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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Beld Errmon
Tal-Romon Legion Amarr Empire
488
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Posted - 2013.03.03 21:53:00 -
[1] - Quote
The problem as i see it is that not only do rails pwn you at long range, if you do manage to sneak your blaster tank into range its still going to kick your arse because it will alpha straight through your reps and probably does more DPS as well.
It maybe a case of paper complaining about scissors but wheres rock? only thing that can compete with scissors is another set of scissors. |
Beld Errmon
Tal-Romon Legion Amarr Empire
488
|
Posted - 2013.03.03 22:11:00 -
[2] - Quote
Heathen Bastard wrote:
ja, babies can't handle being unable to outfly the slowest turn speed in the game, and so they scream out for nerfs.
You have the entire sky to use, and buildings to hide behind.
I don't think there are any dropship pilots in here crying for nerfs but if they were they'd be pretty justified in doing so, I can one shot all but the toughest dropships and the toughest take 2 shots, and I'm relatively new to using railguns on tanks, the slow turning speed of the turrent means little at long range. |
Beld Errmon
Tal-Romon Legion Amarr Empire
489
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Posted - 2013.03.03 22:44:00 -
[3] - Quote
Fraceska wrote:The legend345 wrote:its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. Then don't put your tank out in the open? Coordinate with your squad to flank the enemy tank while you get its attention then it comes down to a matter of threat analysis. Do they focus on the approaching infantry which leaves them vulnerable to your tank or do they go for your tank and leave themselves exposed to the ground support? Do you keep your ground forces close to help or send them out to attack? If your enemy can potentially have those modifications then put your assets on the line like that? Battlefield awareness and tactical sense will help overcome any gear on the map.
You do realise the vast majority of rail tanks are called in deep in the redzone drive up onto a hill and 2-3 shot you in 6 seconds flat right? Seeing them coming allows you to pack ur S**t up and return to your redzone because you just became obsolete.
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Beld Errmon
Tal-Romon Legion Amarr Empire
491
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Posted - 2013.03.03 22:56:00 -
[4] - Quote
Heathen Bastard wrote: Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match.
turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons.
Thats awesome dude I wish i could drive my tank up to a supply depot and swap my blaster for a railgun, then I could HTFU and deal with it like the guy who doesn't even have a dog in the fight.
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Beld Errmon
Tal-Romon Legion Amarr Empire
492
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Posted - 2013.03.03 23:14:00 -
[5] - Quote
gbghg wrote: Please just shut up, infantry AV can have a big effect on tank fights, and before you go all arrogant on us we may not be directly involved in most cases but we definitely have an interest in the outcome, when you tankers drop 2+ tanks onto a match full of randoms your only response is "qq more". when a tank comes out to play, we deal with it. and btw when you call out a blaster tank you are fully aware that someone on the other team might call out a railgun tank to counter you
Oh hi, sorry I thought this topic was about Tank vs tank combat and railguns, not infantry expressing their hatred of tanks and how anything that kills tanks is good and completely balanced.
And yes when I call out a blaster tank I know someone can call a rail tank, which is why on certain maps I don't, I call a rail tank and become what I hate most, a redline rail sniper picking off ppl while being the next best thing to untouchable, which I am sure infantry just love. |
Beld Errmon
Tal-Romon Legion Amarr Empire
492
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Posted - 2013.03.03 23:19:00 -
[6] - Quote
Heathen Bastard wrote: so what you're saying is that it's not balanced when it happens to you, but totally balanced when you use it?
I haven't said that at all you ignorant toss pot.
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Beld Errmon
Tal-Romon Legion Amarr Empire
493
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Posted - 2013.03.03 23:33:00 -
[7] - Quote
I'm not saying nerf them into uselessness, but I think rail vs blaster combat should some what reflect eve, rails win at range, blasters win in a brawl, and I think all the turret types should be relevant, Missile turrets need to be tweaked back into the game, and be an effective counter to brawling blaster tanks.
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Beld Errmon
Tal-Romon Legion Amarr Empire
493
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Posted - 2013.03.04 02:56:00 -
[8] - Quote
Heathen Bastard wrote:slap26 wrote:Fraceska wrote:The dark cloud wrote:Oi now listen up you armor tanking scrub: railguns are fine, you have 2 times more HP then my shield tank so stop complaining about it and get good. You choosed the wrong path and now you want to nerf the main reason to spec into shield tanks? Not my fault that armor tanks have crappy DPS. Get good scrub and you better hide your tank from me. It just go real. Dark hit the nail on the head, what we have is an armor tanker complaining about the turret that kills him. UA dodging skill lvl 5 So its a complaint about the food chain? Infantry gets eaten by blaster tank, blaster tank gets eaten by railgun tank, railgun tank gets eaten by anti-armor, anti armor gets eaten by infantry.
Rail tank sits on a hill in the redzone eats everyone, survives Orbitals, goes on forums and claims nothing is wrong, short sighted infantry seem to forget that they can shoot back at blaster tanks and kill them, agrees with rail tankers who they can't actually go and kill.
I leave subject confused but hopeful that CCP will see the truth of the matter and continue to work on vehicle balance. |
Beld Errmon
Tal-Romon Legion Amarr Empire
497
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Posted - 2013.03.04 21:19:00 -
[9] - Quote
I'm ok with rail tanks owning at long range, I just think its not right that if a blaster tank does get into range its still gunna lose.
In eve if a blaster ship gets ontop of a rail ship its history. |
Beld Errmon
Tal-Romon Legion Amarr Empire
501
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Posted - 2013.03.06 05:59:00 -
[10] - Quote
Israckcatarac wrote:
Actualy it just sound's like every other nerf cry " it's not my build nerf it so I can have an advantage".
You should return to the beta forums when you have an original thought, parroting the cat calls of people with vested interests is a misuse of your towering intellect.
gbghg wrote: the overlooked answer to dealing with a railgun tank with high dps and line of sight on the majority of the map is don't give it a target.
That sounds like a wonderful tactic, kinda resembles "screw you guys im going home" or "gee this MCC is comfortable I think i'll just sit here for 15 mins"
RECON BY FIRE wrote: So instead of bringing to light the issue then, you simply took advantage of it and are only complaining now that it negatively affects you?
Yes by far the more honourable thing to do is abuse the broken mechanics and oppose any calls for the problem to be fixed "get gud" outweighs game balance in any thread.
PS Icy Tiger I still think you and your corp are the dregs of my homebrew kit, don't mistake my agreement with you in this thread as any form of fondness. |
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Beld Errmon
UnReaL.
514
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Posted - 2013.03.10 11:17:00 -
[11] - Quote
I can see why people are so protective of railguns, joined a manus peak skirmish the other day because its so open and lacking in cover I don't bother using my blaster tank so I pull out my rail madruger, the 2 tanks running around didn't know what hit them, the rail surya up on the hill went down in 4 shots would have been 3 if i wasn't terrible with rails, the madruger went down in 3.
Awesome fun but i can just imagine how they felt about it. |
Beld Errmon
UnReaL.
515
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Posted - 2013.03.10 17:04:00 -
[12] - Quote
You sound very shrill, did you just read the entire thread or something?
Discussion is pretty much over, the playing field will resemble something close to even when CCP fixes the way dmg modifiers from skills and modules are applied. |
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