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gbghg
L.O.T.I.S. Legacy Rising
373
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Posted - 2013.02.24 18:24:00 -
[91] - Quote
slap26 wrote:IRuby Heart wrote: Again your issue with OB'sare it's AV capabilities. Sorry but that's not even an issue. OB's should be more than capable of taking out tanks. OB's are meant to take out everything in it's proximity on the ground, your tank is nothing special to be excused from this mechanic. Even if they did make it a skill to call in OB's, every squad leader would obviously be skilled in it and you'd be right back here again QQing in another thread because your tanks will still be taken out.
Its a matter of ISK and SP compared to something you get for free. A FREE precision strike is a "get rid of tank button" for everyone that qq's about tanks because they don't spec into AV. There should be some sort of risk to have orbitals. Right now there is no such risk. If a guy in EVE is dropping the rain he is risking his ship. With the FREE precision strikes there is no risk involved. Hence its a broken game mechanic Actually it can be said that the PS is the collective reward to the squad for risking their stuff to get enough points, and they're a get rid of all enemies in this area button. |
WhiskeyJack Otako
The Southern Legion
5
|
Posted - 2013.02.24 18:26:00 -
[92] - Quote
slap26 wrote:WhiskeyJack Otako wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that..... How much SP did you have to invest into OB's???? How much ISK did you spend on the OB??? sounds pretty FREE to me....
Well each time you lose a clone one the way to that 2500 points, the time it takes, each clone your team loses a clone is a cost. It costs effort and involves risk and both are rewarded with OB. Pretty simple economics mate. |
gbghg
L.O.T.I.S. Legacy Rising
373
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Posted - 2013.02.24 18:31:00 -
[93] - Quote
IRuby Heart wrote:gbghg wrote:IRuby Heart wrote:Tryhard514 wrote:IRuby Heart wrote:Your problem with OB's are it's AV capabilities? And you want a nerf for that!? Lmao Sounds to me like you're just butthurt because you've gotten your tank taken out 1 too many times by teams that are good enough to actually earn an OB. We should total nerf the OB's because they shouldn't be able to take out HAV's right All my of AV is militia/starter grade, pretty free right, should that be nerfed too? The only issue with OB's is that they come a little too frequently. Like I said earlier, I would like to see a 3000 WP requirement instead of our current 2500. Or like someone else mentioned, increase the WP needed to use every consecutive OB by 500. That's the problem, you said by teams that were good enough to earn them. Anyone can get an OB, it's the easiest thing to do, I can get them solo. They are way to easy to get. Which is why I'm calling for a WP increase to call them in, I said 500 but even a 1000 WP Increase to 3500 per OB would be acceptable in my book. If you want to go the increase each OB Called in by 500 WP. Make it so that it applies to the whole team. For example- Squad 1 and 2 have both earned 3000 WP and are ready to call in an OB. Squad 1 calls in OB. Squad 2 loses current OB and must now earn another 500 WP to call in OB. Squad 1 now needs to earn 4000 WP to call in their next OB. Hope that made sense. I get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics. I see your point. Lets take my above solution and take it a step further then, each squad is allowed only 1 OB per certain amount of time. The more squads that are on a team, the more time each squad has to wait before being able to call in another OB. But you might end up with squads competing to see who could call in their OB's first.
I have to say i did like your system it seemed practical and meant there was still a chance of multiple OB's but it's much harder.
What if you applied the same system along squad lines but with a larger increase, say squad 1 earns 2500wp and call in a OB they now have to earn another 3500wp to get another OB so you would need a total of 6000wp to call in two OB.
This would mean that squad 2 could still call in an OB for 2500wp but if they wanted a second they would also have to get another 3500wp. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.24 18:31:00 -
[94] - Quote
Is everyone really fine with the INSTANT OB?
Really EVE pilot send in an OB its takes what 5-10secs maybe yet the FREE WARBARGE STRIKE FROM OUTER SPACE IS AN INSTANT HIT
INSTANT HIT NO WARNING WHATSOEVER
Yall fine with that? |
IRuby Heart
DIOS EX.
326
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Posted - 2013.02.24 18:41:00 -
[95] - Quote
gbghg wrote: get what you mean, but the problem with that is that it would make it harder for squads of new players to call in OB's. for example
squad 1 is made up of experenced players from a good corp squad 2 is made up of new players who have made their own corp and are just starting out now squad 1 knows all the tricks to maximise wp gain and go down far less than squad 2 due to their equipment and skill squad 1 hits the first orbital and calls it in squad 2 have just earned 1000wp now under your system squad 2 needs to earn even more wp, that system would just mean that only the top squad on a team would get to call OB's in and it would make it much harder for new players to use one of dust's coolest mechanics.
Quote: I see your point. Lets take my above solution and take it a step further then, each squad is allowed only 1 OB per certain amount of time. The more squads that are on a team, the more time each squad has to wait before being able to call in another OB.
Quote:But you might end up with squads competing to see who could call in their OB's first.
I have to say i did like your system it seemed practical and meant there was still a chance of multiple OB's but it's much harder.
What if you applied the same system along squad lines but with a larger increase, say squad 1 earns 2500wp and call in a OB they now have to earn another 3500wp to get another OB so you would need a total of 6000wp to call in two OB.
This would mean that squad 2 could still call in an OB for 2500wp but if they wanted a second they would also have to get another 3500wp. That's actually simpler and more effective than my idea. I like it, too bad it will never happen though |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.24 18:43:00 -
[96] - Quote
WhiskeyJack Otako wrote:slap26 wrote:WhiskeyJack Otako wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. It's not free...2500 WP needs to be accumulated before its awarded. But I'm sure you knew that..... How much SP did you have to invest into OB's???? How much ISK did you spend on the OB??? sounds pretty FREE to me.... Well each time you lose a clone one the way to that 2500 points, the time it takes, each clone your team loses a clone is a cost. It costs effort and involves risk and both are rewarded with OB. Pretty simple economics mate.
So how many "clones" are you losing to obtain a FREE precision strike???? Are you running BPO fits??? How much isk did you spend on the OB's ammo or better yet the ship thats dropping it???? Did you invest SP into being able to use the turrets???? |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.24 19:00:00 -
[97] - Quote
Please you're getting hysterical, stop, take a deep breath, walk away from the thead for 10 minutes, then come back |
Wakko03
Better Hide R Die
134
|
Posted - 2013.02.24 19:01:00 -
[98] - Quote
Sorry slap I just don't see it.
I've spec'd deep into AV, but it is something to help the situation not win the situation.
How many points can a tanker get in a matter of a few minutes, for all 3 people in the tank with a FRAGO? All you have to do is have all 3 shoot the same target and you can get close to 120wp per shot for foot mobiles, add more to that if it is an weapon installation (or a CRU or Resupply) then there is the 4th man of your squad who is racking up points killing anyone fighting your tank or dropship.... haven't really seen a LAV that does more than drop off a fat suit with barrel spun up on an HMG before their feet touch the ground.
If a team gets a PS taking on you an your tank let alone you and more tanks, they earned it. If they blow you up with a PS it is just going to take you a few red-linings to recover....judging by the frequency I witness these as the aggressor or the victim, it will be a matter of games until you run across a team that has no AV at all or point farmers doing nothing to help a dedicated AV person. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.24 19:10:00 -
[99] - Quote
I think the free ones should be EMP strikes, not hybrid.
Problem solved. |
Justin Tymes
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.02.24 19:25:00 -
[100] - Quote
I'm new(noob/blueberry/whatever) so I'm kinda confused here. If it takes 2500 War Points to use, and you're already being dominated by skilled tankers, wouldn't those tankers just use PS on you? How is it a deterrent against those tanks, when it's just a win-more button for them? |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.24 20:00:00 -
[101] - Quote
Okay so some solutions I have read and put forward are:
-higher WP cost - each consecutive OB cost more then the previous one for a squad to use (doesn't effect cost of other squads OB) - "free" OB in public matches only (corp. battles and FW you need EVE backup [unfair to autonomous Dust Corp.]) - skills required to use OB and or squad lead - "free" OB does shield damage only ( EDIT: maybe choose what you want, an OB that does more damage to armor or one to shields) - longer audible warning only - longer visual warning only - deployable defenses
These are the ones that stand out to be the most reasonable. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.02.24 20:55:00 -
[102] - Quote
To the OP and those that think getting PS is easy or you can do it solo :
that is probably true ... for YOU, but you are also probably a highly skilled player playing on a squad with other highly skilled players.
If you look to the AVERAGE level player they make about 750 WP per game, for a total of 3000 WP per squad so a squad of AVERAGE players will just earn 1 PS near the end of the match. Hardly a game breaking threat.
If you run up against a squad making 2-3 PS's in a match, they most likely are very coordinated and high level players and deserve the extra strkies and you shouldn't cry about them because your TEAM was outplayed by them. |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 21:00:00 -
[103] - Quote
SHANN da MAN wrote:To the OP and those that think getting PS is easy or you can do it solo :
that is probably true ... for YOU, but you are also probably a highly skilled player playing on a squad with other highly skilled players.
If you look to the AVERAGE level player they make about 750 WP per game, for a total of 3000 WP per squad so a squad of AVERAGE players will just earn 1 PS near the end of the match. Hardly a game breaking threat.
If you run up against a squad making 2-3 PS's in a match, they most likely are very coordinated and high level players and deserve the extra strkies and you shouldn't cry about them because your TEAM was outplayed by them.
Vets are OP. Nerf vets. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.02.24 21:11:00 -
[104] - Quote
I'm just saying that CCP has to design the game around the AVERAGE skill level player, not the ELITES.
They can't nerf the game so much it makes it unplayable for New/Low skilled players. |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 21:16:00 -
[105] - Quote
I concur. I just wanted to do it in a way that I can get in on the "_______ is OP!" bandwagon. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.24 23:00:00 -
[106] - Quote
The free one should be nerfed considerably, the eve strikes should by contrast remain powerful
much less blast radius, and less damage.
Taking it out completely would not give people the experience of it outside of corp battles. |
Vaerana Myshtana
ScIdama Endless Renaissance
202
|
Posted - 2013.02.25 00:05:00 -
[107] - Quote
slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike.
Right now, OB is only available in FW. Since pub matches don't have a known planet and district, there is no way to call in EVE help.
Also, from what I've heard, EVE OBs are much more potent than War Barge strikes.
So... No. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.25 00:09:00 -
[108] - Quote
Thog A Kuma wrote:There is nothing wrong with the mechanic as is when it's an actual player in eve using ammo that cost money because someone had to build it. With minerals someone else mined in an asteroid belt. fixed |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.25 00:09:00 -
[109] - Quote
Vaerana Myshtana wrote:slap26 wrote:The PS fired from the warbarge eliminates the need to have an EVE buddy dropping the rain. (The only working link between EVE and Dust ATM)
I feel like this strike shouldn't be available and if you want to drop a strike in you need somebody in orbit.
Or if you want to keep your anti-social strike it needs to be nerfed. It is waaaaaaaaaaayyyyyyyyyyyy to effective for a free strike. Right now, OB is only available in FW. Since pub matches don't have a known planet and district, there is no way to call in EVE help. Also, from what I've heard, EVE OBs are much more potent than War Barge strikes. So... No.
Well then they should at least be removed from corp battles. No free strikes in corp battles! |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 00:45:00 -
[110] - Quote
I started a new character about a month before the reset, after people had skinweave suits, so I had to run militia gear against other people's officer and proto gear. There were also some nasty HAVs that would tear me to shreds too.
I decided that I wanted to kill infantry more than tanks, so I worked to earn some SP for skills and ISK to buy gear and skill books. Eventually I got my "try hard" setup with complex shield extenders, type-II assault suit and a GEK. It cost ISK to use, so I ran around in militia in starter fits. If I was killed by a proto try-hard, I would spawn with my try hard setup and most of the time I'd win.
I spent time getting SP, time farming ISK, and time to get my setup right. PS defeats the point of earning SP and ISK.
Why would anyone spec into AV when they can call in a free strike? I believe this mechanic has contributed to people's inability to deal with HAVs. Few people have put lots of time, SP, and ISK into AV skills. Many people have put points into skills that help them against other infantry. Precision Strikes are a crutch that is handed out for free in pub matches, free as in no SP needs to be earned to use it, and no ISK is involved.
I understand people's frustration with better geared players, especially HAV drivers who put all of their SP into HAV skills and put millions of ISK into play on the field. I have mixed feelings about nerfing precision strikes, (they are so cool) but to me the free NPC precision strikes go against the
Quote:You shouldn't call in tanks if you're afraid they'll get blown up.
So... you want tankers to AFK farm while you run around in your relatively cheap proto dropsuits and proto weapons? If tankers are afraid that their tanks will get blown up due to a mechanic that cannot be countered and has no risk, they will not stop calling in tanks. They will simply call in a tank for the first few min of a match, farm some WP, and then AFK in a safe spot in the back.
I was under the impression that people did not like AFK farmers in a game. If someone else brings equivalent ISK gear, talent and skills to the field, I feel it is a fair match. I have the same opportunity to kill them as they have the same opportunity for them to kill me. Strikes from EVE are fine too. They have to face other pilots, and can be countered by other EVE pilots.
I'm not sure if any of you have played DOTA before, but you generate gold in that game much in the same way as you generate WP in DUST514. The only exception is that you have to land the final blow to a creep to earn the gold. You can deny your opponent from earning that gold by getting the last hit on your friendly creeps. In DUST514, there's no way to deny your opponent from earning WP off of the blue-dot creeps.
Tanks have to watch out for more than just AV and PS too. There are still many bugs that cause tanks to:
> Fall through the ground > Get glitched on terrain and immediately get blown up (even if not moving) > Game freezes (I had a screen freeze, but was able to continue to talk to squad mates, but after the game ended I restarted and was -1 tank.) > Glitched on terrain that immediately crashes the game, or causes you to automatically leave the battle and end up in your merc quarters. > Commit suicide (I can't figure out what makes this happen, but it happened to me once. I was walking and all of a sudden my character committed suicide. It even showed "suicide" in the kill feed.)
etc, etc, etc. Tanks already have to deal with all of these things that insta-kill them, why should people get an "insta-kill" ability that cost them zero isk, zero time, and zero SP?
Scheneighnay McBob wrote:I think the free ones should be EMP strikes, not hybrid.
At first I thought that might work, but they'll just kill shield tanks and leave armor tanks virtually untouched. It defeats the purpose to allow one type of tank to be unharmed while other types are popped.
I think just tuning down the damage of a NPC precision strike would fix the problem, or at least have the damage start off low, and increase the damage the precision strike does over the period of the whole strike. If done correctly, it will allow players to still kill and damage HAVs, but the HAV will have a good chance to get away from the strike and take little damage from it. The only problem with this idea is that armor tanks will be disproportionately damaged due to their slow acceleration.
My hope is that CCP will figure out a way to make everyone happy ^.^ |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 00:52:00 -
[111] - Quote
Vaerana Myshtana wrote:Also, from what I've heard, EVE OBs are much more potent than War Barge strikes.
There's a strike that does more damage, but has a very small target area (I recall it being even less than the NPC strike.) The other strike seems to do about the same amount of damage, but over a larger area.
Because NPC strikes are so powerful, it's sometimes better to use them instead of your EVE support. The NPC strike is called in immediately, but if you request a strike from an EVE pilot, the game takes a little longer for it to happen. This is even if you're communicating over a third party chat program, like teamspeak, (because integration is meh atm) so your EVE pilot can hit the strike as soon as the option is available.
Currently, there's little to no difference between having EVE support and not having EVE support. I think this is a shame. As it was stated earlier, strikes are the only way EVE pilots and Dust mercs can do something together in a battle. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.25 00:59:00 -
[112] - Quote
NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:00:00 -
[113] - Quote
My comments may sound a bit selfish, as I am in a corp that has EVE support, and I am also in a corp that has HAV pilots.
I would love it if the game were more balanced, and if being a "vet" gave little to no advantage over newer players. I think new players should be able to be a force to be reckoned with within a week of character creation, and be able to completely max out an entire skill set within at most three months of play.
I also think that there should be some incentive that makes new players and vets want to play. There needs to be an incentive for using EVE support instead of a NPC strike. I don't want a complete removal of the NPC strike, or even make it that much harder to earn, but imo NPC strikes should be militia precision strikes, and ones from EVE pilots should be advanced and proto precision strikes. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:02:00 -
[114] - Quote
CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.
He never plays ambush, and I am 99% sure that if precision strikes were completely removed from ambush and every other mechanic left the same, he would still never play it.
If you're infantry, OMS is a better option. You have depots and structures that give you a chance to deal with HAVs, even if you haven't skilled up your AV. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.25 01:12:00 -
[115] - Quote
0 Try Harder wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps. He never plays ambush, and I am 99% sure that if precision strikes were completely removed from ambush and every other mechanic left the same, he would still never play it. If you're infantry, OMS is a better option. You have depots and structures that give you a chance to deal with HAVs, even if you haven't skilled up your AV.
you sir are full of ****
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:14:00 -
[116] - Quote
I just saw a post on forums by an aspiring tank driver. He is not skilling into HAVs anymore. He is going to skill into something else because of free NPC strikes.
How can he practice tanking and avoiding/dealing with AV if he can't pull out a tank? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 01:15:00 -
[117] - Quote
I'm serious... Slap refuses to do ambush. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.25 01:39:00 -
[118] - Quote
CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf.
Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part.
And way to post on an alt..... |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
|
Posted - 2013.02.25 01:55:00 -
[119] - Quote
slap26 wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part. And way to post on an alt..... It's true, he bitches like mad when we say "let's play ambush," lol. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 02:16:00 -
[120] - Quote
Veritas Vitae wrote:slap26 wrote:CLOSEDBETA TSTR-est E3 wrote:NO
What the author of this post does not elude to is that he is a tanker and likes to pown infantry on ambush maps.So if by chance he actually gets an effective squad on the other team(if they are smart)they will undoubtedly target his tank.He just doesnt like the risk that involves so he asking for a nerf. Ambush is gay, I never play that COD game mode. I rock a railgun in skirmish for the most part. And way to post on an alt..... It's true, he bitches like mad when we say "let's play ambush," lol. And calls ambush a "COD game mode" while he sits in his COD Domination clone |
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