Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Icy TIG3R
Universal Allies Inc.
14
|
Posted - 2013.04.02 22:27:00 -
[1] - Quote
Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed. |
Chunky Munkey
Amarr Templars Amarr Empire
345
|
Posted - 2013.04.02 22:57:00 -
[2] - Quote
No. Scouts will be benefitting from future stealth modules the most. Admittedly, at the moment, they're underpowered. But if my sp wasn't invested elsewhere, I'd be having the most fun with scout suits, running and jumping around everywhere people don't expect me. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2274
|
Posted - 2013.04.02 23:01:00 -
[3] - Quote
Shotgun scouts for life bro. They just need a little more oomf in CPU, and shield rechargers need to not cost 3 arms and a leg to fit (60/90 CPU dafuq?).
|
Blondie Roads
Imperfects Negative-Feedback
10
|
Posted - 2013.04.02 23:02:00 -
[4] - Quote
Until they fix the hit detection....Nothing. Scouts are hard to hit as is and any kind of speed buff would make the problem worse. I dothink a few more cpu and slots are in order to improve them a bit. The repect will be a big tell on the current scouts that complaine about being underpowered. You all get one more chance. |
Icy TIG3R
Universal Allies Inc.
15
|
Posted - 2013.04.02 23:14:00 -
[5] - Quote
That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields. |
Matticus Monk
Ordus Trismegistus
14
|
Posted - 2013.04.02 23:36:00 -
[6] - Quote
Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed.
Perhaps any one specific thing, for instance making an assault more stealthy, quicker or have a higher shield recharge rate than a scout. But to do all things better, or even more than one.... I have my doubts. I'm one of those that haven't specced into the suit yet though, so I realize I'm no authority on this subject.
Whenever I move to an assault suit though I find myself saying: it's slower, the shields recharger more slowly, the scan profile is higher, the scan precision is higher.... it's got more armor and shields; that's good.
I can offset any one of those but I always go back to the scout fit because it does so many things for me so well. |
Roy Ventus
Foxhound Corporation
209
|
Posted - 2013.04.02 23:39:00 -
[7] - Quote
Anything a scout suit doe-
I bet you can't jump as high as us. |
Berserker007
Imperfects Negative-Feedback
261
|
Posted - 2013.04.02 23:56:00 -
[8] - Quote
Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
well that is somewhat the point. The idea of the scout was RECON . RECON usually long range away giving call outs; not on the front line.
For those running AR's & such; they will be weaker health wise, yet they are faster, better strafing/more maneuverable , and lower signature. As someone else said, they will be strengthened by use of active scanners for upfront recon, and use the the cloak module.
I'd say the only thing needed atm for scouts is more CPU/PG ; other then that they are being as intended. Plus with the new skill system of advanced suits getting bonuses (probably health), you will have more survivability.
|
Delirium Inferno
Chernova Industries
88
|
Posted - 2013.04.02 23:59:00 -
[9] - Quote
Surely they won't do anything by next update, and that means I will be abandoning my scout suit with the skill point respec. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
204
|
Posted - 2013.04.03 00:02:00 -
[10] - Quote
I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
|
|
Ten-Sidhe
Osmon Surveillance Caldari State
443
|
Posted - 2013.04.03 00:33:00 -
[11] - Quote
There are things the scout does better and the future ewar and stealth mods will both help them. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1887
|
Posted - 2013.04.03 00:55:00 -
[12] - Quote
I suggest reading this thread I posted with all the information provided showing that assaults are not better than scouts at everything
In fact, if I were you, I'd be more worried about the LogiBros than the scouts. |
Thumb Green
THE STAR BORN
48
|
Posted - 2013.04.03 00:55:00 -
[13] - Quote
Icy TIG3R wrote:a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
A militia AR can kill a heavy in 5-6 seconds if s\he stands still. The only thing that makes the militia AR worse in battle than the standard AR is it's got a smaller clip and takes a little longer to reload. It's got the same damage and the same rate of fire and the same accuracy rating. The gek is only marginally better than the standard AR.
Why dafuq are you standing still? |
low genius
The Sound Of Freedom Renegade Alliance
13
|
Posted - 2013.04.03 02:02:00 -
[14] - Quote
scout suits are awesome |
Icy TIG3R
Universal Allies Inc.
16
|
Posted - 2013.04.03 02:05:00 -
[15] - Quote
Berserker007 wrote:Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields. well that is somewhat the point. The idea of the scout was RECON . RECON usually long range away giving call outs; not on the front line. For those running AR's & such; they will be weaker health wise, yet they are faster, better strafing/more maneuverable , and lower signature. As someone else said, they will be strengthened by use of active scanners for upfront recon, and use the the cloak module. I'd say the only thing needed atm for scouts is more CPU/PG ; other then that they are being as intended. Plus with the new skill system of advanced suits getting bonuses (probably health), you will have more survivability.
I thought Scout meant scouting ahead of the group (speed bonus), being quick, getting a couple kills, then getting out for the big guns.
It can be argued that Scouts are stealthy, except they're not, they stand out as a free kill 70% of the time. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:29:00 -
[16] - Quote
Man I hate how they put that 'stealth' bandaid on Scouts because they are so broken. Now this is a perfect excuse not to try to improve the FPS aspects of the suit. In the end CCP will also have the perfect excuse: 'oh we put stealth into the game for scouts because this is what the community asked for'.
I'd have to wait and see before issuing a final judgement but I am near certain that stealth will require no real skill in using. It's just gonna be a crotch to keep noobs from quitting the game instead of a real solution that would make scouts competitive in battle. As to the rest of the game it's gonna be business as usual only two choices: assault suit with assault rifle or a Heavy with HMG. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1090
|
Posted - 2013.04.07 23:31:00 -
[17] - Quote
Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
I have roughly 550 EHP on my STD logi fit and if I stand still I will die in 5 seconds too.
Solution: Don't stand still. |
Big miku
Internal Error. Negative-Feedback
95
|
Posted - 2013.04.07 23:31:00 -
[18] - Quote
How to fix scouts?
Allow them to dual wield light weapons I say. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1090
|
Posted - 2013.04.07 23:32:00 -
[19] - Quote
Do you mean worried about them because they are too weak or because they are too strong? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:41:00 -
[20] - Quote
Berserker007 wrote:Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields. well that is somewhat the point. The idea of the scout was RECON . RECON usually long range away giving call outs; not on the front line. For those running AR's & such; they will be weaker health wise, yet they are faster, better strafing/more maneuverable , and lower signature. As someone else said, they will be strengthened by use of active scanners for upfront recon, and use the the cloak module. I'd say the only thing needed atm for scouts is more CPU/PG ; other then that they are being as intended. Plus with the new skill system of advanced suits getting bonuses (probably health), you will have more survivability.
How is that being as intended? You realize you just said that scout is supposed to sit on the redline and count how many reddots are running around the map, right? |
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:44:00 -
[21] - Quote
N1ck Comeau wrote:I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
Who is 'him'? Take whom down? When you sneak up on someone in a competitive game with corps rather than random blue dots - you are not sneaking up on a person - you sneak up on a full squad of ppl in proto suits 80% of the time. In a scout suit all this does is it adds +1 to their kill tally. |
Delirium Inferno
Chernova Industries
90
|
Posted - 2013.04.07 23:55:00 -
[22] - Quote
I stacked two enhanced armor plates and a basic shield extender on my type II scout and it's pretty amazing right now. I have 92 Shield and 335 Armor, so 427 total hp. Even with the -10% speed I still feel really fast, and I maintain the low profile signature.
Problem is I'm not too sure how much that low profile signature is helping. I mean I could put the same modules on a type II logistics and get 137 Shield and 354 Armor, totaling 491 hp. I'd also gain a high slot, 82 CPU, and 7 PG. The only downsides would be my basic movement speed would decrease from 4.95 m/s to 4.5 m/s and my profile signature would increase from 36 dB to 40 dB. The benefits clearly outweigh the downsides here.
Big miku wrote:How to fix scouts?
Allow them to dual wield light weapons I say.
This would be nice, I absolutely love the Black Eagle suit because of this. |
Maken Tosch
Planetary Response Organisation
1935
|
Posted - 2013.04.08 02:11:00 -
[23] - Quote
Logi Bro wrote:Do you mean worried about them because they are too weak or because they are too strong?
If you read the link you will see that the data pertains to following categories:
- Endurance in terms of Stamina amount and recovery speed of stamina.
- Stealth in terms dB.
- Sprint speed in m/s.
- Scan precision.
I would say worry because the Logis are stronger in most of these categories. They are practically the stealthiest suits, possess the best situational awareness, and can do record marathon runs compared to all the other suits. The Assault is better than the scout during these tests but only for scan precision and low profile.
The Logis are also the most flexible suits on the field as they are the Swiss Army Knives of Dust 514. Jack of all trades and offer the best overall hacking capabilities. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1095
|
Posted - 2013.04.08 02:34:00 -
[24] - Quote
Maken Tosch wrote:Logi Bro wrote:Do you mean worried about them because they are too weak or because they are too strong? If you read the link you will see that the data pertains to following categories:
- Endurance in terms of Stamina amount and recovery speed of stamina.
- Stealth in terms dB.
- Sprint speed in m/s.
- Scan precision.
I would say worry because the Logis are stronger in most of these categories. They are practically the stealthiest suits, possess the best situational awareness, and can do record marathon runs compared to all the other suits. The Assault is better than the scout during these tests but only for scan precision and low profile. The Logis are also the most flexible suits on the field as they are the Swiss Army Knives of Dust 514. Jack of all trades and offer the best overall hacking capabilities.
I asked for clarification on your part because you said "I'd be more worried about logibros than scouts," and in this thread, the topic is worrying about UP-ness of the scout.
I'm just going to throw out that hacking speed increases is a racial specific bonus to the Minmatar, and when you compare that to more shields(Caldari logi bonus) or Increased repair effects of armor rep mods(Amarr logi bonus) then suddenly far fewer people use Minmatar, because they prefer their own survival-ability than supporting their team-mates.
|
Zekain Kade
BetaMax. CRONOS.
1178
|
Posted - 2013.04.08 02:40:00 -
[25] - Quote
Make it giant. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
127
|
Posted - 2013.04.08 02:45:00 -
[26] - Quote
Ludvig Enraga wrote:N1ck Comeau wrote:I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
Who is 'him'? Take whom down? When you sneak up on someone in a competitive game with corps rather than random blue dots - you are not sneaking up on a person - you sneak up on a full squad of ppl in proto suits 80% of the time. In a scout suit all this does is it adds +1 to their kill tally.
so you want to be able to take down four people armed with the best, likely boasting the skill(real, not just points into) to use them, while you're alone. that seems stupid OP. |
Maken Tosch
Planetary Response Organisation
1935
|
Posted - 2013.04.08 02:45:00 -
[27] - Quote
Logi Bro wrote:Maken Tosch wrote:Logi Bro wrote:Do you mean worried about them because they are too weak or because they are too strong? If you read the link you will see that the data pertains to following categories:
- Endurance in terms of Stamina amount and recovery speed of stamina.
- Stealth in terms dB.
- Sprint speed in m/s.
- Scan precision.
I would say worry because the Logis are stronger in most of these categories. They are practically the stealthiest suits, possess the best situational awareness, and can do record marathon runs compared to all the other suits. The Assault is better than the scout during these tests but only for scan precision and low profile. The Logis are also the most flexible suits on the field as they are the Swiss Army Knives of Dust 514. Jack of all trades and offer the best overall hacking capabilities. I asked for clarification on your part because you said "I'd be more worried about logibros than scouts," and in this thread, the topic is worrying about UP-ness of the scout. I'm just going to throw out that hacking speed increases is a racial specific bonus to the Minmatar, and when you compare that to more shields(Caldari logi bonus) or Increased repair effects of armor rep mods(Amarr logi bonus) then suddenly far fewer people use Minmatar, because they prefer their own survival-ability than supporting their team-mates.
True. But please keep in mind that the stats I posted are only current until May 6. Beyond that, I have no idea what changes will occur. I'll have to run the numbers all over again after that date. |
Michael Cratar
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
196
|
Posted - 2013.04.08 03:19:00 -
[28] - Quote
Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed.
slight increase in stamina and stamina recovery. Also a built in passive armor repper.
The built in passive armor repper will increase as the suit tier increases. *Ex. standard will rep 2/s while the advanced will rep 3/s.* ** Or can stay at 2/s. Its up to ya'll**
Getting the repper out of the way will allow the suit to fit more useful mods. Thus makeing the scout suit better.
The stamina increase and recovery increase will allow the suit to be better at flanking and sneaking around. *that's what most scouts are for, right?*
I think armor heavies should get a repper bonus, but that is for another topic. *repper BONUS, not built in repper.* |
Viktor Hadah Jr
D3ath D3alers RISE of LEGION
0
|
Posted - 2013.04.08 04:12:00 -
[29] - Quote
People could stop using scout suits in situations meant for assault suits. If you are going to be mainly shooting at people you might want to think about changing your skill plan before May 6th, try using your scout suit for more stealthy things sneak around red dots, drop uplinks in near an enemy objective, ninja hack objectives for your team, move around scouts suits are fast keep close to anyone with a shotgun and it should be a easy kill. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
124
|
Posted - 2013.04.08 08:05:00 -
[30] - Quote
I am switching to Assault suit. I am a Scout AR player that plays Assault role. I am for the most part in your face trying to get a 1v1 going I am always going where the enemies are. I do average at this I suppose but I feel like I might as well be a Assault since it's the role I am already forcing my Scout suit to play. |
|
Son Down
SamsClub
0
|
Posted - 2013.04.08 08:14:00 -
[31] - Quote
Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed.
I see what you're trying to do here, lol. Right now, scouts are pretty much missing an entire axis of hit detection. Did you even watch moejoe's video on scout hit detection? There is a reason CCP wiped in 30 minutes. Scouts were never meant to be "dodgy". They were meant to be fast, from point A to point B. Thats it. More speed....yeah, good one. Go back to COD.
|
Tech Ohm Eaven
L.O.T.I.S.
458
|
Posted - 2013.04.08 08:16:00 -
[32] - Quote
Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed.
Suit bonus +30% shotgun fire rate.
The scout suit is a factory defect assault suit.
|
J-Lewis
Edimmu Warfighters Gallente Federation
18
|
Posted - 2013.04.08 08:47:00 -
[33] - Quote
Shotgun scouts are overrated.
The real power of the Scout suit is the stealth and speed it provides over an Assault suit. Applying that advantage to whatever weapon you choose is what makes the suit. I've lost count how many times I've surprised a HMG Heavy by popping out right next to him and pumping his head full of good old reliable Gallente AR plasma. Because frak out ranging them, the DPS of a GEK in optimal is beastly. It's a different play style from Assault, and it's definitely not for everyone.
Scout may not be for you, but I personally love Type II AR Scouts.
But that doesn't mean there isn't anything wrong with the Scout, and they do need some LoveGäó (Looking at sisi data, they will be receiving a fair amount of LoveGäó). |
Icedslayer
SVER True Blood Unclaimed.
56
|
Posted - 2013.04.08 09:12:00 -
[34] - Quote
I always love to read these's posts they really make my day. First of all to the post about comparing all the suits with LVL 5 everything, you have to take into account for may build dropsuit command will no longer give a dampener bonus and the profile dampening skill will only be a 2% reduction per lvl. That goes a long way in helping the scout actually find its role. And ill agree with giving our speed back, after they even admit to slowing the scout down to much (back in codex if i remember correctly).
But to those who can't play the Scout, i here you its a more challenging role to play, you can't simply just sit there and soak up damage like a assault you have to out think your opponent and out maneuver them. Not only that the scout suit doesn't get good until you unlock the ADV Suit.
"I eat Heavies for breakfast" Icedslayer |
DJINN Marauder
Hellstorm Inc League of Infamy
427
|
Posted - 2013.04.08 09:39:00 -
[35] - Quote
I'm skilling out of the heavy and into scouts when respec comes. Yes... I know
"Skilling out of an UP suit into an even more UP suit?" lol
No joke though... I love the scout suit. I love its speed and different style of gaming. I thought about skilling into assault but.... That's no fun.. As for fixing the suit... More speed would be awesome. If not then a little more CPU would go a long way |
Garrett Blacknova
Codex Troopers
2401
|
Posted - 2013.04.08 11:15:00 -
[36] - Quote
Stealth isn't a huge advantage on the Scout, and can easily be made up with modules on an Assault.
Scan Precision and Radius, on the other hand...
No matter how well-fitted an Assault is, a well-fitted Scout that actually operates as a Scout WILL see you, and WILL give your position to teammates.
And yes, a flanking sneak attack that isn't supported by your team is doomed to failure in a Corp Battle.
But if you time your attack for when the frontal assault hits, you'll divide the enemy team's attention, potentially causing a rout of the enemy team that could otherwise never have been achieved. That's called TEAMWORK. Just because you're working behind enemy lines, doesn't mean you're not part of the team. Also, if the enemy has a nest of Snipers, your Shotgun Scout can get into the midst of them undetected when other suits can't. Then tear big holes in their skulls at point-blank range. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:24:00 -
[37] - Quote
Heathen Bastard wrote:Ludvig Enraga wrote:N1ck Comeau wrote:I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
Who is 'him'? Take whom down? When you sneak up on someone in a competitive game with corps rather than random blue dots - you are not sneaking up on a person - you sneak up on a full squad of ppl in proto suits 80% of the time. In a scout suit all this does is it adds +1 to their kill tally. so you want to be able to take down four people armed with the best, likely boasting the skill(real, not just points into) to use them, while you're alone. that seems stupid OP.
Please, don't put words in my mouth that I never said. All I said is that that 'niche' that pple often quote for scout: i.e. sneak up on your prey and destroy it in CQC at this present point in time is de facto absent from the game. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:29:00 -
[38] - Quote
People say that you can increase base speed or spring speed to buff Scout. I think this wont happen because early on in beta this is how things actually were and I think it was responsible in large part for poor hit detection rate against scouts, and I think this is why CCP nerfed strafing. So increasing speed wont help.
Some sort of weapon specific proficiency bonus, like +15% to SG, SMG, SR damage that is gained only by scout suits and only with leveling the scout suit skill would be sweet tho. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
73
|
Posted - 2013.04.09 04:45:00 -
[39] - Quote
I swear, some of the posts in this thread are completely f******* r*******.
SCOUTS HAVE NO STEALTH BONUS. IF SOMEONE LOOKS UP. THEY SEE ME. AND THEN, SAID SCOUT IS DEAD IN 2 SECONDS.
Hit detection is not my f******** problem. That was one incident in Moejoe's video, and hit detection is not game mechanics. Look around in a match once, how many Assaults, Logos, and Heavy's do you see? Yet there's only 1-2 Scouts, 50% of the time snipers. Do snipers need speed? F*** no.
If you question my credebility, next time I'm in a game with you, I'll pull out my Scout, I'll probably do well, but I can easily double my WP in an Assault suit.
Shields? Better on Assault. Armor? Better on Assault. A slight speed boost, nearly useless when bullets can hit you around cover. Lower Scan? Useless, as soon as you walk into someone's fov, you're *******.
Therefore, Scouts require a buff. Just making the cloak exclusive to Scout would help, but a lot of you bitches want it along with a tanked suit with damage mods. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
73
|
Posted - 2013.04.09 04:48:00 -
[40] - Quote
What I'm trying to say is...
Stop making things so goddamn useless. We saw it with tactical rifles, we see it with drop ships, it's completely clear with Nova Knives, (but idiots want those to "remain niche" and completely garbage, Maken is the only one to make good use at times), and dozens of other modules, and equipment. My question is why?
We don't need everyone to be Assault AR. Dust was and should be about diverse roles. So let's get back to where it was. |
|
DJINN Marauder
Hellstorm Inc League of Infamy
431
|
Posted - 2013.04.09 04:48:00 -
[41] - Quote
I say f uck the other suits! Let only scouts use cloaking! |
Rei Shepard
Spectre II
130
|
Posted - 2013.04.09 04:57:00 -
[42] - Quote
Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed.
Maybe, just maybe you shouldn't be using it like an Assault Suit ?, because if a scout suit performs better at the Assault role, where does that leaves THE Assault suit ?
The Scout suit is for ...scouting, infiltration, assasination....it is not meant for head on combat. |
icdedppul
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
|
Posted - 2013.04.09 05:17:00 -
[43] - Quote
I'm a scout....
more cpu would be nice
could care less about stealth module as I never plan to sit still as sitting still means death for a scout.
I think the shot gun is ridiculous and most 'fixes' seem to be geared toward the shotgun mentality imo
I think a slight CPU upgrade would be wonderful
Circuitry 5 Light Weapon Upgrade Pro 2 or 3 Shield upgrades 5 (yup 310K SP spent to get a 3% CPU reduction on shield extenders) any other skill that would reduce CPU usage of any module or piece of equipment I carry
and CPU upgrades 3, cause when I actually do put on my proto scout suit I actually need to use a low slot for one, and its the VK.1 because I need the extra CPU it provides |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 05:25:00 -
[44] - Quote
Icy TIG3R wrote:SCOUTS HAVE NO STEALTH BONUS. IF SOMEONE LOOKS UP. THEY SEE ME. AND THEN, SAID SCOUT IS DEAD IN 2 SECONDS. And if my Scout is behind a wall, I have 25m in which I can see everyone's current position and facing WITHOUT needing to walk face-first into a Heavy that's corner camping. I can spot him, and either find another way around or let my teammates know so they can rip into him before I turn the corner and finish the job. |
Sontie
VENGEANCE FOR HIRE
210
|
Posted - 2013.04.09 05:27:00 -
[45] - Quote
I don't think you're playing your scout suit right. I have an alt I created to draw passive SP that I run scout type experiments with. I put a mil points into scanning, have tried (and enjoyed) nova knifing, and now split my time between shotgunning and nova knifing. Every once in a while I'll equip an AR (skill lvl 1) and completely **** face.
This is with a type A, double shield mods, and, and adv speed mod and a adv radar mod. Having scan precision at lvl 4 means that with that radar mod, I will know where most of my enemies are within like 40 meter. The shield mods with the scouts strafing speed means I can usually out gun most people. And those whom I can't (like proto assault suits with good gun game), I can run and flank really quickly.
It's so easy that I'm thinking of going scout when the reset happens... and might even put my mass driver on the shelf for a while too, because if that AR would have been a duvole... |
icdedppul
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
|
Posted - 2013.04.09 05:29:00 -
[46] - Quote
sadly you wouldnt be able to fit a duvole with that fit |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.04.09 05:41:00 -
[47] - Quote
Icy TIG3R wrote:SCOUTS HAVE NO STEALTH BONUS. IF SOMEONE LOOKS UP. THEY SEE ME. AND THEN, SAID SCOUT IS DEAD IN 2 SECONDS.
Hit detection is not my f******** problem. That was one incident in Moejoe's video, and hit detection is not game mechanics. Look around in a match once, how many Assaults, Logos, and Heavy's do you see? Yet there's only 1-2 Scouts, 50% of the time snipers. Do snipers need speed? F*** no.
....
Shields? Better on Assault. Armor? Better on Assault. A slight speed boost, nearly useless when bullets can hit you around cover. Lower Scan? Useless, as soon as you walk into someone's fov, you're *******.
Therefore, Scouts require a buff. Just making the cloak exclusive to Scout would help, but a lot of you bitches want it along with a tanked suit with damage mods.
Heya, Icy.
Interesting thoughts. Let me see if I can respond in a way that satisfies.
The kind of role you seem to be imagining for a "strong" scout-- one capable of coming up even on war points-- is an attractive one, and probably one that some of my teammates (stateproperty07 comes to mind) would prefer I use.
The scout setup I usually use is probably one of the weakest suits in a straight fight. If forced to fight head on, I whip out an SMG. The enemy gets an AR if I'm lucky, shotgun or (god forbid) HMG if I'm not. My best chance is to zig-zag like mad, try to focus my spray in roughly the right direction, and hope to God that I manage to bestow the required tally of hot lead before my defenses fold. I have to fight my every instinct and remember to zig-zag TOWARDS the goddamn assault suit, not away.
If I'm lucky, I win. If not....
So why the hell would I spend most of my time running around in a scout suit? Aside from masochism, that is.
The short answer is "situational awareness."
The thing is, with a scout suit, every straight fight is a desperate fight. So, if I'm on my game, I don't fight straight. Lurk behind cover, track enemy movements on radar, evade like crazy, call in support, flank, sucker-punch. If an assault suit is looking at me across open ground, he's either one plasma burst from death or I made a serious mistake.
The scout suit excels in the attributes most neglected in the current build: electronics. Best sensors, best profile, and take it from me, it matters. Assault suits are fearsome in a conventional firefight, but less so if they don't see you slipping up behind. Shotgun scouts lose most of their power if you see them coming on the mini-map and twist away from wherever you were as they "snuck up on you" with a mid-ranged weapon ready to go. Even heavies are vulnerable-- not because they go down easy, but because they tend to be very focused on taking down what's in front before turning to face a new threat (believing, I presume, and probably correctly, that turning your flank to an AR assault is a bad idea).
Currently, stealth in DUST has two layers: the RL (or Monty Python, if you prefer) -like Art of Not Being Seen and the electronics game. Anybody can do the former, though being able to bound over railings helps a bunch and I gather heavies don't do that. The electronics game, however, becomes important when the Art of Not Being Seen is being practiced successfully-- either because someone is proactively staying out of sight or because someone is staying out of sight and therefore has trouble tracking hostile movement visually.
If you have your back to a shotgun scout, it's pretty damned important whether your sensors are good enough to pick it up. Likewise, if you're trying to bring an SMG to bare on the head of an assault suited hacker, it's best if your little orange dot isn't appearing on the mini map.
If I'm in a firefight I just can't seem to escape, and sometimes that's exactly the way of it, then yes, I'll bring in an assault. I invested in decent assaults for just this reason. I prefer, however, to get myself lost while making sure others get found in compromising positions. For that, there's nothing like a scout.
Dampening modules are out of fashion right now, but fashion can go kitten itself. Just because few take advantage doesn't mean the advantage doesn't exist. |
Rei Shepard
Spectre II
131
|
Posted - 2013.04.09 05:52:00 -
[48] - Quote
+1 for that post man.
Like he said, a good scout gets me from behind, a bad one i get from the front as an assault. |
icdedppul
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
|
Posted - 2013.04.09 05:52:00 -
[49] - Quote
OH OH new thought
NOT HAVING 2 JUMPS KILL YOUR ENTIRE STAMINA
that would be awesome.. the anti bunny hoping nerf to jumping and stamina is very annoying when I miss jumping on my second jump and have to sit there waiting for stamina to recharge to get where I want to go. then you dont wait long enough and try again but dont have enough stamina for a proper jump so dont make it and wipe out your stamina again.
its a knee high fence why cant I hop over it dammit |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 06:04:00 -
[50] - Quote
icdedppul wrote:OH OH new thought
NOT HAVING 2 JUMPS KILL YOUR ENTIRE STAMINA
that would be awesome.. the anti bunny hoping nerf to jumping and stamina is very annoying when I miss jumping on my second jump and have to sit there waiting for stamina to recharge to get where I want to go. then you dont wait long enough and try again but dont have enough stamina for a proper jump so dont make it and wipe out your stamina again.
its a knee high fence why cant I hop over it dammit Train your "Vigor" skill. Your Scout can now hop around like a lunatic WITHOUT any mods. Add them, and it's even better. |
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
48
|
Posted - 2013.04.10 03:02:00 -
[51] - Quote
I think the current problem with Scout builds is the same problem with the Heavy. It's Sharpshooter. Every AR and Laser can reach out and touch you from across the map. It doesn't matter whether or not I avoid pinging your radar if I from 100m out. Most of the time you guys are shooting at people far outside your radar, whether they pinged you or not.
Say you saw me sprinting to cover. You can still see me, despite my stealth, and hit me, despite my speed and the distance. If I am far enough away, my speed doesn't even overcome your crosshair turning speed and you can track me the whole way.
Heavies are GEK bait the same way: It doesn't matter that they have the HP to tank you down toe to toe, they need to get to you first and you've removed their shields and half armor by then.
It sounds like CCP moved away from +Range bonuses for Uprising, so that should bring a lot of the fighting closer together overall. Snipers will stay on the outskirts, and AR's will be back to medium range. Close Quarters Combat will matter again.
Scouts however could use more CPU, or possibly an extra low slot. I have no idea why CPU is so low, but it's ridiculous. Assault B-series gets 231cpu, with 3 high, 2 low, and a sidearm. Scout B-series gets 177cpu with 2 high, 2 low, no sidearm. Given less slots to work with and less cpu, our choices are much more restricted. If I had higher CPU than Assault I would still run fewer mods but at least the ones I do run would be at the Complex level. An extra low slot would at least keep me from having to chose between Armor Reps and Kinetic Catalyzer. |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.10 03:46:00 -
[52] - Quote
Big miku wrote:How to fix scouts?
Allow them to dual wield light weapons I say.
Great idea actually, but they will need the cpu to actually use them. My main problem with the scout is the fact that you can level your shields, speed modules, weapons and equipment...but you can't wear them.
The type 2 suit is a joke. |
WyrmHero1945
IMPSwarm Negative-Feedback
108
|
Posted - 2013.04.10 04:14:00 -
[53] - Quote
3 things imo is what make a scout good:
-Fastest shield recharge delay than any suit. But with such low shields it's sometimes useless when the shield is depleted, since it's the same depleted shield delay recharge as the assault suit.
-Highest speed, very good for out strafing and getting to places quickly. I use a scout fit for setting up a drop uplink asap and then go for some shotgun kills till I die.
-Lowest dB scanning values. I use this at its most. With dropsuit command V no one will see you in their radar, even if you shoot or sprint. I have killed 3 players with a shotgun by jumping behind their backs, they didn't had any idea I was there. Sometimes a guy will stand there face to face seeing me and won't shoot, confusing me with another teammate.
Stamina is plenty and useless if you can't tank hits, and I have terrible aim while jumping, but higher skillful players will use this to their advantage.
If the Caldari scout suit ever comes out I predict that it'll be more useful than the Gallente because of shield tank and even more faster (less armor), but with higher dB scanning values because of shields.
Scouts need to be fragile anyways because having higher speed than your enemy in a FPS is a huge advantage, and more HP would make it OP. |
Son Down
SamsClub
0
|
Posted - 2013.04.10 18:03:00 -
[54] - Quote
Icy TIG3R wrote:What I'm trying to say is...
Stop making things so goddamn useless. We saw it with tactical rifles, we see it with drop ships, it's completely clear with Nova Knives, (but idiots want those to "remain niche" and completely garbage, Maken is the only one to make good use at times), and dozens of other modules, and equipment. My question is why?
We don't need everyone to be Assault AR. Dust was and should be about diverse roles. So let's get back to where it was.
No. You have it wrong. Period. You sound like some affirmative action douche bag, screaming for equality among Dust 514 weapons. Look.....every game needs a base weapon. If you are simply not talented enough to run said weapon...than just accept it, and move on. You're waiting to find something you think you can "be awesome with" but it just isn't happening. Move on, kid. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
8
|
Posted - 2013.04.10 18:43:00 -
[55] - Quote
Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
So what you're saying is that you did something that would get anyone killed (standing still while taking fire) and complaining that the stealthy, speedy, paper dragon style suit melted?
Just another day in Eve I guess... |
Fenix Alexarr
BurgezzE.T.F Orion Empire
8
|
Posted - 2013.04.10 18:51:00 -
[56] - Quote
Rei Shepard wrote:Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed. Maybe, just maybe you shouldn't be using it like an Assault Suit ?, because if a scout suit performs better at the Assault role, where does that leaves THE Assault suit ? The Scout suit is for ...scouting, infiltration, assasination....it is not meant for head on combat. Most scouts are so adorable, they rush at me at high speed, in a straight line towards me ....your forward speed has no meaning at this point, nor does your smaller frame size if you use it like this. And stopping to shoot back at me when i am already firing, does not help either...because you are not going to out tank the assault suit in its own assault style of play...
This entire thread can be responded to with this post.
*slowclap* |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
352
|
Posted - 2013.04.10 19:02:00 -
[57] - Quote
I'm thinking racial suit bonuses will give scout the roles based bonuses that they need. |
Rei Shepard
Spectre II
141
|
Posted - 2013.04.10 19:10:00 -
[58] - Quote
Fenix Alexarr wrote:Rei Shepard wrote:Icy TIG3R wrote:Currently, anything a Scout suit does, an Assault suit does better. So, what can be done to improve it?
I propose a 10% increase to base speed, and 15-20% increase to sprint speed. Maybe, just maybe you shouldn't be using it like an Assault Suit ?, because if a scout suit performs better at the Assault role, where does that leaves THE Assault suit ? The Scout suit is for ...scouting, infiltration, assasination....it is not meant for head on combat. Most scouts are so adorable, they rush at me at high speed, in a straight line towards me ....your forward speed has no meaning at this point, nor does your smaller frame size if you use it like this. And stopping to shoot back at me when i am already firing, does not help either...because you are not going to out tank the assault suit in its own assault style of play... This entire thread can be responded to with this post. *slowclap*
Lol, i have my moments :)
Quote:Icy TIG3R wrote: That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
Whoa ....it takes people 5-6 seconds to kill you WHILE you stand still ??, if i stand still in my proto Assault VK1-suit with 533 shields & 120 armor IF i stand still someone can smoke me in 1 whole second or less if they hit my head.
Pro-Tip: If you stand still, why are you using a speed based suit ? Let that sink in for a moment...
Really, never stand still, even while shooting, the moment you stop moving, yer dead even in a protosuit, hell heavies who think standing still is key = Gone in 1 Second. |
Invading Oren
Mannar Focused Warfare Gallente Federation
16
|
Posted - 2013.04.10 19:22:00 -
[59] - Quote
A fix for scouts? They can run faster,strafe faster,shield regen faster,smaller hitbox, benefit the most from the lag and "blue shield" thing. No thanks |
Maken Tosch
OPERATIVES OF THE GOAT
1952
|
Posted - 2013.04.10 19:55:00 -
[60] - Quote
Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields.
Why are you standing still? |
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 01:15:00 -
[61] - Quote
After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. |
Rei Shepard
Spectre II
141
|
Posted - 2013.04.11 05:44:00 -
[62] - Quote
Ignoble Son wrote:After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all.
I can understand that the scout suit needs some more cpu & pg to allow more fits but allowing a super fast suit, stealth movement coupled with a cloacking device and a say a breach shotgun is going to turn this game into aliens vs predator 2 and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat.
Up to the point you cannot react anymore when theres 6 people behind you, in eve the Stealth Bomber ships are recon class ships and can fire an alpha strike from a distance, then take a while to get back in cloak and are very easely destroyed when caught or fired upon when they are fighting without support.
Adding specialized additional slots like you say will only add onto the problem, and that is still beyond the issue of how 99% of the playerbase can't seem to hit a strafing scout at short range coupled with the pressure of being OHKilled added ontop to impair their aim further.
In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it.
Sensor dampened scouts, the good ones anyway always get into my back without the cloak and my situational awareness is flawless, imagine a scrub needing to find me while i am cloaked lol.
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:14:00 -
[63] - Quote
Rei Shepard wrote:Ignoble Son wrote:After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. I can understand that the scout suit needs some more cpu & pg to allow more fits but allowing a super fast suit, stealth movement coupled with a cloacking device and a say a breach shotgun is going to turn this game into aliens vs predator 2 and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat. Up to the point you cannot react anymore when theres 6 people behind you, in eve the Stealth Bomber ships are recon class ships and can fire an alpha strike from a distance, then take a while to get back in cloak and are very easely destroyed when caught or fired upon when they are fighting without support. Adding specialized additional slots like you say will only add onto the problem, and that is still beyond the issue of how 99% of the playerbase can't seem to hit a strafing scout at short range coupled with the pressure of being OHKilled added ontop to impair their aim further. In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it. Sensor dampened scouts, the good ones anyway always get into my back without the cloak and my situational awareness is flawless, imagine a scrub needing to find me while i am cloaked lol.
1. Speed mods have absolutely no effect on strafing speed.
2. Stop crying for the scrubs that can't hit scouts. I never had a problem hitting scouts before the nerf, and if there Is still anyone who can't hit a strafing scout now (post-nerf) there is no hope for you. But from experience (I am a scout) I can tell you that your assessment of the situation is simply not true at all.
3. I (as a scout) should not be being forced to use a shotgun as my only option for combat.
4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it.
5. You mention dampened mods, by mentioning being shot in the back by dampened shotty scouts. But what you fail to realize (because you don't actually play scout) is that three seconds after that dude shot you in the back one of your teammates who was standing near you and heard the shotgun blast completely annihilated that scout in no time flat, or he finished you off then ran back to find cover and some one picked him off on his way, or any of another hundred conceivable scenarios where someone happened to spot him and then proceeded to completely annihilated him. I am telling you man this is not an option that offers ANY survivability to the scout user.
6. Recon. How is a scout supposed to perform this roll when, ever time someone with a duvolle sneezes, the scout immediately dies; because it was necessary for the scout to equip e-wear in order to fullfill that roll leaving the scout utterly defenseless.
6. Your example of clocked EVE ships: are they capable of moving while clocked? Answer: yes. Enough said.
Also with these EVE ships you are talking about, what kind of SP investment is nessesary to get into one? Answer: comparatively very little. So why are you comparing the to a scout dropsuit that requires the exact amount of SP to use as any other dropsuit? If the require an equal amount of sp investment then they should present an equal threat upon the battle field. Do they? Answer: no. But you think that "oh, a little extra SP and they will be fine" is a viable solution. Get real man.
7. "and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat."
I don't see a problem with this. Adapt or die.
Final: "In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it."
{Continued>>> |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:15:00 -
[64] - Quote
I just think that you are comfortably enjoying going pretty much unchallenged on the battle field in your nice cozy assault suit. And that is what I will continue to think until you offer up some more credible solutions on this matter, instead of the junk you just made me sift through. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 09:36:00 -
[65] - Quote
Ignoble Son wrote:I just think that you are comfortably enjoying going pretty much unchallenged on the battle field in your nice cozy assault suit. And that is what I will continue to think until you offer up some more credible solutions on this matter, instead of the junk you just made me sift through.
I have skilled up to Advanced Scout suits and used them with Assault Rifles & Shotguns as there is no benefit in using a laser rifle and for sniping i use Assault Suit.
1. True but the scout has higher inherited strafe speed, and if you have to GTFO of somewhere zig zagging like mad = people miss, run in a straight line = Dead.
2. Theres allot of people that can't even hit me in my Assault suit, from my own experience in my scout suit they even have less chance to hit me.
3. I used AR on mine allot, but shotgun = shotFun, ive taken out the entire enemy team one time with a breach shotgun and big blobs on many occasions, my assault suit does not have the speed and eventually i do run out of shields, what happened to your dual SMG scout fits ? considered them not working eventually eh ?
4. That fit sees and farther and shows more suits, its a failfit because you can use your eyes to do that for you, or oh Awereness of your suroundings, i am not really sure why you want to run around in that sort of fit.
5. So you are saying that, 1. you did not see his teammate, 2. it takes you with a shotgun 3 seconds to kill someone? 3. Before you engaged you did not consider any exit strategies or possible wild cards from coming around a corner 4. Anything happening in your surroundings you are oblivious to any of that? and that's the suits fault ?
Whenever I engage i know how many there are, they are dead in 1 shot, i shoot the one most dangerous to me first, if someone becomes more dangerous, i kill them first, i always have a plan of escape and keep in my head from where possible reinforcements can come.
Sure this goes t*ts up sometimes, but its a whole lot better then just going at a target blind with no tought and just take em how they come.
You've played with me and Madlax before and seen how we do it so its not like i am joking.
6. Like i said, thoughtless movement across open terrain and being spotted by superiour firepower = death, if its any consolation, an assault is as dead as a scout when a duvolle has a chance to line one up for 1 second, but you wouldn't know that because you only play scout.
6.a Compartivly Low SP/ISK for a cloacked ship ? what are you smoking ? ive been playing Eve for years and i dont have specialized pre-reqs needed to fly one and i fly tech 3 Tactical Cruiser called a Tengu.
If i want to spec for it now it takes me 17 days of training to barely be able to fly the tech 2 cloaked frigate and it costs 20 million isk without any mods, witch if you go cheap will be another 20 million or 500-800m ISK to properly fit it with faction stuff.
I don't call that cheap for a frigate because you could fit a Battle Cruiser for 100m and it will have 10 times the capability of the recon frigate.
7. I don't either because i would be invisible.
8. I play my assault 85% of the time because it fits my playstyle the most, i also dont play Dragon Rider failfits & Dual SMG failfits just for giggles and then come on here whining its infective.
You play Scout Logibro with Dual SMG's to make up for whatever it is your lacking or giggles, i dunno, i play to kill as many each round possible.
So far i have learned allot coming from COD and BF3, APB R and had to ditch allot of my bad habits, reading how you approach encounters sounds to me like you are still stuck to bad gameplay, fixing the suit still wont make it any better. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 10:14:00 -
[66] - Quote
Ignoble Son wrote:4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.
And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:29:00 -
[67] - Quote
Rei Shepard wrote:8. I play my assault 85% of the time because it fits my playstyle the most, i also dont play Dragon Rider failfits & Dual SMG failfits just for giggles and then come on here whining its infective.
You play Scout Logibro with Dual SMG's to make up for whatever it is your lacking or giggles, i dunno, i play to kill as many each round possible.
So far i have learned allot coming from COD and BF3, APB R and had to ditch allot of my bad habits, reading how you approach encounters sounds to me like you are still stuck to bad gameplay, fixing the suit still wont make it any better.
Once again you have contributed nothing of any real value to the discussion, so I am not going to respond to the majority of it. But I will to the above:
What it sound like to me is that you expect every one in this game to be an exact copy of you and your play stile and that you have very little respect for anyone that is not doing exactly what you are doing in this game. The only thing that I have to say to that is that you are extremely conceited, arrogant, naive, and foolish. Oh yes I can imagine what fun this game would be If it were filled with nothing but little Rei clones. *Shakes his head*
The idea is to make the suit a viable option for those who may be interested in using it, regardless of whatever you may think about the viability/play-stile of the particular suit class. You see the good thing about a would filled with other people, who are not you, is that they have different ideas about how to approach things. Simply because you see no value in some particular thing does not mean that by default that thing has no value or cannot be used with great success by some one who is not you.
Your attacks upon my play-stile are childish at best, Especially, you bringing up a fitting I posted purely for fun and laughs.
Unless you can manage to work around your enormous ego, when you respond to this. I will not respond to you again. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:52:00 -
[68] - Quote
Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.[/quote]
I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun.
Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction.
Not interested in your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 11:29:00 -
[69] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was?
Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs.
You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 11:53:00 -
[70] - Quote
Quote:Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd.
Then i won't add my 2 isk anymore other then that you keep going on about how the recon dies each time it is "Seen", your role is not getting spotted, whenever you are spotted, you screwed up, whenever i screw up in my assault ie Assaulting 1 too many in a bunch, i die or if i knowingly engage a group of people i know have superior skill I die.
Not the suit, You...because those guys that are actually good and not getting spotted, i don't see them...
I know from playing i still can hang in there with moderate skill, i do know that my skill is only at maybe 30% of what i had when i where 20 years old (35 now), back then i could take Madlax and a full team of friends in Counter strike solo up to the point they put restrictions on me, i couldn't use that gun, cant use the bow, not the magnum and if i did they whined because they couldn't take me being 6 vs 1. Now 1 vs 1 against Madlax will give me a run for my money, 9/10 shots was in the head.
But now i have to substitute a part of skill with tactics and thinking ahead, a carpal tunnel syndrome gone bad has killed my fine motor control skills and i have issues making very fine adjustments to my aim, so if my initial shot is off i am screwed.
So whenever i see posts about people not using any tactic, standing stll etc but wanting their suit to compensate for their own lack of skill, i get riled up i suppose, its nothing personal but once you get passed the "its the suit, its the game, he had an advantage, he had a tank, he had a shotgun, he saw me, i ran out of bullets, he got lucky, he got lucky twice" and change it to "what am i doing wrong here and how can i fix this and be more efficient at what i do, your skill growth rate is always going to stay stagnant".
Ive got no issues Playing Scout, Assault or Heavy, i don't play Logi and i suck at anything Vehicle related, even if i use the best build vehicle in an FPS i will get it blown up, hence you will never see me in one and i have no clue how those tankers do so well. In this case its me, not the vehicle, i know this, i move on i am not going to try and get better with them because i know how that has gone over the passed 10 years. (not very well, in Planet Side 1 i was revoked from EVER driving anything on wheels in my corp with other people inside)
PS: Also going back to cloaking and suits, the scout suit most likely will get a reduced 95-99% CPU & PG bonus for it, while other suits pay full price, basically gimping themselves up to useless.
|
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 11:53:00 -
[71] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was? Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs. You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward.
Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? |
Chojine Dentetsu
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.04.11 12:39:00 -
[72] - Quote
I am going to stay Scout at respec.
Scout suits are very useful, you just have to understand what situations you can expect to survive, and which situations you need to run / jump for cover.
I have started running Vk.0, Toxin SMG, 2x Enhanced Kinetic modules, 1x CPU module, 2x Complex damage modules, 1x Shield extender, Nanohives.
I have...surprisingly to say the least, had a really good time with this set up.
The SMG, coupled with the +20% dam, is really good for taking all but heavies down fast, even proto.
The +16% Sprint speed helps so much it is unreal, the amount of times I have literally ran laps around a heavy is ridiculous.
The biggest boon of the scout suit, I believe is the speed, so enhance that and let it rip!!!
P.S. I hope the cloaking device is usable by all classes, and that it requires both hands to use (no firing whilst using it).
I would like to see it cloak you, and lower your signature, but if you are picked up, your cloak cancels, thereby making scouts one of the best classes to use said device. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 13:08:00 -
[73] - Quote
Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me.
Good job.
And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. |
Chojine Dentetsu
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.04.11 13:14:00 -
[74] - Quote
KDR means nothing.
I have been playing almost every day since the start of February, and have a modest 3.5M+ SP.
I know that is peanuts to some.
The point is, I only play skirmish, and as such, my KDR only has 180 kills and like 80 deaths recorded.
I have killed alot more than that, hell, I have killed 40+ in one match a few times (again, I know it's not an amazing feat for most).
Just because some people have low kills recorded, does not mean they are bad players, or that they don't play.
Also, to the person stating that another player isn't worth talking to because he had 3 kills recorded...wow, you are lame...like Rick Roll lame. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:00:00 -
[75] - Quote
Rei Shepard wrote:So whenever i see posts about people not using any tactic, standing stll etc but wanting their suit to compensate for their own lack of skill, i get riled up i suppose, its nothing personal but once you get passed the "its the suit, its the game, he had an advantage, he had a tank, he had a shotgun, he saw me, i ran out of bullets, he got lucky, he got lucky twice" and change it to "what am i doing wrong here and how can i fix this and be more efficient at what i do, your skill growth rate is always going to stay stagnant".
And that is what my post sounded like to you, hunh (your ego is astounding). I couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, how are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental question:
1. Who would be stupid enough to actually use scan and dampening mods on a scout?
2. So if scanning and dampening is not for scouts then who are they for?
Well with my assault alt I have been testing out these out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:02:00 -
[76] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down.
Well come back and talk to us when you aren't all scaret of showing us who you are. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:35:00 -
[77] - Quote
Ignoble Son wrote:And that is what my post sounded like to you, hunh (your ego is astounding). It couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, who are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental questions:
1. Who would be stupid enough to actually use scan dampening and biotic mods on a scout?
2. So if scanning dampening and biotic mods are not for scouts then who are they for?
Well with my assault alt I have been testing out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. So what you're saying is that you're NOT running your fit as a Scout, but as a lone-wolf operating behind enemy lines.
Scouts are there for RECON, not to engage the enemy on unfavourable terms.
When your squad engages, hit the enemy from an unexpected direction. Or use your ability to track enemy movement and facing, keep everything lit up, and your teammates can flank while you draw attention. Either way, you AREN'T going face-to-face against enemies, because you're a SCOUT, not a frontline combatant. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 14:36:00 -
[78] - Quote
Quote:And that is what my post sounded like to you, hunh (your ego is astounding). I couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Its directly coupled to my Counter Strike skill i used to have 15 years ago, it never got detached with how much skill ive lost over the years :p
Quote:Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Damn, you actually fit armor to a scout ?, take that garbage out and fit either a speed mod + Shield Regulator or a shield regulator x2, step in cover for a second and boom full shields.
Well we used to have this conversation one time how 2 SMG's rocked your world, but i kept saying use ffs an Assault Rifle, glad you wised up on that.
Quote:Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I be using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
Yeah, but i don't see how putting in an Armor Repper & Armor plate help at the speed advantage...and btw you keep saying recon recon recon, but if you constantly engage thats hardly recon, recon is relaying information to your team, not performing a rambo gurillia combat in tights.
Quote:I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
We play mostly ambush because we only have 1-2 hours an evening to play together, on most skirmishes we deplete at least 60-80 clones in a game between us 2.
Quote:now let's take a look at this pathetic scout that Garrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, how are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental question:
1. Who would be stupid enough to actually use scan and dampening mods on a scout?
2. So if scanning and dampening is not for scouts then who are they for?
You keep saying RECON, RECON but i keep reading COMBAT COMBAT...
In my proto suit i have 401 shields and 120 armor, grand total of 521 that is 50 hp more then you in your scout suit, i could fit up to a 900 but that just makes me a slow phat proto to put holes in and i don't use damage mods nor armor mods.
though i am not going to put my build on here, you should be able to figure out the rest i use in my VK1.
But like i said, i see you talk recon, but you fit for combat without doing much recon, because you try to do the combat at the recon point yourself instead of your squad.
Either gear for combat or recon, and perform like you ftted |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:38:00 -
[79] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. Well come back and talk to us when you aren't all scaret of showing us who you are. I have my reasons to separate my forum presence from my gameplay.
I may not be the best player in DUST, but I'm good with the metagame, and one of the best at piecing together the puzzles behind game mechanics.
Just because my forum activities aren't a public advertisement for who I am in-game, doesn't mean that I don't know what I'm talking about. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 15:07:00 -
[80] - Quote
@ Rei:
Your post sums up my entire pint: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. |
|
Balzich Rotaine
Rotaine Shipping Inc
23
|
Posted - 2013.04.11 15:41:00 -
[81] - Quote
After extensive play testing I've deduced that running backwards is op. no one can run backwards that fast carrying all that gear over uneven ground without looking over their shoulder. Especially the scout their heads are too large for their skinny bodies and they couldnt run without toppling over. Their backwards run speed should be nerfed it ridiculous and unfair. Also because their head weighs more than their body scouts should flip upside down when they jump 15 feet into the air spinning around undetected firing a shotgun and land on their head and die. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 15:58:00 -
[82] - Quote
Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:10:00 -
[83] - Quote
Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you.
I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's.
EDIT:
Seeing your edit ...
Making sure that hardly anybody takes an interest in you is one reason to favor AR or SMG fire over shotgun. The moment hostiles hear a shotgun, they have a pretty good clue what's happening.
Stick with the same sort of gunfire that's already going off on all sides, and they've got much less reason to turn around. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:12:00 -
[84] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit.
Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:14:00 -
[85] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into. They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you.
What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only thing you'll be contributing is sucking and dying. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:22:00 -
[86] - Quote
And I do my best work when I'm out numbered and out gunned. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:23:00 -
[87] - Quote
Garrett Blacknova wrote:I take that approach at times as well, check my edit.
Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong.
Saw your edit. Added my own.
About Igonoble Son:
I can see the angle, to play devil's advocate for a few seconds. The scout suit is almost well-suited to a highly mobile combat style, and I find myself doing just that (usually because I got spotted) often enough to make shield extenders worthwhile. Maps are currently small enough that it can be hard to find an unwatched path.
There are mobile combat suits that do stealth just "okay" and highly-mobile stealth suits that do combat just "okay" ... and stealth is just a little bit gimped.
There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:31:00 -
[88] - Quote
Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime?
If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens.
And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:33:00 -
[89] - Quote
Garrett Blacknova wrote:Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit. Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong.
And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:34:00 -
[90] - Quote
Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods.
You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit.
But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. |
|
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 16:36:00 -
[91] - Quote
Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
All i read from you is that you want Recon AND be able to take care of the enemies on your own.
Basically you want to be a Cloaked Assault Recon....
Quote:{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth their salt
There are more usefull mods then just stacking MAX HP, armor plates are used on a VK0 not a VK1 and having speed + ability to recharge my shields to maximum in 8-9s from 0 is worth more then just having more HP.
So say you stack 533 shields on a VK1, someone depletes those, then you sit there 4.8s before regen kicks in and gain 28 shields a second = 23 seconds thumb twiddling or at 15s mark jumping back out with 250 shields.
Or with my suit you have 401 shields back after just 8.6 seconds.
So that guy if he engages me again after he "depleted" my shields at the 9 second mark he has 100 shields back, while my suit has 401, ill eat the guy for dinner and any shields idd lose to the first guy will be back for the second and the third ...unless they flank me or engage all at once, but then again i got greater spring speed then you have in my VK1.
It lets me chew trough those supposed teams you talk about, because each and every one of them stacks HP HP and more HP.
13ear even send me fan-mail, 12 of them after we raped his team, blew up his tank and killed him 4 times, ussually he quits a game after 2 deaths so it was a record by his standards. :)
My fits r fine and are specced for Lone Wolfing, yours are all "I wanna do everything all at once" witch in EVE does not work.
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:40:00 -
[92] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime? If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens. And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you.
Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for.
|
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:54:00 -
[93] - Quote
Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary.
*scratches head*
Uh ... maybe?
I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability.
Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit.
I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it.
Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 16:57:00 -
[94] - Quote
Quote:Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for.
Since when is it the job of a recon to escort or guard personnel?
You want: *Invisible *Assault capabilities *Recon *Escort, Guard Duty *Commando Lone wolfing
With your scout ?
thats the stuff you wanna do summed up in this thread, in your tights...suit..
Wrong suit choice, the Assault is better at all that, except Invisible & Recon but those are the parts you talk about only and never seem to actually be doing.... |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:11:00 -
[95] - Quote
Rei Shepard wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
All i read from you is that you want Recon AND be able to take care of the enemies on your own. Basically you want to be a Cloaked Assault Recon.... Quote:{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth their salt There are more usefull mods then just stacking MAX HP, armor plates are used on a VK0 not a VK1 and having speed + ability to recharge my shields to maximum in 8-9s from 0 is worth more then just having more HP. So say you stack 533 shields on a VK1, someone depletes those, then you sit there 4.8s before regen kicks in and gain 28 shields a second = 23 seconds thumb twiddling or at 15s mark jumping back out with 250 shields. Or with my suit you have 401 shields back after just 8.6 seconds. So that guy if he engages me again after he "depleted" my shields at the 9 second mark he has 100 shields back, while my suit has 401, ill eat the guy for dinner and any shields idd lose to the first guy will be back for the second and the third ...unless they flank me or engage all at once, but then again i got greater sprint speed then you have in my VK1. It lets me chew trough those supposed teams you talk about, because each and every one of them stacks HP HP and more HP. 13ear even send me fan-mail, 12 of them after we raped his team, blew up his tank and killed him 4 times, ussually he quits a game after 2 deaths so it was a record by his standards. :) My fits r fine and are specced for Lone Wolfing, yours are all "I wanna do everything all at once" witch in EVE does not work.
Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad.
And I have never said that I want to do everything. my case is that the scout is already every gimped even with the maximum amout of HP you can squeeze out of the damned thing, not to mention not being able to use e-wear or biotics for fear that someone with any skills into assault rifles may look funny in your direction causing you to instantly explode into a mound of goopy rubble. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:13:00 -
[96] - Quote
Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely.
Unlike EVE, there's more to survival than balancing EHP vs. DPS.
Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:14:00 -
[97] - Quote
Rei Shepard wrote:Quote:Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for. Since when is it the job of a recon to escort or guard personnel? You want: *Invisible *Assault capabilities *Recon *Escort, Guard Duty *Commando Lone wolfing With your scout ? thats the stuff you wanna do summed up in this thread, in your tights...suit.. Wrong suit choice, the Assault is better at all that, except Invisible & Recon but those are the parts you talk about only and never seem to actually be doing.... Quote: Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line.
Would be cool, also expect it to have a Sidearm Slot only.
Where the hell did you come up with me saying I Escort heavys? I specifically said (even in that post) I never escort any one. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:21:00 -
[98] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely. Unlike EVE, there's more to survival than balancing EHP vs. DPS. Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment.
This thread is about balencing the scout. This is like poring water on an oil fire. *shakes his head* |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 17:26:00 -
[99] - Quote
Garrett Blacknova wrote:B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment.
I don't claim to be psychic, but I think it's largely the evasive qualities our abrasive friend is after.
Dance like a butterfly, sting like a dude with a plasma assault rifle. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:27:00 -
[100] - Quote
Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability.
If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone.
Maybe you should think about the fact that your own arguments are countering one another before trying to make them? |
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:34:00 -
[101] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. I don't claim to be psychic, but I think it's largely the evasive qualities our abrasive friend is after. Dance like a butterfly, sting like a dude with a plasma assault rifle.
Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone. My written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly. These kinds of tacts are generally accepted among the scientific community.
So I apologize if I have offended anyone. It was honestly not my intent. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:40:00 -
[102] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability. If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone. Maybe you should think about the fact that your own arguments are countering one another before trying to make them?
I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 17:48:00 -
[103] - Quote
Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting?? |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:53:00 -
[104] - Quote
Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack.
It may not be the best source of WP, but it makes you more of a benefit to the team.
And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:56:00 -
[105] - Quote
Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
Ok this is where I stoped reading and started writing this, because you haven't been paying attention:
I never said that my intent was to "kill them all" (although sometimes I do get lucky). What I said was that my intent is to pose enough of a theat to buy time while waiting for backup and survive.
Now I shall continue reading. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.04.11 18:02:00 -
[106] - Quote
Ignoble Son wrote:Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone my written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly.
So I apologize if I have offended anyone. It was honestly not my intent.
All good. One of my housemates is a dedicated, rationalist techie who shows some of the same qualities, so I'm familiar with the phenomenon (though I appreciate the context). Of course, I also was not one of those receiving the brunt of your wrath.
It's ironic that discussions among people engaged in what is meant to be a pure exercise of reason (the hard sciences, not DUST) get heated easily. Ah, well ... we're all human, after all.
Do I have your desire for "scout as agile combatant" down correctly? It's a perspective, as I've mentioned, I can understand and respect even if I don't agree with it-- or at least with the need for the current scout to be transformed into it.
The scout as it presently stands doesn't seem particularly underpowered to me, though I've admittedly been using it in public matches (corp matches want the best, and I'm certainly not the best the PFBHz have to offer). My setup isn't high-end, but I survive well enough and can do a lot of mischief in a short time.
Just ... not so much of it while looking down the sights of a gun. I defend myself or pick off easy kills, but otherwise I'm busy hacking the CRU or objective while my squad is fighting (works surprisingly well even if there are shots zinging past my ears-- people usually hunt the hacker only after they're not getting shot at) , or setting traps to blow up later.
So far, the best weapons I've had as a scout are AV grenades and remote explosives. I spring for Advanced on both, the only hi gear I usually carry.
That seems like a perfectly acceptable scouting role, to me: use electronics, hacking, traps, and the occasional seeking grenade. Provide good intel, take shameless advantage of chaos, make yourself a confounded nuisance, and try to provide that little bit of "edge" that wins the match.
An agile attacker seems like a worthwhile, and arguably unfilled, role, but it's not my role, at least not right now. I like my role. It suits me. I expect it to suit me even better when the maps are twenty times their current size.
I can understand what you want, and why, but I don't feel I should need to give up what I have for you to obtain it. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:15:00 -
[107] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack. It may not be the best source of WP, but it makes you more of a benefit to the team. And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role.
The only reason I can't use e-wear is because I can't otherwise make a servivable scout. E-wear is not a viable replacement for HP. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:24:00 -
[108] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone my written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly.
So I apologize if I have offended anyone. It was honestly not my intent. All good. One of my housemates is a dedicated, rationalist techie who shows some of the same qualities, so I'm familiar with the phenomenon (though I appreciate the context). Of course, I also was not one of those receiving the brunt of your wrath. It's ironic that discussions among people engaged in what is meant to be a pure exercise of reason (the hard sciences, not DUST) get heated easily. Ah, well ... we're all human, after all. Do I have your desire for "scout as agile combatant" down correctly? It's a perspective, as I've mentioned, I can understand and respect even if I don't agree with it-- or at least with the need for the current scout to be transformed into it. The scout as it presently stands doesn't seem particularly underpowered to me, though I've admittedly been using it in public matches (corp matches want the best, and I'm certainly not the best the PFBHz have to offer). My setup isn't high-end, but I survive well enough and can do a lot of mischief in a short time. Just ... not so much of it while looking down the sights of a gun. I defend myself or pick off easy kills, but otherwise I'm busy hacking the CRU or objective while my squad is fighting (works surprisingly well even if there are shots zinging past my ears-- people usually hunt the hacker only after they're not getting shot at) , or setting traps to blow up later. So far, the best weapons I've had as a scout are AV grenades and remote explosives. I spring for Advanced on both, the only higher-quality gear I usually carry. That seems like a perfectly acceptable scouting role, to me: use electronics, hacking, traps, and the occasional seeking grenade. Provide good intel, take shameless advantage of chaos, make yourself a confounded nuisance, and try to provide that little bit of "edge" that wins the match. An agile attacker seems like a worthwhile, and arguably unfilled, role, but it's not my role, at least not right now. I like my role. It suits me. I expect it to suit me even better when the maps are twenty times their current size. I can understand what you want, and why, but I don't feel I should need to give up what I have for you to obtain it.
I think that the more rational we become the more we begin to diverge from eachother due to personal experience/point-of-view.
Your assessment of my "desires" is adiquat. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.04.11 18:42:00 -
[109] - Quote
Ignoble Son wrote:The only reason I can't use e-wear is because I can't otherwise make a servivable scout. E-wear is not a viable replacement for HP.
It's viable if, and only if, you can avoid getting spotted.
Not easy. Possible, though.
It may be that Garrett, Rei, and I are just more optimistic about our chances, there.
An analogy: snipers in DUST tend to prosper best when they find someplace odd to hang out. On Manus Peak, "sniper mountain" and the big mountain are viable sniper perches only so long as you can suppress all counter-sniping that bypasses the terrain modeling (the real nature of the "head glitch"). If there's a more creative sniper out there with an unimpeded angle on your position, you're toast. Tactical sniper double-tap.
Correspondingly, snipers in areas with narrower fields of fire (hence harder to spot) or positioned in rarely-used locations can last all game, with or without hostile snipers on the field.
Sneaking in DUST is like that whether you're sniping or not.
Stay physically out of sight, and damps are worth using. To stay physically out of sight, you have to use routes that people do not usually use. This also means that any route that is routinely used by people trying to stay out of sight is a bad route.
Hence my complaint about small maps: it can be tricky, sometimes verging on impossible, to find the road less traveled. It takes skill, and probably a good bit of luck. I do my share of dying.
Succeeding, however, is highly rewarding. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:58:00 -
[110] - Quote
Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. |
|
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.04.11 19:10:00 -
[111] - Quote
Ignoble Son wrote:Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics.
Well ... hm. Let me think.
Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens.
I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one.
We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!"
Of course, if it were used for attack more often, that could actually make sneaking easier.
One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry?
I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
78
|
Posted - 2013.04.11 19:16:00 -
[112] - Quote
Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting??
See this is where you're wrong. A Scout doesn't have that much speed in any way to manage to get to objectives substantially faster than an Assault. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
78
|
Posted - 2013.04.11 19:18:00 -
[113] - Quote
I'd be fine with any buff to the Scout. CPU would bring it in line and make using Scout bearable, but even then, anything a Scout could do, and Assault would also manage, sometimes slightly better. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 19:36:00 -
[114] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 19:53:00 -
[115] - Quote
Ignoble Son wrote:Tarquin Markel wrote:[quote=Ignoble Son]Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Whoa it double posted my edit. Very strange.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into.
Seriously though I don't see that giving one slot to alow a shotty scout to equip an extra plate will have as dramatic an effect as you're implying. And the only thing missing from the build I am suggesting is the dedicated e-wear slots, which again I find it very difficult to believe that they would have the impact you are insinuating. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 21:09:00 -
[116] - Quote
Icy TIG3R wrote:Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting?? See this is where you're wrong. A Scout doesn't have that much speed in any way to manage to get to objectives substantially faster than an Assault.
You mean, it doesn't seep in, what do i need to do ? take exact measurements of how far they walked or ran in that story and calculate by the speed of the scout suit vs the assaults how long behind they are?
Maybe they were delayed by a stray heavy trying to cross open terrain and offed him in 0.7 seconds, his thread is that way ->...
/Facepalm
It does seem our view 'the use of the scout suit' is very differently Ignoble and after a day at an impasse i call it a nighter.
|
Necrodermis
GunFall Mobilization Covert Intervention
478
|
Posted - 2013.04.11 21:17:00 -
[117] - Quote
fix profile skills to where there is a noticable difference.
tada fixed scout suits. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.14 20:04:00 -
[118] - Quote
icdedppul wrote:I'm a scout....
more cpu would be nice
could care less about stealth module as I never plan to sit still as sitting still means death for a scout.
I think the shot gun is ridiculous and most 'fixes' seem to be geared toward the shotgun mentality imo
I think a slight CPU upgrade would be wonderful
Circuitry 5 Light Weapon Upgrade Pro 2 or 3 Shield upgrades 5 (yup 310K SP spent to get a 3% CPU reduction on shield extenders) any other skill that would reduce CPU usage of any module or piece of equipment I carry
and CPU upgrades 3, cause when I actually do put on my proto scout suit I actually need to use a low slot for one, and its the VK.1 because I need the extra CPU it provides
So you run with an AR then? Nothing would make scout more like an assault suit than gearing it toward more compatibility with an AR. If I continue typing I am running the risk of turning this into an 'AR is OP and is ruining the game' type of response. Anyway, Shotgun at this point as far as I can see is the only true scout weapon (SMG and Nova when fixed can joint this list). This weapon emphasizes fast, hit-and-run CQC tactics that scout was meant to rely on. |
Italian dude 93
Intara Direct Action Caldari State
2
|
Posted - 2013.04.17 18:49:00 -
[119] - Quote
Cloak should be for Scout only that suit doesn't have much going for it. Maybe a hologram projector that would fool people into believing it's a real scout, would also be good. |
Sylwester Dziewiecki
BetaMax. CRONOS.
40
|
Posted - 2013.04.17 18:54:00 -
[120] - Quote
Give Scouts passive %/lvl bonus that extend scanning angle and it's range. |
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |