The LR is also completely useless inside of 20m much like the Shotty is outside of its optimal. To me, this is fairly well balanced. Both weapons are very situational whereas an AR like the Duvolle excels in almost every situation. Throw 3 damage mods on a Duvolle or Balac and the result is the same as the modded LR except it actually puts people down faster unless the LR is heated up which only lasts for 1-2 seconds (at best) and if you stay on it...it seizes.
One other note....there is no damage buff with LR Op proficiency either....unlike most other weapons.
The video illustrates a problem in the spawning and map design much more so than a problem with the weapon. |
lowratehitman
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Posted - 2013.04.08 18:00:00 -
[78] - Quote
DUST Fiend wrote:lowratehitman wrote:.warm it up and just swing it around. That's....precisely the point I'm trying to make....you can warm it up...then swing it around...(as in, swipe back and forth over an enemy, instead of keeping it trained on them the entire time).
You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:03:00 -
[79] - Quote
lowratehitman wrote:[You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works.
I've stuck with my main point all the way through, that you can get to max damage by hitting the ground, and then swiping past an opponent. At one point I mention some of the LRs strengths such as its lack of recoil, noticeable heat build up (same issue with HMG), and it's extreme lethal range, but that was me just knee jerk reacting.
I've moved my question to a different thread in the hopes of receiving detailed answers, since I literally only have this ONE issue with LRs, as I continuously attempt to tell you |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
253
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Posted - 2013.04.08 18:05:00 -
[80] - Quote
KEROSIINI-TERO wrote:ChribbaX wrote:My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module.
/c Does Chribba have knowledge that damage modiefier stacking is fixed? So they don't multiply what's been multiplied before (yes I know even stacking penalised does that that bu you know what I mean)? no of Damamods - damage: 0 - 1,00 1 - 1,10 2 - 1,21 3 - 1,331 4 - 1,4641 Source of fix? afaik it has always worked - however the display on fitting has always been bugged
I think this was confirmed by a dev on irc a while ago that it was only the fitting ui being bugged in displaying while actual damage mod output was always correct in the way it's supposed to stack
/c |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
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Posted - 2013.04.08 18:05:00 -
[81] - Quote
DUST Fiend wrote:lowratehitman wrote:[You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works. I've stuck with my main point all the way through, that you can get to max damage by hitting the ground, and then swiping past an opponent. At one point I mention some of the LRs strengths such as its lack of recoil, noticeable heat build up (same issue with HMG), and it's extreme lethal range, but that was me just knee jerk reacting. I've moved my question to a different thread in the hopes of receiving detailed answers, since I literally only have this ONE issue with LRs, as I continuously attempt to tell you
Really? You went from skill to easy to dmg to what now? Warm up time. Please go back through the thread and read, and to add it seems like a weak attempt at trolling. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
270
|
Posted - 2013.04.08 18:07:00 -
[82] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
The reason you see "swinging" is sometimes intended but it's not b/c of the lack of skill.
If I take an LR, sight you up, and fire.....you'll have plently of time to get behind cover before it does more than strip your shieds.
The reason for "skillless swinging" you described is in hope that the target is unaware of the laser heating near him or maybe he's letting you think he can't aim until it heats up and you are out in the open full of confidence in the LR users lack of ability.
Pro tip.... If you engage a laser that is firing on someone else and you don't have cover....Be prepared to insta melt because a good LR user will leave the current target who is probably pooping himself trying to grab cover and then train that heated LR on your suit |
lowratehitman
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Posted - 2013.04.08 18:15:00 -
[83] - Quote
I think it the simple solution is to just ask...GM,DEV....is this how the LR was intended to be used? Is it broken? And I do understand my aim is not the best in the video. I jyst had stomach surgery and I have to play laying on my back while under the influence of narcotic pain medicene. Your input would be much appreciated, thanks! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:15:00 -
[84] - Quote
lowratehitman wrote:Really? You went from skill to easy to dmg to what now? Warm up time. Please go back through the thread and read, and to add it seems like a weak attempt at trolling.
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
Just me trolling a little, anyone who's played this game knows that all things take a degree of skill to use. When we say a weapon requires no skill, it really means that we think something is too easy about the weapon. A sweeping statement that I made in response to how I feel about laser heat build up.
DUST Fiend wrote:All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range.
I mention damage mods because it amplifies the issues of lasers building up damage by shooting the ground. Ease of use refers to sweeping back and forth
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Lasers shooting the ground
DUST Fiend wrote:I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half.
Lasers shooting the ground
[Me]Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.[/me]
Knee jerk reaction showcasing the LRs strengths, made with the presumption of heat build up off target.
[me]]You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim [/me]
Lasers shooting the ground |
lowratehitman
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Posted - 2013.04.08 18:19:00 -
[85] - Quote
I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:21:00 -
[86] - Quote
lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k?
And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
336
|
Posted - 2013.04.08 18:25:00 -
[87] - Quote
Jaiden Longshot wrote:
BLAH..BLAH..more constructive stuff...BLAH BLAH
[...what i want to respond to...] The video illustrates a problem in the spawning and map design much more so than a problem with the weapon.
What we have to keep in mind is that the game is designed by teams also, who are doing the best to integrate all of their mechanics. While there might be one team working on the spawn algorithm, there is another working on map sockets/design/LOS issues, another on weapon playability, another on general gameplay mechanics.
When all of these teams try to integrate, they cannot control what we as players do as much as they can try to mitigate it. Like you seem to agree with me here Jaiden, what we don't like about what the LR is doing here is that it is 'farming the current spawn mechanic'. I'm hesitant to say that the 'spawn system is broken', or that the 'map system is broken' there.
Where I think some development issues will still exist in the game, is at the edges various development teams' systems collide. It is up to CCP to figure out how they want to resolve these things, but use recognizing accurately what our problem is is key.
So these are the things that we may (or may not) agree are not 'feeling' right:
1) Spawn seeds don't account for local deaths-leading to camping by long-range weapons. 2) Spawn movement delay means you can be killed before moving.
Then we have the secondary issues that are more contested, and a little less about design and more about player response and organisation.
1) The ADS technique of a LR feels more forgiving than that of an AR. 2) There is an extreme damage window of a LR that few other weapons have. 3) The ability to respond to an LR by an AR player is extremely weak. While many weapons can at least have some counter fire by AR. It is hard for an LR to be bothered by an AR player in the LR user's optimals. |
lowratehitman
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437
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Posted - 2013.04.08 18:25:00 -
[88] - Quote
DUST Fiend wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target.
You would understand if you was actually skilled in it,it is trash up close. |
lowratehitman
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Posted - 2013.04.08 18:27:00 -
[89] - Quote
lowratehitman wrote:I think the simple solution is to just ask...GM,DEV....is this how the LR was intended to be used? Is it broken? And I do understand my aim is not the best in the video. I jyst had stomach surgery and I have to play laying on my back while under the influence of narcotic pain medicene. Your input would be much appreciated, thanks!
Please lets end this sillyness over the LR, please shed light DEV or GM |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:28:00 -
[90] - Quote
lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close.
I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength.
I don't need to eat hagus to know that it looks and sounds fugly |
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lowratehitman
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Posted - 2013.04.08 18:31:00 -
[91] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly
So now its "squad suport" ? |
lowratehitman
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437
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Posted - 2013.04.08 18:31:00 -
[92] - Quote
lowratehitman wrote:DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly So now its "squad suport" ?
I thought this was a squad based game... |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
337
|
Posted - 2013.04.08 18:31:00 -
[93] - Quote
DUST Fiend wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target.
This is all semantics dude. You could say that forge guns, railguns, and charge snipers all build up damage off target. The damage is scaling whether its being applied or not.
I know your feeling...I get really PISSED when i have to lock onto a HAV for half a second out of cover with my SL and that split second is enough time for the blaster turret to pin to me and OHK me (often THROUGH walls). SL locking is also an example of 'building up damage off target', but just a little differently.
Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to let players find 'aiming/moving/firing/applying damage' fun and dynamic.
An obsession with this hand-holding style where everyone must ADS at 20m and strafe L2R just will make for an uninteresting game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:32:00 -
[94] - Quote
lowratehitman wrote:So now its "squad suport" ?
Your meds are ruining your reading comprehension bro.
WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you.
Beren Hurin wrote:Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to make players find 'aiming/moving/firing/applying damage' fun and dynamic.
I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage. |
lowratehitman
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Posted - 2013.04.08 18:35:00 -
[95] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly
And what about tank "squad support"? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
337
|
Posted - 2013.04.08 18:36:00 -
[96] - Quote
DUST Fiend wrote:lowratehitman wrote:So now its "squad suport" ? Your meds are ruining your reading comprehension bro. WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you.
With 'squad support' the sadly situationally UP AR users getting mowed down hopefully have one lucky guy who will either swap to sniper, lay down an uplink in an unfarmable area, and/or get in a position to shell the 'dug-in' forces. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:37:00 -
[97] - Quote
lowratehitman wrote:And what about tank "squad support"?
Why are you changing the subject. All I've been saying is laser build up damage off target, bringing up points that support this (hopefully unintended) strength of the laser rifle (aka squad support eliminating most close range engagements) |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
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Posted - 2013.04.08 18:37:00 -
[98] - Quote
DUST Fiend wrote:lowratehitman wrote:So now its "squad suport" ? Your meds are ruining your reading comprehension bro. WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you. Beren Hurin wrote:Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to make players find 'aiming/moving/firing/applying damage' fun and dynamic. I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage.
And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure of I would want to be in your squad 0o |
gbghg
L.O.T.I.S.
1080
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Posted - 2013.04.08 18:38:00 -
[99] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:40:00 -
[100] - Quote
lowratehitman wrote:[And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure if I would want to be in your squad 0o
I hope to God you're trolling me bro. YOU are the one who mentioned your meds...then you go to say that I said that the LR is squad support, which I did not. You misread what I wrote, and decided to jump on that. I was correcting you, mentioning that the narcotics you mentioned might be causing you to skip over things (supported by how many times you've skipped over the single point I've attempted to make over and over throughout this thread)
gbghg wrote:so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there
Just showcasing that the LRs only weakness is easily covered up by the same technique that allows its strength to be easily exploited (damage build up OFF target at range) |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
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Posted - 2013.04.08 18:43:00 -
[101] - Quote
DUST Fiend wrote:lowratehitman wrote:[And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure if I would want to be in your squad 0o I hope to God you're trolling me bro. YOU are the one who mentioned your meds...then you go to say that I said that the LR is squad support, which I did not. You misread what I wrote, and decided to jump on that. I was correcting you, mentioning that the narcotics you mentioned might be causing you to skip over things (supported by how many times you've skipped over the single point I've attempted to make over and over throughout this thread) gbghg wrote:so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there Just showcasing that the LRs only weakness is easily covered up by the same technique that allows its strength to be easily exploited (damage build up OFF target at range)
Than I was not the only one misreading your "squad support" statement. You trolled yourself. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:45:00 -
[102] - Quote
lowratehitman wrote:Than I was not the only one misreading your "squad support" statement. You trolled yourself.
You are yet again misreading...holy crap, why am I still feeding you.
I said WITH SQUAD SUPPORT. You said that I said the LR IS SQUAD SUPPORT.
gbghg is responding to what I ACTUALLY SAID, where as you are still responding to what you THINK I SAID.... |
lowratehitman
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Posted - 2013.04.08 18:45:00 -
[103] - Quote
Dust fiend, my last advice that I can offer to you is to...Dont hate the player, hate the game. Go on irc and get your answers. |
Tech Ohm Eaven
L.O.T.I.S.
459
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Posted - 2013.04.08 18:46:00 -
[104] - Quote
lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k?
You again lol!! The HMG is OP video, right??
Heavies are screwed.
Now its a laser rifle??
Then I guess the same results with 4X mods on an Ishukone SMG plus idiots is OP??
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:47:00 -
[105] - Quote
lowratehitman wrote:Dust fiend, my last advice that I can offer to you is to...Dont hate the player, hate the game. Go on irc and get your answers.
::le sigh::
That's exactly what I'm doing. At no point did I attack you (minus my no skill comment, but come on, that's everywhere in every game ever). All I've been doing, every post, is pointing out the lasers DAMAGE BUILD UP OFF TARGET.
AKA, hating the game, not the player |
lowratehitman
Subdreddit Test Alliance Please Ignore
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Posted - 2013.04.08 18:50:00 -
[106] - Quote
Tech Ohm Eaven wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? You again lol!! The HMG is OP video, right?? Heavies are screwed. Now its a laser rifle?? Then I guess the same results with 4X mods on an Ishukone SMG plus idiots is OP??
You clearly did not watch the video nor know me. |
gbghg
L.O.T.I.S.
1080
|
Posted - 2013.04.08 18:51:00 -
[107] - Quote
DUST Fiend wrote:lowratehitman wrote:Than I was not the only one misreading your "squad support" statement. You trolled yourself. You are yet again misreading...holy crap, why am I still feeding you. I said WITH SQUAD SUPPORT. You said that I said the LR IS SQUAD SUPPORT. gbghg is responding to what I ACTUALLY SAID, where as you are still responding to what you THINK I SAID.... thb you can use the LR as a support weapon, get a good overwatch position as your squad moves about it and you can remove/weaken threats before your squad runs into them. you can also make it much more difficult for them to respond to your squads movements as well.
But personally i like the current buildup mechanics, if it was build up on target the thing would be almost worthless accept to k/bm players, right now its a fact that you're going to lose contact everynow and then with a moving target as you build up the damage, besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
338
|
Posted - 2013.04.08 18:51:00 -
[108] - Quote
DUST Fiend wrote: I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage.
I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR AR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose. |
JETSTORM1090
Against All Oddz
25
|
Posted - 2013.04.08 18:59:00 -
[109] - Quote
People who are saying you need to spec millions of skill points for the LR to be really good are very funny and fooling themselves... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:01:00 -
[110] - Quote
Beren Hurin wrote:I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose.
You're rewarded because regardless of if you're hitting your opponent or not, you're always moving up to your maximum damage, which is incredibly high (the Viziam receives something like a 25% boost in DPs over its L3 version, unlike basically every other weapon in the game, though this applies to all versions of the LR)
Wasting ammo is a moot point because Nanohives, of which all but heavies can carry, and again, squad support (that shouldn't be considered in balance, since everyone can benefit from nanohives)
If someone shoots an Assault Rifle, I know where they're shooting me from. If someone shoots a sniper rifle, I have a descent idea of where they're shooting from (usually). If someone shoots a shotgun, I can hear where they're shooting from. If someone shoots a SMG, I can hear and see where it's coming from. If someone shoots a forge gun, swarm launcher, HMG, blaster installation, tank turret, etc etc, I know where it's coming from. Just because the laser is a little brighter and clearer doesn't suddenly mean it's the only weapon to suffer from this effect.
Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up. If you hop from target to target, you will deal base damage, instead of dealing maximum damage across the board because you skilled up in lowering your overheat.
Or, if they're in fact functioning as intended, then they definitely need a decrease to their maximum damage. |
|
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 19:06:00 -
[111] - Quote
JETSTORM1090 wrote:People who are saying you need to spec millions of skill points for the LR to be really good are very funny and fooling themselves...
I said it so just direct it at me. |
Yani Nabari
One-Armed Bandits Atrocitas
26
|
Posted - 2013.04.08 19:08:00 -
[112] - Quote
Are going to complain about other guns ability to spray and pray next? Cause that's what this bit about sweeping is starting to look like. |
gbghg
L.O.T.I.S.
1080
|
Posted - 2013.04.08 19:11:00 -
[113] - Quote
DUST Fiend wrote:Beren Hurin wrote:I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose. You're rewarded because regardless of if you're hitting your opponent or not, you're always moving up to your maximum damage, which is incredibly high (the Viziam receives something like a 25% boost in DPs over its L3 version, unlike basically every other weapon in the game, though this applies to all versions of the LR) Wasting ammo is a moot point because Nanohives, of which all but heavies can carry, and again, squad support (that shouldn't be considered in balance, since everyone can benefit from nanohives) If someone shoots an Assault Rifle, I know where they're shooting me from. If someone shoots a sniper rifle, I have a descent idea of where they're shooting from (usually). If someone shoots a shotgun, I can hear where they're shooting from. If someone shoots a SMG, I can hear and see where it's coming from. If someone shoots a forge gun, swarm launcher, HMG, blaster installation, tank turret, etc etc, I know where it's coming from. Just because the laser is a little brighter and clearer doesn't suddenly mean it's the only weapon to suffer from this effect. Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up. If you hop from target to target, you will deal base damage, instead of dealing maximum damage across the board because you skilled up in lowering your overheat. It's been stated by CCP wolfman over irc that the viziam's damage is too high and will be lowered in the next build and like i said in my earlier post "besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover." We need the current mechanics so we can compete with the high dps of weapons like the AR or sniper rifle, it's all very well saying that you should only build up damage when on target, but the problem is that staying on target will mean we'll have to stand in the open being the easiest possible target on the map for between 5-10 seconds to take down a higher tier suit, it would make lasers an almost useless weapon because you would be giving off a low DPS when you started firing, but you would instantly expose yourself to a high incoming DPS. the mechanics you're suggesting would make LR's incredibly difficult to use effectively. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:14:00 -
[114] - Quote
gbghg wrote:It's been stated by CCP wolfman over irc that the viziam's damage is too high and will be lowered in the next build and like i said in my earlier post "besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover." We need the current mechanics so we can compete with the high dps of weapons like the AR or sniper rifle, it's all very well saying that you should only build up damage when on target, but the problem is that staying on target will mean we'll have to stand in the open being the easiest possible target on the map for between 5-10 seconds to take down a higher tier suit, it would make lasers an almost useless weapon because you would be giving off a low DPS when you started firing, but you would instantly expose yourself to a high incoming DPS. the mechanics you're suggesting would make LR's incredibly difficult to use effectively.
I'm not going to get started on ARs here, but perhaps my main complaint is just with the maximum damage of the LR. I still find it silly about the heat up mechanic, but if the damage wasn't so overwhelming at the top end, I wouldn't care so much. And again, I just hide against Viziams because I'm a scout. I laugh watching Assault users get cut down in 2 seconds flat, it's a bad joke when my oragami suit comes under fire (weakness of scout, hence, hiding)
Though my SP are everywhere, my heavy goes down almost as quickly with around 1000 HP (900 armor when in squad, like, 780ish when out). Granted heavies are easier to hit, but still. I've also watched proto type heavies fall almost as quickly, though they're usually good enough to back the fk up. Still, that's heavies, over extend a tiny bit and get eaten alive |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
340
|
Posted - 2013.04.08 19:19:00 -
[115] - Quote
DUST Fiend wrote: Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up...
Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR change to only get a damage increase when it is on target, then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target...
As for me an my mass driver I'll keep my splash damage when I don't exactly hit you |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:22:00 -
[116] - Quote
Beren Hurin wrote:Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR to only get a damage increase when it is on target then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target... As for me an my mass driver I'll keep my splash damage when I don't exactly hit you
They do, it's called weapon spread
MDs are supposed to do splash damage, so that's fine.
Like I said in my previous post, perhaps the damage potential is too high, and that's what I actually have a problem with. I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky, but I also don't know **** about lasers.
I do know that top end damage is way too high right now, as apparently confirmed by CCP Wolfman in IRC.
|
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 19:36:00 -
[117] - Quote
I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
341
|
Posted - 2013.04.08 19:38:00 -
[118] - Quote
DUST Fiend wrote:Beren Hurin wrote:Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR to only get a damage increase when it is on target then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target... As for me an my mass driver I'll keep my splash damage when I don't exactly hit you They do, it's called weapon spread MDs are supposed to do splash damage, so that's fine. Like I said in my previous post, perhaps the damage potential is too high, and that's what I actually have a problem with. I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky, but I also don't know **** about lasers. I do know that top end damage is way too high right now, as apparently confirmed by CCP Wolfman in IRC.
Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
341
|
Posted - 2013.04.08 19:39:00 -
[119] - Quote
mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off.
Wait...the laser slows people down? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:46:00 -
[120] - Quote
Beren Hurin wrote:Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage?
All HMGs do this. They start off with a large spread that focuses as it's fired. I personally feel the HMG needs a tad more heat build up, but this is primarily balanced in the long run by just how bad and overpriced Prototype Heavy suits are. I'm quite curious to see all the changes to suits, weapons, and overall gameplay mechanics come Uprising. |
|
Tech Ohm Eaven
L.O.T.I.S.
459
|
Posted - 2013.04.08 20:00:00 -
[121] - Quote
Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down?
And please note that nobody moves at miles per second like the atoms do:
Yes. Lasers or Light Amplification by Stimulated Emission of Radiation. Light has energy. I.e. sunlight when hitting a solar sail produces movement and can be used to propel a space craft out of the solar system.
A high energy laser is used to slow down and trap high movement/energy atoms:
http://articles.chicagotribune.com/1986-07-20/news/8602220200_1_atoms-trapping-beams
USING SEVEN BEAMS OF LASER light, a team of scientists at AT&T Bell Laboratories has succeeded in slowing free atoms to a frozen crawl and trapping them in a space smaller than the period that ends this sentence.
The effort to confine atoms by the use of light has produced an intense competition over the last few years in the United States, the Soviet Union and Western Europe.
Atomic physicists describe the achievement as a breakthrough that will make it possible to explore fundamental states of matter that have never before been observed.
``The light not only traps the atoms, but you can see them and study them,`` said Daniel Kleppner of the Massachusetts Institute of Technology.
``To me it`s breathtaking. It opens the way to observe with great clarity how atoms interact and how they evolve.``
In an ordinary vacuum chamber, crisscrossed beams create what the Bell scientists call ``optical molasses.`` Certain atoms that ordinarily move at miles per second were brought down to speeds slower than a person walks, making it possible to see their motion with the unaided eye.
The scientists say they have produced new records for cold and density in a gas. Because temperature depends on atomic motion, the process cools the atoms to within 250 millionths of a degree of absolute zero, vastly colder than can be achieved by ordinary refrigeration.
The most immediate application may come in improved atomic clocks. By relying on the natural vibrating of atoms, slicing time into intervals on the order of a billionth of a second, such clocks let navigation systems use satellite signals to fix global positions to within a few dozen yards. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
342
|
Posted - 2013.04.08 20:02:00 -
[122] - Quote
DUST Fiend wrote:Beren Hurin wrote:Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage? All HMGs do this. They start off with a large spread that focuses as it's fired. I personally feel the HMG needs a tad more heat build up, but this is primarily balanced in the long run by just how bad and overpriced Prototype Heavy suits are. I'm quite curious to see all the changes to suits, weapons, and overall gameplay mechanics come Uprising.
DUST Fiend wrote: ...I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky...
So do you have trouble wrapping your head around the HMG? |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
272
|
Posted - 2013.04.08 20:05:00 -
[123] - Quote
Think of it like this, DF.
You turn on a stove top and leave a finger on it....eventually that thing is going to heat up and hurt you but you'll likely pull your finger off before it does damage.
When the LR is heated it's like putting your finger on that stove after it's heated up. Chances are you won't be able to remove your finger before it does some serious damage.
The difference in the stove and the LR is the Laser can only stay at that optimal damage/heat for a couple seconds before the gun seizes, takes 12 or more bars of your shield and you can't use it nor can you switch to your sidearm.
It's not like you can keep the LR heated up at optimal damage without it overheating. The proficiency skill speeds up the cool down but you still have to come off R1 to start the cool down thus removing the LR from optimal damage output.
The amount of time where you are doing the damage you describe is very small. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
342
|
Posted - 2013.04.08 20:07:00 -
[124] - Quote
Tech Ohm Eaven wrote:Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down? ...blah...blah...SCIENCE BITCHES...blah...blah...
I meant does the laser in the game slow people down? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2385
|
Posted - 2013.04.08 20:11:00 -
[125] - Quote
Beren Hurin wrote:So do you have trouble wrapping your head around the HMG?
I actually do, in terms of just how it functions. How does it shoot off to the sides when it starts, then magically get more accurate? It makes no sense.
Also, the HMGs accuracy is what increases. While technically upping the damage via more bullets landed, it doesn't magically make the weapon do more base damage. Unlike the LR, (which I have already admitted, I don't understand the physics of lasers) I just find it silly. |
Tech Ohm Eaven
L.O.T.I.S.
459
|
Posted - 2013.04.08 20:12:00 -
[126] - Quote
Beren Hurin wrote:Tech Ohm Eaven wrote:Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down? ...blah...blah...SCIENCE BITCHES...blah...blah... I meant does the laser in the game slow people down?
Yes but too bad it does not shove them about and toss them back.
|
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
343
|
Posted - 2013.04.08 20:15:00 -
[127] - Quote
DUST Fiend wrote:Beren Hurin wrote:So do you have trouble wrapping your head around the HMG? I actually do, in terms of just how it functions. How does it shoot off to the sides when it starts, then magically get more accurate? It makes no sense. Also, the HMGs accuracy is what increases. While technically upping the damage via more bullets landed, it doesn't magically make the weapon do more base damage. Unlike the LR, (which I have already admitted, I don't understand the physics of lasers) I just find it silly.
Well then, imagine the beam of the laser getting more and more precise focusing the heat/damage of the laser onto a smaller and smaller spot. So the amount of photons fired is the same, but the area it is hitting on armor is getting smaller resulting in the ability to cut faster/deeper...? Does that work? |
Fenix Alexarr
BurgezzE.T.F Orion Empire
8
|
Posted - 2013.04.08 20:21:00 -
[128] - Quote
Goon ReGnUM wrote:Daedric Lothar wrote:Everyone always picks on the laser rifle, it isn't broke, its just more user friendly because it allows you to auto correct instantly where as its harder to see bullet trails on ARs. I know people may not say that, but it really is just the aim guide and constant damage that makes that gun awesome.
I like the slowness of the game, I'm not 18 anymore with twitchy reflexs, I enjoy playing a game I don't have to be hyped up on 10 energy drinks and nerd rage just to get a positive K/D. Only thing that makes me kinda sad is the server based hit detection and how it can get laggy blocky shot detection, but thats probably my fault for playing on wireless lol.
Firstly, Dust 514 is not even a twitch shooter. If your having trouble keeping up on this game, then maybe you should get checked out for ParkinsonGÇÖs. Your whole reasoning on the laser rifle not being broken is auto correct... really?
It may forgive not being twitchy more than other games, but having those reflexes can really help when you're rampaging through a group of reds from behind with your Duvolle. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2386
|
Posted - 2013.04.08 20:23:00 -
[129] - Quote
Beren Hurin wrote:Well then, imagine the beam of the laser getting more and more precise focusing the heat/damage of the laser onto a smaller and smaller spot. So the amount of photons fired is the same, but the area it is hitting on armor is getting smaller resulting in the ability to cut faster/deeper...? Does that work?
I reread their description and while I still think it's a poor mechanic for an FPS, I suppose my complaint boils down to too much damage at the top end, which apparently is being addressed in Uprising. |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 21:39:00 -
[130] - Quote
Tech Ohm Eaven wrote:
In an ordinary vacuum chamber, crisscrossed beams create what the Bell scientists call ``optical molasses.`` Certain atoms that ordinarily move at miles per second were brought down to speeds slower than a person walks, making it possible to see their motion with the unaided eye.
Are we fighting in a vacuum!? but hey... maybe at some point we will be :D.. and that would be very cool.
But let's say that this kind of thing came into play.. wouldn't that mean shields would burn off and allow you swift movement, only for the laser to hit your armor and create the molasses effect?
But to the dude who asked, Beren, I find that when a laser is trained on my suit it slows me down.. aka harder to escape behind cover. It might just be lag because the server is processing a beam and where it is on my hit box as both are moving in real time. who the heck knows. |
|
Derek Barnes
ZionTCD Legacy Rising
359
|
Posted - 2013.04.08 22:17:00 -
[131] - Quote
I always like counter lasering you |
Grezkev
The Red Guards EoN.
178
|
Posted - 2013.04.08 22:45:00 -
[132] - Quote
Am I the only one to realize that if u put 4 of these mods with any weapon you'd have a similar effect?
Freedom Mass Driver + 4 complex damage mods = you'll die in one hit by SPLASH damage. |
DJINN leukoplast
Hellstorm Inc League of Infamy
369
|
Posted - 2013.04.08 22:47:00 -
[133] - Quote
Laheon wrote:
As I've said before, multiple times, and been backed up by other people, SP means squat next to player skill. SP will give you an edge over someone with the same skill level, but apart from that, if you're in a proto suit and you're truly god-awful at this game, you're not going to be magically good.
Teamwork is OP, skill is OP, SP is not.
Skill is OP even in militia gear. However skill with a top-end suit, top-end gear, correctly applied SP, and top-end weapons = Super-lol-OMG-WTF-OP-BBQ.
SP means next to nothing until you put it in the right hands. It might help the bad player be 10% better, but it helps the good player be 1000% better.
Not saying this is good, bad or whatever. But people keep saying how SP means nothing... sure, it means next to nothing with regards to a bad player, but it makes a night-and-day difference with a good player who knows how to use it. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
370
|
Posted - 2013.04.08 23:26:00 -
[134] - Quote
Well, my opinion on the LR (particularly the Viziam) Is unchanged. It's in serious need of balancing, but it's not the biggest issue here.
The issue is the damage mods. They are far too powerful in a game based on lengthy engagements and gear that acutally costs you money.
If you watch the OP's video, you can see that on several occasions, he is killing people before their health bar can even pop up. I've never seen that before with an AR, even with my 3x DM allotek.
I understand the laser rifle's drawbacks. It's a damn powerful weapon when used at range. But when you put damage mods on it, it becomes overpowered. All weapons become insane, but the LR benefits the most from having DMs on your suit, as it's the only weapon that does more damage as it fires. I think damage mods should also increase heat build up on laser rifles. Possibly make it so regular damage mods don't work with the LR, give the LR it's own DM that increases heat build-up, and thusly, damage output.
The laser rifle is a great, and unique gun. It just needs special attention in a world of otherwise projectile-based weaponry. |
lowratehitman
Subdreddit Test Alliance Please Ignore
453
|
Posted - 2013.04.08 23:47:00 -
[135] - Quote
Derek Barnes wrote:I always like counter lasering you
Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
213
|
Posted - 2013.04.09 01:16:00 -
[136] - Quote
lowratehitman wrote:Derek Barnes wrote:I always like counter lasering you Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. Hey Mr Lowrate. I seen you in a match earlier today, you were using a specialist shotgun. You kicked some red dot butt. I did good as well i think i came second, i don't think i died that match either.It was fun playing with you. |
pink FLUFF
Immobile Infantry
3
|
Posted - 2013.04.09 05:28:00 -
[137] - Quote
Man there is a lot of crying over laser rifles.... I think I gave lowrate the laser bug when he played with me :]. After the resets my first weapon that I put a lot of skills into was the LR. The Laser rifle is NOT broken. The price for the laser rifles costs more than other weapons (excluding the hmg). If the pricing was the same as other weapons then yeah I would say it needs a fix but for the cost its good. If you use the duvolle with 3x damage mods its roughly the same price as one viziam. You also can do more damage and be much more versatile with the AR. Get close to an LR and his weapon is useless. If he is camping in a high spot? Switch to a sniper rifle and pick him off. In all honesty if you see people running proto gear jump in a free suit and kill them. The best part of eve and dust in general is making people loose isk. CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Which in turn should help out the spawn troubles on most map. However... instant sniper bullet = OP. Not being able to hit a sniper hiding behind a hill but you can still hit his shield for 0 damage = OP.
Not being able to throw remote detonators on my LAV and ram them into tanks = very upsetting. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
35
|
Posted - 2013.04.09 05:50:00 -
[138] - Quote
Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video.
this |
lowratehitman
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.04.09 07:30:00 -
[139] - Quote
N1ck Comeau wrote:lowratehitman wrote:Derek Barnes wrote:I always like counter lasering you Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. Hey Mr Lowrate. I seen you in a match earlier today, you were using a specialist shotgun. You kicked some red dot butt. I did good as well i think i came second, i don't think i died that match either.It was fun playing with you.
It was fun playing with you as well. I enjoy running scout with the shot gun,it is super fun. I try to learn to be proficent with all wepons except the sniper...too boring for me,lol |
Enkidu Camuel
The Tritan Industries RISE of LEGION
83
|
Posted - 2013.04.09 08:03:00 -
[140] - Quote
pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter.
Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is stil there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server.
But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because you will have poor accuracy. |
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Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 08:11:00 -
[141] - Quote
Grezkev wrote:Am I the only one to realize that if u put 4 of these mods with any weapon you'd have a similar effect?
Freedom Mass Driver + 4 complex damage mods = you'll die in one hit by SPLASH damage. I do that without the damage mods.
When I'm running one of my free Scout fittings. |
lowratehitman
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.04.09 11:18:00 -
[142] - Quote
Enkidu Camuel wrote:pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is still there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server. But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because in the end you will have poor accuracy.
So basically it will be like %3 or %5 reduction in kick and recoil, it will actually work? |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 12:44:00 -
[143] - Quote
ladwar wrote:makes me glad that cloaking is coming so i hide from all of those nasty laser burns
Exactly my point...cloaking will be ridiculous |
Marc Rime
Zumari Force Projection Caldari State
57
|
Posted - 2013.04.09 13:59:00 -
[144] - Quote
Viziam LR may or may not be OP, but that's not something you can really tell from this video.
We're seeing a player wearing a proto suit stacked full of proto damage mods and wielding a proto weapon kill a bunch of starter and militia suits (ok, I saw maybe one or two standards). More or less at the perfect range for the weapon in question too. Not to mention that most of the enemies were standing still or moving in a very predictable way.
I don't think the type of weapon was the deciding factor here TBH.
|
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.09 14:09:00 -
[145] - Quote
Ydubbs81 RND wrote:ladwar wrote:makes me glad that cloaking is coming so i hide from all of those nasty laser burns Exactly my point...cloaking will be ridiculous
But if they know you're there.... wouldn't they just hit you anyway? |
Enkidu Camuel
The Tritan Industries RISE of LEGION
83
|
Posted - 2013.04.09 14:29:00 -
[146] - Quote
lowratehitman wrote:Enkidu Camuel wrote:pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is still there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server. But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because in the end you will have poor accuracy. So basically it will be like %3 or %5 reduction in kick and recoil, it will actually work?
From what I managed to understand, Assault Riffle Operation will no longer reduce kick and dispersion, only kick. but Assault Rifle Sharpshooter will increase Accuracy and it will reduce Dispersion at 5% per level. |
Re Warping Shooter
Grupo de Asalto Chacal CRONOS.
0
|
Posted - 2013.04.09 15:15:00 -
[147] - Quote
Oh Man, Thanks for the video, now I know what I'll become after I finish up my goddamn Assault build. :D |
UK-Shots
Amarr Templars Amarr Empire
0
|
Posted - 2013.04.09 16:11:00 -
[148] - Quote
thats blatant cheating |
Zahle Undt
The Tritan Industries RISE of LEGION
64
|
Posted - 2013.04.09 17:12:00 -
[149] - Quote
Laheon wrote:Vyzion Eyri wrote:I found it interesting that when you noted the amount of randoms, your squad leader at the time (I think) said 'our combined SP [would] overcome that'. If we're acknowledging the distinct advantage SP gives over newbies, then I hope that new build cuts down that gap. I sometimes choose to play solo instead of squadding with corp mates to see how completely new players feel, and it is not good. It's worrying that face melting may provide great entertainment to us yet is a big problem in the debate over "player retention".
I don't envy CCP's task.
Developing a skill system that reflects a sense of progression whilst keeping the difference between newbies and veterans balanced so as to ensure people who join aren't instantly met by a wall of impenetrable pub stomping is hard. Solutions exist, but which one is the right one? As I've said before, multiple times, and been backed up by other people, SP means squat next to player skill. SP will give you an edge over someone with the same skill level, but apart from that, if you're in a proto suit and you're truly god-awful at this game, you're not going to be magically good. Teamwork is OP, skill is OP, SP is not.
I mostly agree, I think SP comes more into play when skill levels are approximately equal and even then things are situational. In general though yes, teamwork and player skill bests SP
|
lowratehitman
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.04.09 17:35:00 -
[150] - Quote
Re Warping Shooter wrote:Oh Man, Thanks for the video, now I know what I'll become after I finish up my goddamn Assault build. :D
I would wait in my opinion until we see how they "adjust" the LR next month before skilling into it. It could very well be a useless tool. |
|
ugg reset
ZionTCD Legacy Rising
249
|
Posted - 2013.04.09 18:44:00 -
[151] - Quote
Sniper beats the LAR at range every time. even in this video he gets dropped twice by a sniper. |
Enkidu Camuel
The Tritan Industries RISE of LEGION
83
|
Posted - 2013.04.09 18:47:00 -
[152] - Quote
ugg reset wrote:Sniper beats the LAR at range every time. even in this video he gets dropped twice by a sniper.
Because that's the most effective counter against a LAR user. |
Grezkev
The Red Guards EoN.
186
|
Posted - 2013.04.09 18:59:00 -
[153] - Quote
Garrett Blacknova wrote:Grezkev wrote:Am I the only one to realize that if u put 4 of these mods with any weapon you'd have a similar effect?
Freedom Mass Driver + 4 complex damage mods = you'll die in one hit by SPLASH damage. I do that without the damage mods. When I'm running one of my free Scout fittings.
Yea but imagine a Freedom with all these upgrades...it's seem just as redic.... |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.04.09 20:03:00 -
[154] - Quote
problem was the footage showed militia players so we cannot judge it.
However, the damage mods... we can call out that **** anytime. |
Chunky Munkey
Amarr Templars Amarr Empire
357
|
Posted - 2013.04.09 20:04:00 -
[155] - Quote
Scrubs vs Viziam is one of the things that keep me playing this game. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
352
|
Posted - 2013.04.10 18:45:00 -
[156] - Quote
What if damage mods increased weapon sway, and they could only be neutralized by crouching? It wouldn't be as dramatic as sniper sway, and would be the least detrimental for laser rifle as you sweep it anyway. It would also mean that people using these damage mods would have to expose themselves above railings and in other places to use thier damage mods effectively. |
Altina McAlterson
Not Guilty
461
|
Posted - 2013.04.10 18:54:00 -
[157] - Quote
Props to whoever that was today that dropped my type-A heavy in about 1 second with a Viziam. Not hating on you, a kill is a kill, but holy hell that thing is broken as ****. |
Mortal Maximus
KNIGHTZ OF THE ROUND
21
|
Posted - 2013.04.10 18:57:00 -
[158] - Quote
lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be
Hmm... i got my eyes on you, when i see you in match ill try to be in your squad, but if you're an enemy ill be the heavy to murder you >:3!!!
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