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Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 01:15:00 -
[1] - Quote
After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:14:00 -
[2] - Quote
Rei Shepard wrote:Ignoble Son wrote:After extensive play testing (and boy do I mean extensive) I have come to the following conclusions.
The scout suit needs:
GÇó More CPU (it is ridiculously under powered in this area)
GÇó a dedicated "electronics/biotics" high and low slot (e.g. The scout type-I would have one high slot plus one dedicated high slot that can only be used for electronics/biotics, as well as, two low slots with another dedicated low slot). This is so one can make a scout that can survive more than a three-tenths-of-a-second burst from any weapon or ohk by a massdriver (at the moment, electronics and biotics on a scout is simply impractical, and considering that that is what they are supposed to be designed for, I would say that this has been a utter FAIL). Of course, CPU/PG would further have to be increased to reflect this design.
GÇó Strafe/movement speeds need to be set back to where they were pre nerf.
GÇó Dropsuit specific Cloaking (when it comes) should be exclusive to scouts or should have severe drawbacks when used with other suit classes. Also one should be able to move while clocked in a scout suit. Perhaps this could be one of the drawbacks: scouts can move while cloaked, where as, all other suits cannot.
That is all. I can understand that the scout suit needs some more cpu & pg to allow more fits but allowing a super fast suit, stealth movement coupled with a cloacking device and a say a breach shotgun is going to turn this game into aliens vs predator 2 and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat. Up to the point you cannot react anymore when theres 6 people behind you, in eve the Stealth Bomber ships are recon class ships and can fire an alpha strike from a distance, then take a while to get back in cloak and are very easely destroyed when caught or fired upon when they are fighting without support. Adding specialized additional slots like you say will only add onto the problem, and that is still beyond the issue of how 99% of the playerbase can't seem to hit a strafing scout at short range coupled with the pressure of being OHKilled added ontop to impair their aim further. In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it. Sensor dampened scouts, the good ones anyway always get into my back without the cloak and my situational awareness is flawless, imagine a scrub needing to find me while i am cloaked lol.
1. Speed mods have absolutely no effect on strafing speed.
2. Stop crying for the scrubs that can't hit scouts. I never had a problem hitting scouts before the nerf, and if there Is still anyone who can't hit a strafing scout now (post-nerf) there is no hope for you. But from experience (I am a scout) I can tell you that your assessment of the situation is simply not true at all.
3. I (as a scout) should not be being forced to use a shotgun as my only option for combat.
4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it.
5. You mention dampened mods, by mentioning being shot in the back by dampened shotty scouts. But what you fail to realize (because you don't actually play scout) is that three seconds after that dude shot you in the back one of your teammates who was standing near you and heard the shotgun blast completely annihilated that scout in no time flat, or he finished you off then ran back to find cover and some one picked him off on his way, or any of another hundred conceivable scenarios where someone happened to spot him and then proceeded to completely annihilated him. I am telling you man this is not an option that offers ANY survivability to the scout user.
6. Recon. How is a scout supposed to perform this roll when, ever time someone with a duvolle sneezes, the scout immediately dies; because it was necessary for the scout to equip e-wear in order to fullfill that roll leaving the scout utterly defenseless.
6. Your example of clocked EVE ships: are they capable of moving while clocked? Answer: yes. Enough said.
Also with these EVE ships you are talking about, what kind of SP investment is nessesary to get into one? Answer: comparatively very little. So why are you comparing the to a scout dropsuit that requires the exact amount of SP to use as any other dropsuit? If the require an equal amount of sp investment then they should present an equal threat upon the battle field. Do they? Answer: no. But you think that "oh, a little extra SP and they will be fine" is a viable solution. Get real man.
7. "and the ability to fit allot of stuff graciously is going to make for 4-6 man dedicated teams focused on solely invisible combat."
I don't see a problem with this. Adapt or die.
Final: "In short, If they design the suit to be a strafing, speed monster, with extra cpu & pg, additional slots for moar speed & shields, with exclusive rights to battle cloak we are going to have a problem when a scrub equips this suit, but a disaster if i would equip it."
{Continued>>> |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 07:15:00 -
[3] - Quote
I just think that you are comfortably enjoying going pretty much unchallenged on the battle field in your nice cozy assault suit. And that is what I will continue to think until you offer up some more credible solutions on this matter, instead of the junk you just made me sift through. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:29:00 -
[4] - Quote
Rei Shepard wrote:8. I play my assault 85% of the time because it fits my playstyle the most, i also dont play Dragon Rider failfits & Dual SMG failfits just for giggles and then come on here whining its infective.
You play Scout Logibro with Dual SMG's to make up for whatever it is your lacking or giggles, i dunno, i play to kill as many each round possible.
So far i have learned allot coming from COD and BF3, APB R and had to ditch allot of my bad habits, reading how you approach encounters sounds to me like you are still stuck to bad gameplay, fixing the suit still wont make it any better.
Once again you have contributed nothing of any real value to the discussion, so I am not going to respond to the majority of it. But I will to the above:
What it sound like to me is that you expect every one in this game to be an exact copy of you and your play stile and that you have very little respect for anyone that is not doing exactly what you are doing in this game. The only thing that I have to say to that is that you are extremely conceited, arrogant, naive, and foolish. Oh yes I can imagine what fun this game would be If it were filled with nothing but little Rei clones. *Shakes his head*
The idea is to make the suit a viable option for those who may be interested in using it, regardless of whatever you may think about the viability/play-stile of the particular suit class. You see the good thing about a would filled with other people, who are not you, is that they have different ideas about how to approach things. Simply because you see no value in some particular thing does not mean that by default that thing has no value or cannot be used with great success by some one who is not you.
Your attacks upon my play-stile are childish at best, Especially, you bringing up a fitting I posted purely for fun and laughs.
Unless you can manage to work around your enormous ego, when you respond to this. I will not respond to you again. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 10:52:00 -
[5] - Quote
Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.[/quote]
I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun.
Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction.
Not interested in your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 11:53:00 -
[6] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was? Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs. You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward.
Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:00:00 -
[7] - Quote
Rei Shepard wrote:So whenever i see posts about people not using any tactic, standing stll etc but wanting their suit to compensate for their own lack of skill, i get riled up i suppose, its nothing personal but once you get passed the "its the suit, its the game, he had an advantage, he had a tank, he had a shotgun, he saw me, i ran out of bullets, he got lucky, he got lucky twice" and change it to "what am i doing wrong here and how can i fix this and be more efficient at what i do, your skill growth rate is always going to stay stagnant".
And that is what my post sounded like to you, hunh (your ego is astounding). I couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, how are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental question:
1. Who would be stupid enough to actually use scan and dampening mods on a scout?
2. So if scanning and dampening is not for scouts then who are they for?
Well with my assault alt I have been testing out these out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 14:02:00 -
[8] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down.
Well come back and talk to us when you aren't all scaret of showing us who you are. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 15:07:00 -
[9] - Quote
@ Rei:
Your post sums up my entire pint: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:14:00 -
[10] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into. They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you.
What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only thing you'll be contributing is sucking and dying. |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:22:00 -
[11] - Quote
And I do my best work when I'm out numbered and out gunned. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:33:00 -
[12] - Quote
Garrett Blacknova wrote:Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit. Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong.
And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 16:40:00 -
[13] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime? If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens. And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you.
Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for.
|
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:11:00 -
[14] - Quote
Rei Shepard wrote:Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
All i read from you is that you want Recon AND be able to take care of the enemies on your own. Basically you want to be a Cloaked Assault Recon.... Quote:{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth their salt There are more usefull mods then just stacking MAX HP, armor plates are used on a VK0 not a VK1 and having speed + ability to recharge my shields to maximum in 8-9s from 0 is worth more then just having more HP. So say you stack 533 shields on a VK1, someone depletes those, then you sit there 4.8s before regen kicks in and gain 28 shields a second = 23 seconds thumb twiddling or at 15s mark jumping back out with 250 shields. Or with my suit you have 401 shields back after just 8.6 seconds. So that guy if he engages me again after he "depleted" my shields at the 9 second mark he has 100 shields back, while my suit has 401, ill eat the guy for dinner and any shields idd lose to the first guy will be back for the second and the third ...unless they flank me or engage all at once, but then again i got greater sprint speed then you have in my VK1. It lets me chew trough those supposed teams you talk about, because each and every one of them stacks HP HP and more HP. 13ear even send me fan-mail, 12 of them after we raped his team, blew up his tank and killed him 4 times, ussually he quits a game after 2 deaths so it was a record by his standards. :) My fits r fine and are specced for Lone Wolfing, yours are all "I wanna do everything all at once" witch in EVE does not work.
Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad.
And I have never said that I want to do everything. my case is that the scout is already every gimped even with the maximum amout of HP you can squeeze out of the damned thing, not to mention not being able to use e-wear or biotics for fear that someone with any skills into assault rifles may look funny in your direction causing you to instantly explode into a mound of goopy rubble. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
|
Posted - 2013.04.11 17:14:00 -
[15] - Quote
Rei Shepard wrote:Quote:Hay some body's got to escort the fat boy and the medic them things don't escort themselves across the battle field you know.
And I never stick around after we break the enemy line. That's what the fat boy is for. Since when is it the job of a recon to escort or guard personnel? You want: *Invisible *Assault capabilities *Recon *Escort, Guard Duty *Commando Lone wolfing With your scout ? thats the stuff you wanna do summed up in this thread, in your tights...suit.. Wrong suit choice, the Assault is better at all that, except Invisible & Recon but those are the parts you talk about only and never seem to actually be doing.... Quote: Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line.
Would be cool, also expect it to have a Sidearm Slot only.
Where the hell did you come up with me saying I Escort heavys? I specifically said (even in that post) I never escort any one. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
137
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Posted - 2013.04.11 17:21:00 -
[16] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely. Unlike EVE, there's more to survival than balancing EHP vs. DPS. Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment.
This thread is about balencing the scout. This is like poring water on an oil fire. *shakes his head* |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
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Posted - 2013.04.11 17:34:00 -
[17] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. I don't claim to be psychic, but I think it's largely the evasive qualities our abrasive friend is after. Dance like a butterfly, sting like a dude with a plasma assault rifle.
Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone. My written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly. These kinds of tacts are generally accepted among the scientific community.
So I apologize if I have offended anyone. It was honestly not my intent. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
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Posted - 2013.04.11 17:40:00 -
[18] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability. If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone. Maybe you should think about the fact that your own arguments are countering one another before trying to make them?
I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 17:56:00 -
[19] - Quote
Rei Shepard wrote:Ok, lets assume they fix the scout the way you like it,
You arrive at the coordinates before your team like in your post and encounter multiple assaults, you then proceed with engaging them like you say, you dont twiddle thumbs while waiting for backup and kill them all...
Ok this is where I stoped reading and started writing this, because you haven't been paying attention:
I never said that my intent was to "kill them all" (although sometimes I do get lucky). What I said was that my intent is to pose enough of a theat to buy time while waiting for backup and survive.
Now I shall continue reading. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:15:00 -
[20] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack. It may not be the best source of WP, but it makes you more of a benefit to the team. And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role.
The only reason I can't use e-wear is because I can't otherwise make a servivable scout. E-wear is not a viable replacement for HP. |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
138
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Posted - 2013.04.11 18:24:00 -
[21] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Lol
I am quite sorry if it appears that I am intentionally atempting to personally insult anyone my written debate stile was cultivated in a highly scientific atmosphere, and scientific debates can become very authoritative/heated very quickly.
So I apologize if I have offended anyone. It was honestly not my intent. All good. One of my housemates is a dedicated, rationalist techie who shows some of the same qualities, so I'm familiar with the phenomenon (though I appreciate the context). Of course, I also was not one of those receiving the brunt of your wrath. It's ironic that discussions among people engaged in what is meant to be a pure exercise of reason (the hard sciences, not DUST) get heated easily. Ah, well ... we're all human, after all. Do I have your desire for "scout as agile combatant" down correctly? It's a perspective, as I've mentioned, I can understand and respect even if I don't agree with it-- or at least with the need for the current scout to be transformed into it. The scout as it presently stands doesn't seem particularly underpowered to me, though I've admittedly been using it in public matches (corp matches want the best, and I'm certainly not the best the PFBHz have to offer). My setup isn't high-end, but I survive well enough and can do a lot of mischief in a short time. Just ... not so much of it while looking down the sights of a gun. I defend myself or pick off easy kills, but otherwise I'm busy hacking the CRU or objective while my squad is fighting (works surprisingly well even if there are shots zinging past my ears-- people usually hunt the hacker only after they're not getting shot at) , or setting traps to blow up later. So far, the best weapons I've had as a scout are AV grenades and remote explosives. I spring for Advanced on both, the only higher-quality gear I usually carry. That seems like a perfectly acceptable scouting role, to me: use electronics, hacking, traps, and the occasional seeking grenade. Provide good intel, take shameless advantage of chaos, make yourself a confounded nuisance, and try to provide that little bit of "edge" that wins the match. An agile attacker seems like a worthwhile, and arguably unfilled, role, but it's not my role, at least not right now. I like my role. It suits me. I expect it to suit me even better when the maps are twenty times their current size. I can understand what you want, and why, but I don't feel I should need to give up what I have for you to obtain it.
I think that the more rational we become the more we begin to diverge from eachother due to personal experience/point-of-view.
Your assessment of my "desires" is adiquat. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 18:58:00 -
[22] - Quote
Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 19:36:00 -
[23] - Quote
Tarquin Markel wrote:Ignoble Son wrote:Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
138
|
Posted - 2013.04.11 19:53:00 -
[24] - Quote
Ignoble Son wrote:Tarquin Markel wrote:[quote=Ignoble Son]Yet you already know that the tactics I am talking about have nothing to with the tactic you are talking about now, nor are they applicable to what I am attempting to attchive by employing said tactics. Well ... hm. Let me think. Giving you a little more defense would allow you to pursue your preferred tactics more easily. Clear enough. Just tweaking that doesn't really cost us anything ... assuming that's all that happens. I suppose what we're concerned about is that this shift would come at the expense of our preferred tactics-- that the scout suit would become less-frequently used for straight-up stealth. The suit doesn't seem underpowered to us, so what you suggest seems like it would be more of a change of role than an improvement on an existing one. We're kind of the conservatives in this discussion: "It's fine as is. Just leave it alone!" Of course, if it were used for attack more often, that could actually make sneaking easier. One concern, though: the shotgun scout only avoids being flavor of the month by virtue of that title having been given to the laser assaults already. Are you sure this change of yours wouldn't just result in scout suits taking over for assault as the most-used, with ravening packs of well-defended scouts overrunning everything in sight with their creaky-gate weaponry? I mean, I kind of smile, right now, when a shotgun scout tries to sneak up on me (my Analysis skill is high enough that I see them coming), but I'm not sure I'd be smiling if they could take more hits than they currently can.
Whoa it double posted my edit. Very strange.
Yes I completely agree the shotgun and it's current role on the battlefield need some serious looking into.
Seriously though I don't see that giving one slot to alow a shotty scout to equip an extra plate will have as dramatic an effect as you're implying. And the only thing missing from the build I am suggesting is the dedicated e-wear slots, which again I find it very difficult to believe that they would have the impact you are insinuating. |
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