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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.23 16:49:00 -
[31] - Quote
Orin the Freak wrote:lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops.
Everyone was amazed because it was an EVE pilot dropping it in. Not not a free war barge strike.
And they one shot shield tanks because we don't have the EHP of an armor tank |
Invading Oren
Mannar Focused Warfare Gallente Federation
7
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Posted - 2013.02.23 16:50:00 -
[32] - Quote
C20H25N30 wrote:That sound means get under something. Works 9/10 timea
Unless you're standing right next to something you can get under there's no chance for you to live. A higher delay or at least a lower damage per hit (like getting hit twice to get killed) would increase the chances and be a bit more fair when you're defending that last letter,that last CRU and not getting instantly whipped out in a second.Especially when facing decent groups that can use up to 2 OBs each it's easier to get redlined. |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.23 16:56:00 -
[33] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. Im cool with it being removed or have to pay so much to use one..if it had to go through eve the pilot wouldnt make it there in time..or atleast I dont think they could.. or make it so it only does half damage to tanks right now tanks die by it way to easy |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 17:05:00 -
[34] - Quote
They are a silly mechanic right now imo. Why do war points fuel them? Are warpoints what they load into the cannon that fires the precision strike? Why isn't the warbarge just raining down death all day? If the purpose was to test precision strikes, we've done that, for months - I'd be okay with their removal until a mechanic was created that implemented them in a realistic fashion. Wait, can I drive the warbarge? Pretty please CCP? |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.23 17:09:00 -
[35] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:If its an orbital strike from eve online players some ships may be up to just as much as well if they're blown up en-route. I thought EVE ships cost a lot of isk. More than a mil or two. Either way, that's not free! The EVE ships cost money, the NPC orbital strikes do not. Iron Wolf Saber wrote:That's is like saying veldspar is free in eve online just because you mine it. (in reality mining is an isk sink.) I don't play EVE. When I heard people talking about mining, I thought they had to go around and find minerals, and spend some time doing it. I had no idea that they were setting up mines, and had a constant stream of Veldspar deposited to their account. o.o
within a couple weeks you should be making at least 5 mil per hour from EVE PvE so a destroyer, the smallest ship that can orbital, is only about 1-2 mil or so, most people have stacks of those, loosing a destroyer is no big loss, you're also rewarded one for completing a tutorial phase..
ppl do go around manually mining for the most part, i dont think you can set up a mining facility on a planet you set up factories if im correct for more advanced stuff than just basic mining which is done with a ship shooting a beam into an asteroid
also the destroyer is so cheap and expendable that ppl use it to gank carebears in high sec with, which results in the attacking destroyer being loss to the AI which retaliates for attacking a player in high sec, but if you can do enough damage in time you can kill the carebear before the AI has time to react, then you have a 3rd party friend loot the carebears wreck, which pays for the lost destroyer and preferably alot more. |
flesth
Bragian Order Amarr Empire
0
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Posted - 2013.02.23 17:34:00 -
[36] - Quote
i don't like precision strike, tbh all we can do is run without warning |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.02.23 17:45:00 -
[37] - Quote
I don't have any problem with the strike being available without an eve pilot. It's one of the more unique elements of Dust and new players in pub matches need to learn what they are, how to use them and what to do when the sky rips open. My main concern is that there doesn't seem to be a big difference between it and the hybrid tactical strike. As fun as it is to blap 8 nerds with one of these things, I think the only way to really differentiate the two is to make the orbital strike noticeably weaker than the tactical strike.
The number of shots fired in an NPC strike seems to be random, but you usually get quite a few of them. A tactical strike can have up to 8 shots in it (corresponding to the number of turrets on the ship). I think we should give the NPC strike the same scatter radius as the tactical strike, but make it very rare for it to have more than 4 shots. That makes it still useful, but much less likely to kill everything in the area of effect. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.23 17:58:00 -
[38] - Quote
Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.23 18:02:00 -
[39] - Quote
Paran Tadec wrote:Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. Ive survived 6 on foot yet the tank next to me blows up..not everytime but 6 times thats a bit weird to me..lag has something to dowith it? |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
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Posted - 2013.02.23 18:06:00 -
[40] - Quote
I would like to note, that on the 4 object map (can't think of the name right now) that OBs go through the buildings that cover objectives C and D. I witnessed it a few days ago, and then last night in a queue sync match. Hollow roof? Not much to hide under. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 18:07:00 -
[41] - Quote
Heimdallr69 wrote:Paran Tadec wrote:Skilled tankers already dominate matches they are in, unless the other team has competent AV. This almost sounds like you are asking to have free range for pubstomps. Think the PS should be kept, but lower the damage a little bit. I've survived PS's with a gunnlogi before, so I know that its not impossible. Ive survived 6 on foot yet the tank next to me blows up..not everytime but 6 times thats a bit weird to me..lag has something to dowith it?
The problem with the older strikes was that tanks like the Sagaris laughed (not shrugged, not survived, but laughed) off the strike like it was nothing. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.02.23 18:10:00 -
[42] - Quote
Takahiro Kashuken wrote:
Ther is no warning
Take MAG and the sensor shell for APCs, incoming sensor shell and it maybe gave you 5seconds to move that **** ASAP or you lost it, same with the strafe, tower of green smoke 5sec it hits GTFO outta the way
I would at least like 5secs warning either by sound or a 5seconds light show aswell showing where it will hit
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Brush Master
HavoK Core
163
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Posted - 2013.02.23 18:14:00 -
[43] - Quote
Make the base PS a bit weaker, there still needs to be a strike for teaching players. I would like to see a skill tree for OBs so the Squad Commander would need some skills to access more powerful strikes or variations like a strike that goes on for longer but with far less damage. |
McFurious
BetaMax.
67
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Posted - 2013.02.23 18:19:00 -
[44] - Quote
Meh. It's fine. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.23 18:31:00 -
[45] - Quote
Disagree with the OP. The warbarge strike is fine and is a nice introduction to the mechanic.
If you only want EVE pilot strikes then wait until the next update/ expansion or end of open beta and move on to faction warfare. Or just stop playing pub matches.
Why would you want to take away the NPC orbital strike from pubs? It is something familiar to the FPS genre (killstreak) it is not free because you have to earn it, and it really isn't a big deal.
It doesn't need to be balanced or changed or touched in any way at this point. |
dullrust
Beta Hell
4
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Posted - 2013.02.23 18:38:00 -
[46] - Quote
I have no actual issue with OBs. After all they are earned by that squad. Although I have never had the pleasure of calling one myself. Still if the player or even the squad/team gets any benefit beyond removal of enemies that is not okay. Simple fix idea is to remove any isk,wp, and kills from said strike. This means less isk in the team pool, no free kills. Also no wp for calling another strike or for gaining sp at match end. |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 18:50:00 -
[47] - Quote
Veritas Vitae wrote:I would like to note, that on the 4 object map (can't think of the name right now) that OBs go through the buildings that cover objectives C and D. I witnessed it a few days ago, and then last night in a queue sync match. Hollow roof? Not much to hide under.
Yeah, it's broken on that particular map right now. The roofs used to protect you, but for some reason they don't any longer. Other roofs do, but not those two. I remember running to hide underneath and cheering because I made it only to die and scream, WHAAAT?!?!?! RARGH. I am assuming it's a bug and not WAD.
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4447
ZionTCD Legacy Rising
649
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Posted - 2013.02.23 18:52:00 -
[48] - Quote
All the tankers trying to get a free ride again. |
General Tiberius1
ZionTCD Legacy Rising
205
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Posted - 2013.02.23 18:56:00 -
[49] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
for corp matches, totally aggree, however, pub matches they should remain, how going to want to bombard on a pointless match? |
James Thraxton
The Exemplars
73
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Posted - 2013.02.23 18:59:00 -
[50] - Quote
OB's from eve are for corp matches/faction war. they're currently homeless, so wait till they're implemented in their proper eve/dust role. pub OB's are appropriately used.
quiet down and appreciate how it takes 2500 wp before one rains down, get in a squad and call in your own, or learn to figure out when your attracting one, and when you feel one's going to happen. |
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Zaitsev Savior
PSU GHOST SYNDICATE
2
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Posted - 2013.02.23 19:02:00 -
[51] - Quote
PS is fine as is. The guy calling it still has to aim with the PS and sometimes they completely miss. I've seen PS's hitting occupied CRU's without getting a single kill.
Also, its a damn Laser Blast from space! If that doesn't instakill you then what? i mean god damn, people always ***** around here about having Dust being realistic or whatever but oh no the precision strike has to be weak because it kills me. Please, its a damn huge ass space ship shooting its death beam at us, we should die on contact.
Personally i like the PS as is, whenever i hear that sound i immediately run away from the null cannons, its fun, that warning noise creates a sense of fear.
And it's fine as it, you have to collect 2000 wp to even use it, if thats too little then make it 3000.
Also about the isk, why should i spend isk on a blast for a corporation's planet?! If i'm a merc and i get contracted, the corp that contracted me better give me some air support if they want their planet on a platter. |
IRuby Heart
DIOS EX.
326
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Posted - 2013.02.23 19:09:00 -
[52] - Quote
Leave the OB's alone, it's not free so stop saying that, increase the WP needed to call one in. HTFU. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.23 19:20:00 -
[53] - Quote
I love the irony of this post. Imperfects create a post almost identical to this one.......majority of posters argue against the imperfects saying obs are fine and need no adjustments. PFBh gets on and makes this exact same requst and the majority of posters agree that something needs to be changed.
Oh and saying that obs arent free......when they obviously are free to obtain and use its just ret@rded and anyone who says they arent free obviously has no concept of risk vs reward. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.23 19:27:00 -
[54] - Quote
Oh I see this thread is about tank guys QQing over lost tanks... |
dullrust
Beta Hell
4
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Posted - 2013.02.23 19:27:00 -
[55] - Quote
Has anyone considered the effects OBs will have once friendly fire is put in? They maybe awsome now but not so much when its your guys getting fragged also. That itself will tone them down plus give some warning.
HEY WHY DID THEY JUST RUN AWAY?
I DUNNO MAYBE WE SCARED THEM?
(OB alert sound)
OH **** THAT'S WHY! RUN!
(Dead) fin |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.02.23 19:28:00 -
[56] - Quote
Right now the PS may be a pain but I think eventually. they will be launched by the commander in the MCC. Squad leader requests it but commander has final say on whether or not it happens. there may even be a finite number of times it can happen depending on how much ammo the MCC has loaded |
gbghg
L.O.T.I.S. Legacy Rising
373
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Posted - 2013.02.23 19:33:00 -
[57] - Quote
dullrust wrote:Has anyone considered the effects OBs will have once friendly fire is put in? They maybe awsome now but not so much when its your guys getting fragged also. That itself will tone them down plus give some warning. HEY WHY DID THEY JUST RUN AWAY? I DUNNO MAYBE WE SCARED THEM? (OB alert sound) OH **** THAT'S WHY! RUN! (Dead) fin well it will deal with most people's frustrations against redline snipers |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.02.23 20:02:00 -
[58] - Quote
Raise the points needed to get them or have each one after cost more WP to get.
As far as making the warning longer, make it either visual or audible not a warning of both. MAG had just visual and a decent time before the strike landed, this was a good method because it let people aware of the battlefield to get to safety and those that weren't battle aware got left to be bombarded.
Giving it an audible warning gives everyone a heads up that death is coming that is why I think if it is audible that there shouldn't be a visual telling where it should land.
I don't have a problem of them being "free" (although people do use suits that cost isk [also can be gained by militia fit but not as effective]) in pub matches, in corp. matches i can see only allowing EVE players but would still be a disadvantage to Dusters that don't want to be involved in EVE.
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2013.02.24 08:50:00 -
[59] - Quote
Tanks, it saddens me that yet again they feel picked on after working so hard for their expensive gear, going 64/0 in so many pub battles, plastering militia gear guts all across the landscape, laughing at the feeble infantry's attempts to attack the massive rolling armory... Harden Up. Sorry just getting some rage of my chest.
I value your services and appreciate your role in the game. This game is still unbalanced and unfinished. The beta PS is perfect and works as intended to kill infantry/vehicles that may not have any other weakness. After getting stomped for some time it is nice to at least have a small chance to retake an objective or take revenge upon an assailant or their squad.
The division and integration with EVE as the game progresses and includes High, low, and null sec areas will probably remove this feature, leaving it in the High sec public arena. In a standard shooter it is to be expected. If there was an Orbital skill I would sure as hell max it out - as would you. This is a game - not balanced mind you - in which you are expected to loose gear. It should be frustrating and tragic. That there is little to no defense right now sucks... but it is what it is. The OHK that needs to be in a game so that people don't walk away thinking they can never win. I earn it, tanks earn it and there is not a one out there who finds ZERO satisfaction in dropping it on some red dots or a red vehicle.
This is meant to be a game, a fun game. It will get better. I would support a wider radius and a longer delay. It already takes a good deal of effort to call one in and not be gunned down in the process. It doesn't need to be any harder to get.
I would like a module of some sort or piece of equipment that could protect a small area against one if you knew it was coming in. A bubble shield of sorts. There must be ways to get around it. A cheap adaptation. I think the balance will be found. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.24 09:00:00 -
[60] - Quote
Orin the Freak wrote:lol. Before OB's, everyone was amazed at the E3 presentation. Everyone wanted OB's in game.
then when us testers finally got to call them in, people cried they were too easy to earn (they were)
Now people (mostly tankers/vehicle ppl no doubt) want them nerfed/removed.
my feelings on this matter: The default strike is weak enough that it poses no serious threat to good vehicle pilots/smart players. honestly, most maps have several areas that provide cover from OB. that said, the OB collision detection is kinda broken. It should collide with tall buildings, to eradicate those pesky Snipicus nests high atop buildings/rooftops.
Your feelings are wrong. They are unsurvivable if called in correctly. (at least for shield tanks) |
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