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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
115
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Posted - 2013.03.04 05:26:00 -
[121] - Quote
PAUL BERNARD wrote:Crying Tiger wrote: Tanks can instantly move behind a hill in the red line. Only way to kill it is to drive a murder taxi full of AV fits into red line, hope you survive and it doesn't see you, and jump out, hope you have the firepower to kill it, and spam AV grenades, all under 20 seconds.
What are you smoking in that pipe? Just curious because I want to be as oblivious to the world around me as you are. This is the problem. "Oh look a railgun tank up in a hill, I better get an LAV and DRIVE RIGHT AT HIM"
herp derp |
Icy Tiger
Universal Allies Inc.
1052
|
Posted - 2013.03.04 06:26:00 -
[122] - Quote
slap26 wrote:Icy Tiger wrote:slap26 wrote:Icy Tiger wrote:slap26 wrote:This whole thread boils down to an Anti Infantry tank driver QQ, about how a Tank Destroyer (Shield Glass Cannon Fits) did its job and killed them. Rails are the hard counter to blaster tanks If the rail gets nerfed again, all that you will see on the field is armor blasters, Shields UA how bout a corp battle? I won't even participate we will let 0tryharder wreck you some more. P.S. how do I not have a hate thread about me yet? I've been railgun tanking for months now Edit: everyone QQing about the militia glass cannon, they sacrificed all of its tank to gank you, AV infantry should be able to kill them easily "Teamwork Yo" What part o red line do you not ******* understand? So that's a NO on the CB then??????? QQ about getting killed some more........... I'd rather not stroke your epeen while I'm in general discussions making a legitimate discussion. Also, how about infantry only, me vs you 1 on 1? I'll 1 v 1 you, say 1,000,000 isk first to 10 and if my scrubby tank driving ass beats you UA has to corp battle us
Done. Anytime I see you in the LFBattle chat, let's do it.
Tell you what. I'll even let you make it militia only if you choose, because you lack necessary infantry skills. Unless you have an alt. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
479
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Posted - 2013.03.04 06:51:00 -
[123] - Quote
I've got an alt
Average Bluedot |
trollsroyce
Seraphim Initiative. CRONOS.
180
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Posted - 2013.03.04 07:54:00 -
[124] - Quote
My rail tank is almost as good as my sniper in Manus peak, but has the bonus of counter snipe invulnerability and killing all RDV trying to land. Im getting 40-50 infantry kills on a regular basis from my mountain with it.
Railgun anti-infantry sniping needs a check, and possibly the damage mod stacking makes the splash too good which might be the core issue. |
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CCP Eterne
C C P C C P Alliance
830
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Posted - 2013.03.04 08:27:00 -
[125] - Quote
I have removed some trolling and personal attacks from this thread. |
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Garrett Blacknova
Codex Troopers
1853
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Posted - 2013.03.04 10:58:00 -
[126] - Quote
If I can get the drop on a Sagaris/Surya with a Railgun, my Blaster Sica can grind it to DUST (hehe, I said "DUST") before it can hurt me.
There are issues with stacking penalties on a lot of modules, so that's a problem, but Railguns themselves? No problem.
Last time I tried using them, Missiles still needed a slight buff, but other than that, I don't have a problem (and I run AV more often than tanks, but I do both). |
Mavado V Noriega
SyNergy Gaming
2318
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Posted - 2013.03.04 13:32:00 -
[127] - Quote
Garrett Blacknova wrote:If I can get the drop on a Sagaris/Surya with a Railgun, my Blaster Sica can grind it to DUST (hehe, I said "DUST") before it can hurt me.
There are issues with stacking penalties on a lot of modules, so that's a problem, but Railguns themselves? No problem.
Last time I tried using them, Missiles still needed a slight buff, but other than that, I don't have a problem (and I run AV more often than tanks, but I do both).
Missiles need less dmg, more splash radius and to shoot straighter and have 2 diff types of missile turrets a standard one that can be long range and does low dmg and a high dmg but short-med missile
If all missiles connect missiles do alot more dmg than rails and on armor its even worse with the bonus
It worries me that at this stage in the beta stackin penalties and such are still a problem
@Slap sure man np, we should also test on each other (obv not to destroy but calculate dmg) because tbqh i dont think hardeners negate any of the dmg because tbh if ur rail is doing 5400 at the end of the last build like u said then it should take more than just 2-3 hits to drop a tank that is resist heavy so either dmg mods are broken as **** or hardeners/resists dont negate the rail dmg
before dmg mods and w/e CCP broke with vehicles my blaster fit tanks could still push a rail tank and close the gap now u cant even do that. Even in cqc where a blaster should hav the adv it will lose atm to a rail due to them only needin 2-3 shots |
Takahiro Kashuken
Intara Direct Action Caldari State
119
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Posted - 2013.03.04 15:04:00 -
[128] - Quote
I knew this day would come
Railguns already got nerfed 3 times as it is, rotation speed, turret range and splash damage so now they are really only used for tank vs tank and sniping at ppl
Not too mention if you want to max out damage on a railgun you also tend to have a bit of a glass tank
Missiles are useless so that leaves blaster left
The tank hulls themseleves are already like glass and can easy be popped with milita stuff
OP is a bad player and needs to HTFU and get some skill |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
219
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Posted - 2013.03.04 15:58:00 -
[129] - Quote
Wait...What????
A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended.
and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while . Did you miss all the snipers and tanks hiding behind the redline for the last few months popping infantry with little to no risk to loss?
The redline, in general, has some bad mechanics tied to it....but don't blame the tank weapon.
I've seen blaster tanks sneak up on rail tanks and pop them....rare but it happens.
Not to mention you can deal stupid amounts of damage with a high level forge guns fitted with damage mods and that gun is carried in someone's hands, not fitted on the top of a tank, and much cheaper than an actual A/V tank.
IMO, tanks need a bit more tank (generally speaking) but they also need to be restricted from pubbies at certain levels and removed from Non OMS Ambush all together. |
Ulysses Knapse
Nuevo Atlas Corporation
74
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Posted - 2013.03.04 16:12:00 -
[130] - Quote
Icy Tiger wrote:This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the little risk they take, and can 1 shot basically anything. Large Railgun 80 GJ or whatever can 3 shot most enemy tanks.
This is the one turret that is killing tank on tank combat. Please drastically change it.
1. If an 80GJ Railgun can three shot most enemy tanks, then call me a pirate and roast me over a grill. Unless the enemy tank is completely unarmored (2200-2600 EHP) and you have damage modifications, this isn't going to happen.
2. Railguns fire too slowly and the splash damage is too pitiful. Campers are better off using blasters which still have decent range and a much higher rate of fire.
3. I don't know, +300,000 ISK is pretty expensive, and that's the on the lower end of the scale. Further more, no place is safe from swarm launchers. In the open? They can target you very easily. In the dense underbrush? They can outmaneuver you easily. |
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Vrain Matari
ZionTCD Legacy Rising
426
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Posted - 2013.03.04 18:47:00 -
[131] - Quote
Noc Tempre wrote:Better maps fix this problem.
Partially at least. This is a good point - why is every map a bowl, CCP? Can you find another way to do things? |
Icy Tiger
Universal Allies Inc.
1054
|
Posted - 2013.03.04 21:07:00 -
[132] - Quote
Ulysses Knapse wrote:Icy Tiger wrote:This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the little risk they take, and can 1 shot basically anything. Large Railgun 80 GJ or whatever can 3 shot most enemy tanks.
This is the one turret that is killing tank on tank combat. Please drastically change it. 1. If an 80GJ Railgun can three shot most enemy tanks, then call me a pirate and roast me over a grill. Unless the enemy tank is completely unarmored (2200-2600 EHP) and you have damage modifications, this isn't going to happen. 2. Railguns fire too slowly and the splash damage is too pitiful. Campers are better off using blasters which still have decent range and a much higher rate of fire. 3. I don't know, +300,000 ISK is pretty expensive, and that's the on the lower end of the scale. Further more, no place is safe from swarm launchers. In the open? They can target you very easily. In the dense underbrush? They can outmaneuver you easily.
My sagaris tank had 6000 shields, 1000 armor, and a shield resist was engaged. Maybe some swarms had me down to 5000 shields, but he cut through me no problem. Also, tryhard killed my Sica in one shot straight from behind his redline all the way back near the initial CRU, while I was at objective C on manus peak.
Again, I don't give two ***** about the infantry part, but railguns promote camping, and everyone knows it. |
Icy Tiger
Universal Allies Inc.
1054
|
Posted - 2013.03.04 21:08:00 -
[133] - Quote
Jaiden Longshot wrote:Wait...What????
A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended.
and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while . Did you miss all the snipers and tanks hiding behind the redline for the last few months popping infantry with little to no risk to loss?
The redline, in general, has some bad mechanics tied to it....but don't blame the tank weapon.
I've seen blaster tanks sneak up on rail tanks and pop them....rare but it happens.
Not to mention you can deal stupid amounts of damage with a high level forge guns fitted with damage mods and that gun is carried in someone's hands, not fitted on the top of a tank, and much cheaper than an actual A/V tank.
IMO, tanks need a bit more tank (generally speaking) but they also need to be restricted from pubbies at certain levels and removed from Non OMS Ambush all together.
And you're saying I'm qqing?
The fact that railgun can deal 3000+ damage just from passive increases and damage mods, is ridiculous. The fact that it can do it across the map is ridiculous moreso, and just kills tank v tank fights. |
gbghg
L.O.T.I.S. Legacy Rising
519
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Posted - 2013.03.04 21:18:00 -
[134] - Quote
Icy Tiger wrote:Jaiden Longshot wrote:Wait...What????
A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended.
and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while . Did you miss all the snipers and tanks hiding behind the redline for the last few months popping infantry with little to no risk to loss?
The redline, in general, has some bad mechanics tied to it....but don't blame the tank weapon.
I've seen blaster tanks sneak up on rail tanks and pop them....rare but it happens.
Not to mention you can deal stupid amounts of damage with a high level forge guns fitted with damage mods and that gun is carried in someone's hands, not fitted on the top of a tank, and much cheaper than an actual A/V tank.
IMO, tanks need a bit more tank (generally speaking) but they also need to be restricted from pubbies at certain levels and removed from Non OMS Ambush all together. And you're saying I'm qqing? The fact that railgun can deal 3000+ damage just from passive increases and damage mods, is ridiculous. The fact that it can do it across the map is ridiculous moreso, and just kills tank v tank fights. I've seen forge guns do that kind of damage, and that's what you would expect an anti-tank mounted weapon to do. and as for the range please look at the previous comments about map sizes and railgun range and slug speed |
Beld Errmon
Tal-Romon Legion Amarr Empire
497
|
Posted - 2013.03.04 21:19:00 -
[135] - Quote
I'm ok with rail tanks owning at long range, I just think its not right that if a blaster tank does get into range its still gunna lose.
In eve if a blaster ship gets ontop of a rail ship its history. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
102
|
Posted - 2013.03.04 22:09:00 -
[136] - Quote
I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started this thread. QQ some more please, my tear jar isn't full yet. |
Noc Tempre
Imperfects Negative-Feedback
1188
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Posted - 2013.03.04 22:17:00 -
[137] - Quote
Vrain Matari wrote:Noc Tempre wrote:Better maps fix this problem.
Partially at least. This is a good point - why is every map a bowl, CCP? Can you find another way to do things?
Skirmish 1.0 had multiple paths, high ground, ambush choke points. If I hadn't seen CCP do better already it would be easier to be less critical. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
481
|
Posted - 2013.03.04 23:12:00 -
[138] - Quote
Icy Tiger wrote:Ulysses Knapse wrote:Icy Tiger wrote:This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the little risk they take, and can 1 shot basically anything. Large Railgun 80 GJ or whatever can 3 shot most enemy tanks.
This is the one turret that is killing tank on tank combat. Please drastically change it. 1. If an 80GJ Railgun can three shot most enemy tanks, then call me a pirate and roast me over a grill. Unless the enemy tank is completely unarmored (2200-2600 EHP) and you have damage modifications, this isn't going to happen. 2. Railguns fire too slowly and the splash damage is too pitiful. Campers are better off using blasters which still have decent range and a much higher rate of fire. 3. I don't know, +300,000 ISK is pretty expensive, and that's the on the lower end of the scale. Further more, no place is safe from swarm launchers. In the open? They can target you very easily. In the dense underbrush? They can outmaneuver you easily. My sagaris tank had 6000 shields, 1000 armor, and a shield resist was engaged. Maybe some swarms had me down to 5000 shields, but he cut through me no problem. Also, tryhard killed my Sica in one shot straight from behind his redline all the way back near the initial CRU, while I was at objective C on manus peak. Again, I don't give two ***** about the infantry part, but railguns promote camping, and everyone knows it.
That is a terrible sagaris fit....
And all this QQ came from 0tryharder outplaying you in tank vs tank combat |
Michael Cratar
Red and Silver Hand Amarr Empire
186
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Posted - 2013.03.04 23:18:00 -
[139] - Quote
Icy Tiger wrote: Sniping any tanks willing to put up resistance. Can 3 shot most enemy tanks
According to what you said it seems like they are doing what they are supposed to do.
I don't see the problem here.
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Sgt Kirk
ZionTCD Legacy Rising
373
|
Posted - 2013.03.04 23:26:00 -
[140] - Quote
Aircraft - Problem solved. |
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Icy Tiger
Universal Allies Inc.
1054
|
Posted - 2013.03.04 23:27:00 -
[141] - Quote
MassiveNine wrote:I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started this thread. QQ some more please, my tear jar isn't full yet.
Done this twice with a Sica to take out installations...Your point? |
gbghg
L.O.T.I.S. Legacy Rising
522
|
Posted - 2013.03.04 23:29:00 -
[142] - Quote
Sgt Kirk wrote:Aircraft - Problem solved. Dropships are useless for AV, and other aircraft are on the soonTM list, so god knows when we're going to get them |
Icy Tiger
Universal Allies Inc.
1054
|
Posted - 2013.03.04 23:29:00 -
[143] - Quote
Sgt Kirk wrote:Aircraft - Problem solved.
Ok. Let's all wait a couple more years then. No worries. |
Mavado V Noriega
SyNergy Gaming
2318
|
Posted - 2013.03.05 00:21:00 -
[144] - Quote
Jaiden Longshot wrote:Wait...What????
A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended.
and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while . Did you miss all the snipers and tanks hiding behind the redline for the last few months popping infantry with little to no risk to loss?
The redline, in general, has some bad mechanics tied to it....but don't blame the tank weapon.
I've seen blaster tanks sneak up on rail tanks and pop them....rare but it happens.
Not to mention you can deal stupid amounts of damage with a high level forge guns fitted with damage mods and that gun is carried in someone's hands, not fitted on the top of a tank, and much cheaper than an actual A/V tank.
IMO, tanks need a bit more tank (generally speaking) but they also need to be restricted from pubbies at certain levels and removed from Non OMS Ambush all together.
tanks dont need more tank MODS NEED TO BE FIXED
as slap said his rail pre-wipe was doin 5400 dmg idk if ppl just NEVER sat and did some simple math but there is NO WAY with ALL passive skills AND THREE dmg mods can rail output 5400 dmg yet it does, thats a 300% increase in BASE dmg thats how BADLY broken dmg mods are atm
the railgun isnt the problem its the mods that are ******* up **** atm
PS: WHY DAFUQ does the DCU have a stacking penalty when in EVE it gives FULL benefit CCP???
ill be making a long post on feedback soon on this topic |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
102
|
Posted - 2013.03.05 01:00:00 -
[145] - Quote
Icy Tiger wrote:MassiveNine wrote:I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started this thread. QQ some more please, my tear jar isn't full yet. Done this twice with a Sica to take out installations...Your point?
The fact that you have even admitted to it makes your entire arguement null and void. My point is you're just as bad as the rest of them, and IDK what you're smoking but share it cause you've been up there way more than twice. |
Sgt Kirk
ZionTCD Legacy Rising
375
|
Posted - 2013.03.05 01:53:00 -
[146] - Quote
Icy Tiger wrote:Sgt Kirk wrote:Aircraft - Problem solved. Ok. Let's all wait a couple more years then. No worries. eugh, don't remind me that the good vehicles will be here by the time my friend gives birth. (Hint: she just found out she was pregnant a month ago) |
Mavado V Noriega
SyNergy Gaming
2319
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Posted - 2013.03.05 09:41:00 -
[147] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=596272&
ppl in this thread read and dont worry i pulled out the calculator for u since alot dont really see that the dmg output with dmg mods is severely broken atm |
Kesi Raae Kaae
Much Crying Old Experts
44
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Posted - 2013.03.05 10:01:00 -
[148] - Quote
MassiveNine wrote:Icy Tiger wrote:MassiveNine wrote:I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started this thread. QQ some more please, my tear jar isn't full yet. Done this twice with a Sica to take out installations...Your point? The fact that you have even admitted to it makes your entire arguement null and void.
No it doesn't.
I abuse obviously broken mechanics in games all the time, doesn't mean I can't point out that they're broken and ask the devs to fix them. |
Mavado V Noriega
SyNergy Gaming
2329
|
Posted - 2013.03.05 12:53:00 -
[149] - Quote
Kesi Raae Kaae wrote:MassiveNine wrote:Icy Tiger wrote:MassiveNine wrote:I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started this thread. QQ some more please, my tear jar isn't full yet. Done this twice with a Sica to take out installations...Your point? The fact that you have even admitted to it makes your entire arguement null and void. No it doesn't. I abuse obviously broken mechanics in games all the time, doesn't mean I can't point out that they're broken and ask the devs to fix them.
pretty much this. ppl know a mechanic is broken beyond belief but dont want it changed because its what they are using. I seriously doubt the ppl that use rails and dmg mods actually think they can seriously output that much dmg in 1 shot when both passive and dmg mods combined wont net u anywhere near 3x the base dmg it currently does
last time i checked skills increase by 2-3% not like 20% |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
220
|
Posted - 2013.03.05 13:19:00 -
[150] - Quote
Icy Tiger wrote:Jaiden Longshot wrote:Wait...What????
A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended.
and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while . Did you miss all the snipers and tanks hiding behind the redline for the last few months popping infantry with little to no risk to loss?
The redline, in general, has some bad mechanics tied to it....but don't blame the tank weapon.
I've seen blaster tanks sneak up on rail tanks and pop them....rare but it happens.
Not to mention you can deal stupid amounts of damage with a high level forge guns fitted with damage mods and that gun is carried in someone's hands, not fitted on the top of a tank, and much cheaper than an actual A/V tank.
IMO, tanks need a bit more tank (generally speaking) but they also need to be restricted from pubbies at certain levels and removed from Non OMS Ambush all together. And you're saying I'm qqing? The fact that railgun can deal 3000+ damage just from passive increases and damage mods, is ridiculous. The fact that it can do it across the map is ridiculous moreso, and just kills tank v tank fights.
Yes, I'm saying your QQing because you probably just lost a tank, came onto the forums, and dropped this knowledge bomb on us:
Quote:Large Railgun 80 GJ or whatever can 3 shot most enemy tanks.
This is the one turret that is killing tank on tank combat. Please drastically change it.
Just my opinion, but what you QQ'd about has nothing the do with the turret on the tank. As others have pointed out, there is a larger and much different problem than the turret you just came onto the forums and asked be "Drastically changed"
Damage mods are broken. This is fairly well known and not just impacting your precious tanks. I lose suits every day to players sitting behind the red line with officer sniper rifles and militia sniper rifles fit with damage mods but I don't come on the forums and QQ asking for the rifle to be removed.
You didn't take the time to consider it couldn't possibly be you being hit by another weapon or anything else at all. You didn't even know the name of the person who popped your tank so your observational skills leave a little to be desired. Instead of factoring in any of the aforementioned, you came on the forums and made your own special thread claiming Rail Turrets are broken.
QQ at its best
Our Sagaris's run on tears....keep it coming
Maybe had you spent more time on training PROTO rails and less time on Corp Battle Dodging Proficiency
I'll just go ahead and throw this out there again, in case you missed it.....A properly fitted PROTO Forge gun can two shot a tank and it's a hand held weapon that costs significantly less than a tank. You simply don't care about it because it doesn't take your pub stomping armor tank off the field like one of 0 Try Harder rail fit Sagaris did.
Less QQ more Pew Pew |
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