|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
2401
|
Posted - 2013.04.08 11:15:00 -
[1] - Quote
Stealth isn't a huge advantage on the Scout, and can easily be made up with modules on an Assault.
Scan Precision and Radius, on the other hand...
No matter how well-fitted an Assault is, a well-fitted Scout that actually operates as a Scout WILL see you, and WILL give your position to teammates.
And yes, a flanking sneak attack that isn't supported by your team is doomed to failure in a Corp Battle.
But if you time your attack for when the frontal assault hits, you'll divide the enemy team's attention, potentially causing a rout of the enemy team that could otherwise never have been achieved. That's called TEAMWORK. Just because you're working behind enemy lines, doesn't mean you're not part of the team. Also, if the enemy has a nest of Snipers, your Shotgun Scout can get into the midst of them undetected when other suits can't. Then tear big holes in their skulls at point-blank range. |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 05:25:00 -
[2] - Quote
Icy TIG3R wrote:SCOUTS HAVE NO STEALTH BONUS. IF SOMEONE LOOKS UP. THEY SEE ME. AND THEN, SAID SCOUT IS DEAD IN 2 SECONDS. And if my Scout is behind a wall, I have 25m in which I can see everyone's current position and facing WITHOUT needing to walk face-first into a Heavy that's corner camping. I can spot him, and either find another way around or let my teammates know so they can rip into him before I turn the corner and finish the job. |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 06:04:00 -
[3] - Quote
icdedppul wrote:OH OH new thought
NOT HAVING 2 JUMPS KILL YOUR ENTIRE STAMINA
that would be awesome.. the anti bunny hoping nerf to jumping and stamina is very annoying when I miss jumping on my second jump and have to sit there waiting for stamina to recharge to get where I want to go. then you dont wait long enough and try again but dont have enough stamina for a proper jump so dont make it and wipe out your stamina again.
its a knee high fence why cant I hop over it dammit Train your "Vigor" skill. Your Scout can now hop around like a lunatic WITHOUT any mods. Add them, and it's even better. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 10:14:00 -
[4] - Quote
Ignoble Son wrote:4. How is ok to make it entirely impossible for scouts to make a survivable fitting while using e-wear and biotics (the situation as it currently exists)? Let's take an a-series for example:
Highs: GÇó precision enhancer GÇó complex shield extender
Lows: GÇó kinetic catalyzer GÇó range amplifier
Total HP with shield control/field mechanics 5: GÇó shield 190 GÇó armor 110
This suit has no ability to heal itself has ridiculously low HP can't even fit a damping mod. And you are telling me that this is ok... Man wake up an smell what you're shovlin.
Now I want you to make this fitting and field test it and the tell me how well you do in it. Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive.
And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 11:29:00 -
[5] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Now I want you to make this fitting and field test it and the tell me how well you do in it.
Double up on Precision Enhancers, or have a Precision Enhancer and a Damage Mod, and swap out the Range Amplifier or the Catalyser (either works) for an Armour Repairer. With a Scout, you don't even need a high-level Repper, because you have so little armour to repair.
Now, instead of a suicide fit or one that relies on bringing a Triage Nanohive, you have a good self-sufficient fitting that can fight for as long as you can survive. I'm not interested in fitting suggestion from another person who thinks that the only combat a "scout" should see is shooting someone in the back with a shot gun. Well, I'm glad I'm not that guy. Shotguns suit how I prefer to play, but they definitely aren't the only viable weapon on a Scout. Point to one post I've made - EVER - that states Shotguns are the only viable Scout weapon, or even rules out a particular weapon as being viable on the suit. Please? I'd love to see where I said that. I suck with ARs, but if I need to, I can run an AR Scout and do well. I run SMG Scouts on a couple of characters. So, please explain what exactly your point in quoting me here was?
Quote:Garrett Blacknova wrote:And for the record, I also know for a fact that Rei knows how to handle a Scout. A good Scout player with the right fitting can be nearly invisible. Particularly against Assaults and Heavies with their higher Scan Precision.
I've managed to get hatemail where people were claiming I used an invisibility hack because they just heard a Shotgun blast, saw a teammate appear next to my name on the kill feed, then turned around and nobody was there. If you know what you're doing, know your enemies' field of view, and know where and how to move so they don't see you getting there, you can clear out several people before anyone knows where you are.
Yes, sometimes things go wrong. Sometimes a squad has a Sniper on overwatch that I didn't realise was watching (usually turns my next spawn into a sniper hunt), and sometimes a guy with an AR shows up at a distance looking the right way at the right time (wrong way at wrong time for me, obviously). Without any range upgrades, a well-skilled Scout can already see 30m in every direction. Not interested in what your personal opinions of Rei are. What I am interested in is making the scout role live up to its name. To have a suit class capable of performing the recon roll with out dying every time someone sees it. You people are acting as though my suggestions are outlandish. This is absolutely absurd. I'm not saying your DESIRES are outlandish. I'm saying that your method to try and get there is. Increasing CPU alone would give Scouts more versatility. You can't increase it by too much, or the "OP" cries would be justified. A small PG/CPU increase would be nice, and would probably balance the suits without need for any other tweaks. Increasing strafe speed back to pre-nerf levels would break the game like it has in the past. A small - VERY small - buff to strafe speed would be nice, but it needs to be carefully done, and should be the ONLY change if it happens. Nothing else. Definitely not strafe AND fitting buffs.
You can already use the Scout as a scout. I've done it more than once. With and without a Shotgun. When we get Active Scanners, this will be even more viable and (hopefully) even provide some form of WP reward. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 13:08:00 -
[6] - Quote
Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me.
Good job.
And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:35:00 -
[7] - Quote
Ignoble Son wrote:And that is what my post sounded like to you, hunh (your ego is astounding). It couldn't have possibly been that I was making legitimate complaints. Ok then, let's do some math:
Currently this is how I run a recon fit b-series scout suit:
2x complex shield extenders 1x enhanced armor plate 1x basic armor repair
1x exile assault rifle (ah you thought I only used the SMG didn't you, shows how little you really know about me) 1x AV grenades 1x remote explosives 1x gauged nanohive
Now, my CPU and PG skills are maxed, and with this fitting my CPU/PG consumption is as follows:
219/221 45/57
My shield control and field mechanics are maxed, giving me a grand total HP count of:
222 shield 247 armor
GT 469
I have an alt character that is skilled into assaults, so let's compare his total HP on a b-series assault just for comparison of what I might be up against in a recon situation:
This is with shield control 2 and field mechanics 2.
447 shield 180 armor
GT 627 GT with max skills would be 702
Now, why do I run this fit? Because, when I get to a point I am reckoning I am usually utterly alone, with the rest of my squad either a good distance behind me or moping up from our last engagement. I know that I will be engaging multiple hostiles with superior survivability, and most likely I will have to engage multiple hostiles to initiate taking control of a "situation" (I am of course talking about playing a skirmish here).
And I perform this roll very well.
Now under these circumstances should I be effing around with stealth mods trying to sneak up on people like some stupid jack@$$ or should I -ábe using the speed inherent to the scout plus whatever survivability I can squeeze out of the suit.
I know that you like to play ambush a lot Rei, but the tactics that are viable in an ambush are not going to be reflective of the tactics that are going to be necessary to maintain control of districts when planetary conquest arrives.
now let's take a look at this pathetic scout that-áGarrett suggested I use for this roll
87 shield 169 armor
GT 255
Now what you're telling me is that I am supposed to engage multiple hostiles, guarding an objective, who are looking ever direction they possible can trying desperately find any threats in the area in order to ensure their own survival, and I am supposed to do all of this while all of those hostiles out class me in survivability by nearly a multiple of three, and all because I've got some dampening mods and I happen to be able to see where they are on my scope. Ridiculous.
The reason I run what I run is because it work. It doesn't work as well as it should but it works a hell of a lot better than the ridiculousness you guys are suggesting.
So this brings me to the point were we need to ask a couple of fundamental questions:
1. Who would be stupid enough to actually use scan dampening and biotic mods on a scout?
2. So if scanning dampening and biotic mods are not for scouts then who are they for?
Well with my assault alt I have been testing out a few fittings with the scan and dampening mods, with some interesting results, but ultimately the fittings are not viable because they lack the speed necessary to perform to recon roll.
Which leads me back to my earlier suggestions.
Look, this is what I am saying 469 hit point compared to 702 hit points is already a severe gimp. Not to mention being forced to to use nothing but an exile due to CPU constraints.
My suggestion to set strafe speeds back to pre nerf is a benefit to all suit classes. And quite frankly I do not at all understand why it was ever changed in the first place? With the exception that I have heard that the reason why it was changed has nothing to do with what you guys are suggesting (people not being able to track scout) but was due to some kind of hit detection glitch due to the then current movement speeds (something I never experienced/had a problem with and if I did it must have been very rare because I do not remember it at all.
My suggestion to give scouts the dedicated slots is in order to keep the modules in question from becoming obsolete. Mainly the scan and dampening and biotic mods were intended to be used with the scouts, but as it stand right now, you would have to be an abslute morron to actually use them on a scout, in say something like a corp battle.-áWill these extra slot really make much of a difference outside of slightly helping to close the HP gap between scout and assault through meta tactics (something that is sorely needed any way). No. Remember the scout costs the same amount of SP to skill into (actually more if you count dropsuit command) and even more ISK to purchase/maintain.
And finaly clocking, to finish closing the HP gap through meta tactics.
I fail to see what the problem is here. If I am missing something please enlighten me. So what you're saying is that you're NOT running your fit as a Scout, but as a lone-wolf operating behind enemy lines.
Scouts are there for RECON, not to engage the enemy on unfavourable terms.
When your squad engages, hit the enemy from an unexpected direction. Or use your ability to track enemy movement and facing, keep everything lit up, and your teammates can flank while you draw attention. Either way, you AREN'T going face-to-face against enemies, because you're a SCOUT, not a frontline combatant. |
Garrett Blacknova
Codex Troopers
2445
|
Posted - 2013.04.11 14:38:00 -
[8] - Quote
Ignoble Son wrote:Garrett Blacknova wrote:Ignoble Son wrote:Dude you have a grand total of 3 (repeat 3) kills with a KDR of .38. Why am I even talking to you? Wow. Someone finally looked up the stats on my FORUM ALT THAT I DON'T PLAY and tried using them against me. Good job. And good luck finding my in-game name even if you have the PSN ID. I'm not that easy to track down. Well come back and talk to us when you aren't all scaret of showing us who you are. I have my reasons to separate my forum presence from my gameplay.
I may not be the best player in DUST, but I'm good with the metagame, and one of the best at piecing together the puzzles behind game mechanics.
Just because my forum activities aren't a public advertisement for who I am in-game, doesn't mean that I don't know what I'm talking about. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 15:58:00 -
[9] - Quote
Ignoble Son wrote:@ Rei:
Your post sums up my entire point: there is no viable recon fitting available to scouts.
what the hell am I suposed to do when I get to the recon point? Sit there and jerk it while the enemy hack the objective? Watch the enemy finish steam rolling the friendlies? Let them simply push through to a stratigic point? Recon is about more than just giving intel and any Army Ranger would be glad to tell you that. They don't give those guys guns for nothing you know.
{edit>>> I do what I can until reinforcements arive. And my 5% reduction in speed still puts me well above the speed of any assault out there especially when you consider that almost every assault is wearing at least one plate anyway. It does a hell of a lot better than what you are suggesting and that is experience talking.
And what the hell are you doing runing around in a vk with that kind of sh!t EHP? That sh!t would never fly in a corp battle against any one worth there salt. The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:12:00 -
[10] - Quote
Tarquin Markel wrote:Garrett Blacknova wrote:The primary job of recon is to spot for your squadmates. Locate the enemies so the assault elements can move in with a better picture of what they're heading into.
They know where the enemies are, which direction they're facing, and how best to ambush them. If you hit a couple of guys with a quick spray of gunfire then disappear, that will divert their attention from where your main attack is about to hit. That means 2 - 3 enemies facing the wrong way, which can be enough to turn the tide. Sometimes you'll be able to draw more than just a couple of eyes your way without significant risk. You only fired a handful of shots, and didn't stay visible for long enough to even take fire, let alone get killed like you would if you entered combat, but you draw enemy attention away from the threat, and give your teammates an edge they could never have without you. The high speed and low profile mean that as soon as you turn the corner, you're invisible. The scanning modules (backed by relevant skills) mean the same DOESN'T hold true for your enemies, who remain lit up as long as they're anywhere near you. I prefer to play it just the opposite-- wait until both sides are fully committed, then slip in behind and start hacking important stuff and shredding distracted personnel. Admittedly, your approach has the advantage of getting the battle started on the right foot, but I do my best work when nobody's trying to cut me down with a Duvolle's. I take that approach at times as well, check my edit.
Also, it's funny that someone who keeps saying he wants a "recon" build thinks that EHP is a primary consideration for such a build. If you're looking at EHP over other stats, you're doing recon wrong. |
|
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:31:00 -
[11] - Quote
Ignoble Son wrote:What dream world are you living in we're this actually works. This would require a set up which means that your squad would have to be coordinated and already at the recon point with you and ready to go. But this isn't/shouldn't be the case. You are recon which means that if you are doing your job right you are ariving at a stratigic point far in advance of the rest of your squad. If there is a problem at that point you cannot simply sit there and jerk it while the problem gets worse. You have to be able to do something substantial about it. And with that ridiculous fitting you suggested earlyer I can pretty much garantee that the only things you'll be contributing are sucking and dying. I'm living in a wonderful, magical dreamworld where VIDEOGAMES AREN'T REAL LIFE AND DON'T FOLLOW THE SAME RULES. Maybe you should try it sometime?
If you're arriving at the point of an attack with more than a few seconds to spare, either your teammates are taking too long or you forgot to help them out in a couple of fights along the way. Real-world recon involves a lot of elements that are impractical, impossible or just not fun to simulate. Real-world recon requires set-up time and lots of waiting around and "not contributing" before anything happens.
And if you suck at recon in DUST, you die lots. If you're good at it, the enemy rarely even sees you. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 16:34:00 -
[12] - Quote
Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods.
You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit.
But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:13:00 -
[13] - Quote
Ignoble Son wrote:And why wouldn't I think this when it is almost certain that the odd are going to be severely stacked against me even with the maximum HP I can squeeze out of a scout suit. Is there really anything more important than survivabIlity? More important than survivability? No. More important than EHP? Definitely.
Unlike EVE, there's more to survival than balancing EHP vs. DPS.
Tarquin Markel wrote:Garrett Blacknova wrote:Tarquin Markel wrote:There are no highly-mobile combat suits. That's what Ignoble Son, et al, seem to want. Higher-tier Logi suits with Stamina skills/mods. You sacrifice some stealth, and only have one gun, but if you can make that work, you can have your speed-focused combat suit. But that's not a Recon suit, which is what Ignoble is CLAIMING to want, in spite of apparent evidence tot he contrary. *scratches head* Uh ... maybe? I can see the theory, but I've out zig-zagged too many of those (even with my frail defenses) to really have much confidence in their maneuverability. Ignoble undercuts his own points by simultaneously waving his scout E-peen and complaining about how he's underpowered, with a side-order of offensive ad hominem, but ... there may be a place in the game for something with a scout's speed and a logi's defensive profile, probably balanced by having the electronics of an assault suit. I'm not sure I'd play it. I'm damn sure I don't care to lose the scout we have for the ninja marauder he wants. But ... I can see why he'd want it. Perhaps we'll get a tech 2 "assassin" scout suit somewhere down the line. B-Series Logi? Or vk.1? They're the ones with the speed buff that actually lets them match (or outpace) Scouts. They may not have the evasive abilities of a Scout during combat, but they have high sprint speed AND more fitting capacity, which means they can be more heavily tanked (with more HP to start with) while still getting a Stamina mod to help balance their shortage in that regard. Also, more equipment slots, which will mean room for a cloak when they show up - they're supposedly going to be equipment. |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:27:00 -
[14] - Quote
Ignoble Son wrote:Your tactics are based around you running with half a squad all the time, and your constant lack of support. As an assault with over 500 shield running in a tight squad you should very rarely be running into situations where you are getting you shields depleted. But your not your off doing every thing lone wolf stile with mad. And the tactics you want to use are based around you running off completely unsupported instead of having at least half a squad working together like the guy you're complaining about, in a suit that's NOT built for direct combat, and complaining that you can't go into straight-up fights against enemies who outnumber you and have more EHP because you're built for speed and stealth more than durability.
If you're running a Scout and actually providing recon for a squad, you should rarely even be getting shot at, let alone taking hits, but you're not, you're off doing everything lone wolf style completely alone.
Maybe you should think about the fact that your own arguments are countering one another before trying to make them? |
Garrett Blacknova
Codex Troopers
2448
|
Posted - 2013.04.11 17:53:00 -
[15] - Quote
Ignoble Son wrote:I never complained about any of the stuff you say I have complained about. In fact, I am perfectly fine with the EHP disadvantage of the scout. What I am not ok with is not being able to use e-wear, which is infact what I did complain about.
Get your facts strait. The only reason you can't use e-war is because you're focusing on EHP instead, when you shouldn't be as concerned with that on a Scout because your goal is to not be getting shot. Maybe a Shield Extender, maybe an Armour Repper or Triage Nanohive (because you're usually out of reach of Repair Tools), then pile on the e-war gear. Dampeners, Precision/Range Amps, etc. Load yourself up for scanning and/or stealth, with only a little bit of tank in case the plan falls apart. Pick off stragglers from the group. Chip away at people who are already taking fire. Hit someone as a DISTRACTION rather than a direct attack.
It may not be the best source of WP, but it makes you more of a benefit to the team.
And yes, if you're spotted, you go *splat* really fast, but if you do the job well, that's the exception rather than the rule. Active Scanners will change this up a little, and so will cloaking. But neither will have a huge impact on the role of such a suit, only its performance in that role. |
|
|
|