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Tech Ohm Eaven
L.O.T.I.S.
459
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Posted - 2013.04.08 20:00:00 -
[121] - Quote
Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down?
And please note that nobody moves at miles per second like the atoms do:
Yes. Lasers or Light Amplification by Stimulated Emission of Radiation. Light has energy. I.e. sunlight when hitting a solar sail produces movement and can be used to propel a space craft out of the solar system.
A high energy laser is used to slow down and trap high movement/energy atoms:
http://articles.chicagotribune.com/1986-07-20/news/8602220200_1_atoms-trapping-beams
USING SEVEN BEAMS OF LASER light, a team of scientists at AT&T Bell Laboratories has succeeded in slowing free atoms to a frozen crawl and trapping them in a space smaller than the period that ends this sentence.
The effort to confine atoms by the use of light has produced an intense competition over the last few years in the United States, the Soviet Union and Western Europe.
Atomic physicists describe the achievement as a breakthrough that will make it possible to explore fundamental states of matter that have never before been observed.
``The light not only traps the atoms, but you can see them and study them,`` said Daniel Kleppner of the Massachusetts Institute of Technology.
``To me it`s breathtaking. It opens the way to observe with great clarity how atoms interact and how they evolve.``
In an ordinary vacuum chamber, crisscrossed beams create what the Bell scientists call ``optical molasses.`` Certain atoms that ordinarily move at miles per second were brought down to speeds slower than a person walks, making it possible to see their motion with the unaided eye.
The scientists say they have produced new records for cold and density in a gas. Because temperature depends on atomic motion, the process cools the atoms to within 250 millionths of a degree of absolute zero, vastly colder than can be achieved by ordinary refrigeration.
The most immediate application may come in improved atomic clocks. By relying on the natural vibrating of atoms, slicing time into intervals on the order of a billionth of a second, such clocks let navigation systems use satellite signals to fix global positions to within a few dozen yards. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
342
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Posted - 2013.04.08 20:02:00 -
[122] - Quote
DUST Fiend wrote:Beren Hurin wrote:Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage? All HMGs do this. They start off with a large spread that focuses as it's fired. I personally feel the HMG needs a tad more heat build up, but this is primarily balanced in the long run by just how bad and overpriced Prototype Heavy suits are. I'm quite curious to see all the changes to suits, weapons, and overall gameplay mechanics come Uprising.
DUST Fiend wrote: ...I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky...
So do you have trouble wrapping your head around the HMG? |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
272
|
Posted - 2013.04.08 20:05:00 -
[123] - Quote
Think of it like this, DF.
You turn on a stove top and leave a finger on it....eventually that thing is going to heat up and hurt you but you'll likely pull your finger off before it does damage.
When the LR is heated it's like putting your finger on that stove after it's heated up. Chances are you won't be able to remove your finger before it does some serious damage.
The difference in the stove and the LR is the Laser can only stay at that optimal damage/heat for a couple seconds before the gun seizes, takes 12 or more bars of your shield and you can't use it nor can you switch to your sidearm.
It's not like you can keep the LR heated up at optimal damage without it overheating. The proficiency skill speeds up the cool down but you still have to come off R1 to start the cool down thus removing the LR from optimal damage output.
The amount of time where you are doing the damage you describe is very small. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
342
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Posted - 2013.04.08 20:07:00 -
[124] - Quote
Tech Ohm Eaven wrote:Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down? ...blah...blah...SCIENCE BITCHES...blah...blah...
I meant does the laser in the game slow people down? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2385
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Posted - 2013.04.08 20:11:00 -
[125] - Quote
Beren Hurin wrote:So do you have trouble wrapping your head around the HMG?
I actually do, in terms of just how it functions. How does it shoot off to the sides when it starts, then magically get more accurate? It makes no sense.
Also, the HMGs accuracy is what increases. While technically upping the damage via more bullets landed, it doesn't magically make the weapon do more base damage. Unlike the LR, (which I have already admitted, I don't understand the physics of lasers) I just find it silly. |
Tech Ohm Eaven
L.O.T.I.S.
459
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Posted - 2013.04.08 20:12:00 -
[126] - Quote
Beren Hurin wrote:Tech Ohm Eaven wrote:Beren Hurin wrote:mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. Wait...the laser slows people down? ...blah...blah...SCIENCE BITCHES...blah...blah... I meant does the laser in the game slow people down?
Yes but too bad it does not shove them about and toss them back.
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
343
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Posted - 2013.04.08 20:15:00 -
[127] - Quote
DUST Fiend wrote:Beren Hurin wrote:So do you have trouble wrapping your head around the HMG? I actually do, in terms of just how it functions. How does it shoot off to the sides when it starts, then magically get more accurate? It makes no sense. Also, the HMGs accuracy is what increases. While technically upping the damage via more bullets landed, it doesn't magically make the weapon do more base damage. Unlike the LR, (which I have already admitted, I don't understand the physics of lasers) I just find it silly.
Well then, imagine the beam of the laser getting more and more precise focusing the heat/damage of the laser onto a smaller and smaller spot. So the amount of photons fired is the same, but the area it is hitting on armor is getting smaller resulting in the ability to cut faster/deeper...? Does that work? |
Fenix Alexarr
BurgezzE.T.F Orion Empire
8
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Posted - 2013.04.08 20:21:00 -
[128] - Quote
Goon ReGnUM wrote:Daedric Lothar wrote:Everyone always picks on the laser rifle, it isn't broke, its just more user friendly because it allows you to auto correct instantly where as its harder to see bullet trails on ARs. I know people may not say that, but it really is just the aim guide and constant damage that makes that gun awesome.
I like the slowness of the game, I'm not 18 anymore with twitchy reflexs, I enjoy playing a game I don't have to be hyped up on 10 energy drinks and nerd rage just to get a positive K/D. Only thing that makes me kinda sad is the server based hit detection and how it can get laggy blocky shot detection, but thats probably my fault for playing on wireless lol.
Firstly, Dust 514 is not even a twitch shooter. If your having trouble keeping up on this game, then maybe you should get checked out for ParkinsonGÇÖs. Your whole reasoning on the laser rifle not being broken is auto correct... really?
It may forgive not being twitchy more than other games, but having those reflexes can really help when you're rampaging through a group of reds from behind with your Duvolle. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2386
|
Posted - 2013.04.08 20:23:00 -
[129] - Quote
Beren Hurin wrote:Well then, imagine the beam of the laser getting more and more precise focusing the heat/damage of the laser onto a smaller and smaller spot. So the amount of photons fired is the same, but the area it is hitting on armor is getting smaller resulting in the ability to cut faster/deeper...? Does that work?
I reread their description and while I still think it's a poor mechanic for an FPS, I suppose my complaint boils down to too much damage at the top end, which apparently is being addressed in Uprising. |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 21:39:00 -
[130] - Quote
Tech Ohm Eaven wrote:
In an ordinary vacuum chamber, crisscrossed beams create what the Bell scientists call ``optical molasses.`` Certain atoms that ordinarily move at miles per second were brought down to speeds slower than a person walks, making it possible to see their motion with the unaided eye.
Are we fighting in a vacuum!? but hey... maybe at some point we will be :D.. and that would be very cool.
But let's say that this kind of thing came into play.. wouldn't that mean shields would burn off and allow you swift movement, only for the laser to hit your armor and create the molasses effect?
But to the dude who asked, Beren, I find that when a laser is trained on my suit it slows me down.. aka harder to escape behind cover. It might just be lag because the server is processing a beam and where it is on my hit box as both are moving in real time. who the heck knows. |
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Derek Barnes
ZionTCD Legacy Rising
359
|
Posted - 2013.04.08 22:17:00 -
[131] - Quote
I always like counter lasering you |
Grezkev
The Red Guards EoN.
178
|
Posted - 2013.04.08 22:45:00 -
[132] - Quote
Am I the only one to realize that if u put 4 of these mods with any weapon you'd have a similar effect?
Freedom Mass Driver + 4 complex damage mods = you'll die in one hit by SPLASH damage. |
DJINN leukoplast
Hellstorm Inc League of Infamy
369
|
Posted - 2013.04.08 22:47:00 -
[133] - Quote
Laheon wrote:
As I've said before, multiple times, and been backed up by other people, SP means squat next to player skill. SP will give you an edge over someone with the same skill level, but apart from that, if you're in a proto suit and you're truly god-awful at this game, you're not going to be magically good.
Teamwork is OP, skill is OP, SP is not.
Skill is OP even in militia gear. However skill with a top-end suit, top-end gear, correctly applied SP, and top-end weapons = Super-lol-OMG-WTF-OP-BBQ.
SP means next to nothing until you put it in the right hands. It might help the bad player be 10% better, but it helps the good player be 1000% better.
Not saying this is good, bad or whatever. But people keep saying how SP means nothing... sure, it means next to nothing with regards to a bad player, but it makes a night-and-day difference with a good player who knows how to use it. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
370
|
Posted - 2013.04.08 23:26:00 -
[134] - Quote
Well, my opinion on the LR (particularly the Viziam) Is unchanged. It's in serious need of balancing, but it's not the biggest issue here.
The issue is the damage mods. They are far too powerful in a game based on lengthy engagements and gear that acutally costs you money.
If you watch the OP's video, you can see that on several occasions, he is killing people before their health bar can even pop up. I've never seen that before with an AR, even with my 3x DM allotek.
I understand the laser rifle's drawbacks. It's a damn powerful weapon when used at range. But when you put damage mods on it, it becomes overpowered. All weapons become insane, but the LR benefits the most from having DMs on your suit, as it's the only weapon that does more damage as it fires. I think damage mods should also increase heat build up on laser rifles. Possibly make it so regular damage mods don't work with the LR, give the LR it's own DM that increases heat build-up, and thusly, damage output.
The laser rifle is a great, and unique gun. It just needs special attention in a world of otherwise projectile-based weaponry. |
lowratehitman
Subdreddit Test Alliance Please Ignore
453
|
Posted - 2013.04.08 23:47:00 -
[135] - Quote
Derek Barnes wrote:I always like counter lasering you
Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
213
|
Posted - 2013.04.09 01:16:00 -
[136] - Quote
lowratehitman wrote:Derek Barnes wrote:I always like counter lasering you Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. Hey Mr Lowrate. I seen you in a match earlier today, you were using a specialist shotgun. You kicked some red dot butt. I did good as well i think i came second, i don't think i died that match either.It was fun playing with you. |
pink FLUFF
Immobile Infantry
3
|
Posted - 2013.04.09 05:28:00 -
[137] - Quote
Man there is a lot of crying over laser rifles.... I think I gave lowrate the laser bug when he played with me :]. After the resets my first weapon that I put a lot of skills into was the LR. The Laser rifle is NOT broken. The price for the laser rifles costs more than other weapons (excluding the hmg). If the pricing was the same as other weapons then yeah I would say it needs a fix but for the cost its good. If you use the duvolle with 3x damage mods its roughly the same price as one viziam. You also can do more damage and be much more versatile with the AR. Get close to an LR and his weapon is useless. If he is camping in a high spot? Switch to a sniper rifle and pick him off. In all honesty if you see people running proto gear jump in a free suit and kill them. The best part of eve and dust in general is making people loose isk. CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Which in turn should help out the spawn troubles on most map. However... instant sniper bullet = OP. Not being able to hit a sniper hiding behind a hill but you can still hit his shield for 0 damage = OP.
Not being able to throw remote detonators on my LAV and ram them into tanks = very upsetting. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
35
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Posted - 2013.04.09 05:50:00 -
[138] - Quote
Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video.
this |
lowratehitman
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.04.09 07:30:00 -
[139] - Quote
N1ck Comeau wrote:lowratehitman wrote:Derek Barnes wrote:I always like counter lasering you Hey...I killed you once :) you guys have a tough squad,I would enjoy getting in on the LR squad sometime. Hey Mr Lowrate. I seen you in a match earlier today, you were using a specialist shotgun. You kicked some red dot butt. I did good as well i think i came second, i don't think i died that match either.It was fun playing with you.
It was fun playing with you as well. I enjoy running scout with the shot gun,it is super fun. I try to learn to be proficent with all wepons except the sniper...too boring for me,lol |
Enkidu Camuel
The Tritan Industries RISE of LEGION
83
|
Posted - 2013.04.09 08:03:00 -
[140] - Quote
pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter.
Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is stil there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server.
But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because you will have poor accuracy. |
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Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 08:11:00 -
[141] - Quote
Grezkev wrote:Am I the only one to realize that if u put 4 of these mods with any weapon you'd have a similar effect?
Freedom Mass Driver + 4 complex damage mods = you'll die in one hit by SPLASH damage. I do that without the damage mods.
When I'm running one of my free Scout fittings. |
lowratehitman
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.04.09 11:18:00 -
[142] - Quote
Enkidu Camuel wrote:pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is still there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server. But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because in the end you will have poor accuracy.
So basically it will be like %3 or %5 reduction in kick and recoil, it will actually work? |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 12:44:00 -
[143] - Quote
ladwar wrote:makes me glad that cloaking is coming so i hide from all of those nasty laser burns
Exactly my point...cloaking will be ridiculous |
Marc Rime
Zumari Force Projection Caldari State
57
|
Posted - 2013.04.09 13:59:00 -
[144] - Quote
Viziam LR may or may not be OP, but that's not something you can really tell from this video.
We're seeing a player wearing a proto suit stacked full of proto damage mods and wielding a proto weapon kill a bunch of starter and militia suits (ok, I saw maybe one or two standards). More or less at the perfect range for the weapon in question too. Not to mention that most of the enemies were standing still or moving in a very predictable way.
I don't think the type of weapon was the deciding factor here TBH.
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Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.09 14:09:00 -
[145] - Quote
Ydubbs81 RND wrote:ladwar wrote:makes me glad that cloaking is coming so i hide from all of those nasty laser burns Exactly my point...cloaking will be ridiculous
But if they know you're there.... wouldn't they just hit you anyway? |
Enkidu Camuel
The Tritan Industries RISE of LEGION
83
|
Posted - 2013.04.09 14:29:00 -
[146] - Quote
lowratehitman wrote:Enkidu Camuel wrote:pink FLUFF wrote:CCP is fixing the weapon a bit with the removal of the range bonus to sharpshooter. Actually the sharpshooter skill for LR is still going to add range bonus to the weapon, they even stated that the optimal range of the LR will increase according to your sharpshooter lvl (because it's not working properly right now) the Light Weapon Sharpshooter skill is still there and it will work the same way it's working right now according to the pictures of the skills I saw from a player in the singularity server. But for the rest of the weapons (some of them) there will be an aditional sharpshooter that will increase accuracy instead of range, for example if you're using AR's you need to train the AR Sharpshooter because you might have a Light Weapon Sharpshooter at lvl 4 or 5, BUT without an AR Sharpshooter skill at a high level then it doesn't matter how much range your AR has because in the end you will have poor accuracy. So basically it will be like %3 or %5 reduction in kick and recoil, it will actually work?
From what I managed to understand, Assault Riffle Operation will no longer reduce kick and dispersion, only kick. but Assault Rifle Sharpshooter will increase Accuracy and it will reduce Dispersion at 5% per level. |
Re Warping Shooter
Grupo de Asalto Chacal CRONOS.
0
|
Posted - 2013.04.09 15:15:00 -
[147] - Quote
Oh Man, Thanks for the video, now I know what I'll become after I finish up my goddamn Assault build. :D |
UK-Shots
Amarr Templars Amarr Empire
0
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Posted - 2013.04.09 16:11:00 -
[148] - Quote
thats blatant cheating |
Zahle Undt
The Tritan Industries RISE of LEGION
64
|
Posted - 2013.04.09 17:12:00 -
[149] - Quote
Laheon wrote:Vyzion Eyri wrote:I found it interesting that when you noted the amount of randoms, your squad leader at the time (I think) said 'our combined SP [would] overcome that'. If we're acknowledging the distinct advantage SP gives over newbies, then I hope that new build cuts down that gap. I sometimes choose to play solo instead of squadding with corp mates to see how completely new players feel, and it is not good. It's worrying that face melting may provide great entertainment to us yet is a big problem in the debate over "player retention".
I don't envy CCP's task.
Developing a skill system that reflects a sense of progression whilst keeping the difference between newbies and veterans balanced so as to ensure people who join aren't instantly met by a wall of impenetrable pub stomping is hard. Solutions exist, but which one is the right one? As I've said before, multiple times, and been backed up by other people, SP means squat next to player skill. SP will give you an edge over someone with the same skill level, but apart from that, if you're in a proto suit and you're truly god-awful at this game, you're not going to be magically good. Teamwork is OP, skill is OP, SP is not.
I mostly agree, I think SP comes more into play when skill levels are approximately equal and even then things are situational. In general though yes, teamwork and player skill bests SP
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lowratehitman
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.04.09 17:35:00 -
[150] - Quote
Re Warping Shooter wrote:Oh Man, Thanks for the video, now I know what I'll become after I finish up my goddamn Assault build. :D
I would wait in my opinion until we see how they "adjust" the LR next month before skilling into it. It could very well be a useless tool. |
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