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Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 16:36:00 -
[91] - Quote
Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
All i read from you is that you want Recon AND be able to take care of the enemies on your own.
Basically you want to be a Cloaked Assault Recon....
Quote:{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth their salt
There are more usefull mods then just stacking MAX HP, armor plates are used on a VK0 not a VK1 and having speed + ability to recharge my shields to maximum in 8-9s from 0 is worth more then just having more HP.
So say you stack 533 shields on a VK1, someone depletes those, then you sit there 4.8s before regen kicks in and gain 28 shields a second = 23 seconds thumb twiddling or at 15s mark jumping back out with 250 shields.
Or with my suit you have 401 shields back after just 8.6 seconds.
So that guy if he engages me again after he "depleted" my shields at the 9 second mark he has 100 shields back, while my suit has 401, ill eat the guy for dinner and any shields idd lose to the first guy will be back for the second and the third ...unless they flank me or engage all at once, but then again i got greater spring speed then you have in my VK1.
It lets me chew trough those supposed teams you talk about, because each and every one of them stacks HP HP and more HP.
13ear even send me fan-mail, 12 of them after we raped his team, blew up his tank and killed him 4 times, ussually he quits a game after 2 deaths so it was a record by his standards. :)
My fits r fine and are specced for Lone Wolfing, yours are all "I wanna do everything all at once" witch in EVE does not work.
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Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:40:00 -
[92] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime? If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens. And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you.
Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for.
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Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 16:54:00 -
[93] - Quote
Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary.
*scratches head*
Uh ... maybe?
I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability.
Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit.
I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it.
Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 16:57:00 -
[94] - Quote
Quote:Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for.
Since when is it the job of a recon to escort or guard personnel?
You want: *Invisible *Assault capabilities *Recon *Escort, Guard Duty *Commando Lone wolfing
With your scout ?
thats the stuff you wanna do summed up in this thread, in your tights...suit..
Wrong suit choice, the Assault is better at all that, except Invisible & Recon but those are the parts you talk about only and never seem to actually be doing.... |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:11:00 -
[95] - Quote
Rei Shepard wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
All i read from you is that you want Recon AND be able to take care of the enemies on your own. Basically you want to be a Cloaked Assault Recon.... Quote:{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth their salt There are more usefull mods then just stacking MAX HP, armor plates are used on a VK0 not a VK1 and having speed + ability to recharge my shields to maximum in 8-9s from 0 is worth more then just having more HP. So say you stack 533 shields on a VK1, someone depletes those, then you sit there 4.8s before regen kicks in and gain 28 shields a second = 23 seconds thumb twiddling or at 15s mark jumping back out with 250 shields. Or with my suit you have 401 shields back after just 8.6 seconds. So that guy if he engages me again after he "depleted" my shields at the 9 second mark he has 100 shields back, while my suit has 401, ill eat the guy for dinner and any shields idd lose to the first guy will be back for the second and the third ...unless they flank me or engage all at once, but then again i got greater sprint speed then you have in my VK1. It lets me chew trough those supposed teams you talk about, because each and every one of them stacks HP HP and more HP. 13ear even send me fan-mail, 12 of them after we raped his team, blew up his tank and killed him 4 times, ussually he quits a game after 2 deaths so it was a record by his standards. :) My fits r fine and are specced for Lone Wolfing, yours are all "I wanna do everything all at once" witch in EVE does not work.
Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad.
And I have never said that I want to do everything. my case is that the scout is already every gimped even with the maximum amout of HP you can squeeze out of the damned thing, not to mention not being able to use e-wear or biotics for fear that someone with any skills into assault rifles may look funny in your direction causing you to instantly explode into a mound of goopy rubble. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:13:00 -
[96] - Quote
Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely.
Unlike EVE, there's more to survival than balancing EHP vs. DPS.
Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:14:00 -
[97] - Quote
Rei Shepard wrote:Quote:Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for. Since when is it the job of a recon to escort or guard personnel? You want: *Invisible *Assault capabilities *Recon *Escort, Guard Duty *Commando Lone wolfing With your scout ? thats the stuff you wanna do summed up in this thread, in your tights...suit.. Wrong suit choice, the Assault is better at all that, except Invisible & Recon but those are the parts you talk about only and never seem to actually be doing.... Quote: Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line.
Would be cool, also expect it to have a Sidearm Slot only.
Where the hell did you come up with me saying I Escort heavys? I specifically said (even in that post) I never escort any one. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:21:00 -
[98] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely. Unlike EVE, there's more to survival than balancing EHP vs. DPS. Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment.
This thread is about balencing the scout. This is like poring water on an oil fire. *shakes his head* |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
94
|
Posted - 2013.04.11 17:26:00 -
[99] - Quote
Garrett Blacknova wrote:B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment.
I don't claim to be psychic, but I think it's largely the evasive qualities our abrasive friend is after.
Dance like a butterfly, sting like a dude with a plasma assault rifle. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:27:00 -
[100] - Quote
Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability.
If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone.
Maybe you should think about the fact that your own arguments are countering one another before trying to make them? |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:34:00 -
[101] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. I don't claim to be psychic, but I think it's largely the evasive qualities our abrasive friend is after. Dance like a butterfly, sting like a dude with a plasma assault rifle.
Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone. My written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly. These kinds of tacts are generally accepted among the scientific community.
So I apologize if I have offended anyone. It was honestly not my intent. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:40:00 -
[102] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability. If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone. Maybe you should think about the fact that your own arguments are countering one another before trying to make them?
I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. |
Rei Shepard
Spectre II
142
|
Posted - 2013.04.11 17:48:00 -
[103] - Quote
Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting?? |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:53:00 -
[104] - Quote
Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack.
It may not be the best source of WP, but it makes you more of a benefit to the team.
And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:56:00 -
[105] - Quote
Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
Ok this is where I stoped reading and started writing this, because you haven't been paying attention:
I never said that my intent was to "kill them all" (although sometimes I do get lucky). What I said was that my intent is to pose enough of a theat to buy time while waiting for backup and survive.
Now I shall continue reading. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.04.11 18:02:00 -
[106] - Quote
Ignoble Son wrote:Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone my written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly.
So I apologize if I have offended anyone. It was honestly not my intent.
All good. One of my housemates is a dedicated, rationalist techie who shows some of the same qualities, so I'm familiar with the phenomenon (though I appreciate the context). Of course, I also was not one of those receiving the brunt of your wrath.
It's ironic that discussions among people engaged in what is meant to be a pure exercise of reason (the hard sciences, not DUST) get heated easily. Ah, well ... we're all human, after all.
Do I have your desire for "scout as agile combatant" down correctly? It's a perspective, as I've mentioned, I can understand and respect even if I don't agree with it-- or at least with the need for the current scout to be transformed into it.
The scout as it presently stands doesn't seem particularly underpowered to me, though I've admittedly been using it in public matches (corp matches want the best, and I'm certainly not the best the PFBHz have to offer). My setup isn't high-end, but I survive well enough and can do a lot of mischief in a short time.
Just ... not so much of it while looking down the sights of a gun. I defend myself or pick off easy kills, but otherwise I'm busy hacking the CRU or objective while my squad is fighting (works surprisingly well even if there are shots zinging past my ears-- people usually hunt the hacker only after they're not getting shot at) , or setting traps to blow up later.
So far, the best weapons I've had as a scout are AV grenades and remote explosives. I spring for Advanced on both, the only hi gear I usually carry.
That seems like a perfectly acceptable scouting role, to me: use electronics, hacking, traps, and the occasional seeking grenade. Provide good intel, take shameless advantage of chaos, make yourself a confounded nuisance, and try to provide that little bit of "edge" that wins the match.
An agile attacker seems like a worthwhile, and arguably unfilled, role, but it's not my role, at least not right now. I like my role. It suits me. I expect it to suit me even better when the maps are twenty times their current size.
I can understand what you want, and why, but I don't feel I should need to give up what I have for you to obtain it. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:15:00 -
[107] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack. It may not be the best source of WP, but it makes you more of a benefit to the team. And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role.
The only reason I can't use e-wear is because I can't otherwise make a servivable scout. E-wear is not a viable replacement for HP. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:24:00 -
[108] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone my written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly.
So I apologize if I have offended anyone. It was honestly not my intent. All good. One of my housemates is a dedicated, rationalist techie who shows some of the same qualities, so I'm familiar with the phenomenon (though I appreciate the context). Of course, I also was not one of those receiving the brunt of your wrath. It's ironic that discussions among people engaged in what is meant to be a pure exercise of reason (the hard sciences, not DUST) get heated easily. Ah, well ... we're all human, after all. Do I have your desire for "scout as agile combatant" down correctly? It's a perspective, as I've mentioned, I can understand and respect even if I don't agree with it-- or at least with the need for the current scout to be transformed into it. The scout as it presently stands doesn't seem particularly underpowered to me, though I've admittedly been using it in public matches (corp matches want the best, and I'm certainly not the best the PFBHz have to offer). My setup isn't high-end, but I survive well enough and can do a lot of mischief in a short time. Just ... not so much of it while looking down the sights of a gun. I defend myself or pick off easy kills, but otherwise I'm busy hacking the CRU or objective while my squad is fighting (works surprisingly well even if there are shots zinging past my ears-- people usually hunt the hacker only after they're not getting shot at) , or setting traps to blow up later. So far, the best weapons I've had as a scout are AV grenades and remote explosives. I spring for Advanced on both, the only higher-quality gear I usually carry. That seems like a perfectly acceptable scouting role, to me: use electronics, hacking, traps, and the occasional seeking grenade. Provide good intel, take shameless advantage of chaos, make yourself a confounded nuisance, and try to provide that little bit of "edge" that wins the match. An agile attacker seems like a worthwhile, and arguably unfilled, role, but it's not my role, at least not right now. I like my role. It suits me. I expect it to suit me even better when the maps are twenty times their current size. I can understand what you want, and why, but I don't feel I should need to give up what I have for you to obtain it.
I think that the more rational we become the more we begin to diverge from eachother due to personal experience/point-of-view.
Your assessment of my "desires" is adiquat. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.04.11 18:42:00 -
[109] - Quote
Ignoble Son wrote:The only reason I can't use e-wear is because I can't otherwise make a servivable scout. E-wear is not a viable replacement for HP.
It's viable if, and only if, you can avoid getting spotted.
Not easy. Possible, though.
It may be that Garrett, Rei, and I are just more optimistic about our chances, there.
An analogy: snipers in DUST tend to prosper best when they find someplace odd to hang out. On Manus Peak, "sniper mountain" and the big mountain are viable sniper perches only so long as you can suppress all counter-sniping that bypasses the terrain modeling (the real nature of the "head glitch"). If there's a more creative sniper out there with an unimpeded angle on your position, you're toast. Tactical sniper double-tap.
Correspondingly, snipers in areas with narrower fields of fire (hence harder to spot) or positioned in rarely-used locations can last all game, with or without hostile snipers on the field.
Sneaking in DUST is like that whether you're sniping or not.
Stay physically out of sight, and damps are worth using. To stay physically out of sight, you have to use routes that people do not usually use. This also means that any route that is routinely used by people trying to stay out of sight is a bad route.
Hence my complaint about small maps: it can be tricky, sometimes verging on impossible, to find the road less traveled. It takes skill, and probably a good bit of luck. I do my share of dying.
Succeeding, however, is highly rewarding. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:58:00 -
[110] - Quote
Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. |
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Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
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Posted - 2013.04.11 19:10:00 -
[111] - Quote
Ignoble Son wrote:Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics.
Well ... hm. Let me think.
Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens.
I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one.
We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!"
Of course, if it were used for attack more often, that could actually make sneaking easier.
One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry?
I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
78
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Posted - 2013.04.11 19:16:00 -
[112] - Quote
Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting??
See this is where you're wrong. A Scout doesn't have that much speed in any way to manage to get to objectives substantially faster than an Assault. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
78
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Posted - 2013.04.11 19:18:00 -
[113] - Quote
I'd be fine with any buff to the Scout. CPU would bring it in line and make using Scout bearable, but even then, anything a Scout could do, and Assault would also manage, sometimes slightly better. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
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Posted - 2013.04.11 19:36:00 -
[114] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
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Posted - 2013.04.11 19:53:00 -
[115] - Quote
Ignoble Son wrote:Tarquin Markel wrote:[quote=Ignoble Son]Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Whoa it double posted my edit. Very strange.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into.
Seriously though I don't see that giving one slot to alow a shotty scout to equip an extra plate will have as dramatic an effect as you're implying. And the only thing missing from the build I am suggesting is the dedicated e-wear slots, which again I find it very difficult to believe that they would have the impact you are insinuating. |
Rei Shepard
Spectre II
142
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Posted - 2013.04.11 21:09:00 -
[116] - Quote
Icy TIG3R wrote:Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
30s later the assaults get there, with ....nothing to assault, you again use your speed to get to another place on the map ahead of your assault team mates, they arrive again with the enemy team mobbed up and packaged ready for transit.
But wait the Assault pulls out a gun! Did he see an enemy you did not see ???
Nah.... The assault pulls out his barcode register gun and prints our a barcode for on the Crate to ship them to a biomass vat because your suits sensors are better then theirs so its impossible to have missed any....
You then tell your squadmates to rendezvous at Delta, and while giving them a handshake you make make sure to tell them to make sure theres enough rounds left in those barcode guns!
Cant have my shipment of clones not covered for freight next day delivery!
Anything wrong here, where does the Assault come in, like doing his job assaulting?? See this is where you're wrong. A Scout doesn't have that much speed in any way to manage to get to objectives substantially faster than an Assault.
You mean, it doesn't seep in, what do i need to do ? take exact measurements of how far they walked or ran in that story and calculate by the speed of the scout suit vs the assaults how long behind they are?
Maybe they were delayed by a stray heavy trying to cross open terrain and offed him in 0.7 seconds, his thread is that way ->...
/Facepalm
It does seem our view 'the use of the scout suit' is very differently Ignoble and after a day at an impasse i call it a nighter.
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Necrodermis
GunFall Mobilization Covert Intervention
478
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Posted - 2013.04.11 21:17:00 -
[117] - Quote
fix profile skills to where there is a noticable difference.
tada fixed scout suits. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
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Posted - 2013.04.14 20:04:00 -
[118] - Quote
icdedppul wrote:I'm a scout....
more cpu would be nice
could care less about stealth module as I never plan to sit still as sitting still means death for a scout.
I think the shot gun is ridiculous and most 'fixes' seem to be geared toward the shotgun mentality imo
I think a slight CPU upgrade would be wonderful
Circuitry 5 Light Weapon Upgrade Pro 2 or 3 Shield upgrades 5 (yup 310K SP spent to get a 3% CPU reduction on shield extenders) any other skill that would reduce CPU usage of any module or piece of equipment I carry
and CPU upgrades 3, cause when I actually do put on my proto scout suit I actually need to use a low slot for one, and its the VK.1 because I need the extra CPU it provides
So you run with an AR then? Nothing would make scout more like an assault suit than gearing it toward more compatibility with an AR. If I continue typing I am running the risk of turning this into an 'AR is OP and is ruining the game' type of response. Anyway, Shotgun at this point as far as I can see is the only true scout weapon (SMG and Nova when fixed can joint this list). This weapon emphasizes fast, hit-and-run CQC tactics that scout was meant to rely on. |
Italian dude 93
Intara Direct Action Caldari State
2
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Posted - 2013.04.17 18:49:00 -
[119] - Quote
Cloak should be for Scout only that suit doesn't have much going for it. Maybe a hologram projector that would fool people into believing it's a real scout, would also be good. |
Sylwester Dziewiecki
BetaMax. CRONOS.
40
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Posted - 2013.04.17 18:54:00 -
[120] - Quote
Give Scouts passive %/lvl bonus that extend scanning angle and it's range. |
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