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BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2013.02.13 23:07:00 -
[1] - Quote
Scheneighnay McBob wrote:Orbitals shouldn't respect friendly fire- problem solved.
A few days ago, by coordinating with bobthe843cakeman, I achieved superoverkill by calling a precision strike on a single sniper. It was necessary. Lol ur to kind i got all those points from blowing up 2 tanks tht could not shoot a heavy jumping in front of their faces charging a forge gun and even having to reload it. and then u got the rest from repping me from those god aweful snipers. he deserved it killing me like 2 times. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.13 23:58:00 -
[2] - Quote
Scheneighnay McBob wrote:BobThe843CakeMan wrote:Scheneighnay McBob wrote:Orbitals shouldn't respect friendly fire- problem solved.
A few days ago, by coordinating with bobthe843cakeman, I achieved superoverkill by calling a precision strike on a single sniper. It was necessary. Lol ur to kind i got all those points from blowing up 2 tanks tht could not shoot a heavy jumping in front of their faces charging a forge gun and even having to reload it. and then u got the rest from repping me from those god aweful snipers. he deserved it killing me like 2 times. That was just a stupid day for tanks everywhere. Was I still in a squad with you when the other team called in, and lost, at least 5 HAVs? Whoever the squad's forge gunner was ended up swimming in WP by the end of the battle. yea it was me i killed like 5 tanks in one game with my forge or more. i dunno why ppl say tanks are big problems they are easy to kill. Lol. maybe i should post this on my alt i did it as o well. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 00:01:00 -
[3] - Quote
My look on this is that orbitals either need a counter as a tank driver without having to be driving a proto tank or make them weaker lke before. a timer could work if it was not noticed and then after the timer the normal warning went out so the person using it just can't go here and it instantly kills the tank. They would acually have to use it smartly. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 00:29:00 -
[4] - Quote
Gelan Corbaine wrote:No. Especially not on Eve Player Strikes .. You complain about million dollar tanks . Eve Players are risking at least 10 mill fitted destroyers to make those strikes. Making their job even less rewarding than it already currently is a bad deal. we are talking about the ones in pub matches the warbarge strikes. those are not used by anyone as of now. eve strikes sure why not kill me fast they paid good isk for those big gun but pub match warbarges should have some kind of disadvantage compared to an eve strike. Also 2500 wps is not hard to get esspecially with a full squad of cooperation. in fact when go into battle with a full squad i normally get 2 or 3. i even got 2 solo before. you guys make it sound so hard to get these strikes. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 00:46:00 -
[5] - Quote
Thumb Green wrote:BobThe843CakeMan wrote:[quote=Gelan Corbaine] Also 2500 wps is not hard to get esspecially with a full squad of cooperation.. I can get around half that solo and I'm barely an alright player. exactly my point. and if everyone knew how to use it effectively you would see no tanks on the field because of the power of those things that come from pub matches. it's like saying why can't i get a gun tht can one shot dropsuits for 30 seconds. it would just **** of u infantry l but not tanks. sure ob kill infantry but who uses it on them when theres a tank on the feld and you know u can 1 shot it. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 01:15:00 -
[6] - Quote
Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 01:23:00 -
[7] - Quote
Y0UR NAME HERE wrote:BobThe843CakeMan wrote:Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do. now what about my edit I made? because if there had to be an eve ship in orbit for the OB, then the opposing team would know this and either kill the enemy ship or atleast let us know they have one. I just hope warbarge isn't around to stay. i don't know about your edit as in i don't know the answer but i do hope they rove them. i would like if i saw it less. it would make so much more epic. |
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