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Cat Merc
BetaMax. CRONOS.
455
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Posted - 2013.04.08 14:09:00 -
[1] - Quote
Yup, totally not broken. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 14:27:00 -
[2] - Quote
Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine.
The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 14:45:00 -
[3] - Quote
ladwar wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. damage mods....x4 can't wait for 6x damage modders Ehhm, stacking penalties... |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 14:48:00 -
[4] - Quote
Beren Hurin wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes. What do you mean you have sharpshooter now? I don't think you get my point, the range of AR users is going to drop because (as far as I've heard) there will no longer be a sharpshooter skill. In exchange there will be a skill that reduces damage spread/kickback. I've seen that supposedly there is a damage scaling OPness of the viziam that devs have confirmed. Okay. But you still haven't really dealt with my main assertions about the usefullness of the laser rifle. I see most of the kills are dudes idiotically running out of cover, simply not moving while being melted, trying to counter with the AR. You can't balance for stupid... Having a GEK/Duvolle trained on you for the same amount of time with damage mods would result in the same thing, just not at that distance. Are you saying that you want AR to be essentially equal to the laser rifle? I'm open to suggestions as to your suggestions on what to fix. But so far you just crying "BROKE!" isn't really constructive. Map control issues are separate from weapon balance issues. Weapon balance issues are related to player skill choice issues-which also relate to map control issues. The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 15:19:00 -
[5] - Quote
Beren Hurin wrote:Cat Merc wrote: The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful.
My only point about sharpshooter is that users will 'experience' a range decrease if they are expecting their AR to feel like it did after Uprising hits. Yes range wont be decreased, but those with sharpshooter trained now won't have the same range. I really like how CCP makes each weapon's tactical use very different. The damage distribution potential for laser weapons is back end loaded with a whole clip. My guess is that that 550 hp wasn't on the front end of the laser's cycle, also I'm going to continue to reserve judgement until they say that whatever viziam issue there currently is is claimed to be fixed. As far as 10 bullets from an AR, 750 RPM means 12.5 rounds per second which adds up to around 400 damage each second. My guess is that the laser rifle can't do that kind of damage until the 3rd or 4th second of firing, and then the user enters the tradeoff of 'do I want to risk overheating in exchange for massive damage or not'. What I'm hearing from you is that you want the laser rifle to work a tad more like the assault rifle in that the damage distribution cycle should be flatter and require the user to have to have significantly increased tracking skills. It seems to have been designed to be less of a tracking weapon and and a more forgiving 'sweeper'. Also what do you think should be the trade off in damage increase of a weapon if they have more mechanics overheating/seizing/scaling damage to worry/think about? Is it fair for them to get a little more potential damage? You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 15:43:00 -
[6] - Quote
Beren Hurin wrote:Cat Merc wrote:[quote=Beren Hurin] You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. My whole unclear point on swiping vs RPM on AR was more that the average dps of a laser rifle over the life of a clip is probably pretty comparative, especially if you are burst firing the laser. Also, I never said that you could swipe the AR. I said the opposite, that it was more of a tracking weapon. Anyway, If you spend the entire clip without letting up you could probably exceep the DPS on an AR at the same level, but you are risking other things. On top of this lasers seem to eat ammo faster than ARs. If you look at the video, its annoyingly difficult to see the HP of suits due the the laser's sights, but if we assume most suits you were killing had around 350+ HP I was counting about 2.5 to 3 seconds to kill most of them. That really isn't THAT amazing as far as DPS. I still think the main problem here was that people had their shields mostly gone before they could move. By the time you go to another target your laser DPS is high enough to melt everyone in less than half a second. |
Cat Merc
BetaMax. CRONOS.
456
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Posted - 2013.04.08 15:44:00 -
[7] - Quote
Bones McGavins wrote:The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things:
Other enemy soldiers will key in on you.
Allies will key in on your target.
Neither are inherently bad. Taking the attention of the enemy allows your team to flank them. Your allies helpiing you kill faster is nice, but since other guns damage armor faster, youll likely end up with an assist rather than a kill. Which could be a bit annoying and make you want to switch guns after a while.
Watch the video. A heavy was taken down faster than an AR could. |
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