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Thread Statistics | Show CCP posts - 1 post(s) |
Knight SoIaire
Better Hide R Die
75
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Posted - 2013.03.16 20:13:00 -
[1] - Quote
I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet? |
Knight SoIaire
Better Hide R Die
76
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Posted - 2013.03.16 20:23:00 -
[2] - Quote
LoveNewlooy wrote:Knight SoIaire wrote:I think the new spawn system has just messed with CQC classes.
I remember getting really high scores with my Shotgun class, around 10 kills per match. Before the change.
Now I'd be lucky to get 10, let alone go positive. Everytime I engage in what should be an easy kill, there is always a large group of players waiting around the corner.
The biggest problem with the Shield/Damage orientated Assault classes is that the mods used most by them (Complex Shield Extender and Complex Damage Mods) have not yet recieved a stacking penalty.
CCP has shown us with the recent patch how easily they can change a module (Jovians/Afterburners) and get away with it. Why haven't they touched Shield or Damage mods yet? they are fine, you just need to change the play style i still had good kills with my shotgun =)
So, what, I should play Assault like everyone else now?
Someone has to test these things, I play my Shotgun class because its fun. Sure I can play Assault, get a crazy high K/D, get to the top of the leaderboard, but, its not fun and whats CCP going to learn from everyone playing the same class?
I can still kill with my Shotgun (Keep in mind I'm Scout, I've been taking down ridicilously quick by Duvolles/Geks) but when a Scout comes up against +3 enemies, he has two options, stay and grab a kill but get killed by one of the other players or he can run. With these new spawn systems, I've had to run more often than not. Thats why I've had to skill into mobility.
CCP should just remove Scout, Logi and Heavy suits and make this game an AR only game, that is certainly the way they are heading anyway. |
Knight SoIaire
Better Hide R Die
79
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Posted - 2013.03.16 22:04:00 -
[3] - Quote
This thread could've been useful to CCP.
Then the Assault noobs arrived and ruined it with their bias.
In the words of JC Denton.
"What a shame" |
Knight SoIaire
Better Hide R Die
81
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Posted - 2013.03.16 22:24:00 -
[4] - Quote
2-Ton Twenty-One wrote:Low level heavys need a bit of a nerf, adv and proto heavys need good buff.
#1 Armor plates and shield extenders should be a % of dropsuit base armor or shields.
How can a scout fit as much addon armor on his suit as a heavy can. Yet the slow down is % based its just assbackwards.
#2 heavy suits should gain minor health and minor base stat improvements going from mil to proto as should all suits. they should def be a little faster have slightly more stamina.
#3 they need a rework on slot capacity. No other combat suit cannot use equipment. Thus they should have lots of combat slots to work with.
mechanics for dropsuits should stack with armor plates added, this should also apply for shield extenders for its skill that is the same as mechanics for shields.
This is what they need, base a whole thread about this in the feedback.
+1 |
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