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Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.14 00:58:00 -
[1] - Quote
Val'herik Dorn wrote:Noc Tempre wrote:Val'herik Dorn wrote:They are meant to do everything you just ccomplained about...
They should be feared and scary things that come in and end the kitten out of anything in their sphere of effect.
The warbarge precision strikes are weak when you compare them to actual eve obs.
So no nerf to the OB in my opinion space death working as intended. If there is nowhere to run because you have them surrounded then you will still get the kill. Right now they are the hand of God reaching anywhere on the map for a free "I WIN". Except they aren't free especially against you imperfects. 2500 wp to get one is hard against a really good team unless you are also really good. I am average my corpmates much better than me. Instant I win ehhh not so much i have survived them in mlt tanks with a decent fit. They are giant strikes from a ship firing multiple blasts designed to kill giant spaceships. Your in a tiny tank... And right now they are only small turrets firing them... wait till they can be fired from a dread or a titan. The damage is meant to be huge... andnonly going to get big andnonce the maps get bigger? Their damage will seem even less consequential. But if someone drops one on only your tank... they wasted an objectiv clearing weapon on you andnonly you. Feelhonored.
Actually it is incredibly easy to farm 2500 points behind the redline. Since when did getting an OB become hard? |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:01:00 -
[2] - Quote
Tregar Kerrigan wrote:I have no problems with OB being the hand of god. After all, it is the bombardment of the area with weapons far larger than any we see in DUST.
But they shouldn't be instant.
It should take time, I mean the ship delivering the ob needs time to lock, then there's firing the thing, then it has to travel to the planet from orbit.
Should take longer then near instant. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:13:00 -
[3] - Quote
Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely.
So via corp battles atm when you call in an OB and have an eve player do it,
is it instant?
Just curious haven't tried it myself.
EDIT
Also, is this the plan to keep OB's as are at anytime for the entire future or
eventually have it so you MUST have an eve player to call it in?
if the later it would make more sense, since the eve player is therefore risking isk as well. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:18:00 -
[4] - Quote
BobThe843CakeMan wrote:Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do.
now what about my edit I made?
because if there had to be an eve ship in orbit for the OB, then the opposing team would know this and either kill the enemy ship or atleast let us know they have one.
I just hope warbarge isn't around to stay. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 02:04:00 -
[5] - Quote
Belzeebub Santana wrote:I can agree with making the OB requirements harder to get. Increase the total amount of WPs needed to acquire an OB especially if we get larger squad numbers but everything else is fine.
I don't see the reason to give your enemies any type of warning and the amount of time it takes to call one, I don't see a problem with. Why shouldn't it be near instant? And once we get EVE players more involved, I'm all for the human error of calling in strikes.
They should also be FF in any game mode, to call it in on your friends should have some type of negative fallback.
dude i usually get an OB solo, Playing with my brother we get 2-3 OB's per game.
Just the two of us.
I agree to raise the WP requirements. |
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