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Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 01:15:00 -
[61] - Quote
After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. |
Rei Shepard
Spectre II
141
|
Posted - 2013.04.11 05:44:00 -
[62] - Quote
Ignoble Son wrote:After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all.
I can understand that the scout suit needs some more cpu & pg to allow more fits but allowing a super fast suit, stealth movement coupled with a cloacking device and a say a breach shotgun is going to turn this game into aliens vs predator 2 and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat.
Up to the point you cannot react anymore when theres 6 people behind you, in eve the Stealth Bomber ships are recon class ships and can fire an alpha strike from a distance, then take a while to get back in cloak and are very easely destroyed when caught or fired upon when they are fighting without support.
Adding specialized additional slots like you say will only add onto the problem, and that is still beyond the issue of how 99% of the playerbase can't seem to hit a strafing scout at short range coupled with the pressure of being OHKilled added ontop to impair their aim further.
In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it.
Sensor dampened scouts, the good ones anyway always get into my back without the cloak and my situational awareness is flawless, imagine a scrub needing to find me while i am cloaked lol.
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:14:00 -
[63] - Quote
Rei Shepard wrote:Ignoble Son wrote:After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. I can understand that the scout suit needs some more cpu & pg to allow more fits but allowing a super fast suit, stealth movement coupled with a cloacking device and a say a breach shotgun is going to turn this game into aliens vs predator 2 and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat. Up to the point you cannot react anymore when theres 6 people behind you, in eve the Stealth Bomber ships are recon class ships and can fire an alpha strike from a distance, then take a while to get back in cloak and are very easely destroyed when caught or fired upon when they are fighting without support. Adding specialized additional slots like you say will only add onto the problem, and that is still beyond the issue of how 99% of the playerbase can't seem to hit a strafing scout at short range coupled with the pressure of being OHKilled added ontop to impair their aim further. In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it. Sensor dampened scouts, the good ones anyway always get into my back without the cloak and my situational awareness is flawless, imagine a scrub needing to find me while i am cloaked lol.
1. Speed mods have absolutely no effect on strafing speed.
2. Stop crying for the scrubs that can't hit scouts. I never had a problem hitting scouts before the nerf, and if there Is still anyone who can't hit a strafing scout now (post-nerf) there is no hope for you. But from experience (I am a scout) I can tell you that your assessment of the situation is simply not true at all.
3. I (as a scout) should not be being forced to use a shotgun as my only option for combat.
4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it.
5. You mention dampened mods, by mentioning being shot in the back by dampened shotty scouts. But what you fail to realize (because you don't actually play scout) is that three seconds after that dude shot you in the back one of your teammates who was standing near you and heard the shotgun blast completely annihilated that scout in no time flat, or he finished you off then ran back to find cover and some one picked him off on his way, or any of another hundred conceivable scenarios where someone happened to spot him and then proceeded to completely annihilated him. I am telling you man this is not an option that offers ANY survivability to the scout user.
6. Recon. How is a scout supposed to perform this roll when, ever time someone with a duvolle sneezes, the scout immediately dies; because it was necessary for the scout to equip e-wear in order to fullfill that roll leaving the scout utterly defenseless.
6. Your example of clocked EVE ships: are they capable of moving while clocked? Answer: yes. Enough said.
Also with these EVE ships you are talking about, what kind of SP investment is nessesary to get into one? Answer: comparatively very little. So why are you comparing the to a scout dropsuit that requires the exact amount of SP to use as any other dropsuit? If the require an equal amount of sp investment then they should present an equal threat upon the battle field. Do they? Answer: no. But you think that "oh, a little extra SP and they will be fine" is a viable solution. Get real man.
7. "and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat."
I don't see a problem with this. Adapt or die.
Final: "In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it."
{Continued>>> |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:15:00 -
[64] - Quote
I just think that you are comfortably enjoying going pretty much unchallenged on the battle field in your nice cozy assault suit. And that is what I will continue to think until you offer up some more credible solutions on this matter, instead of the junk you just made me sift through. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 09:36:00 -
[65] - Quote
Ignoble Son wrote:I just think that you are comfortably enjoying going pretty much unchallenged on the battle field in your nice cozy assault suit. And that is what I will continue to think until you offer up some more credible solutions on this matter, instead of the junk you just made me sift through.
I have skilled up to Advanced Scout suits and used them with Assault Rifles & Shotguns as there is no benefit in using a laser rifle and for sniping i use Assault Suit.
1. True but the scout has higher inherited strafe speed, and if you have to GTFO of somewhere zig zagging like mad = people miss, run in a straight line = Dead.
2. Theres allot of people that can't even hit me in my Assault suit, from my own experience in my scout suit they even have less chance to hit me.
3. I used AR on mine allot, but shotgun = shotFun, ive taken out the entire enemy team one time with a breach shotgun and big blobs on many occasions, my assault suit does not have the speed and eventually i do run out of shields, what happened to your dual SMG scout fits ? considered them not working eventually eh ?
4. That fit sees and farther and shows more suits, its a failfit because you can use your eyes to do that for you, or oh Awereness of your suroundings, i am not really sure why you want to run around in that sort of fit.
5. So you are saying that, 1. you did not see his teammate, 2. it takes you with a shotgun 3 seconds to kill someone? 3. Before you engaged you did not consider any exit strategies or possible wild cards from coming around a corner 4. Anything happening in your surroundings you are oblivious to any of that? and that's the suits fault ?
Whenever I engage i know how many there are, they are dead in 1 shot, i shoot the one most dangerous to me first, if someone becomes more dangerous, i kill them first, i always have a plan of escape and keep in my head from where possible reinforcements can come.
Sure this goes t*ts up sometimes, but its a whole lot better then just going at a target blind with no tought and just take em how they come.
You've played with me and Madlax before and seen how we do it so its not like i am joking.
6. Like i said, thoughtless movement across open terrain and being spotted by superiour firepower = death, if its any consolation, an assault is as dead as a scout when a duvolle has a chance to line one up for 1 second, but you wouldn't know that because you only play scout.
6.a Compartivly Low SP/ISK for a cloacked ship ? what are you smoking ? ive been playing Eve for years and i dont have specialized pre-reqs needed to fly one and i fly tech 3 Tactical Cruiser called a Tengu.
If i want to spec for it now it takes me 17 days of training to barely be able to fly the tech 2 cloaked frigate and it costs 20 million isk without any mods, witch if you go cheap will be another 20 million or 500-800m ISK to properly fit it with faction stuff.
I don't call that cheap for a frigate because you could fit a Battle Cruiser for 100m and it will have 10 times the capability of the recon frigate.
7. I don't either because i would be invisible.
8. I play my assault 85% of the time because it fits my playstyle the most, i also dont play Dragon Rider failfits & Dual SMG failfits just for giggles and then come on here whining its infective.
You play Scout Logibro with Dual SMG's to make up for whatever it is your lacking or giggles, i dunno, i play to kill as many each round possible.
So far i have learned allot coming from COD and BF3, APB R and had to ditch allot of my bad habits, reading how you approach encounters sounds to me like you are still stuck to bad gameplay, fixing the suit still wont make it any better. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 10:14:00 -
[66] - Quote
Ignoble Son wrote:4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.
And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:29:00 -
[67] - Quote
Rei Shepard wrote:8. I play my assault 85% of the time because it fits my playstyle the most, i also dont play Dragon Rider failfits & Dual SMG failfits just for giggles and then come on here whining its infective.
You play Scout Logibro with Dual SMG's to make up for whatever it is your lacking or giggles, i dunno, i play to kill as many each round possible.
So far i have learned allot coming from COD and BF3, APB R and had to ditch allot of my bad habits, reading how you approach encounters sounds to me like you are still stuck to bad gameplay, fixing the suit still wont make it any better.
Once again you have contributed nothing of any real value to the discussion, so I am not going to respond to the majority of it. But I will to the above:
What it sound like to me is that you expect every one in this game to be an exact copy of you and your play stile and that you have very little respect for anyone that is not doing exactly what you are doing in this game. The only thing that I have to say to that is that you are extremely conceited, arrogant, naive, and foolish. Oh yes I can imagine what fun this game would be If it were filled with nothing but little Rei clones. *Shakes his head*
The idea is to make the suit a viable option for those who may be interested in using it, regardless of whatever you may think about the viability/play-stile of the particular suit class. You see the good thing about a would filled with other people, who are not you, is that they have different ideas about how to approach things. Simply because you see no value in some particular thing does not mean that by default that thing has no value or cannot be used with great success by some one who is not you.
Your attacks upon my play-stile are childish at best, Especially, you bringing up a fitting I posted purely for fun and laughs.
Unless you can manage to work around your enormous ego, when you respond to this. I will not respond to you again. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:52:00 -
[68] - Quote
Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.[/quote]
I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun.
Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction.
Not interested in your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 11:29:00 -
[69] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was?
Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs.
You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 11:53:00 -
[70] - Quote
Quote:Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd.
Then i won't add my 2 isk anymore other then that you keep going on about how the recon dies each time it is "Seen", your role is not getting spotted, whenever you are spotted, you screwed up, whenever i screw up in my assault ie Assaulting 1 too many in a bunch, i die or if i knowingly engage a group of people i know have superior skill I die.
Not the suit, You...because those guys that are actually good and not getting spotted, i don't see them...
I know from playing i still can hang in there with moderate skill, i do know that my skill is only at maybe 30% of what i had when i where 20 years old (35 now), back then i could take Madlax and a full team of friends in Counter strike solo up to the point they put restrictions on me, i couldn't use that gun, cant use the bow, not the magnum and if i did they whined because they couldn't take me being 6 vs 1. Now 1 vs 1 against Madlax will give me a run for my money, 9/10 shots was in the head.
But now i have to substitute a part of skill with tactics and thinking ahead, a carpal tunnel syndrome gone bad has killed my fine motor control skills and i have issues making very fine adjustments to my aim, so if my initial shot is off i am screwed.
So whenever i see posts about people not using any tactic, standing stll etc but wanting their suit to compensate for their own lack of skill, i get riled up i suppose, its nothing personal but once you get passed the "its the suit, its the game, he had an advantage, he had a tank, he had a shotgun, he saw me, i ran out of bullets, he got lucky, he got lucky twice" and change it to "what am i doing wrong here and how can i fix this and be more efficient at what i do, your skill growth rate is always going to stay stagnant".
Ive got no issues Playing Scout, Assault or Heavy, i don't play Logi and i suck at anything Vehicle related, even if i use the best build vehicle in an FPS i will get it blown up, hence you will never see me in one and i have no clue how those tankers do so well. In this case its me, not the vehicle, i know this, i move on i am not going to try and get better with them because i know how that has gone over the passed 10 years. (not very well, in Planet Side 1 i was revoked from EVER driving anything on wheels in my corp with other people inside)
PS: Also going back to cloaking and suits, the scout suit most likely will get a reduced 95-99% CPU & PG bonus for it, while other suits pay full price, basically gimping themselves up to useless.
|
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Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 11:53:00 -
[71] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was? Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs. You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward.
Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? |
Chojine Dentetsu
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.04.11 12:39:00 -
[72] - Quote
I am going to stay Scout at respec.
Scout suits are very useful, you just have to understand what situations you can expect to survive, and which situations you need to run / jump for cover.
I have started running Vk.0, Toxin SMG, 2x Enhanced Kinetic modules, 1x CPU module, 2x Complex damage modules, 1x Shield extender, Nanohives.
I have...surprisingly to say the least, had a really good time with this set up.
The SMG, coupled with the +20% dam, is really good for taking all but heavies down fast, even proto.
The +16% Sprint speed helps so much it is unreal, the amount of times I have literally ran laps around a heavy is ridiculous.
The biggest boon of the scout suit, I believe is the speed, so enhance that and let it rip!!!
P.S. I hope the cloaking device is usable by all classes, and that it requires both hands to use (no firing whilst using it).
I would like to see it cloak you, and lower your signature, but if you are picked up, your cloak cancels, thereby making scouts one of the best classes to use said device. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 13:08:00 -
[73] - Quote
Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me.
Good job.
And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. |
Chojine Dentetsu
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.04.11 13:14:00 -
[74] - Quote
KDR means nothing.
I have been playing almost every day since the start of February, and have a modest 3.5M+ SP.
I know that is peanuts to some.
The point is, I only play skirmish, and as such, my KDR only has 180 kills and like 80 deaths recorded.
I have killed alot more than that, hell, I have killed 40+ in one match a few times (again, I know it's not an amazing feat for most).
Just because some people have low kills recorded, does not mean they are bad players, or that they don't play.
Also, to the person stating that another player isn't worth talking to because he had 3 kills recorded...wow, you are lame...like Rick Roll lame. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:00:00 -
[75] - Quote
Rei Shepard wrote:So whenever i see posts about people not using any tactic, standing stll etc but wanting their suit to compensate for their own lack of skill, i get riled up i suppose, its nothing personal but once you get passed the "its the suit, its the game, he had an advantage, he had a tank, he had a shotgun, he saw me, i ran out of bullets, he got lucky, he got lucky twice" and change it to "what am i doing wrong here and how can i fix this and be more efficient at what i do, your skill growth rate is always going to stay stagnant".
And that is what my post sounded like to you, hunh (your ego is astounding). I couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, how are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental question:
1. Who would be stupid enough to actually use scan and dampening mods on a scout?
2. So if scanning and dampening is not for scouts then who are they for?
Well with my assault alt I have been testing out these out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:02:00 -
[76] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down.
Well come back and talk to us when you aren't all scaret of showing us who you are. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:35:00 -
[77] - Quote
Ignoble Son wrote:And that is what my post sounded like to you, hunh (your ego is astounding). It couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, who are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental questions:
1. Who would be stupid enough to actually use scan dampening and biotic mods on a scout?
2. So if scanning dampening and biotic mods are not for scouts then who are they for?
Well with my assault alt I have been testing out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. So what you're saying is that you're NOT running your fit as a Scout, but as a lone-wolf operating behind enemy lines.
Scouts are there for RECON, not to engage the enemy on unfavourable terms.
When your squad engages, hit the enemy from an unexpected direction. Or use your ability to track enemy movement and facing, keep everything lit up, and your teammates can flank while you draw attention. Either way, you AREN'T going face-to-face against enemies, because you're a SCOUT, not a frontline combatant. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 14:36:00 -
[78] - Quote
Quote:And that is what my post sounded like to you, hunh (your ego is astounding). I couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Its directly coupled to my Counter Strike skill i used to have 15 years ago, it never got detached with how much skill ive lost over the years :p
Quote:Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Damn, you actually fit armor to a scout ?, take that garbage out and fit either a speed mod + Shield Regulator or a shield regulator x2, step in cover for a second and boom full shields.
Well we used to have this conversation one time how 2 SMG's rocked your world, but i kept saying use ffs an Assault Rifle, glad you wised up on that.
Quote:Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I be using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
Yeah, but i don't see how putting in an Armor Repper & Armor plate help at the speed advantage...and btw you keep saying recon recon recon, but if you constantly engage thats hardly recon, recon is relaying information to your team, not performing a rambo gurillia combat in tights.
Quote:I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
We play mostly ambush because we only have 1-2 hours an evening to play together, on most skirmishes we deplete at least 60-80 clones in a game between us 2.
Quote:now let's take a look at this pathetic scout that Garrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, how are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental question:
1. Who would be stupid enough to actually use scan and dampening mods on a scout?
2. So if scanning and dampening is not for scouts then who are they for?
You keep saying RECON, RECON but i keep reading COMBAT COMBAT...
In my proto suit i have 401 shields and 120 armor, grand total of 521 that is 50 hp more then you in your scout suit, i could fit up to a 900 but that just makes me a slow phat proto to put holes in and i don't use damage mods nor armor mods.
though i am not going to put my build on here, you should be able to figure out the rest i use in my VK1.
But like i said, i see you talk recon, but you fit for combat without doing much recon, because you try to do the combat at the recon point yourself instead of your squad.
Either gear for combat or recon, and perform like you ftted |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:38:00 -
[79] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. Well come back and talk to us when you aren't all scaret of showing us who you are. I have my reasons to separate my forum presence from my gameplay.
I may not be the best player in DUST, but I'm good with the metagame, and one of the best at piecing together the puzzles behind game mechanics.
Just because my forum activities aren't a public advertisement for who I am in-game, doesn't mean that I don't know what I'm talking about. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 15:07:00 -
[80] - Quote
@ Rei:
Your post sums up my entire pint: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. |
|
Balzich Rotaine
Rotaine Shipping Inc
23
|
Posted - 2013.04.11 15:41:00 -
[81] - Quote
After extensive play testing I've deduced that running backwards is op. no one can run backwards that fast carrying all that gear over uneven ground without looking over their shoulder. Especially the scout their heads are too large for their skinny bodies and they couldnt run without toppling over. Their backwards run speed should be nerfed it ridiculous and unfair. Also because their head weighs more than their body scouts should flip upside down when they jump 15 feet into the air spinning around undetected firing a shotgun and land on their head and die. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 15:58:00 -
[82] - Quote
Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:10:00 -
[83] - Quote
Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you.
I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's.
EDIT:
Seeing your edit ...
Making sure that hardly anybody takes an interest in you is one reason to favor AR or SMG fire over shotgun. The moment hostiles hear a shotgun, they have a pretty good clue what's happening.
Stick with the same sort of gunfire that's already going off on all sides, and they've got much less reason to turn around. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:12:00 -
[84] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit.
Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:14:00 -
[85] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into. They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you.
What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only thing you'll be contributing is sucking and dying. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:22:00 -
[86] - Quote
And I do my best work when I'm out numbered and out gunned. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:23:00 -
[87] - Quote
Garrett Blacknova wrote:I take that approach at times as well, check my edit.
Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong.
Saw your edit. Added my own.
About Igonoble Son:
I can see the angle, to play devil's advocate for a few seconds. The scout suit is almost well-suited to a highly mobile combat style, and I find myself doing just that (usually because I got spotted) often enough to make shield extenders worthwhile. Maps are currently small enough that it can be hard to find an unwatched path.
There are mobile combat suits that do stealth just "okay" and highly-mobile stealth suits that do combat just "okay" ... and stealth is just a little bit gimped.
There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:31:00 -
[88] - Quote
Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime?
If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens.
And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:33:00 -
[89] - Quote
Garrett Blacknova wrote:Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit. Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong.
And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:34:00 -
[90] - Quote
Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods.
You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit.
But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. |
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