|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:29:00 -
[1] - Quote
Man I hate how they put that 'stealth' bandaid on Scouts because they are so broken. Now this is a perfect excuse not to try to improve the FPS aspects of the suit. In the end CCP will also have the perfect excuse: 'oh we put stealth into the game for scouts because this is what the community asked for'.
I'd have to wait and see before issuing a final judgement but I am near certain that stealth will require no real skill in using. It's just gonna be a crotch to keep noobs from quitting the game instead of a real solution that would make scouts competitive in battle. As to the rest of the game it's gonna be business as usual only two choices: assault suit with assault rifle or a Heavy with HMG. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:41:00 -
[2] - Quote
Berserker007 wrote:Icy TIG3R wrote:That's the thing, people who haven't advanced into them think they're fine, but it's ridiculously easy to kill a Scout suit. I may spec into something else, but I still want Scout's fixed. At the moment, a militia AR can kill me easily in about 5-6 seconds if I stand still, and I'm running complex shields. well that is somewhat the point. The idea of the scout was RECON . RECON usually long range away giving call outs; not on the front line. For those running AR's & such; they will be weaker health wise, yet they are faster, better strafing/more maneuverable , and lower signature. As someone else said, they will be strengthened by use of active scanners for upfront recon, and use the the cloak module. I'd say the only thing needed atm for scouts is more CPU/PG ; other then that they are being as intended. Plus with the new skill system of advanced suits getting bonuses (probably health), you will have more survivability.
How is that being as intended? You realize you just said that scout is supposed to sit on the redline and count how many reddots are running around the map, right? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:44:00 -
[3] - Quote
N1ck Comeau wrote:I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
Who is 'him'? Take whom down? When you sneak up on someone in a competitive game with corps rather than random blue dots - you are not sneaking up on a person - you sneak up on a full squad of ppl in proto suits 80% of the time. In a scout suit all this does is it adds +1 to their kill tally. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:24:00 -
[4] - Quote
Heathen Bastard wrote:Ludvig Enraga wrote:N1ck Comeau wrote:I think the Scout suit is a way more specialized role. The speed and stealth help a lot and you are hard to hit making it easy to sneak up behind an enemy and take him down
Who is 'him'? Take whom down? When you sneak up on someone in a competitive game with corps rather than random blue dots - you are not sneaking up on a person - you sneak up on a full squad of ppl in proto suits 80% of the time. In a scout suit all this does is it adds +1 to their kill tally. so you want to be able to take down four people armed with the best, likely boasting the skill(real, not just points into) to use them, while you're alone. that seems stupid OP.
Please, don't put words in my mouth that I never said. All I said is that that 'niche' that pple often quote for scout: i.e. sneak up on your prey and destroy it in CQC at this present point in time is de facto absent from the game. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:29:00 -
[5] - Quote
People say that you can increase base speed or spring speed to buff Scout. I think this wont happen because early on in beta this is how things actually were and I think it was responsible in large part for poor hit detection rate against scouts, and I think this is why CCP nerfed strafing. So increasing speed wont help.
Some sort of weapon specific proficiency bonus, like +15% to SG, SMG, SR damage that is gained only by scout suits and only with leveling the scout suit skill would be sweet tho. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.14 20:04:00 -
[6] - Quote
icdedppul wrote:I'm a scout....
more cpu would be nice
could care less about stealth module as I never plan to sit still as sitting still means death for a scout.
I think the shot gun is ridiculous and most 'fixes' seem to be geared toward the shotgun mentality imo
I think a slight CPU upgrade would be wonderful
Circuitry 5 Light Weapon Upgrade Pro 2 or 3 Shield upgrades 5 (yup 310K SP spent to get a 3% CPU reduction on shield extenders) any other skill that would reduce CPU usage of any module or piece of equipment I carry
and CPU upgrades 3, cause when I actually do put on my proto scout suit I actually need to use a low slot for one, and its the VK.1 because I need the extra CPU it provides
So you run with an AR then? Nothing would make scout more like an assault suit than gearing it toward more compatibility with an AR. If I continue typing I am running the risk of turning this into an 'AR is OP and is ruining the game' type of response. Anyway, Shotgun at this point as far as I can see is the only true scout weapon (SMG and Nova when fixed can joint this list). This weapon emphasizes fast, hit-and-run CQC tactics that scout was meant to rely on. |
|
|
|