|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:06:00 -
[1] - Quote
lowratehitman wrote:DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over. Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
No sense arguing with him.
He's not concerned with the balance of all weapons, just the ones that irritate him. Mind you, he 's a shotgun user and I'm sure he's just fine with a Militia shotgun one hitting a PROTO suit.
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:25:00 -
[2] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. \
Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not
You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
Pot meet Kettle
and I've been here long enough to try every weapon in Dust but continue to speculate about my knowledge and QQ about the LR. Your tears are most welcome.
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:56:00 -
[3] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game. This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot. Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills. Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit. I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
It's working as intended and as others have attempted to point out to you, it has plently of weaknesses and it's also not the super all powerful weapon you describe. If only because you simply cannot use it in every situation. Where the shotty is gimped on Manus, The LR excels. The opposite can be said for Skim Junction.
If you happen to be exposed for the 1-2 seconds the Laser is at optimal heat build up then the result will probably not go your way but a good Duvolle user inside his optimal can easily put down an LR before it ever heats up enough to do that kind of damage.
The LR is also completely useless inside of 20m much like the Shotty is outside of its optimal. To me, this is fairly well balanced. Both weapons are very situational whereas an AR like the Duvolle excels in almost every situation. Throw 3 damage mods on a Duvolle or Balac and the result is the same as the modded LR except it actually puts people down faster unless the LR is heated up which only lasts for 1-2 seconds (at best) and if you stay on it...it seizes.
One other note....there is no damage buff with LR Op proficiency either....unlike most other weapons.
The video illustrates a problem in the spawning and map design much more so than a problem with the weapon. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
270
|
Posted - 2013.04.08 18:07:00 -
[4] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
The reason you see "swinging" is sometimes intended but it's not b/c of the lack of skill.
If I take an LR, sight you up, and fire.....you'll have plently of time to get behind cover before it does more than strip your shieds.
The reason for "skillless swinging" you described is in hope that the target is unaware of the laser heating near him or maybe he's letting you think he can't aim until it heats up and you are out in the open full of confidence in the LR users lack of ability.
Pro tip.... If you engage a laser that is firing on someone else and you don't have cover....Be prepared to insta melt because a good LR user will leave the current target who is probably pooping himself trying to grab cover and then train that heated LR on your suit |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
272
|
Posted - 2013.04.08 20:05:00 -
[5] - Quote
Think of it like this, DF.
You turn on a stove top and leave a finger on it....eventually that thing is going to heat up and hurt you but you'll likely pull your finger off before it does damage.
When the LR is heated it's like putting your finger on that stove after it's heated up. Chances are you won't be able to remove your finger before it does some serious damage.
The difference in the stove and the LR is the Laser can only stay at that optimal damage/heat for a couple seconds before the gun seizes, takes 12 or more bars of your shield and you can't use it nor can you switch to your sidearm.
It's not like you can keep the LR heated up at optimal damage without it overheating. The proficiency skill speeds up the cool down but you still have to come off R1 to start the cool down thus removing the LR from optimal damage output.
The amount of time where you are doing the damage you describe is very small. |
|
|
|