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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.23 15:50:00 -
[1] - Quote
slap26 wrote:And the tactical strikes that an EVE buddy can call in are slower to drop in then the Precision strike. (Because the person in EVE needs to click a button when the person in Dust selects where he/she wants it dropped in. While if a Precision strike is dropped its almost instantaneous.)
This part right here is a big reason why free precision needs to be nerfed or removed. What's the incentive to call in an orbital strike from Eve if the game itself makes it slower to happen? The NPC free orbital is instant, costs nothing, and it has about the same effect in a small area as the orbital ones.
Need to kill infantry? Want it to happen ASAP? Don't want to spend any ISK to do it?
We're giving away FREE strikes at your local NPC warbarge! There's no downside!!!!! |
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Posted - 2013.02.23 16:19:00 -
[2] - Quote
Iron Wolf Saber wrote:They're not exactly free you know.
That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up...
oh wait, no you don't! |
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Posted - 2013.02.23 16:41:00 -
[3] - Quote
Iron Wolf Saber wrote:If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route.
I thought EVE ships cost a lot of isk. More than a mil or two. Either way, that's not free! The EVE ships cost money, the NPC orbital strikes do not.
Iron Wolf Saber wrote:That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.)
I don't play EVE. When I heard people talking about mining, I thought they had to go around and find minerals, and spend some time doing it. I had no idea that they were setting up mines, and had a constant stream of Veldspar deposited to their account. o.o |
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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.23 16:43:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up.
There is. BETAMAX joins pub games in proto gear, then team kills each other in the back. After losing 1.2mil isk, they equip MLT gear and go out on the field to get a 1.2mil ISK orbital. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.25 00:45:00 -
[5] - Quote
I started a new character about a month before the reset, after people had skinweave suits, so I had to run militia gear against other people's officer and proto gear. There were also some nasty HAVs that would tear me to shreds too.
I decided that I wanted to kill infantry more than tanks, so I worked to earn some SP for skills and ISK to buy gear and skill books. Eventually I got my "try hard" setup with complex shield extenders, type-II assault suit and a GEK. It cost ISK to use, so I ran around in militia in starter fits. If I was killed by a proto try-hard, I would spawn with my try hard setup and most of the time I'd win.
I spent time getting SP, time farming ISK, and time to get my setup right. PS defeats the point of earning SP and ISK.
Why would anyone spec into AV when they can call in a free strike? I believe this mechanic has contributed to people's inability to deal with HAVs. Few people have put lots of time, SP, and ISK into AV skills. Many people have put points into skills that help them against other infantry. Precision Strikes are a crutch that is handed out for free in pub matches, free as in no SP needs to be earned to use it, and no ISK is involved.
I understand people's frustration with better geared players, especially HAV drivers who put all of their SP into HAV skills and put millions of ISK into play on the field. I have mixed feelings about nerfing precision strikes, (they are so cool) but to me the free NPC precision strikes go against the
Quote:You shouldn't call in tanks if you're afraid they'll get blown up.
So... you want tankers to AFK farm while you run around in your relatively cheap proto dropsuits and proto weapons? If tankers are afraid that their tanks will get blown up due to a mechanic that cannot be countered and has no risk, they will not stop calling in tanks. They will simply call in a tank for the first few min of a match, farm some WP, and then AFK in a safe spot in the back.
I was under the impression that people did not like AFK farmers in a game. If someone else brings equivalent ISK gear, talent and skills to the field, I feel it is a fair match. I have the same opportunity to kill them as they have the same opportunity for them to kill me. Strikes from EVE are fine too. They have to face other pilots, and can be countered by other EVE pilots.
I'm not sure if any of you have played DOTA before, but you generate gold in that game much in the same way as you generate WP in DUST514. The only exception is that you have to land the final blow to a creep to earn the gold. You can deny your opponent from earning that gold by getting the last hit on your friendly creeps. In DUST514, there's no way to deny your opponent from earning WP off of the blue-dot creeps.
Tanks have to watch out for more than just AV and PS too. There are still many bugs that cause tanks to:
> Fall through the ground > Get glitched on terrain and immediately get blown up (even if not moving) > Game freezes (I had a screen freeze, but was able to continue to talk to squad mates, but after the game ended I restarted and was -1 tank.) > Glitched on terrain that immediately crashes the game, or causes you to automatically leave the battle and end up in your merc quarters. > Commit suicide (I can't figure out what makes this happen, but it happened to me once. I was walking and all of a sudden my character committed suicide. It even showed "suicide" in the kill feed.)
etc, etc, etc. Tanks already have to deal with all of these things that insta-kill them, why should people get an "insta-kill" ability that cost them zero isk, zero time, and zero SP?
Scheneighnay McBob wrote:I think the free ones should be EMP strikes, not hybrid.
At first I thought that might work, but they'll just kill shield tanks and leave armor tanks virtually untouched. It defeats the purpose to allow one type of tank to be unharmed while other types are popped.
I think just tuning down the damage of a NPC precision strike would fix the problem, or at least have the damage start off low, and increase the damage the precision strike does over the period of the whole strike. If done correctly, it will allow players to still kill and damage HAVs, but the HAV will have a good chance to get away from the strike and take little damage from it. The only problem with this idea is that armor tanks will be disproportionately damaged due to their slow acceleration.
My hope is that CCP will figure out a way to make everyone happy ^.^ |
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Posted - 2013.02.25 00:52:00 -
[6] - Quote
Vaerana Myshtana wrote:Also, from what I've heard, EVE OBs are much more potent than War Barge strikes.
There's a strike that does more damage, but has a very small target area (I recall it being even less than the NPC strike.) The other strike seems to do about the same amount of damage, but over a larger area.
Because NPC strikes are so powerful, it's sometimes better to use them instead of your EVE support. The NPC strike is called in immediately, but if you request a strike from an EVE pilot, the game takes a little longer for it to happen. This is even if you're communicating over a third party chat program, like teamspeak, (because integration is meh atm) so your EVE pilot can hit the strike as soon as the option is available.
Currently, there's little to no difference between having EVE support and not having EVE support. I think this is a shame. As it was stated earlier, strikes are the only way EVE pilots and Dust mercs can do something together in a battle. |
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Posted - 2013.02.25 01:00:00 -
[7] - Quote
My comments may sound a bit selfish, as I am in a corp that has EVE support, and I am also in a corp that has HAV pilots.
I would love it if the game were more balanced, and if being a "vet" gave little to no advantage over newer players. I think new players should be able to be a force to be reckoned with within a week of character creation, and be able to completely max out an entire skill set within at most three months of play.
I also think that there should be some incentive that makes new players and vets want to play. There needs to be an incentive for using EVE support instead of a NPC strike. I don't want a complete removal of the NPC strike, or even make it that much harder to earn, but imo NPC strikes should be militia precision strikes, and ones from EVE pilots should be advanced and proto precision strikes. |
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Posted - 2013.02.25 01:02:00 -
[8] - Quote
CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.
He never plays ambush, and I am 99% sure that if precision strikes were completely removed from ambush and every other mechanic left the same, he would still never play it.
If you're infantry, OMS is a better option. You have depots and structures that give you a chance to deal with HAVs, even if you haven't skilled up your AV. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.25 01:14:00 -
[9] - Quote
I just saw a post on forums by an aspiring tank driver. He is not skilling into HAVs anymore. He is going to skill into something else because of free NPC strikes.
How can he practice tanking and avoiding/dealing with AV if he can't pull out a tank? |
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Posted - 2013.02.25 01:15:00 -
[10] - Quote
I'm serious... Slap refuses to do ambush. |
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