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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:31:00 -
[91] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly
So now its "squad suport" ? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:31:00 -
[92] - Quote
lowratehitman wrote:DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly So now its "squad suport" ?
I thought this was a squad based game... |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
337
|
Posted - 2013.04.08 18:31:00 -
[93] - Quote
DUST Fiend wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target.
This is all semantics dude. You could say that forge guns, railguns, and charge snipers all build up damage off target. The damage is scaling whether its being applied or not.
I know your feeling...I get really PISSED when i have to lock onto a HAV for half a second out of cover with my SL and that split second is enough time for the blaster turret to pin to me and OHK me (often THROUGH walls). SL locking is also an example of 'building up damage off target', but just a little differently.
Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to let players find 'aiming/moving/firing/applying damage' fun and dynamic.
An obsession with this hand-holding style where everyone must ADS at 20m and strafe L2R just will make for an uninteresting game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:32:00 -
[94] - Quote
lowratehitman wrote:So now its "squad suport" ?
Your meds are ruining your reading comprehension bro.
WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you.
Beren Hurin wrote:Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to make players find 'aiming/moving/firing/applying damage' fun and dynamic.
I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:35:00 -
[95] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly
And what about tank "squad support"? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
337
|
Posted - 2013.04.08 18:36:00 -
[96] - Quote
DUST Fiend wrote:lowratehitman wrote:So now its "squad suport" ? Your meds are ruining your reading comprehension bro. WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you.
With 'squad support' the sadly situationally UP AR users getting mowed down hopefully have one lucky guy who will either swap to sniper, lay down an uplink in an unfarmable area, and/or get in a position to shell the 'dug-in' forces. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:37:00 -
[97] - Quote
lowratehitman wrote:And what about tank "squad support"?
Why are you changing the subject. All I've been saying is laser build up damage off target, bringing up points that support this (hopefully unintended) strength of the laser rifle (aka squad support eliminating most close range engagements) |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:37:00 -
[98] - Quote
DUST Fiend wrote:lowratehitman wrote:So now its "squad suport" ? Your meds are ruining your reading comprehension bro. WITH squad support. You greatly reduce any chance of a close range attack, allowing you to deal increased damage at range because your missed shots are still benefiting you. Beren Hurin wrote:Tell me why must all weapon types be bent to the old fashioned FPS perspective of 'my reticle must be directly over target'? That has yet to be justified... IMO that is not the only thing that justifies a skilled user and we all will have to live in a game where that is the case. There are many ways to make players find 'aiming/moving/firing/applying damage' fun and dynamic. I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage.
And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure of I would want to be in your squad 0o |
gbghg
L.O.T.I.S.
1080
|
Posted - 2013.04.08 18:38:00 -
[99] - Quote
DUST Fiend wrote:lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close. I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength (damage build up off target) I don't need to eat hagus to know that it looks and sounds fugly so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:40:00 -
[100] - Quote
lowratehitman wrote:[And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure if I would want to be in your squad 0o
I hope to God you're trolling me bro. YOU are the one who mentioned your meds...then you go to say that I said that the LR is squad support, which I did not. You misread what I wrote, and decided to jump on that. I was correcting you, mentioning that the narcotics you mentioned might be causing you to skip over things (supported by how many times you've skipped over the single point I've attempted to make over and over throughout this thread)
gbghg wrote:so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there
Just showcasing that the LRs only weakness is easily covered up by the same technique that allows its strength to be easily exploited (damage build up OFF target at range) |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:43:00 -
[101] - Quote
DUST Fiend wrote:lowratehitman wrote:[And you clearly made a statement about "squad support" that was ignorant,and you blame it on meds? Not sure if I would want to be in your squad 0o I hope to God you're trolling me bro. YOU are the one who mentioned your meds...then you go to say that I said that the LR is squad support, which I did not. You misread what I wrote, and decided to jump on that. I was correcting you, mentioning that the narcotics you mentioned might be causing you to skip over things (supported by how many times you've skipped over the single point I've attempted to make over and over throughout this thread) gbghg wrote:so by your logic, an LR user who knows his weakness and by having his squad support him covers up that weakness, that's a bad thing? that's like saying having a tank get supported by infantry is a bad thing, and thats a ******** viewpoint. In both cases we see people working together as a team to support each other and make the team more effective, nothing wrong there Just showcasing that the LRs only weakness is easily covered up by the same technique that allows its strength to be easily exploited (damage build up OFF target at range)
Than I was not the only one misreading your "squad support" statement. You trolled yourself. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:45:00 -
[102] - Quote
lowratehitman wrote:Than I was not the only one misreading your "squad support" statement. You trolled yourself.
You are yet again misreading...holy crap, why am I still feeding you.
I said WITH SQUAD SUPPORT. You said that I said the LR IS SQUAD SUPPORT.
gbghg is responding to what I ACTUALLY SAID, where as you are still responding to what you THINK I SAID.... |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:45:00 -
[103] - Quote
Dust fiend, my last advice that I can offer to you is to...Dont hate the player, hate the game. Go on irc and get your answers. |
Tech Ohm Eaven
L.O.T.I.S.
459
|
Posted - 2013.04.08 18:46:00 -
[104] - Quote
lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k?
You again lol!! The HMG is OP video, right??
Heavies are screwed.
Now its a laser rifle??
Then I guess the same results with 4X mods on an Ishukone SMG plus idiots is OP??
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:47:00 -
[105] - Quote
lowratehitman wrote:Dust fiend, my last advice that I can offer to you is to...Dont hate the player, hate the game. Go on irc and get your answers.
::le sigh::
That's exactly what I'm doing. At no point did I attack you (minus my no skill comment, but come on, that's everywhere in every game ever). All I've been doing, every post, is pointing out the lasers DAMAGE BUILD UP OFF TARGET.
AKA, hating the game, not the player |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:50:00 -
[106] - Quote
Tech Ohm Eaven wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? You again lol!! The HMG is OP video, right?? Heavies are screwed. Now its a laser rifle?? Then I guess the same results with 4X mods on an Ishukone SMG plus idiots is OP??
You clearly did not watch the video nor know me. |
gbghg
L.O.T.I.S.
1080
|
Posted - 2013.04.08 18:51:00 -
[107] - Quote
DUST Fiend wrote:lowratehitman wrote:Than I was not the only one misreading your "squad support" statement. You trolled yourself. You are yet again misreading...holy crap, why am I still feeding you. I said WITH SQUAD SUPPORT. You said that I said the LR IS SQUAD SUPPORT. gbghg is responding to what I ACTUALLY SAID, where as you are still responding to what you THINK I SAID.... thb you can use the LR as a support weapon, get a good overwatch position as your squad moves about it and you can remove/weaken threats before your squad runs into them. you can also make it much more difficult for them to respond to your squads movements as well.
But personally i like the current buildup mechanics, if it was build up on target the thing would be almost worthless accept to k/bm players, right now its a fact that you're going to lose contact everynow and then with a moving target as you build up the damage, besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
338
|
Posted - 2013.04.08 18:51:00 -
[108] - Quote
DUST Fiend wrote: I just fail to see why you're rewarded for missing, is all. I've never once seen a forge gun, rail gun, or charge sniper rifle swipe back and forth over someone for full damage.
I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR AR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose. |
JETSTORM1090
Against All Oddz
25
|
Posted - 2013.04.08 18:59:00 -
[109] - Quote
People who are saying you need to spec millions of skill points for the LR to be really good are very funny and fooling themselves... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:01:00 -
[110] - Quote
Beren Hurin wrote:I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose.
You're rewarded because regardless of if you're hitting your opponent or not, you're always moving up to your maximum damage, which is incredibly high (the Viziam receives something like a 25% boost in DPs over its L3 version, unlike basically every other weapon in the game, though this applies to all versions of the LR)
Wasting ammo is a moot point because Nanohives, of which all but heavies can carry, and again, squad support (that shouldn't be considered in balance, since everyone can benefit from nanohives)
If someone shoots an Assault Rifle, I know where they're shooting me from. If someone shoots a sniper rifle, I have a descent idea of where they're shooting from (usually). If someone shoots a shotgun, I can hear where they're shooting from. If someone shoots a SMG, I can hear and see where it's coming from. If someone shoots a forge gun, swarm launcher, HMG, blaster installation, tank turret, etc etc, I know where it's coming from. Just because the laser is a little brighter and clearer doesn't suddenly mean it's the only weapon to suffer from this effect.
Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up. If you hop from target to target, you will deal base damage, instead of dealing maximum damage across the board because you skilled up in lowering your overheat.
Or, if they're in fact functioning as intended, then they definitely need a decrease to their maximum damage. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 19:06:00 -
[111] - Quote
JETSTORM1090 wrote:People who are saying you need to spec millions of skill points for the LR to be really good are very funny and fooling themselves...
I said it so just direct it at me. |
Yani Nabari
One-Armed Bandits Atrocitas
26
|
Posted - 2013.04.08 19:08:00 -
[112] - Quote
Are going to complain about other guns ability to spray and pray next? Cause that's what this bit about sweeping is starting to look like. |
gbghg
L.O.T.I.S.
1080
|
Posted - 2013.04.08 19:11:00 -
[113] - Quote
DUST Fiend wrote:Beren Hurin wrote:I want you to reword this idea/notion that you are 'rewarded for missing' because it isn't working for me. The single way you may be a little correct in that is that you are 'rewarded' by not alerting the player to your damage you are about to do to them until it is too late. Otherwise it is not 'rewarding' the laser user if they aren't hitting their target. If the laser user were to hit the target that he isn't currently, he WOULD kill them faster. That is simply not a reward. The damage DOES NOT GO UP just because you are NOT hitting them. It scales regardless.
Once again, breaking this down. There are discrete issues here. We have the 'sweeping' and the 'damage scaling'.
With damage scaling-
The laser rifle is NOT UNLIKE many other weapons in that it is not optimally effective the 'instant' you place the reticle over the target and fire. The time between 'press fire' and 'apply damage' is delayed. The management of that delay is where skill comes in. With AR fire. There is no delay. YOUR skill comes in response to the player's RESPONSE to your fire.
With 'sweeping'-
The sweeping technique is a function of the management of that forementioned 'delay'. That beam hitting the ground is wasted ammo. It is a step toward a 5 second burnout and additional reload time. It is time that you are advertising your location and the fact that you are pointed in a specific direction. The LR skill comes in forgiving a little bit of the difficulty in mitigating the target's response and trading it for mitigating a few more difficulties that the weapon mechanics themselves pose. You're rewarded because regardless of if you're hitting your opponent or not, you're always moving up to your maximum damage, which is incredibly high (the Viziam receives something like a 25% boost in DPs over its L3 version, unlike basically every other weapon in the game, though this applies to all versions of the LR) Wasting ammo is a moot point because Nanohives, of which all but heavies can carry, and again, squad support (that shouldn't be considered in balance, since everyone can benefit from nanohives) If someone shoots an Assault Rifle, I know where they're shooting me from. If someone shoots a sniper rifle, I have a descent idea of where they're shooting from (usually). If someone shoots a shotgun, I can hear where they're shooting from. If someone shoots a SMG, I can hear and see where it's coming from. If someone shoots a forge gun, swarm launcher, HMG, blaster installation, tank turret, etc etc, I know where it's coming from. Just because the laser is a little brighter and clearer doesn't suddenly mean it's the only weapon to suffer from this effect. Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up. If you hop from target to target, you will deal base damage, instead of dealing maximum damage across the board because you skilled up in lowering your overheat. It's been stated by CCP wolfman over irc that the viziam's damage is too high and will be lowered in the next build and like i said in my earlier post "besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover." We need the current mechanics so we can compete with the high dps of weapons like the AR or sniper rifle, it's all very well saying that you should only build up damage when on target, but the problem is that staying on target will mean we'll have to stand in the open being the easiest possible target on the map for between 5-10 seconds to take down a higher tier suit, it would make lasers an almost useless weapon because you would be giving off a low DPS when you started firing, but you would instantly expose yourself to a high incoming DPS. the mechanics you're suggesting would make LR's incredibly difficult to use effectively. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:14:00 -
[114] - Quote
gbghg wrote:It's been stated by CCP wolfman over irc that the viziam's damage is too high and will be lowered in the next build and like i said in my earlier post "besides the amount of times where an AR can put you down in less than 2 seconds is ridiculous, the only times i've beaten them in the dps race is when i've preheated the beam before stepping out of cover." We need the current mechanics so we can compete with the high dps of weapons like the AR or sniper rifle, it's all very well saying that you should only build up damage when on target, but the problem is that staying on target will mean we'll have to stand in the open being the easiest possible target on the map for between 5-10 seconds to take down a higher tier suit, it would make lasers an almost useless weapon because you would be giving off a low DPS when you started firing, but you would instantly expose yourself to a high incoming DPS. the mechanics you're suggesting would make LR's incredibly difficult to use effectively.
I'm not going to get started on ARs here, but perhaps my main complaint is just with the maximum damage of the LR. I still find it silly about the heat up mechanic, but if the damage wasn't so overwhelming at the top end, I wouldn't care so much. And again, I just hide against Viziams because I'm a scout. I laugh watching Assault users get cut down in 2 seconds flat, it's a bad joke when my oragami suit comes under fire (weakness of scout, hence, hiding)
Though my SP are everywhere, my heavy goes down almost as quickly with around 1000 HP (900 armor when in squad, like, 780ish when out). Granted heavies are easier to hit, but still. I've also watched proto type heavies fall almost as quickly, though they're usually good enough to back the fk up. Still, that's heavies, over extend a tiny bit and get eaten alive |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
340
|
Posted - 2013.04.08 19:19:00 -
[115] - Quote
DUST Fiend wrote: Lasers should build up damage on target, with the damage slowly lowering when off target. Basically, if you're on target all the time, you build up to max damage, and own. If your aim is meh, but you focus on one target, you'll keep fairly even DPS, slowly going up...
Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR change to only get a damage increase when it is on target, then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target...
As for me an my mass driver I'll keep my splash damage when I don't exactly hit you |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:22:00 -
[116] - Quote
Beren Hurin wrote:Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR to only get a damage increase when it is on target then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target... As for me an my mass driver I'll keep my splash damage when I don't exactly hit you
They do, it's called weapon spread
MDs are supposed to do splash damage, so that's fine.
Like I said in my previous post, perhaps the damage potential is too high, and that's what I actually have a problem with. I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky, but I also don't know **** about lasers.
I do know that top end damage is way too high right now, as apparently confirmed by CCP Wolfman in IRC.
|
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 19:36:00 -
[117] - Quote
I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
341
|
Posted - 2013.04.08 19:38:00 -
[118] - Quote
DUST Fiend wrote:Beren Hurin wrote:Sorry man but I just think your requirement is arbitrary or if anything squeezing the LR into an AR paradigm 'just because'. If you want to see LR to only get a damage increase when it is on target then I want to see a penalty to AR when it isn't shooting on target. So lets trade...AR gets a 25% heat buildup when not on target and the LR can get reset when not on target. Then it's even. Both get penalties when not on target... As for me an my mass driver I'll keep my splash damage when I don't exactly hit you They do, it's called weapon spread MDs are supposed to do splash damage, so that's fine. Like I said in my previous post, perhaps the damage potential is too high, and that's what I actually have a problem with. I just have trouble wrapping my head around a weapon doing more damage the longer it's fired at the sky, but I also don't know **** about lasers. I do know that top end damage is way too high right now, as apparently confirmed by CCP Wolfman in IRC.
Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
341
|
Posted - 2013.04.08 19:39:00 -
[119] - Quote
mollerz wrote:I enjoy using the laser rifle I have no problems with being killed on the receiving end of it save one... A laser shouldn't slow you down when you are getting hit by it. It makes no sense that a very hot stream of light would stick to you like glue and reduce your speed. Unless it sliced your legs off, of course. If they change that small detail I'd be fine with it, just like I am fine with every weapon being as deadly as they can make it. It makes no sense to make weapons weaker.
But that got me thinking.. it would be pretty sweet to be able to laser some into pieces as their shield and armor flew off.
Wait...the laser slows people down? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 19:46:00 -
[120] - Quote
Beren Hurin wrote:Honest question from ignorance...isn't there an HMG that gets more precise the longer you fire? Thereby doing more damage?
All HMGs do this. They start off with a large spread that focuses as it's fired. I personally feel the HMG needs a tad more heat build up, but this is primarily balanced in the long run by just how bad and overpriced Prototype Heavy suits are. I'm quite curious to see all the changes to suits, weapons, and overall gameplay mechanics come Uprising. |
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