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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.23 15:21:00 -
[1] - Quote
The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
|
Posted - 2013.02.23 15:25:00 -
[2] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided and gets you killed afterwards.Right now there's no way to avoid an OB. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
|
Posted - 2013.02.23 15:27:00 -
[3] - Quote
Sorry,double post. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.23 15:34:00 -
[4] - Quote
Invading Oren wrote:I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided.Right now there's no way to avoid an OB.
This ^
It should be a 3 seconds warning so you have "half" of a chance to run away. Also re-spawning as a the OB starts, sucks big time. You see that 1sec to re-spawn count down, as you seen the OB starting... horrible feeling. |
C20H25N30
Neko Inc.
3
|
Posted - 2013.02.23 15:38:00 -
[5] - Quote
That sound means get under something. Works 9/10 timea |
Sgt Kirk
ZionTCD Legacy Rising
349
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Posted - 2013.02.23 15:39:00 -
[6] - Quote
No this is all wrong. The orbital should have a 10 second timer and a highlight of where it will strike in those ten seconds.
|
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.23 15:42:00 -
[7] - Quote
There is nothing wrong with the mechanic as is. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.23 15:43:00 -
[8] - Quote
Panther Alpha wrote:Invading Oren wrote:I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided.Right now there's no way to avoid an OB. This ^ It should be a 3 seconds warning so you have "half" of a chance to run away. Also re-spawning as a the OB starts, sucks big time. You see that 1sec to re-spawn count down, as you seen the OB starting... horrible feeling.
I'm actually fine with how quick it drops in. I'm more concerned that it is to powerful for a free strike. And the tactical strikes that an EVE buddy can call in are slower to drop in then the Precision strike. (Because the person in EVE needs to click a button when the person in Dust selects where he/she wants it dropped in. While if a Precision strike is dropped its almost instantaneous.) |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.23 15:46:00 -
[9] - Quote
Without the game more polished and more ties to EvE generated (economy, etc.) we can't really say for sure if it should be nerfed. How does it compare to a full on orbital bombardment (for example) in a corp-versus-corp situation?
As far as getting away? I have no issues with it... I know what that sound means and I find SOMETHING to brace myself as best I can. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.23 15:47:00 -
[10] - Quote
EVE strike is also on a larger radius so still no gettin away even if it takes a little bit longer |
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.02.23 15:47:00 -
[11] - Quote
The precision strike is a unbalanced feature in this game. You gain it for free. There is no risk involved or isk. You just call it in and insta pop most things on the field. And it has such a large blast radius on these small maps it is super easy to take out Half of the enemy team plus.
Precision strikes need a rework. They have basically removed shield tanks off from skirmish mode.
OB from space are a whole different thing. I do not mind there power. because someone actually has to risk a ship to connect to a district. The reward is great but also the risk can be pretty high.
But PS need to be changed back to E3 build. you could still get 5 guys pretty easy if you where smart but you actually had to think about where to drop it. You could also weaken a tank to make it easier for AV to pop it. But it did not outright insta pop the tank. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.23 15:48:00 -
[12] - Quote
A longer delay was what they had before, but tanks were able to move out of the damage radius before the strikes landed, which was something CCP didn't want.
Right now they are a bit tacked on. It's okay I guess, but I'd rather they had other options for call-ins aside from just the strikes. EMP bursts, supply depot drops, etc. Bit more variation, so that it isn't just a "free kills" button, would be better. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.23 15:50:00 -
[13] - Quote
slap26 wrote:And the tactical strikes that an EVE buddy can call in are slower to drop in then the Precision strike. (Because the person in EVE needs to click a button when the person in Dust selects where he/she wants it dropped in. While if a Precision strike is dropped its almost instantaneous.)
This part right here is a big reason why free precision needs to be nerfed or removed. What's the incentive to call in an orbital strike from Eve if the game itself makes it slower to happen? The NPC free orbital is instant, costs nothing, and it has about the same effect in a small area as the orbital ones.
Need to kill infantry? Want it to happen ASAP? Don't want to spend any ISK to do it?
We're giving away FREE strikes at your local NPC warbarge! There's no downside!!!!! |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.23 15:51:00 -
[14] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
+1,000,000
Its an annoying feature to have
On the one hand its threr for corps in corp battles who dont have EVE support, this so that they get rewarded if they do well and dont feel that they need EVE pilots for every battle
On the otherhand its a poor mans OB which can easily kill tanks
The strike itself is really strong, if i take my tank out into a pub match i do look ater it and cause enough damage to get AV ppl going after me in milita gear which damages me enough as it but if they cant kill me they will hit me with an OB which ******* hits instantly meaning i cannot activate 4 yes 4 modules in that time
Ther is no warning
Take MAG and the sensor shell for APCs, incoming sensor shell and it maybe gave you 5seconds to move that **** ASAP or you lost it, same with the strafe, tower of green smoke 5sec it hits GTFO outta the way
I would at least like 5secs warning either by sound which is prefered, maybe a 5seconds light show aswell showing where it will hit |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.02.23 16:02:00 -
[15] - Quote
I have no issues with orbital strikes killing power. They are not impossible to escape, I have done it as a heavy. I have no issues with the radius of the strikes, because once bigger maps come out it will be pretty small.
If you do not want to get an orbital called on you, make sure you destroy the other team. I like how a well timed and placed orbital can change the outcome of a game.
My only issue with orbitals is that it goes through some buildings. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:13:00 -
[16] - Quote
They're not exactly free you know. |
Free Beers
Internal Error. Negative-Feedback
1035
|
Posted - 2013.02.23 16:18:00 -
[17] - Quote
Dead slap. Best slap.
Also not to be seen as biased
Dead Caeli. Best Caeli
Dead 0 Try Harder. Best 0 Try Harder
/thread |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.02.23 16:19:00 -
[18] - Quote
Free ones are earned through the action of a group. Social. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.23 16:19:00 -
[19] - Quote
Iron Wolf Saber wrote:They're not exactly free you know.
That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up...
oh wait, no you don't! |
Ripcord19981
ZionTCD Legacy Rising
20
|
Posted - 2013.02.23 16:21:00 -
[20] - Quote
Now that most people arent in squads in pub matches, you may see less of the OB Strike |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.23 16:30:00 -
[21] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:They're not exactly free you know. That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up... oh wait, no you don't!
^^^^^^^^^^^^^^^^^^^^^^ |
udc
Sektor Sieben Kybernetik GWK
17
|
Posted - 2013.02.23 16:31:00 -
[22] - Quote
I think that if someone is going to try to do a precision strike we should get a message to our PSN Inbox as to who it was, when they ordered it, then have a marker on the map indicating the exact radius as well as turn-by-turn directions where to go to get out of the radius as quickly as possible as well as a 5 minute advance warning, plus a huge nerf on damage (it should only affect shields), and then if you do get stuck under it there should be no exp awarded for kill's. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:33:00 -
[23] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:They're not exactly free you know. That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up... oh wait, no you don't!
well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route.
That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.23 16:37:00 -
[24] - Quote
Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up. |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.02.23 16:37:00 -
[25] - Quote
Ripcord19981 wrote:Now that most people arent in squads in pub matches, you may see less of the OB Strike
Yes, they are more rare. Except from well established corp guys, those who make these requests. From an elite advantage I can see why they want to maximize their eve contacts.
I've yet to have a full squad since the squad change. And if a poor man's OB takes out a tank, good, that tank was probably terrorizing a team that wasn't aware enough to attack the tank together.
Don't screw the little guy.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:41:00 -
[26] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up.
Still that's more solid than you declaring they're absolutely free, even if a squad doesn't lose 1.2 in the effort of earning one, they have at least 500k on the field. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.23 16:41:00 -
[27] - Quote
Iron Wolf Saber wrote:If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route.
I thought EVE ships cost a lot of isk. More than a mil or two. Either way, that's not free! The EVE ships cost money, the NPC orbital strikes do not.
Iron Wolf Saber wrote:That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.)
I don't play EVE. When I heard people talking about mining, I thought they had to go around and find minerals, and spend some time doing it. I had no idea that they were setting up mines, and had a constant stream of Veldspar deposited to their account. o.o |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.23 16:43:00 -
[28] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up.
There is. BETAMAX joins pub games in proto gear, then team kills each other in the back. After losing 1.2mil isk, they equip MLT gear and go out on the field to get a 1.2mil ISK orbital. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.23 16:44:00 -
[29] - Quote
lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:48:00 -
[30] - Quote
The better nerf suggested was
Advertise Noise Ends +2 seconds Strike Lands
Currently its: Advertise Noise of 2 seconds Strike Lands. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.23 16:49:00 -
[31] - Quote
Orin the Freak wrote:lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops.
Everyone was amazed because it was an EVE pilot dropping it in. Not not a free war barge strike.
And they one shot shield tanks because we don't have the EHP of an armor tank |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
|
Posted - 2013.02.23 16:50:00 -
[32] - Quote
C20H25N30 wrote:That sound means get under something. Works 9/10 timea
Unless you're standing right next to something you can get under there's no chance for you to live. A higher delay or at least a lower damage per hit (like getting hit twice to get killed) would increase the chances and be a bit more fair when you're defending that last letter,that last CRU and not getting instantly whipped out in a second.Especially when facing decent groups that can use up to 2 OBs each it's easier to get redlined. |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.23 16:56:00 -
[33] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. Im cool with it being removed or have to pay so much to use one..if it had to go through eve the pilot wouldnt make it there in time..or atleast I dont think they could.. or make it so it only does half damage to tanks right now tanks die by it way to easy |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 17:05:00 -
[34] - Quote
They are a silly mechanic right now imo. Why do war points fuel them? Are warpoints what they load into the cannon that fires the precision strike? Why isn't the warbarge just raining down death all day? If the purpose was to test precision strikes, we've done that, for months - I'd be okay with their removal until a mechanic was created that implemented them in a realistic fashion. Wait, can I drive the warbarge? Pretty please CCP? |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.23 17:09:00 -
[35] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route. I thought EVE ships cost a lot of isk. More than a mil or two. Either way, that's not free! The EVE ships cost money, the NPC orbital strikes do not. Iron Wolf Saber wrote:That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.) I don't play EVE. When I heard people talking about mining, I thought they had to go around and find minerals, and spend some time doing it. I had no idea that they were setting up mines, and had a constant stream of Veldspar deposited to their account. o.o
within a couple weeks you should be making at least 5 mil per hour from EVE PvE so a destroyer, the smallest ship that can orbital, is only about 1-2 mil or so, most people have stacks of those, loosing a destroyer is no big loss, you're also rewarded one for completing a tutorial phase..
ppl do go around manually mining for the most part, i dont think you can set up a mining facility on a planet you set up factories if im correct for more advanced stuff than just basic mining which is done with a ship shooting a beam into an asteroid
also the destroyer is so cheap and expendable that ppl use it to gank carebears in high sec with, which results in the attacking destroyer being loss to the AI which retaliates for attacking a player in high sec, but if you can do enough damage in time you can kill the carebear before the AI has time to react, then you have a 3rd party friend loot the carebears wreck, which pays for the lost destroyer and preferably alot more. |
flesth
Bragian Order Amarr Empire
0
|
Posted - 2013.02.23 17:34:00 -
[36] - Quote
i don't like precision strike, tbh all we can do is run without warning |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.02.23 17:45:00 -
[37] - Quote
I don't have any problem with the strike being available without an eve pilot. It's one of the more unique elements of Dust and new players in pub matches need to learn what they are, how to use them and what to do when the sky rips open. My main concern is that there doesn't seem to be a big difference between it and the hybrid tactical strike. As fun as it is to blap 8 nerds with one of these things, I think the only way to really differentiate the two is to make the orbital strike noticeably weaker than the tactical strike.
The number of shots fired in an NPC strike seems to be random, but you usually get quite a few of them. A tactical strike can have up to 8 shots in it (corresponding to the number of turrets on the ship). I think we should give the NPC strike the same scatter radius as the tactical strike, but make it very rare for it to have more than 4 shots. That makes it still useful, but much less likely to kill everything in the area of effect. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.23 17:58:00 -
[38] - Quote
Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.23 18:02:00 -
[39] - Quote
Paran Tadec wrote:Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. Ive survived 6 on foot yet the tank next to me blows up..not everytime but 6 times thats a bit weird to me..lag has something to dowith it? |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
|
Posted - 2013.02.23 18:06:00 -
[40] - Quote
I would like to note, that on the 4 object map (can't think of the name right now) that OBs go through the buildings that cover objectives C and D. I witnessed it a few days ago, and then last night in a queue sync match. Hollow roof? Not much to hide under. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 18:07:00 -
[41] - Quote
Heimdallr69 wrote:Paran Tadec wrote:Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. Ive survived 6 on foot yet the tank next to me blows up..not everytime but 6 times thats a bit weird to me..lag has something to dowith it?
The problem with the older strikes was that tanks like the Sagaris laughed (not shrugged, not survived, but laughed) off the strike like it was nothing. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.23 18:10:00 -
[42] - Quote
Takahiro Kashuken wrote:
Ther is no warning
Take MAG and the sensor shell for APCs, incoming sensor shell and it maybe gave you 5seconds to move that **** ASAP or you lost it, same with the strafe, tower of green smoke 5sec it hits GTFO outta the way
I would at least like 5secs warning either by sound or a 5seconds light show aswell showing where it will hit
|
Brush Master
HavoK Core
163
|
Posted - 2013.02.23 18:14:00 -
[43] - Quote
Make the base PS a bit weaker, there still needs to be a strike for teaching players. I would like to see a skill tree for OBs so the Squad Commander would need some skills to access more powerful strikes or variations like a strike that goes on for longer but with far less damage. |
McFurious
BetaMax.
67
|
Posted - 2013.02.23 18:19:00 -
[44] - Quote
Meh. It's fine. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.23 18:31:00 -
[45] - Quote
Disagree with the OP. The warbarge strike is fine and is a nice introduction to the mechanic.
If you only want EVE pilot strikes then wait until the next update/ expansion or end of open beta and move on to faction warfare. Or just stop playing pub matches.
Why would you want to take away the NPC orbital strike from pubs? It is something familiar to the FPS genre (killstreak) it is not free because you have to earn it, and it really isn't a big deal.
It doesn't need to be balanced or changed or touched in any way at this point. |
dullrust
Beta Hell
4
|
Posted - 2013.02.23 18:38:00 -
[46] - Quote
I have no actual issue with OBs. After all they are earned by that squad. Although I have never had the pleasure of calling one myself. Still if the player or even the squad/team gets any benefit beyond removal of enemies that is not okay. Simple fix idea is to remove any isk,wp, and kills from said strike. This means less isk in the team pool, no free kills. Also no wp for calling another strike or for gaining sp at match end. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 18:50:00 -
[47] - Quote
Veritas Vitae wrote:I would like to note, that on the 4 object map (can't think of the name right now) that OBs go through the buildings that cover objectives C and D. I witnessed it a few days ago, and then last night in a queue sync match. Hollow roof? Not much to hide under.
Yeah, it's broken on that particular map right now. The roofs used to protect you, but for some reason they don't any longer. Other roofs do, but not those two. I remember running to hide underneath and cheering because I made it only to die and scream, WHAAAT?!?!?! RARGH. I am assuming it's a bug and not WAD.
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2013.02.23 18:52:00 -
[48] - Quote
All the tankers trying to get a free ride again. |
General Tiberius1
ZionTCD Legacy Rising
205
|
Posted - 2013.02.23 18:56:00 -
[49] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
for corp matches, totally aggree, however, pub matches they should remain, how going to want to bombard on a pointless match? |
James Thraxton
The Exemplars
73
|
Posted - 2013.02.23 18:59:00 -
[50] - Quote
OB's from eve are for corp matches/faction war. they're currently homeless, so wait till they're implemented in their proper eve/dust role. pub OB's are appropriately used.
quiet down and appreciate how it takes 2500 wp before one rains down, get in a squad and call in your own, or learn to figure out when your attracting one, and when you feel one's going to happen. |
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Zaitsev Savior
PSU GHOST SYNDICATE
2
|
Posted - 2013.02.23 19:02:00 -
[51] - Quote
PS is fine as is. The guy calling it still has to aim with the PS and sometimes they completely miss. I've seen PS's hitting occupied CRU's without getting a single kill.
Also, its a damn Laser Blast from space! If that doesn't instakill you then what? i mean god damn, people always ***** around here about having Dust being realistic or whatever but oh no the precision strike has to be weak because it kills me. Please, its a damn huge ass space ship shooting its death beam at us, we should die on contact.
Personally i like the PS as is, whenever i hear that sound i immediately run away from the null cannons, its fun, that warning noise creates a sense of fear.
And it's fine as it, you have to collect 2000 wp to even use it, if thats too little then make it 3000.
Also about the isk, why should i spend isk on a blast for a corporation's planet?! If i'm a merc and i get contracted, the corp that contracted me better give me some air support if they want their planet on a platter. |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.23 19:09:00 -
[52] - Quote
Leave the OB's alone, it's not free so stop saying that, increase the WP needed to call one in. HTFU. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.23 19:20:00 -
[53] - Quote
I love the irony of this post. Imperfects create a post almost identical to this one.......majority of posters argue against the imperfects saying obs are fine and need no adjustments. PFBh gets on and makes this exact same requst and the majority of posters agree that something needs to be changed.
Oh and saying that obs arent free......when they obviously are free to obtain and use its just ret@rded and anyone who says they arent free obviously has no concept of risk vs reward. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.02.23 19:27:00 -
[54] - Quote
Oh I see this thread is about tank guys QQing over lost tanks... |
dullrust
Beta Hell
4
|
Posted - 2013.02.23 19:27:00 -
[55] - Quote
Has anyone considered the effects OBs will have once friendly fire is put in? They maybe awsome now but not so much when its your guys getting fragged also. That itself will tone them down plus give some warning.
HEY WHY DID THEY JUST RUN AWAY?
I DUNNO MAYBE WE SCARED THEM?
(OB alert sound)
OH **** THAT'S WHY! RUN!
(Dead) fin |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2013.02.23 19:28:00 -
[56] - Quote
Right now the PS may be a pain but I think eventually. they will be launched by the commander in the MCC. Squad leader requests it but commander has final say on whether or not it happens. there may even be a finite number of times it can happen depending on how much ammo the MCC has loaded |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.23 19:33:00 -
[57] - Quote
dullrust wrote:Has anyone considered the effects OBs will have once friendly fire is put in? They maybe awsome now but not so much when its your guys getting fragged also. That itself will tone them down plus give some warning. HEY WHY DID THEY JUST RUN AWAY? I DUNNO MAYBE WE SCARED THEM? (OB alert sound) OH **** THAT'S WHY! RUN! (Dead) fin well it will deal with most people's frustrations against redline snipers |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.23 20:02:00 -
[58] - Quote
Raise the points needed to get them or have each one after cost more WP to get.
As far as making the warning longer, make it either visual or audible not a warning of both. MAG had just visual and a decent time before the strike landed, this was a good method because it let people aware of the battlefield to get to safety and those that weren't battle aware got left to be bombarded.
Giving it an audible warning gives everyone a heads up that death is coming that is why I think if it is audible that there shouldn't be a visual telling where it should land.
I don't have a problem of them being "free" (although people do use suits that cost isk [also can be gained by militia fit but not as effective]) in pub matches, in corp. matches i can see only allowing EVE players but would still be a disadvantage to Dusters that don't want to be involved in EVE.
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.24 08:50:00 -
[59] - Quote
Tanks, it saddens me that yet again they feel picked on after working so hard for their expensive gear, going 64/0 in so many pub battles, plastering militia gear guts all across the landscape, laughing at the feeble infantry's attempts to attack the massive rolling armory... Harden Up. Sorry just getting some rage of my chest.
I value your services and appreciate your role in the game. This game is still unbalanced and unfinished. The beta PS is perfect and works as intended to kill infantry/vehicles that may not have any other weakness. After getting stomped for some time it is nice to at least have a small chance to retake an objective or take revenge upon an assailant or their squad.
The division and integration with EVE as the game progresses and includes High, low, and null sec areas will probably remove this feature, leaving it in the High sec public arena. In a standard shooter it is to be expected. If there was an Orbital skill I would sure as hell max it out - as would you. This is a game - not balanced mind you - in which you are expected to loose gear. It should be frustrating and tragic. That there is little to no defense right now sucks... but it is what it is. The OHK that needs to be in a game so that people don't walk away thinking they can never win. I earn it, tanks earn it and there is not a one out there who finds ZERO satisfaction in dropping it on some red dots or a red vehicle.
This is meant to be a game, a fun game. It will get better. I would support a wider radius and a longer delay. It already takes a good deal of effort to call one in and not be gunned down in the process. It doesn't need to be any harder to get.
I would like a module of some sort or piece of equipment that could protect a small area against one if you knew it was coming in. A bubble shield of sorts. There must be ways to get around it. A cheap adaptation. I think the balance will be found. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.24 09:00:00 -
[60] - Quote
Orin the Freak wrote:lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops.
Your feelings are wrong. They are unsurvivable if called in correctly. (at least for shield tanks) |
|
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.24 10:25:00 -
[61] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. Na, I'm happy enough with them. Anyway, the mechanic is just a place holder till later in development. When we own our own MCCs and Warbarges, it'll be our commander sending them in. Maybe increase the present requirement of 2500 wps per strike till full implementation, but leave the 1 sec warning alone. This is war, no hand holding allowed, or required. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.24 10:31:00 -
[62] - Quote
i support this.
because that would eliminate the only thing that alphas my tank on pubs |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.02.24 11:17:00 -
[63] - Quote
Illuminaughty-696 wrote:Veritas Vitae wrote:I would like to note, that on the 4 object map (can't think of the name right now) that OBs go through the buildings that cover objectives C and D. I witnessed it a few days ago, and then last night in a queue sync match. Hollow roof? Not much to hide under. Yeah, it's broken on that particular map right now. The roofs used to protect you, but for some reason they don't any longer. Other roofs do, but not those two. I remember running to hide underneath and cheering because I made it only to die and scream, WHAAAT?!?!?! RARGH. I am assuming it's a bug and not WAD.
It's also broken on Skim Junction. The tallest building adjacent to C allows orbitals to drop through to the foundation. I was bewildered when I called the strike on snipers and their drop uplink, only to see the rounds pass right through the roof to impact at the base of the tower taking out none the opposition or their assets. |
Garrett Whetshaft
Hateful Munitions
31
|
Posted - 2013.02.24 13:03:00 -
[64] - Quote
yeah that's right :P You should be able to OUTRUN or get a WARNING about an imminent OB.
LOL you guys want to take the danger/risk away?
It's laughable to think that if you hear the siren you should have a chance to survive. Think about it. Unless you are just QQ because you keep getting owned by OB there is no reason to call for NERF
fml - If you hear the noise - You are DEAD. |
Garrett Whetshaft
Hateful Munitions
31
|
Posted - 2013.02.24 13:05:00 -
[65] - Quote
Also on what planet is the OB free.
Your Squad must earn the WP so it is in no way "Free" |
The Medic Droid
Quiet Star Enterprise
7
|
Posted - 2013.02.24 13:46:00 -
[66] - Quote
I'd much rather see a nerf on the Mass Driver splash damage radius.
Orbital Strikes, while fatal, are usually a one-per-squad thing. (Two or three if you're in a good one)
From my experience; people lose more tanks to Demolitionists' mines, swarm launchers, and forge guns than they do to Orbitals. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 14:06:00 -
[67] - Quote
The Medic Droid wrote:I'd much rather see a nerf on the Mass Driver splash damage radius.
Orbital Strikes, while fatal, are usually a one-per-squad thing. (Two or three if you're in a good one)
From my experience; people lose more tanks to Demolitionists' mines, swarm launchers, and forge guns than they do to Orbitals. If you knew anything about mass drivers you would know increasing the splash radius can be a double edged sword, much like increasing the sharpshooter skill for LR's, but lets not go off topic, tankers need to stop qq'ing about PS and HTFU |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2013.02.24 14:47:00 -
[68] - Quote
precision strikes are fine.
it's you guys that are broken.
the devs can't patch you.
Peace B |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
|
Posted - 2013.02.24 14:52:00 -
[69] - Quote
Thog A Kuma wrote:There is nothing wrong with the mechanic as is. I like how it comes down and looks all cool and stuff. and it's not overpowered its a fun game mechanic. you hear one come in and your just like **** and then you run away and barley live. It doesn't need to be changed |
Denak Kalamari
CrimeWave Syndicate
80
|
Posted - 2013.02.24 14:54:00 -
[70] - Quote
If you haven't heard, CCP has plans of removing orbital strikes from nullsec space and from corp battles. To me that is good enough, since instant battles are irrelevant anyway.
EDIT: Warbarge orbital strikes, that is. |
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.02.24 15:08:00 -
[71] - Quote
I would like people to invest SP to be able to call orbital strikes. Everything else takes effort and sp investment on this game, except calling orbitals, which doesn-¦t make much sense.
I would like to see a maybe x3 skill called "Off map support", which decreased the ammount of WP required for an orbital strike by a % per level, for example.
You should need it at least at level 1 to call an OS for around 3000-3500 WP, and at level 5 you should be able to call orbital strikes with the amount of WP they require now, which is 2500, I think.
And that's it. I would not change the mechanics of the OS itself (Damage, area, warning time). I don-¦t like dying or losing vehicles to them, but then, I never do.
|
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 15:08:00 -
[72] - Quote
Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 15:18:00 -
[73] - Quote
slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? It's a weapon shot from orbit, how does it make sense that tanks should be able to survive them? yes you don't have to put sp into calling them in, because it wouldn't make a huge amount of sense to put in a skill that everyone will skill up to max as quickly as they can, and then we will be in the same situation we are now except we've all wasted a load of sp to get back to the exact same spot. and it's my understanding that instant battles take place in hi sec and concord has a thing about people shooting planets so npc warbarge strikes are the only things we can get. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 15:26:00 -
[74] - Quote
gbghg wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? It's a weapon shot from orbit, how does it make sense that tanks should be able to survive them? yes you don't have to put sp into calling them in, because it wouldn't make a huge amount of sense to put in a skill that everyone will skill up to max as quickly as they can, and then we will be in the same situation we are now except we've all wasted a load of sp to get back to the exact same spot. and it's my understanding that instant battles take place in hi sec and concord has a thing about people shooting planets so npc warbarge strikes are the only things we can get.
Make it a SP sink then, Flyingconejo had a good idea for it. And how is the npc different then a person shooting a planet?
By that logic we shouldn't even have Precision Strikes in pubbies, (I would be fine with that)
Basically what you are saying is I didn't spec into AV and I don't want to lose my crutch. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 15:32:00 -
[75] - Quote
slap26 wrote:gbghg wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? It's a weapon shot from orbit, how does it make sense that tanks should be able to survive them? yes you don't have to put sp into calling them in, because it wouldn't make a huge amount of sense to put in a skill that everyone will skill up to max as quickly as they can, and then we will be in the same situation we are now except we've all wasted a load of sp to get back to the exact same spot. and it's my understanding that instant battles take place in hi sec and concord has a thing about people shooting planets so npc warbarge strikes are the only things we can get. Make it a SP sink then, Flyingconejo had a good idea for it. And how is the npc different then a person shooting a planet? By that logic we shouldn't even have Precision Strikes in pubbies, (I would be fine with that) Basically what you are saying is I didn't spec into AV and I don't want to lose my crutch. What I'm saying is that I've put a minimal amount of sp into AV so I do some damage and I can easily lose my dropship to a couple of swarms or forge gun hit, so watching tankers qq about dying after being shot from space doesn't hold much weight.
And before you say anything else I know that you're acting incredibly biased towards your vehicles, we all do it to some extent. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 15:39:00 -
[76] - Quote
gbghg wrote:slap26 wrote:gbghg wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? It's a weapon shot from orbit, how does it make sense that tanks should be able to survive them? yes you don't have to put sp into calling them in, because it wouldn't make a huge amount of sense to put in a skill that everyone will skill up to max as quickly as they can, and then we will be in the same situation we are now except we've all wasted a load of sp to get back to the exact same spot. and it's my understanding that instant battles take place in hi sec and concord has a thing about people shooting planets so npc warbarge strikes are the only things we can get. Make it a SP sink then, Flyingconejo had a good idea for it. And how is the npc different then a person shooting a planet? By that logic we shouldn't even have Precision Strikes in pubbies, (I would be fine with that) Basically what you are saying is I didn't spec into AV and I don't want to lose my crutch. What I'm saying is that I've put a minimal amount of sp into AV so I do some damage and I can easily lose my dropship to a couple of swarms or forge gun hit, so watching tankers qq about dying after being shot from space doesn't hold much weight. And before you say anything else I know that you're acting incredibly biased towards your vehicles, we all do it to some extent.
At least when I get killed by a forge I know the guy at least had to aim and out play me. Swarms with their LOL lock on are a no skill weapon but atleast someone had to put SP into to be effective. The Free PS is a no skill no SP broken game mechanic and needs to be looked at.
And I commend you for still flying dropships after the only turret that could effectively protect them was nerfed into oblivion.
|
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 15:48:00 -
[77] - Quote
slap26 wrote:gbghg wrote:slap26 wrote:gbghg wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? It's a weapon shot from orbit, how does it make sense that tanks should be able to survive them? yes you don't have to put sp into calling them in, because it wouldn't make a huge amount of sense to put in a skill that everyone will skill up to max as quickly as they can, and then we will be in the same situation we are now except we've all wasted a load of sp to get back to the exact same spot. and it's my understanding that instant battles take place in hi sec and concord has a thing about people shooting planets so npc warbarge strikes are the only things we can get. Make it a SP sink then, Flyingconejo had a good idea for it. And how is the npc different then a person shooting a planet? By that logic we shouldn't even have Precision Strikes in pubbies, (I would be fine with that) Basically what you are saying is I didn't spec into AV and I don't want to lose my crutch. What I'm saying is that I've put a minimal amount of sp into AV so I do some damage and I can easily lose my dropship to a couple of swarms or forge gun hit, so watching tankers qq about dying after being shot from space doesn't hold much weight. And before you say anything else I know that you're acting incredibly biased towards your vehicles, we all do it to some extent. At least when I get killed by a forge I know the guy at least had to aim and out play me. Swarms with their LOL lock on are a no skill weapon but atleast someone had to put SP into to be effective. The Free PS is a no skill no SP broken game mechanic and needs to be looked at. And I commend you for still flying dropships after the only turret that could effectively protect them was nerfed into oblivion. Flying is way too much fun to give up
But back to the topic.
I'm sure you must have ended up in pub matches where you have enemy tanks rolling around destroying everything, and every time you start doing significant damage to them they fall back out of range or out of LOS to rep and regen shields, it's times like that the PS is needed otherwise the whole cycle will repeat or you need to get enough of your team going AV that enemy infantry just annihilate you. In my opinion PS exists to make tankers seriously consider the risk of calling in a tank knowing they might lose it to something that offers them next to no chance of survival, unlike current AV systems. |
Cat Poo
Subdreddit Test Alliance Please Ignore
62
|
Posted - 2013.02.24 16:30:00 -
[78] - Quote
I can't wait til we can use something other than one of the smallest ships in eve. I'm turgid thinking about the possibility of using my seige moros on you FAPFAPFAPFAP. |
Tryhard514
Pink Fluffy Bounty Hunterz RISE of LEGION
111
|
Posted - 2013.02.24 16:50:00 -
[79] - Quote
I don't think we should get rid of OBs, but make it much harder to get. Lets be honest, with a squad of 4 people it is impossible not to get an OB. That's just ********, when in a squad of 4 we normally get 3-4 OB a game. Make the amount of WP needed for an OB proportional to the number in the squad, and actually make them a challenge to get.
Handing out free OBs sounds like some CallofDuty514
btw, 100% AR player here |
4447
ZionTCD Legacy Rising
649
|
Posted - 2013.02.24 17:18:00 -
[80] - Quote
/\ || || ||
tanker |
|
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.24 17:25:00 -
[81] - Quote
slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free?
Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too?
The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. |
Tryhard514
Pink Fluffy Bounty Hunterz RISE of LEGION
111
|
Posted - 2013.02.24 17:33:00 -
[82] - Quote
IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500.
That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 17:40:00 -
[83] - Quote
IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500.
When squaded up we earn 3-5 OB's a game...
All I hear from you is please don't take away my get rid of tank button, because I didn't spec into AV
You should have to spec into the ability to call in a Free OB |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.24 17:44:00 -
[84] - Quote
Tryhard514 wrote:IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get.
Which is why I'm calling for a WP increase to call them in, I said 500 but even a 1000 WP Increase to 3500 per OB would be acceptable in my book.
If you want to go the increase each OB Called in by 500 WP. Make it so that it applies to the whole team. For example-
Squad 1 and 2 have both earned 3000 WP and are ready to call in an OB. Squad 1 calls in OB. Squad 2 loses current OB and must now earn another 500 WP to call in OB. Squad 1 now needs to earn 4000 WP to call in their next OB.
Hope that made sense. |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.24 17:51:00 -
[85] - Quote
slap26 wrote:IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. When squaded up we earn 3-5 OB's a game... All I hear from you is please don't take away my get rid of tank button, because I didn't spec into AV You should have to spec into the ability to call in a Free OB
Again your issue with OB'sare it's AV capabilities. Sorry but that's not even an issue. OB's should be more than capable of taking out tanks. OB's are meant to take out everything in it's proximity on the ground, your tank is nothing special to be excused from this mechanic. Even if they did make it a skill to call in OB's, every squad leader would obviously be skilled in it and you'd be right back here again QQing in another thread because your tanks will still be taken out. |
WhiskeyJack Otako
The Southern Legion
5
|
Posted - 2013.02.24 17:53:00 -
[86] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that.....
|
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 17:55:00 -
[87] - Quote
IRuby Heart wrote:Tryhard514 wrote:IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get. Which is why I'm calling for a WP increase to call them in, I said 500 but even a 1000 WP Increase to 3500 per OB would be acceptable in my book. If you want to go the increase each OB Called in by 500 WP. Make it so that it applies to the whole team. For example- Squad 1 and 2 have both earned 3000 WP and are ready to call in an OB. Squad 1 calls in OB. Squad 2 loses current OB and must now earn another 500 WP to call in OB. Squad 1 now needs to earn 4000 WP to call in their next OB. Hope that made sense. I get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example
squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 17:55:00 -
[88] - Quote
WhiskeyJack Otako wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that.....
How much SP did you have to invest into OB's???? How much ISK did you spend on the OB???
sounds pretty FREE to me.... |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 18:00:00 -
[89] - Quote
IRuby Heart wrote: Again your issue with OB'sare it's AV capabilities. Sorry but that's not even an issue. OB's should be more than capable of taking out tanks. OB's are meant to take out everything in it's proximity on the ground, your tank is nothing special to be excused from this mechanic. Even if they did make it a skill to call in OB's, every squad leader would obviously be skilled in it and you'd be right back here again QQing in another thread because your tanks will still be taken out.
Its a matter of ISK and SP compared to something you get for free. A FREE precision strike is a "get rid of tank button" for everyone that qq's about tanks because they don't spec into AV.
There should be some sort of risk to have orbitals. Right now there is no such risk. If a guy in EVE is dropping the rain he is risking his ship. With the FREE precision strikes there is no risk involved. Hence its a broken game mechanic |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.24 18:13:00 -
[90] - Quote
gbghg wrote:IRuby Heart wrote:Tryhard514 wrote:IRuby Heart wrote:slap26 wrote:Warbarge Precession Strikes are free. How much SP did you have to invest to use it? How much isk did it cost to put that warbarge up there to drop the rain?
The PS is just a get rid of tank button for all you jackrabits that didn't put SP into AV. It is completely unbalanced and a broken mechanic. Not to mention that it eliminates the need for an EVE pilot to support you (The only link dust and eve have)
If they keep this broken mechanic it needs to get smacked by the nerf bat, because why buy the cow if your getting the milk for free? Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get. Which is why I'm calling for a WP increase to call them in, I said 500 but even a 1000 WP Increase to 3500 per OB would be acceptable in my book. If you want to go the increase each OB Called in by 500 WP. Make it so that it applies to the whole team. For example- Squad 1 and 2 have both earned 3000 WP and are ready to call in an OB. Squad 1 calls in OB. Squad 2 loses current OB and must now earn another 500 WP to call in OB. Squad 1 now needs to earn 4000 WP to call in their next OB. Hope that made sense. I get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics.
I see your point. Lets take my above solution and take it a step further then, each squad is allowed only 1 OB per certain amount of time. The more squads that are on a team, the more time each squad has to wait before being able to call in another OB. |
|
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 18:24:00 -
[91] - Quote
slap26 wrote:IRuby Heart wrote: Again your issue with OB'sare it's AV capabilities. Sorry but that's not even an issue. OB's should be more than capable of taking out tanks. OB's are meant to take out everything in it's proximity on the ground, your tank is nothing special to be excused from this mechanic. Even if they did make it a skill to call in OB's, every squad leader would obviously be skilled in it and you'd be right back here again QQing in another thread because your tanks will still be taken out.
Its a matter of ISK and SP compared to something you get for free. A FREE precision strike is a "get rid of tank button" for everyone that qq's about tanks because they don't spec into AV. There should be some sort of risk to have orbitals. Right now there is no such risk. If a guy in EVE is dropping the rain he is risking his ship. With the FREE precision strikes there is no risk involved. Hence its a broken game mechanic Actually it can be said that the PS is the collective reward to the squad for risking their stuff to get enough points, and they're a get rid of all enemies in this area button. |
WhiskeyJack Otako
The Southern Legion
5
|
Posted - 2013.02.24 18:26:00 -
[92] - Quote
slap26 wrote:WhiskeyJack Otako wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that..... How much SP did you have to invest into OB's???? How much ISK did you spend on the OB??? sounds pretty FREE to me....
Well each time you lose a clone one the way to that 2500 points, the time it takes, each clone your team loses a clone is a cost. It costs effort and involves risk and both are rewarded with OB. Pretty simple economics mate. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 18:31:00 -
[93] - Quote
IRuby Heart wrote:gbghg wrote:IRuby Heart wrote:Tryhard514 wrote:IRuby Heart wrote:Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get. Which is why I'm calling for a WP increase to call them in, I said 500 but even a 1000 WP Increase to 3500 per OB would be acceptable in my book. If you want to go the increase each OB Called in by 500 WP. Make it so that it applies to the whole team. For example- Squad 1 and 2 have both earned 3000 WP and are ready to call in an OB. Squad 1 calls in OB. Squad 2 loses current OB and must now earn another 500 WP to call in OB. Squad 1 now needs to earn 4000 WP to call in their next OB. Hope that made sense. I get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics. I see your point. Lets take my above solution and take it a step further then, each squad is allowed only 1 OB per certain amount of time. The more squads that are on a team, the more time each squad has to wait before being able to call in another OB. But you might end up with squads competing to see who could call in their OB's first.
I have to say i did like your system it seemed practical and meant there was still a chance of multiple OB's but it's much harder.
What if you applied the same system along squad lines but with a larger increase, say squad 1 earns 2500wp and call in a OB they now have to earn another 3500wp to get another OB so you would need a total of 6000wp to call in two OB.
This would mean that squad 2 could still call in an OB for 2500wp but if they wanted a second they would also have to get another 3500wp. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.24 18:31:00 -
[94] - Quote
Is everyone really fine with the INSTANT OB?
Really EVE pilot send in an OB its takes what 5-10secs maybe yet the FREE WARBARGE STRIKE FROM OUTER SPACE IS AN INSTANT HIT
INSTANT HIT NO WARNING WHATSOEVER
Yall fine with that? |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.24 18:41:00 -
[95] - Quote
gbghg wrote: get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example
squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics.
Quote: I see your point. Lets take my above solution and take it a step further then, each squad is allowed only 1 OB per certain amount of time. The more squads that are on a team, the more time each squad has to wait before being able to call in another OB.
Quote:But you might end up with squads competing to see who could call in their OB's first.
I have to say i did like your system it seemed practical and meant there was still a chance of multiple OB's but it's much harder.
What if you applied the same system along squad lines but with a larger increase, say squad 1 earns 2500wp and call in a OB they now have to earn another 3500wp to get another OB so you would need a total of 6000wp to call in two OB.
This would mean that squad 2 could still call in an OB for 2500wp but if they wanted a second they would also have to get another 3500wp. That's actually simpler and more effective than my idea. I like it, too bad it will never happen though |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 18:43:00 -
[96] - Quote
WhiskeyJack Otako wrote:slap26 wrote:WhiskeyJack Otako wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that..... How much SP did you have to invest into OB's???? How much ISK did you spend on the OB??? sounds pretty FREE to me.... Well each time you lose a clone one the way to that 2500 points, the time it takes, each clone your team loses a clone is a cost. It costs effort and involves risk and both are rewarded with OB. Pretty simple economics mate.
So how many "clones" are you losing to obtain a FREE precision strike???? Are you running BPO fits??? How much isk did you spend on the OB's ammo or better yet the ship thats dropping it???? Did you invest SP into being able to use the turrets???? |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 19:00:00 -
[97] - Quote
Please you're getting hysterical, stop, take a deep breath, walk away from the thead for 10 minutes, then come back |
Wakko03
Better Hide R Die
134
|
Posted - 2013.02.24 19:01:00 -
[98] - Quote
Sorry slap I just don't see it.
I've spec'd deep into AV, but it is something to help the situation not win the situation.
How many points can a tanker get in a matter of a few minutes, for all 3 people in the tank with a FRAGO? All you have to do is have all 3 shoot the same target and you can get close to 120wp per shot for foot mobiles, add more to that if it is an weapon installation (or a CRU or Resupply) then there is the 4th man of your squad who is racking up points killing anyone fighting your tank or dropship.... haven't really seen a LAV that does more than drop off a fat suit with barrel spun up on an HMG before their feet touch the ground.
If a team gets a PS taking on you an your tank let alone you and more tanks, they earned it. If they blow you up with a PS it is just going to take you a few red-linings to recover....judging by the frequency I witness these as the aggressor or the victim, it will be a matter of games until you run across a team that has no AV at all or point farmers doing nothing to help a dedicated AV person. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.24 19:10:00 -
[99] - Quote
I think the free ones should be EMP strikes, not hybrid.
Problem solved. |
Justin Tymes
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.02.24 19:25:00 -
[100] - Quote
I'm new(noob/blueberry/whatever) so I'm kinda confused here. If it takes 2500 War Points to use, and you're already being dominated by skilled tankers, wouldn't those tankers just use PS on you? How is it a deterrent against those tanks, when it's just a win-more button for them? |
|
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.24 20:00:00 -
[101] - Quote
Okay so some solutions I have read and put forward are:
-higher WP cost - each consecutive OB cost more then the previous one for a squad to use (doesn't effect cost of other squads OB) - "free" OB in public matches only (corp. battles and FW you need EVE backup [unfair to autonomous Dust Corp.]) - skills required to use OB and or squad lead - "free" OB does shield damage only ( EDIT: maybe choose what you want, an OB that does more damage to armor or one to shields) - longer audible warning only - longer visual warning only - deployable defenses
These are the ones that stand out to be the most reasonable. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.02.24 20:55:00 -
[102] - Quote
To the OP and those that think getting PS is easy or you can do it solo :
that is probably true ... for YOU, but you are also probably a highly skilled player playing on a squad with other highly skilled players.
If you look to the AVERAGE level player they make about 750 WP per game, for a total of 3000 WP per squad so a squad of AVERAGE players will just earn 1 PS near the end of the match. Hardly a game breaking threat.
If you run up against a squad making 2-3 PS's in a match, they most likely are very coordinated and high level players and deserve the extra strkies and you shouldn't cry about them because your TEAM was outplayed by them. |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 21:00:00 -
[103] - Quote
SHANN da MAN wrote:To the OP and those that think getting PS is easy or you can do it solo :
that is probably true ... for YOU, but you are also probably a highly skilled player playing on a squad with other highly skilled players.
If you look to the AVERAGE level player they make about 750 WP per game, for a total of 3000 WP per squad so a squad of AVERAGE players will just earn 1 PS near the end of the match. Hardly a game breaking threat.
If you run up against a squad making 2-3 PS's in a match, they most likely are very coordinated and high level players and deserve the extra strkies and you shouldn't cry about them because your TEAM was outplayed by them.
Vets are OP. Nerf vets. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.02.24 21:11:00 -
[104] - Quote
I'm just saying that CCP has to design the game around the AVERAGE skill level player, not the ELITES.
They can't nerf the game so much it makes it unplayable for New/Low skilled players. |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 21:16:00 -
[105] - Quote
I concur. I just wanted to do it in a way that I can get in on the "_______ is OP!" bandwagon. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.24 23:00:00 -
[106] - Quote
The free one should be nerfed considerably, the eve strikes should by contrast remain powerful
much less blast radius, and less damage.
Taking it out completely would not give people the experience of it outside of corp battles. |
Vaerana Myshtana
ScIdama Endless Renaissance
202
|
Posted - 2013.02.25 00:05:00 -
[107] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
Right now, OB is only available in FW. Since pub matches don't have a known planet and district, there is no way to call in EVE help.
Also, from what I've heard, EVE OBs are much more potent than War Barge strikes.
So... No. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.25 00:09:00 -
[108] - Quote
Thog A Kuma wrote:There is nothing wrong with the mechanic as is when it's an actual player in eve using ammo that cost money because someone had to build it. With minerals someone else mined in an asteroid belt. fixed |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.25 00:09:00 -
[109] - Quote
Vaerana Myshtana wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. Right now, OB is only available in FW. Since pub matches don't have a known planet and district, there is no way to call in EVE help. Also, from what I've heard, EVE OBs are much more potent than War Barge strikes. So... No.
Well then they should at least be removed from corp battles. No free strikes in corp battles! |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 00:45:00 -
[110] - Quote
I started a new character about a month before the reset, after people had skinweave suits, so I had to run militia gear against other people's officer and proto gear. There were also some nasty HAVs that would tear me to shreds too.
I decided that I wanted to kill infantry more than tanks, so I worked to earn some SP for skills and ISK to buy gear and skill books. Eventually I got my "try hard" setup with complex shield extenders, type-II assault suit and a GEK. It cost ISK to use, so I ran around in militia in starter fits. If I was killed by a proto try-hard, I would spawn with my try hard setup and most of the time I'd win.
I spent time getting SP, time farming ISK, and time to get my setup right. PS defeats the point of earning SP and ISK.
Why would anyone spec into AV when they can call in a free strike? I believe this mechanic has contributed to people's inability to deal with HAVs. Few people have put lots of time, SP, and ISK into AV skills. Many people have put points into skills that help them against other infantry. Precision Strikes are a crutch that is handed out for free in pub matches, free as in no SP needs to be earned to use it, and no ISK is involved.
I understand people's frustration with better geared players, especially HAV drivers who put all of their SP into HAV skills and put millions of ISK into play on the field. I have mixed feelings about nerfing precision strikes, (they are so cool) but to me the free NPC precision strikes go against the
Quote:You shouldn't call in tanks if you're afraid they'll get blown up.
So... you want tankers to AFK farm while you run around in your relatively cheap proto dropsuits and proto weapons? If tankers are afraid that their tanks will get blown up due to a mechanic that cannot be countered and has no risk, they will not stop calling in tanks. They will simply call in a tank for the first few min of a match, farm some WP, and then AFK in a safe spot in the back.
I was under the impression that people did not like AFK farmers in a game. If someone else brings equivalent ISK gear, talent and skills to the field, I feel it is a fair match. I have the same opportunity to kill them as they have the same opportunity for them to kill me. Strikes from EVE are fine too. They have to face other pilots, and can be countered by other EVE pilots.
I'm not sure if any of you have played DOTA before, but you generate gold in that game much in the same way as you generate WP in DUST514. The only exception is that you have to land the final blow to a creep to earn the gold. You can deny your opponent from earning that gold by getting the last hit on your friendly creeps. In DUST514, there's no way to deny your opponent from earning WP off of the blue-dot creeps.
Tanks have to watch out for more than just AV and PS too. There are still many bugs that cause tanks to:
> Fall through the ground > Get glitched on terrain and immediately get blown up (even if not moving) > Game freezes (I had a screen freeze, but was able to continue to talk to squad mates, but after the game ended I restarted and was -1 tank.) > Glitched on terrain that immediately crashes the game, or causes you to automatically leave the battle and end up in your merc quarters. > Commit suicide (I can't figure out what makes this happen, but it happened to me once. I was walking and all of a sudden my character committed suicide. It even showed "suicide" in the kill feed.)
etc, etc, etc. Tanks already have to deal with all of these things that insta-kill them, why should people get an "insta-kill" ability that cost them zero isk, zero time, and zero SP?
Scheneighnay McBob wrote:I think the free ones should be EMP strikes, not hybrid.
At first I thought that might work, but they'll just kill shield tanks and leave armor tanks virtually untouched. It defeats the purpose to allow one type of tank to be unharmed while other types are popped.
I think just tuning down the damage of a NPC precision strike would fix the problem, or at least have the damage start off low, and increase the damage the precision strike does over the period of the whole strike. If done correctly, it will allow players to still kill and damage HAVs, but the HAV will have a good chance to get away from the strike and take little damage from it. The only problem with this idea is that armor tanks will be disproportionately damaged due to their slow acceleration.
My hope is that CCP will figure out a way to make everyone happy ^.^ |
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 00:52:00 -
[111] - Quote
Vaerana Myshtana wrote:Also, from what I've heard, EVE OBs are much more potent than War Barge strikes.
There's a strike that does more damage, but has a very small target area (I recall it being even less than the NPC strike.) The other strike seems to do about the same amount of damage, but over a larger area.
Because NPC strikes are so powerful, it's sometimes better to use them instead of your EVE support. The NPC strike is called in immediately, but if you request a strike from an EVE pilot, the game takes a little longer for it to happen. This is even if you're communicating over a third party chat program, like teamspeak, (because integration is meh atm) so your EVE pilot can hit the strike as soon as the option is available.
Currently, there's little to no difference between having EVE support and not having EVE support. I think this is a shame. As it was stated earlier, strikes are the only way EVE pilots and Dust mercs can do something together in a battle. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.25 00:59:00 -
[112] - Quote
NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.25 01:00:00 -
[113] - Quote
My comments may sound a bit selfish, as I am in a corp that has EVE support, and I am also in a corp that has HAV pilots.
I would love it if the game were more balanced, and if being a "vet" gave little to no advantage over newer players. I think new players should be able to be a force to be reckoned with within a week of character creation, and be able to completely max out an entire skill set within at most three months of play.
I also think that there should be some incentive that makes new players and vets want to play. There needs to be an incentive for using EVE support instead of a NPC strike. I don't want a complete removal of the NPC strike, or even make it that much harder to earn, but imo NPC strikes should be militia precision strikes, and ones from EVE pilots should be advanced and proto precision strikes. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:02:00 -
[114] - Quote
CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.
He never plays ambush, and I am 99% sure that if precision strikes were completely removed from ambush and every other mechanic left the same, he would still never play it.
If you're infantry, OMS is a better option. You have depots and structures that give you a chance to deal with HAVs, even if you haven't skilled up your AV. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.25 01:12:00 -
[115] - Quote
0 Try Harder wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps. He never plays ambush, and I am 99% sure that if precision strikes were completely removed from ambush and every other mechanic left the same, he would still never play it. If you're infantry, OMS is a better option. You have depots and structures that give you a chance to deal with HAVs, even if you haven't skilled up your AV.
you sir are full of ****
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:14:00 -
[116] - Quote
I just saw a post on forums by an aspiring tank driver. He is not skilling into HAVs anymore. He is going to skill into something else because of free NPC strikes.
How can he practice tanking and avoiding/dealing with AV if he can't pull out a tank? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:15:00 -
[117] - Quote
I'm serious... Slap refuses to do ambush. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.25 01:39:00 -
[118] - Quote
CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf.
Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part.
And way to post on an alt..... |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
|
Posted - 2013.02.25 01:55:00 -
[119] - Quote
slap26 wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part. And way to post on an alt..... It's true, he bitches like mad when we say "let's play ambush," lol. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 02:16:00 -
[120] - Quote
Veritas Vitae wrote:slap26 wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part. And way to post on an alt..... It's true, he bitches like mad when we say "let's play ambush," lol. And calls ambush a "COD game mode" while he sits in his COD Domination clone |
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