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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.23 15:21:00 -
[1] - Quote
The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
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Posted - 2013.02.23 15:25:00 -
[2] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided and gets you killed afterwards.Right now there's no way to avoid an OB. |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
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Posted - 2013.02.23 15:27:00 -
[3] - Quote
Sorry,double post. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.23 15:34:00 -
[4] - Quote
Invading Oren wrote:I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided.Right now there's no way to avoid an OB.
This ^
It should be a 3 seconds warning so you have "half" of a chance to run away. Also re-spawning as a the OB starts, sucks big time. You see that 1sec to re-spawn count down, as you seen the OB starting... horrible feeling. |
C20H25N30
Neko Inc.
3
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Posted - 2013.02.23 15:38:00 -
[5] - Quote
That sound means get under something. Works 9/10 timea |
Sgt Kirk
ZionTCD Legacy Rising
349
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Posted - 2013.02.23 15:39:00 -
[6] - Quote
No this is all wrong. The orbital should have a 10 second timer and a highlight of where it will strike in those ten seconds.
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Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.23 15:42:00 -
[7] - Quote
There is nothing wrong with the mechanic as is. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.23 15:43:00 -
[8] - Quote
Panther Alpha wrote:Invading Oren wrote:I do agree that it's an "instakill" button.There should be a timer or something like that rather than the 1 sec "sound of panic" that can't be avoided.Right now there's no way to avoid an OB. This ^ It should be a 3 seconds warning so you have "half" of a chance to run away. Also re-spawning as a the OB starts, sucks big time. You see that 1sec to re-spawn count down, as you seen the OB starting... horrible feeling.
I'm actually fine with how quick it drops in. I'm more concerned that it is to powerful for a free strike. And the tactical strikes that an EVE buddy can call in are slower to drop in then the Precision strike. (Because the person in EVE needs to click a button when the person in Dust selects where he/she wants it dropped in. While if a Precision strike is dropped its almost instantaneous.) |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2013.02.23 15:46:00 -
[9] - Quote
Without the game more polished and more ties to EvE generated (economy, etc.) we can't really say for sure if it should be nerfed. How does it compare to a full on orbital bombardment (for example) in a corp-versus-corp situation?
As far as getting away? I have no issues with it... I know what that sound means and I find SOMETHING to brace myself as best I can. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.02.23 15:47:00 -
[10] - Quote
EVE strike is also on a larger radius so still no gettin away even if it takes a little bit longer |
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Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2013.02.23 15:47:00 -
[11] - Quote
The precision strike is a unbalanced feature in this game. You gain it for free. There is no risk involved or isk. You just call it in and insta pop most things on the field. And it has such a large blast radius on these small maps it is super easy to take out Half of the enemy team plus.
Precision strikes need a rework. They have basically removed shield tanks off from skirmish mode.
OB from space are a whole different thing. I do not mind there power. because someone actually has to risk a ship to connect to a district. The reward is great but also the risk can be pretty high.
But PS need to be changed back to E3 build. you could still get 5 guys pretty easy if you where smart but you actually had to think about where to drop it. You could also weaken a tank to make it easier for AV to pop it. But it did not outright insta pop the tank. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.23 15:48:00 -
[12] - Quote
A longer delay was what they had before, but tanks were able to move out of the damage radius before the strikes landed, which was something CCP didn't want.
Right now they are a bit tacked on. It's okay I guess, but I'd rather they had other options for call-ins aside from just the strikes. EMP bursts, supply depot drops, etc. Bit more variation, so that it isn't just a "free kills" button, would be better. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.23 15:50:00 -
[13] - Quote
slap26 wrote:And the tactical strikes that an EVE buddy can call in are slower to drop in then the Precision strike. (Because the person in EVE needs to click a button when the person in Dust selects where he/she wants it dropped in. While if a Precision strike is dropped its almost instantaneous.)
This part right here is a big reason why free precision needs to be nerfed or removed. What's the incentive to call in an orbital strike from Eve if the game itself makes it slower to happen? The NPC free orbital is instant, costs nothing, and it has about the same effect in a small area as the orbital ones.
Need to kill infantry? Want it to happen ASAP? Don't want to spend any ISK to do it?
We're giving away FREE strikes at your local NPC warbarge! There's no downside!!!!! |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.02.23 15:51:00 -
[14] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
+1,000,000
Its an annoying feature to have
On the one hand its threr for corps in corp battles who dont have EVE support, this so that they get rewarded if they do well and dont feel that they need EVE pilots for every battle
On the otherhand its a poor mans OB which can easily kill tanks
The strike itself is really strong, if i take my tank out into a pub match i do look ater it and cause enough damage to get AV ppl going after me in milita gear which damages me enough as it but if they cant kill me they will hit me with an OB which ******* hits instantly meaning i cannot activate 4 yes 4 modules in that time
Ther is no warning
Take MAG and the sensor shell for APCs, incoming sensor shell and it maybe gave you 5seconds to move that **** ASAP or you lost it, same with the strafe, tower of green smoke 5sec it hits GTFO outta the way
I would at least like 5secs warning either by sound which is prefered, maybe a 5seconds light show aswell showing where it will hit |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
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Posted - 2013.02.23 16:02:00 -
[15] - Quote
I have no issues with orbital strikes killing power. They are not impossible to escape, I have done it as a heavy. I have no issues with the radius of the strikes, because once bigger maps come out it will be pretty small.
If you do not want to get an orbital called on you, make sure you destroy the other team. I like how a well timed and placed orbital can change the outcome of a game.
My only issue with orbitals is that it goes through some buildings. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 16:13:00 -
[16] - Quote
They're not exactly free you know. |
Free Beers
Internal Error. Negative-Feedback
1035
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Posted - 2013.02.23 16:18:00 -
[17] - Quote
Dead slap. Best slap.
Also not to be seen as biased
Dead Caeli. Best Caeli
Dead 0 Try Harder. Best 0 Try Harder
/thread |
Vanda-Kon
Feast On Skulls
66
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Posted - 2013.02.23 16:19:00 -
[18] - Quote
Free ones are earned through the action of a group. Social. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.23 16:19:00 -
[19] - Quote
Iron Wolf Saber wrote:They're not exactly free you know.
That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up...
oh wait, no you don't! |
Ripcord19981
ZionTCD Legacy Rising
20
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Posted - 2013.02.23 16:21:00 -
[20] - Quote
Now that most people arent in squads in pub matches, you may see less of the OB Strike |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.23 16:30:00 -
[21] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:They're not exactly free you know. That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up... oh wait, no you don't!
^^^^^^^^^^^^^^^^^^^^^^ |
udc
Sektor Sieben Kybernetik GWK
17
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Posted - 2013.02.23 16:31:00 -
[22] - Quote
I think that if someone is going to try to do a precision strike we should get a message to our PSN Inbox as to who it was, when they ordered it, then have a marker on the map indicating the exact radius as well as turn-by-turn directions where to go to get out of the radius as quickly as possible as well as a 5 minute advance warning, plus a huge nerf on damage (it should only affect shields), and then if you do get stuck under it there should be no exp awarded for kill's. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 16:33:00 -
[23] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:They're not exactly free you know. That's true, you have to put a TON of skill points in Orbital Bombardments, pay millions of isk, and spend a lot of time building them up... oh wait, no you don't!
well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route.
That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.23 16:37:00 -
[24] - Quote
Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up. |
Vanda-Kon
Feast On Skulls
66
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Posted - 2013.02.23 16:37:00 -
[25] - Quote
Ripcord19981 wrote:Now that most people arent in squads in pub matches, you may see less of the OB Strike
Yes, they are more rare. Except from well established corp guys, those who make these requests. From an elite advantage I can see why they want to maximize their eve contacts.
I've yet to have a full squad since the squad change. And if a poor man's OB takes out a tank, good, that tank was probably terrorizing a team that wasn't aware enough to attack the tank together.
Don't screw the little guy.
|
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 16:41:00 -
[26] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up.
Still that's more solid than you declaring they're absolutely free, even if a squad doesn't lose 1.2 in the effort of earning one, they have at least 500k on the field. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.23 16:41:00 -
[27] - Quote
Iron Wolf Saber wrote:If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route.
I thought EVE ships cost a lot of isk. More than a mil or two. Either way, that's not free! The EVE ships cost money, the NPC orbital strikes do not.
Iron Wolf Saber wrote:That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.)
I don't play EVE. When I heard people talking about mining, I thought they had to go around and find minerals, and spend some time doing it. I had no idea that they were setting up mines, and had a constant stream of Veldspar deposited to their account. o.o |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.23 16:43:00 -
[28] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Iron Wolf Saber wrote: well on average a squad can lose up to 1.2 million isk before they get a strike authorized.
Boy, I bet there's some awesomely thorough statistical analysis backing that statement up.
There is. BETAMAX joins pub games in proto gear, then team kills each other in the back. After losing 1.2mil isk, they equip MLT gear and go out on the field to get a 1.2mil ISK orbital. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.23 16:44:00 -
[29] - Quote
lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 16:48:00 -
[30] - Quote
The better nerf suggested was
Advertise Noise Ends +2 seconds Strike Lands
Currently its: Advertise Noise of 2 seconds Strike Lands. |
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