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DUST Fiend
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Posted - 2013.04.08 15:13:00 -
[1] - Quote
I really hope they fix the LR in Uprising so that it requires skill to use |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
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Posted - 2013.04.08 15:18:00 -
[2] - Quote
lowratehitman wrote:If it was do easy friend,you would be using it 100% of the time.
Not at all, I have yet to put a single point into ARs for the exact same reason.
The laser is also the opposite of my "rush 'n' crush" playstyle.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2375
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Posted - 2013.04.08 15:26:00 -
[3] - Quote
lowratehitman wrote:We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons.
All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
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Posted - 2013.04.08 15:33:00 -
[4] - Quote
All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Mull that one over.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 15:38:00 -
[5] - Quote
Beren Hurin wrote:Disagree. You do more damage to a player if you don't miss. our damage does not increase if you miss.
I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 15:44:00 -
[6] - Quote
lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.
You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising.
Good day. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 16:36:00 -
[7] - Quote
lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim
And now I'll leave you be, sorry for the response |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 17:16:00 -
[8] - Quote
Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 17:34:00 -
[9] - Quote
Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot.
Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills.
Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit.
I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
I also find it comical how players seem to think if you provide feedback against a weapon, you have problems dealing with it....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 17:45:00 -
[10] - Quote
Beren Hurin wrote:DUST Fiend wrote:....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations I would like to think that the MD is at least on par with the LR as far as counters go. The ones who can find good cover and assault from it against the LR can deal some hurt. A lot of times when I see LR users they aren't by themselves, which makes attacking them up close more difficult.
That's a valid point, I have the same issue against LR users in squads. I counter them by staying out of sight usually, though I take pride in how sneaky I can be (and I'm not even remotely focused with SP, it's literally all over the place. So freaking grateful for this SP respec, I've learned my lesson lol. It'll be nice to have Prototype gear for a change) |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 17:50:00 -
[11] - Quote
lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much?
Ok, can some other LR specialists speak up on this point?
I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage.
Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 17:55:00 -
[12] - Quote
lowratehitman wrote:.warm it up and just swing it around.
That's....precisely the point I'm trying to make....you can warm it up...then swing it around...(as in, swipe back and forth over an enemy, instead of keeping it trained on them the entire time).
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DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:03:00 -
[13] - Quote
lowratehitman wrote:[You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works.
I've stuck with my main point all the way through, that you can get to max damage by hitting the ground, and then swiping past an opponent. At one point I mention some of the LRs strengths such as its lack of recoil, noticeable heat build up (same issue with HMG), and it's extreme lethal range, but that was me just knee jerk reacting.
I've moved my question to a different thread in the hopes of receiving detailed answers, since I literally only have this ONE issue with LRs, as I continuously attempt to tell you |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:15:00 -
[14] - Quote
lowratehitman wrote:Really? You went from skill to easy to dmg to what now? Warm up time. Please go back through the thread and read, and to add it seems like a weak attempt at trolling.
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
Just me trolling a little, anyone who's played this game knows that all things take a degree of skill to use. When we say a weapon requires no skill, it really means that we think something is too easy about the weapon. A sweeping statement that I made in response to how I feel about laser heat build up.
DUST Fiend wrote:All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range.
I mention damage mods because it amplifies the issues of lasers building up damage by shooting the ground. Ease of use refers to sweeping back and forth
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Lasers shooting the ground
DUST Fiend wrote:I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half.
Lasers shooting the ground
[Me]Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.[/me]
Knee jerk reaction showcasing the LRs strengths, made with the presumption of heat build up off target.
[me]]You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim [/me]
Lasers shooting the ground |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:21:00 -
[15] - Quote
lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k?
And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:28:00 -
[16] - Quote
lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close.
I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength.
I don't need to eat hagus to know that it looks and sounds fugly |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:32:00 -
[17] - Quote
lowratehitman wrote:So now its "squad suport" ?
Your meds are ruining your reading comprehension bro.
WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you.
Beren Hurin wrote:Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to make players find 'aiming/moving/firing/applying damage' fun and dynamic.
I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:37:00 -
[18] - Quote
lowratehitman wrote:And what about tank "squad support"?
Why are you changing the subject. All I've been saying is laser build up damage off target, bringing up points that support this (hopefully unintended) strength of the laser rifle (aka squad support eliminating most close range engagements) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:40:00 -
[19] - Quote
lowratehitman wrote:[And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure if I would want to be in your squad 0o
I hope to God you're trolling me bro. YOU are the one who mentioned your meds...then you go to say that I said that the LR is squad support, which I did not. You misread what I wrote, and decided to jump on that. I was correcting you, mentioning that the narcotics you mentioned might be causing you to skip over things (supported by how many times you've skipped over the single point I've attempted to make over and over throughout this thread)
gbghg wrote:so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there
Just showcasing that the LRs only weakness is easily covered up by the same technique that allows its strength to be easily exploited (damage build up OFF target at range) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:45:00 -
[20] - Quote
lowratehitman wrote:Than I was not the only one misreading your "squad support" statement. You trolled yourself.
You are yet again misreading...holy crap, why am I still feeding you.
I said WITH SQUAD SUPPORT. You said that I said the LR IS SQUAD SUPPORT.
gbghg is responding to what I ACTUALLY SAID, where as you are still responding to what you THINK I SAID.... |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:47:00 -
[21] - Quote
lowratehitman wrote:Dust fiend, my last advice that I can offer to you is to...Dont hate the player, hate the game. Go on irc and get your answers.
::le sigh::
That's exactly what I'm doing. At no point did I attack you (minus my no skill comment, but come on, that's everywhere in every game ever). All I've been doing, every post, is pointing out the lasers DAMAGE BUILD UP OFF TARGET.
AKA, hating the game, not the player |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 19:01:00 -
[22] - Quote
Beren Hurin wrote:I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose.
You're rewarded because regardless of if you're hitting your opponent or not, you're always moving up to your maximum damage, which is incredibly high (the Viziam receives something like a 25% boost in DPs over its L3 version, unlike basically every other weapon in the game, though this applies to all versions of the LR)
Wasting ammo is a moot point because Nanohives, of which all but heavies can carry, and again, squad support (that shouldn't be considered in balance, since everyone can benefit from nanohives)
If someone shoots an Assault Rifle, I know where they're shooting me from. If someone shoots a sniper rifle, I have a descent idea of where they're shooting from (usually). If someone shoots a shotgun, I can hear where they're shooting from. If someone shoots a SMG, I can hear and see where it's coming from. If someone shoots a forge gun, swarm launcher, HMG, blaster installation, tank turret, etc etc, I know where it's coming from. Just because the laser is a little brighter and clearer doesn't suddenly mean it's the only weapon to suffer from this effect.
Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up. If you hop from target to target, you will deal base damage, instead of dealing maximum damage across the board because you skilled up in lowering your overheat.
Or, if they're in fact functioning as intended, then they definitely need a decrease to their maximum damage. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 19:14:00 -
[23] - Quote
gbghg wrote:It's been stated by CCP wolfman over irc that the viziam's damage is too high and will be lowered in the next build and like i said in my earlier post "besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover." We need the current mechanics so we can compete with the high dps of weapons like the AR or sniper rifle, it's all very well saying that you should only build up damage when on target, but the problem is that staying on target will mean we'll have to stand in the open being the easiest possible target on the map for between 5-10 seconds to take down a higher tier suit, it would make lasers an almost useless weapon because you would be giving off a low DPS when you started firing, but you would instantly expose yourself to a high incoming DPS. the mechanics you're suggesting would make LR's incredibly difficult to use effectively.
I'm not going to get started on ARs here, but perhaps my main complaint is just with the maximum damage of the LR. I still find it silly about the heat up mechanic, but if the damage wasn't so overwhelming at the top end, I wouldn't care so much. And again, I just hide against Viziams because I'm a scout. I laugh watching Assault users get cut down in 2 seconds flat, it's a bad joke when my oragami suit comes under fire (weakness of scout, hence, hiding)
Though my SP are everywhere, my heavy goes down almost as quickly with around 1000 HP (900 armor when in squad, like, 780ish when out). Granted heavies are easier to hit, but still. I've also watched proto type heavies fall almost as quickly, though they're usually good enough to back the fk up. Still, that's heavies, over extend a tiny bit and get eaten alive |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:22:00 -
[24] - Quote
Beren Hurin wrote:Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR to only get a damage increase when it is on target then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target... As for me an my mass driver I'll keep my splash damage when I don't exactly hit you
They do, it's called weapon spread
MDs are supposed to do splash damage, so that's fine.
Like I said in my previous post, perhaps the damage potential is too high, and that's what I actually have a problem with. I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky, but I also don't know **** about lasers.
I do know that top end damage is way too high right now, as apparently confirmed by CCP Wolfman in IRC.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:46:00 -
[25] - Quote
Beren Hurin wrote:Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage?
All HMGs do this. They start off with a large spread that focuses as it's fired. I personally feel the HMG needs a tad more heat build up, but this is primarily balanced in the long run by just how bad and overpriced Prototype Heavy suits are. I'm quite curious to see all the changes to suits, weapons, and overall gameplay mechanics come Uprising. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2385
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Posted - 2013.04.08 20:11:00 -
[26] - Quote
Beren Hurin wrote:So do you have trouble wrapping your head around the HMG?
I actually do, in terms of just how it functions. How does it shoot off to the sides when it starts, then magically get more accurate? It makes no sense.
Also, the HMGs accuracy is what increases. While technically upping the damage via more bullets landed, it doesn't magically make the weapon do more base damage. Unlike the LR, (which I have already admitted, I don't understand the physics of lasers) I just find it silly. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2386
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Posted - 2013.04.08 20:23:00 -
[27] - Quote
Beren Hurin wrote:Well then, imagine the beam of the laser getting more and more precise focusing the heat/damage of the laser onto a smaller and smaller spot. So the amount of photons fired is the same, but the area it is hitting on armor is getting smaller resulting in the ability to cut faster/deeper...? Does that work?
I reread their description and while I still think it's a poor mechanic for an FPS, I suppose my complaint boils down to too much damage at the top end, which apparently is being addressed in Uprising. |
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