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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.02.11 07:42:00 -
[1] - Quote
Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 07:46:00 -
[2] - Quote
I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are there to being a heavy again? |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 07:49:00 -
[3] - Quote
Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again?
The perk is that it requires no true skill to use the HMG
http://youtu.be/EW37vsY2NMQ |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.11 07:53:00 -
[4] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
We have a winner!! |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.11 07:53:00 -
[5] - Quote
Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.11 07:54:00 -
[6] - Quote
You can always beat them in a spec'ed lav. They are to slow to dodge the front of your car.
I'm actually using my LAV a lot, going like 20/1 in ambush. Most of my roadkill is heavy users. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.11 07:55:00 -
[7] - Quote
Zyrus Amalomyn wrote:Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick.
You forgot meh LR.
How rude. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 07:55:00 -
[8] - Quote
Zyrus Amalomyn wrote:Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick.
I found using a exile AR with 2 complex dmg mods and skilled 3 into AR profeciency takes them down rather fast
I have found no need at this juncture of the game to break the gek or duvolle AR out full time, but only as a payback novelity for the people that feel the need to run them 24/7 |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.11 07:57:00 -
[9] - Quote
SKINWEAVE heavy is worse then SKINWEAVE assault! |
Nelo Angel0
UnReaL.
18
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Posted - 2013.02.11 07:57:00 -
[10] - Quote
million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? |
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lowratehitman
Subdreddit Test Alliance Please Ignore
284
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Posted - 2013.02.11 07:58:00 -
[11] - Quote
Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults?
Have you actually tried shooting the GEK at a distance? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.11 07:59:00 -
[12] - Quote
We only have 100 shields and when fully depleted ( thats 4 AR bullets ) it takes almost 15sec before they start to regenarate
And again these HMG that are "Shooting to far" are being used by people who have specd solely into HMG and/or using the Assualt HMG ( wich has more range then regular ) |
Nelo Angel0
UnReaL.
18
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Posted - 2013.02.11 07:59:00 -
[13] - Quote
Y0UR NAME HERE wrote:Zyrus Amalomyn wrote:Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick. You forgot meh LR. How rude.
le LR is just stupid against me fatboi just point and proceed to kill my everything |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 07:59:00 -
[14] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
H'mm I could have sworn you needed to invest skill points to use them, is their a militia variant I missed somewhere? |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.11 07:59:00 -
[15] - Quote
Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults?
lol because most of us new players that picked up this game stuck to what we new best. Plus, I actually like EARNING my kills |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.11 08:00:00 -
[16] - Quote
Nelo Angel0 wrote:Y0UR NAME HERE wrote:Zyrus Amalomyn wrote:Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick. You forgot meh LR. How rude. le LR is just stupid against me fatboi just point and proceed to kill my everything
I am the official heavy cooker. |
Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 08:00:00 -
[17] - Quote
lowratehitman wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Have you actually tried shooting the GEK at a distance?
no but i do have a assualt and logibro sub under my heavy and i'm taking heavies out with the MLT soooo |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.11 08:00:00 -
[18] - Quote
TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus. The Skinweave heavy has 488 armor, not 600. Then add 100 shields.
It only has one low slot, so good luck getting it's armor back up without a logi backing you.
Not to mention it's lame walk and sprint speed.
Everyone knows Skinweave heavies are easy kills. |
Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 08:01:00 -
[19] - Quote
Y0UR NAME HERE wrote:Nelo Angel0 wrote:Y0UR NAME HERE wrote:Zyrus Amalomyn wrote:Want to kill a heavy? Mass Driver or Sniper RIfle from afar.
This isn't COD people, where you can just run and gun and expect to survive. You play to your strengths in a team, or you die quick. You forgot meh LR. How rude. le LR is just stupid against me fatboi just point and proceed to kill my everything I am the official heavy cooker.
sometimes to be nice i let type1 heavies see me before i burn the image of a type2 heavy sniping them with a LR from afar
|
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.02.11 08:05:00 -
[20] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
*claims it takes no true skill to use* *posts video playing with skill against people without*
You didn't make your point. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:07:00 -
[21] - Quote
Sloth9230 wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ H'mm I could have sworn you needed to invest skill points to use them, is their a militia variant I missed somewhere?
you can start a new character and need to play around 10-15 rounds to farm the isk, and that is enough to get you in the Type II and have the HMG. I say 10-15 rounds for players familar with the game, may be slightly more for newer players. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 08:08:00 -
[22] - Quote
Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults?
Because assault & AR are the standard of FPS.
I do think that playing heavy requires skill, playing any role requires some degree of skill. I won't admit that it's a difficult role to play however, it's not hard to stay within areas where your HMG is effective as it has quite the range and accuracy. It also isn't that difficult to stay alive without a logi after you get into a type II suit, after I got my alt into a type II I was having massive lols.. Nice sprinting speed, many assaults could never get away from me; though maybe I'm just good at cutting corners.
Most people are going to flock to what they're most used to when checking out a new game. There's a lot to learn and Dust is different than a lot of shooters, so why not pick a gun and suit that fits a familiar play style at least while you figure the game out? I think that's pretty logical reasoning, it's why I went and specialized into AR. It's the staple weapon of shooters, jack of all trades, capable of all but not the best at any.
Being able to kill 8 people in a timely manner without having to reload is awesome, walking tank with a gun that has good range & kills insanely quickly? Pffft. Sheesh, I gotta stop thinking about it.. making me want to play my heavy.
IDK, my 2 cents. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:09:00 -
[23] - Quote
Chunky Munkey wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ *claims it takes no true skill to use* *posts video playing with skill against people without* You didn't make your point.
And you make no point either. I am playing with whom they put me in the round with jackwad |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.11 08:09:00 -
[24] - Quote
Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Actually my favorite point, out of all the players I run across the fewest suits I see are heavies.
This game isn't about killing. Obviously Heavies job is to hold their ground and kill, so they will be more powerful at killing than everyone else. This isn't overpowered, it's by design. If you run across a heavy your best bet is to run, their speed and tracking is horrible. I've managed to be caught in their line of fire and run away and survive several times. They can't chase you and their radars can't track you, use it to your advantage. Stop playing it like every other shooter where everyone has the same speed and hitpoints and every weapon is supposed to stand toe to toe with every other weapon.
James-5955 wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Because assault & AR are the standard of FPS. I do think that playing heavy requires skill, playing any role requires some degree of skill. I won't admit that it's a difficult role to play however, it's not hard to stay within areas where your HMG is effective as it has quite the range and accuracy. It also isn't that difficult to stay alive without a logi after you get into a type II suit, after I got my alt into a type II I was having massive lols.. Nice sprinting speed, many assaults could never get away from me; though maybe I'm just good at cutting corners. Most people are going to flock to what they're most used to when checking out a new game. There's a lot to learn and Dust is different than a lot of shooters, so why not pick a gun and suit that fits a familiar play style at least while you figure the game out? I think that's pretty logical reasoning, it's why I went and specialized into AR. It's the staple weapon of shooters, jack of all trades, capable of all but not the best at any. IDK, my 2 cents. Heavy may not be one of the most challenging roles to play decently, but still requires some skill if you are holding down a base to never give it up, or if you are charging with a squad to prioritize targets on the spot to keep your buddies alive. Also keep this in mind, if you are a heavy and your team doesn't have most the null cannons, there's no much you can do about it directly. You are too slow and too detectable to try and lone wolf capture them all back. Heavies become very dependent on the team for Skirmish at least. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:11:00 -
[25] - Quote
lowratehitman wrote:Chunky Munkey wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ *claims it takes no true skill to use* *posts video playing with skill against people without* You didn't make your point. And you make no point either. I am playing with whom they put me in the round with jackwad
I have videos of me in this suit taking some of the stronger people in the game down, do I need to post that? will that prove my point that a 700k sp heavy with hmg is op? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 08:18:00 -
[26] - Quote
lowratehitman wrote:
you can start a new character and need to play around 10-15 rounds to farm the isk, and that is enough to get you in the Type II and have the HMG. I say 10-15 rounds for players familar with the game, may be slightly more for newer players.
Or I can take those points and invest in assault rifles, or anything else really, and some damage modifiers. There, heavies dead
I play a heavy, it's nowhere near as easy as you claim it is. My suits also cost a lot more than everybody else's, so they better offer some damn good protection.
|
Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 08:19:00 -
[27] - Quote
James-5955 wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Because assault & AR are the standard of FPS. I do think that playing heavy requires skill, playing any role requires some degree of skill. I won't admit that it's a difficult role to play however, it's not hard to stay within areas where your HMG is effective as it has quite the range and accuracy. It also isn't that difficult to stay alive without a logi after you get into a type II suit, after I got my alt into a type II I was having massive lols.. Nice sprinting speed, many assaults could never get away from me; though maybe I'm just good at cutting corners. Most people are going to flock to what they're most used to when checking out a new game. There's a lot to learn and Dust is different than a lot of shooters, so why not pick a gun and suit that fits a familiar play style at least while you figure the game out? I think that's pretty logical reasoning, it's why I went and specialized into AR. It's the staple weapon of shooters, jack of all trades, capable of all but not the best at any. Being able to kill 8 people in a timely manner without having to reload is awesome, walking tank with a gun that has good range & kills insanely quickly? Pffft. Sheesh, I gotta stop thinking about it.. making me want to play my heavy. IDK, my 2 cents.
my logic for heavies is it's not that their job is easy to do; their just very effective at doing it( or something along that line). But yeah that typeII heavy really makes a difference when clearing out an objective. The heavy has just enough speed to cut corners and enough shields to hold back SMG and ARs to get to that corner without losing armor. Once your in position it becomes a man hunt for the small fry who had the ******* to shoot at you.
i love my fatboy
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.02.11 08:20:00 -
[28] - Quote
Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults?
I've seen Heavies with Gek Assaults. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.02.11 08:21:00 -
[29] - Quote
Bendtner92 wrote:TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus. The Skinweave heavy has 488 armor, not 600. Then add 100 shields. It only has one low slot, so good luck getting it's armor back up without a logi backing you. Not to mention it's lame walk and sprint speed. Everyone knows Skinweave heavies are easy kills.
It shows mine 600hp. Must be the skill thing.
|
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:22:00 -
[30] - Quote
Sloth9230 wrote:lowratehitman wrote:
you can start a new character and need to play around 10-15 rounds to farm the isk, and that is enough to get you in the Type II and have the HMG. I say 10-15 rounds for players familar with the game, may be slightly more for newer players.
Or I can take those points and invest in assault rifles, or anything else really, and some damage modifiers. There, heavies dead I play a heavy, it's nowhere near as easy as you claim it is. My suits also cost a lot more than everybody else's, so they better offer some damn good protection.
Lets play together and not argue, you have your X amount of SP heavy, and I will break out Pimp Hand Strong my ALT heavy that has 700k sp, and we will compare on some ambush rounds, I am down with that. We can argue and debate till we are blue in the face, and still will not agree. |
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Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 08:23:00 -
[31] - Quote
Irish Syn wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Actually my favorite point, out of all the players I run across the fewest suits I see are heavies. This game isn't about killing. Obviously Heavies job is to hold their ground and kill, so they will be more powerful at killing than everyone else. This isn't overpowered, it's by design. If you run across a heavy your best bet is to run, their speed and tracking is horrible. I've managed to be caught in their line of fire and run away and survive several times. They can't chase you and their radars can't track you, use it to your advantage. Stop playing it like every other shooter where everyone has the same speed and hitpoints and every weapon is supposed to stand toe to toe with every other weapon. James-5955 wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? Because assault & AR are the standard of FPS. I do think that playing heavy requires skill, playing any role requires some degree of skill. I won't admit that it's a difficult role to play however, it's not hard to stay within areas where your HMG is effective as it has quite the range and accuracy. It also isn't that difficult to stay alive without a logi after you get into a type II suit, after I got my alt into a type II I was having massive lols.. Nice sprinting speed, many assaults could never get away from me; though maybe I'm just good at cutting corners. Most people are going to flock to what they're most used to when checking out a new game. There's a lot to learn and Dust is different than a lot of shooters, so why not pick a gun and suit that fits a familiar play style at least while you figure the game out? I think that's pretty logical reasoning, it's why I went and specialized into AR. It's the staple weapon of shooters, jack of all trades, capable of all but not the best at any. IDK, my 2 cents. Heavy may not be one of the most challenging roles to play decently, but still requires some skill if you are holding down a base to never give it up, or if you are charging with a squad to prioritize targets on the spot to keep your buddies alive. Also keep this in mind, if you are a heavy and your team doesn't have most the null cannons, there's no much you can do about it directly. You are too slow and too detectable to try and lone wolf capture them all back. Heavies become very dependent on the team for Skirmish at least.
oh wow you just reminded me of the one time i went 36/2 with my heavy and all i did was take an objective and hold it against all people stupid enough to enter one at a time into a CQC area with my heavy..... i think a shotgun scout took me out though or maybe i just didnt die. anyway we won thanks to my fortitude xD
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.11 08:23:00 -
[32] - Quote
Heavies are only a problem for people who don't play as a squad. |
Nelo Angel0
UnReaL.
18
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Posted - 2013.02.11 08:24:00 -
[33] - Quote
TiMeSpLiT--TeR wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? I've seen Heavies with Gek Assaults.
so have i but their very rare and a majority of the time(IMO) their MLT heavies not STD or ADV so their just assualts running MLT heavy
|
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:24:00 -
[34] - Quote
Baal Roo wrote:Heavies are only a problem for people who don't play as a squad.
DING DING.......... |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.11 08:29:00 -
[35] - Quote
To me, this entire thing is akin to someone complaining that goalies in soccer are "OP" because they get to use their hands. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 08:29:00 -
[36] - Quote
lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:
you can start a new character and need to play around 10-15 rounds to farm the isk, and that is enough to get you in the Type II and have the HMG. I say 10-15 rounds for players familar with the game, may be slightly more for newer players.
Or I can take those points and invest in assault rifles, or anything else really, and some damage modifiers. There, heavies dead I play a heavy, it's nowhere near as easy as you claim it is. My suits also cost a lot more than everybody else's, so they better offer some damn good protection. Lets play together and not argue, you have your X amount of SP heavy, and I will break out Pimp Hand Strong my ALT heavy that has 700k sp, and we will compare on some ambush rounds, I am down with that. We can argue and debate till we are blue in the face, and still will not agree.
My point wasn't about isk/skill costs, it's that other builds can counter heavies. Instead they decide to get within their range and try to out-damage them, of course they're going to die. Get out of their range and snipe them, or close the distance and blast them with a shotgun, but don't stand right in front of their HMG's.
Edit: Strafing up close, running sideways at a distance, also does wonders. Heavies can't track for sh*t! |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 08:31:00 -
[37] - Quote
lowratehitman wrote:Baal Roo wrote:Heavies are only a problem for people who don't play as a squad. DING DING.......... heavies can run in a squad too. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 08:33:00 -
[38] - Quote
Jack McReady wrote:lowratehitman wrote:Baal Roo wrote:Heavies are only a problem for people who don't play as a squad. DING DING.......... heavies can run in a squad too.
Nades |
Nelo Angel0
UnReaL.
18
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Posted - 2013.02.11 08:37:00 -
[39] - Quote
Jack McReady wrote:lowratehitman wrote:Baal Roo wrote:Heavies are only a problem for people who don't play as a squad. DING DING.......... heavies can run in a squad too.
the way heavies are talked about youd think they were all soloing :/ |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.11 08:37:00 -
[40] - Quote
Jack McReady wrote:lowratehitman wrote:Baal Roo wrote:Heavies are only a problem for people who don't play as a squad. DING DING.......... heavies can run in a squad too.
Yeah, so get one in your freaking squad. You wouldn't build a raiding party with 3 Thieves and a Cleric, and a football team doesn't have 11 Quarterbacks on offense.
If you want, get in a heavy suit, grab 3 more guys in heavy suits, and run around like that for awhile. Sure, you'll mow down pubbies running lonewolf, but let's see what happens when you run into a squad running a diverse and tactical strike team. You'll win that fight ONCE, and then lose over and over and over again until you figure out heavies aren't so OP after all. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:37:00 -
[41] - Quote
Sloth9230 wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:
you can start a new character and need to play around 10-15 rounds to farm the isk, and that is enough to get you in the Type II and have the HMG. I say 10-15 rounds for players familar with the game, may be slightly more for newer players.
Or I can take those points and invest in assault rifles, or anything else really, and some damage modifiers. There, heavies dead I play a heavy, it's nowhere near as easy as you claim it is. My suits also cost a lot more than everybody else's, so they better offer some damn good protection. Lets play together and not argue, you have your X amount of SP heavy, and I will break out Pimp Hand Strong my ALT heavy that has 700k sp, and we will compare on some ambush rounds, I am down with that. We can argue and debate till we are blue in the face, and still will not agree. My point wasn't about isk/skill costs, it's that other builds can counter heavies. Instead they decide to get within their range and try to out-damage them, of course they're going to die. Get out of their range and snipe them, or close the distance and blast them with a shotgun, but don't stand right in front of their HMG's.
I understand your point and it is very valid, the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. I have heard that later on the heavies will get owned, and I will say this, The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 08:45:00 -
[42] - Quote
lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it.
What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support.
|
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 08:51:00 -
[43] - Quote
Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support.
there is good and bad people behind either weapon, why stray from my main point?
the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2013.02.11 08:53:00 -
[44] - Quote
1.To kill heavys use cover. 2.Skill up weaponary lvl5 for Complex Damage Mods 3.Skill up Assault Rife (Devalles) take me down the quickest 4.Get a A Neo Dropsuit with 3 High slots and put Complex damage mods in all of them 1.33 multi This alone will kill heaveys. But if your not their yet squad up use orders stay together and you will live and get more sp than fighting alone. |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.11 08:58:00 -
[45] - Quote
lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with.
You can get into any build off the get go.
I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy.
Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 09:00:00 -
[46] - Quote
DropKickSuicide wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. You can get into any build off the get go. I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy. Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG.
try the type II heavy, you can get that from the start, it can almost jump over rails, and dominates the Type 1,but that is just prefrence...imo |
Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 09:03:00 -
[47] - Quote
DropKickSuicide wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. You can get into any build off the get go. I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy. Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG.
if you've played GT5 going from heavy to logi or assault is like going from an RUF to the X1 you'll feel like god. It also messes with your senses :/ lately i've been missing alot of my HMGs shots becuase i keep treating it like an AR xD but that may also be due to the horrible sound i can't tell whats hitting or misssing
|
Nelo Angel0
UnReaL.
18
|
Posted - 2013.02.11 09:06:00 -
[48] - Quote
lowratehitman wrote:DropKickSuicide wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. You can get into any build off the get go. I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy. Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG. try the type II heavy, you can get that from the start, it can almost jump over rails, and dominates the Type 1,but that is just prefrence...imo
the type2 heavy is a beast its not just your opinion its a fact FACT I SAY
|
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.11 09:06:00 -
[49] - Quote
lowratehitman wrote:DropKickSuicide wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. You can get into any build off the get go. I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy. Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG. try the type II heavy, you can get that from the start, it can almost jump over rails, and dominates the Type 1,but that is just prefrence...imo
Ya Im working on it I just my FG to LV4 so thats next |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.11 09:09:00 -
[50] - Quote
Today I took on 3 new berries in heavies solo with my heavy. A bad player is still a bad player and TBH if you're dying super easily to all heavies you need to reevaluate your build and your tactics. |
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.11 09:11:00 -
[51] - Quote
lowratehitman wrote:DropKickSuicide wrote:lowratehitman wrote:Sloth9230 wrote:lowratehitman wrote:= The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it. What numbers have you seen, that you haven't seen from a guy running assault? A sh*tty player in heavy armor is still a sh*tty player. A good player in heavy armor will probably get flanked by a good player in assault/scout/logistics. Any heavy will still get over run by swarms, if they don't have any support. there is good and bad people behind either weapon, why stray from my main point? the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. You can get into any build off the get go. I run strictly Heavy tho most of the time I use FG I do use the HMG, Just to see if I was as "OP" as everyone says I been using my Logi assualt Starter Fit. I feel like a ******* SUPER HERO, I can run at insane speeds, I can even JUMP OVER RAILS! and my scores at the end of the game are almost the same as running my Type 1 Heavy. Ok I might have a few more deathes then normal but thats my own fault ( charging HMGs head on ) The Range and Accuracy of the AR is awesome compared to the HMG. try the type II heavy, you can get that from the start, it can almost jump over rails, and dominates the Type 1,but that is just prefrence...imo
Being almost able to jump over rails is just as useless as not even coming close to jumping them. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 09:12:00 -
[52] - Quote
Tectonious Falcon wrote:Today I took on 3 new berries in heavies solo with my heavy. A bad player is still a bad player and TBH if you're dying super easily to all heavies you need to reevaluate your build and your tactics.
Maybe I am just humble or lucky either one, cause i will not admit to being a good player, but I have done the same things with opposing heavies, maybe the class is not op, i just know how to operate it. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 09:14:00 -
[53] - Quote
it only takes one time trying to learn(not able to jump rails) , i still like being able to run neck and neck with assault players though. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.11 09:19:00 -
[54] - Quote
TiMeSpLiT--TeR wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? I've seen Heavies with Gek Assaults. That's part of the dropsuit classes blurring into each other that CCP planned. |
Nulldust
Codex Troopers
4
|
Posted - 2013.02.11 09:33:00 -
[55] - Quote
lowratehitman wrote:it only takes one time trying to learn(not able to jump rails) , i still like being able to run neck and neck with assault players though. if jumping over rails is what you want, just put speed catalyst (red vial biotics) on your low slots, on type II heavy... there you go! |
Renato Crusher
Bragian Order Amarr Empire
12
|
Posted - 2013.02.11 09:36:00 -
[56] - Quote
Are Heavies strong? Yes they are. However, I just consider it as the universe making up for all the times I get placed with a terrible team in Skirmish and I'm the only thing standing in the way of our team getting steamrolled.
There are plenty of things I don't enjoy facing: snipers, laser rifles, assault rifle users with the common sense to stay out of range, mass drivers, grenades, shotgun scouts sneaking up behind me...and of course, people who earned enough WP slaughtering the rest of my team to get an Orbital Strike.
If you consider Heavies OP, it's likely that you also try to put screws in with a hammer. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.11 09:49:00 -
[57] - Quote
The only reason heavies beat everyone in n00bgrinding fest is simply because New player do nothing but stay still and shoot at each other feet. If they don't know how to utilize their speed and range, all that matter is HP and DPS. No wonder HMG heavies will always win the day.
A HMG inaccuracy is actually a plus in n00b fight. Its large reticle will help them score some hits with stray shots even when they aren't aiming straight. Do this in vet fight and vet AR will just blow your head out of existence.
lowratehitman wrote: the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with.
So the point you made is that a HMG is n00b friendly weapon. Easy to use and show result immediately. but in vet fight, they can be killed just like any other class/weapon combination. Still, a good heavy player can retain their good statistic. Am I right ? I'm not sure if that is a definition of OP. It's more like "Easy to use, Hard to master" if you ask me.
No, by hard to use I didn't mean a HMG need precise aiming or anything. A skilled shotgunner doesn't need precise aim as well, does he ? That would be sniper and AR point and click job.
Our job mostly involved moving our slow big fat ass around to our weapon optimal range. That may not be the hardest job in the game but it's not much different than other weapon/suit currently in this game IMHO.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.11 09:50:00 -
[58] - Quote
Renato Crusher wrote:Are Heavies strong? Yes they are. However, I just consider it as the universe making up for all the times I get placed with a terrible team in Skirmish and I'm the only thing standing in the way of our team getting steamrolled.
There are plenty of things I don't enjoy facing: snipers, laser rifles, assault rifle users with the common sense to stay out of range, mass drivers, grenades, shotgun scouts sneaking up behind me...and of course, people who earned enough WP slaughtering the rest of my team to get an Orbital Strike.
If you consider Heavies OP, it's likely that you also try to put screws in with a hammer.
You need to rewrite that post in crayon.
Its the only way some people understand logic. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 10:58:00 -
[59] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ Low Rate Hitman:
You bring your Type II heavy suit and HMG and in about three weeks when I finish skilling other skills I will bring a SCOUT suit, three damage mods and a SIDEARM.
Deal??
Since the heavy is so "OP" and takes no skill.
I remember doing a SCOUT SMG build last build and going mano a mano versus heavies HMG.
HMG 16 per bullet at 2000 rpm SMG 23 per bullet at 1000 rpm aprox.
But its more with three damage mods. Oh did I mention HEAVIES are blind and SLOOOOOOW to turn??
zzzziiiipppppp from the Ishukone SMG to the heavies back and the heavy goes to the respawn.
|
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.11 11:04:00 -
[60] - Quote
Tech Ohm Eaven wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ Low Rate Hitman: You bring your Type II heavy suit and HMG and in about three weeks when I finish skilling other skills I will bring a SCOUT suit, three damage mods and a SIDEARM. Deal?? Since the heavy is so "OP" and takes no skill. I remember doing a SCOUT SMG build last build and going mano a mano versus heavies HMG. HMG 16 per bullet at 2000 rpm SMG 23 per bullet at 1000 rpm aprox. But its more with three damage mods. Oh did I mention HEAVIES are blind and SLOOOOOOW to turn?? zzzziiiipppppp from the Ishukone SMG to the heavies back and the heavy goes to the respawn.
lol Iv actually been using the SMG as a side arm to my FG and that lil thing ROCKS. I swear I get just as many kills wit it as a HMG |
|
Your Absolut End
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.11 11:07:00 -
[61] - Quote
killing a heavy? 2 ways: be faaaaaaar away with your sniper rifle, of be close as f*** and circle around this monstrum always heading for chest and headshots. For sure, they are beasts, but thats what they meant to be, so why all this whiny-bears here? Get your ass off learn your strenghts and use them, otherwise please leave this forum, eve and dust we don't need you. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.02.11 11:09:00 -
[62] - Quote
CCP video explaining... HTFU
Think this pretty much explains ccp's view on the subject... |
Mercian Enforcer
Krusual Covert Operators Minmatar Republic
4
|
Posted - 2013.02.11 11:10:00 -
[63] - Quote
Yep just play ring a ring a roses until the fat scrub falls down. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 11:11:00 -
[64] - Quote
Tech Ohm Eaven wrote: HMG 16 per bullet at 2000 rpm SMG 23 per bullet at 1000 rpm aprox.
But its more with three damage mods. Oh did I mention HEAVIES are blind and SLOOOOOOW to turn??
how do you again have the advantage here? SMG does not even have half the range, is less accurate and deals 40% less dps than the HMG.
oh and btw heavies turning slow is a nice rumour and most players already discovered the options and increased sensitivity or they just use a mouse... turning problems fixed. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 11:27:00 -
[65] - Quote
Jack McReady wrote:Tech Ohm Eaven wrote: HMG 16 per bullet at 2000 rpm SMG 23 per bullet at 1000 rpm aprox.
But its more with three damage mods. Oh did I mention HEAVIES are blind and SLOOOOOOW to turn??
how do you again have the advantage here? SMG does not even have half the range, is less accurate and deals 40% less dps than the HMG. oh and btw heavies turning slow is a nice rumour and most players already discovered the options and increased sensitivity or they just use a mouse... turning problems fixed.
By playing a HEAVY I see these two hidden nerfs: HMG with full clip and NO overheat in 1 out of five times just refuses to fire...LOL that sucks when it does that.
An AR or SMG shooting at a heavy HMG forces the HMG bullet stream to FALTER down to 400 RPM INSTEAD of the ADVERTISED 2000 RPM.
Video in a few weeks so you can SEE what I am talking about.
1000 RPM SMG versus 400 RPM HMG equals DEAD heavy. |
Jal R
The Southern Legion
5
|
Posted - 2013.02.11 11:41:00 -
[66] - Quote
Talk about beating the dead horse.
Imo people complaining about heavies being op is just as dumb as heavies complaining that a good AR user took them out at range.
Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
Jeez we all aren't even running full proto suits yet.
Also, I lol at the people saying that, in a Type II Heavy, they can keep up with an Assualt suit by 'cutting corners', ever tried jumping over those rails that plague all CQC maps?
TLDR: Learn to pick your fights. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 12:41:00 -
[67] - Quote
Jal R wrote:Talk about beating the dead horse.
Imo people complaining about heavies being op is just as dumb as heavies complaining that a good AR user took them out at range.
Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
Jeez we all aren't even running full proto suits yet.
Also, I lol at the people saying that, in a Type II Heavy, they can keep up with an Assualt suit by 'cutting corners', ever tried jumping over those rails that plague all CQC maps?
TLDR: Learn to pick your fights.
Yeah I know. But folks play for a few rounds versus scrubs and they think its OP until a better equipped scout kills them with a sidearm SMG then you never hear about those QQ.
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.11 13:24:00 -
[68] - Quote
IRuby Heart wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ We have a winner!!
Pubstomping randoms who stand still doesnt prove anything. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 13:35:00 -
[69] - Quote
Jal R wrote: Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
oh look, this "argument" again
99% of fights happen inside of 20m and this is promoted by map design. 20m is the range of the SMG with alot of SP in the sharpshooter skills btw too. HMG has 40 meter range which obviously is plenty with the current map design. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself ever. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him and he can simply use a vehicle if he needs to move somewhere else.
not suggesting to nerf the heavy but all the "arguments" ever brought against a nerf are simply not true or not well thought out |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 13:41:00 -
[70] - Quote
Ultimate guide to killing a heavy:
Step one. Put 25 meters or so between you and said heavy
Step two. Aim with any weapon
Step three. Shoot
Step four. Repeat as necessary |
|
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.11 13:43:00 -
[71] - Quote
Jack McReady wrote:Jal R wrote: Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
oh look, this "argument" again 99% of fights happen inside of 20m, which btw is the range of the SMG with alot of SP in the sharpshooter skills. HMG has 40 meter range which obviously is plenty. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him. Refuse to fight against his odds?
If you're bringing 2+ guys he can't run away since your faster than him.
Get a sniper/laser in position with view over the objective the heavy is at.
Nade him before moving in for the kill.
Bring your own heavy.
Flank him with a shotgun scout and 2-shot him.
How can he refuse to get in these situations, if he's defending an objective?
Saying that 99% of the fights happen within 20 meters is only because you let it happen that way.
|
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 13:45:00 -
[72] - Quote
Vermaak 'Fatal' Kuvakei wrote:Ultimate guide to killing a heavy:
Step one. Put 25 meters or so between you and said heavy
Step two. Aim with any weapon
Step three. Shoot
Step four. Repeat as necessary
step 5, because you followed the horrible advice of this player you die to 550 dps with 40 meter optimal range cause he forgot to mention to abuse cover so the heavy cannot build up accuracy with continous fire
Bendtner92 wrote:Jack McReady wrote:Jal R wrote: Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
oh look, this "argument" again 99% of fights happen inside of 20m, which btw is the range of the SMG with alot of SP in the sharpshooter skills. HMG has 40 meter range which obviously is plenty. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him. Refuse to fight against his odds? If you're bringing 2+ guys he can't run away since your faster than him. Get a sniper/laser in position with view over the objective the heavy is at. Nade him before moving in for the kill. Bring your own heavy. Flank him with a shotgun scout and 2-shot him. How can he refuse to get in these situations, if he's defending an objective? Saying that 99% of the fights happen within 20 meters is only because you let it happen that way. oh look this again, people are out of arguments and start to use phantasmic hypothetical game scenarios that never happen ingame.
heavy has cover and friends too.
buff heavy cause he cannot defeat a whole squad alone! trolltastic
if you want to convince someone better start to rethink your arguments.
protip: you can defeat heavies by using cover and grenades/explosives. mass driver is great because you can pop out of cover, lob a projectile and hide again. THIS is how you fight heavies, pop out of cover, shot and hide. you do not want to let them build up accuracy by constant shooting. |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.02.11 13:53:00 -
[73] - Quote
Can't we just have an auto deletion detection system when posts like this come up. . over and over and over. They never prove a point. Both sides end up "OP" in the others eys and everything in the game and skilled players counter their argument.
It's like the Right Twix Factory versus the Left Twix factory. . . |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 13:54:00 -
[74] - Quote
Vermaak 'Fatal' Kuvakei wrote:Ultimate guide to killing a heavy:
Step one. Put 25 meters or so between you and said heavy
Step two. Aim with any weapon
Step three. Shoot
Step four. Repeat as necessary
The LOL version: Place remote explosive around corner and get a heavy HMG to follow and BOOOOM!!!! Died as a heavy many times to that.
And my fav is faceing an AR user with a gek-38 dual damage mods and I am dead a few seconds later....sigh. Where is that invincibility I ask.
And wait!! theres the mass-holes that kill me no problem.
Anywho my SP points are going into a better scout suit then maybe a pilot or commander suit.
|
Elrick Mercer
Internal Error. Negative-Feedback
2
|
Posted - 2013.02.11 13:55:00 -
[75] - Quote
Baal Roo wrote:Jack McReady wrote:lowratehitman wrote:Baal Roo wrote:Heavies are only a problem for people who don't play as a squad. DING DING.......... heavies can run in a squad too. Yeah, so get one in your freaking squad. You wouldn't build a raiding party with 3 Thieves and a Cleric, and a football team doesn't have 11 Quarterbacks on offense. If you want, get in a heavy suit, grab 3 more guys in heavy suits, and run around like that for awhile. Sure, you'll mow down pubbies running lonewolf, but let's see what happens when you run into a squad running a diverse and tactical strike team. You'll win that fight ONCE, and then lose over and over and over again until you figure out heavies aren't so OP after all.
Raid parties is a PVE thing we are talking about PVP combat in an FPS. Thats the main problem with this game to much mmorpg not enough mmofps. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 14:00:00 -
[76] - Quote
You'll only die if you don't use cover like an idiot, and I do it all the time against decent heavies.
Btw 25m is the range I use the smg at after stripping their shields. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 14:04:00 -
[77] - Quote
Jack McReady wrote:Vermaak 'Fatal' Kuvakei wrote:Ultimate guide to killing a heavy:
Step one. Put 25 meters or so between you and said heavy
Step two. Aim with any weapon
Step three. Shoot
Step four. Repeat as necessary step 5, because you followed the horrible advice of this player you die to 550 dps with 40 meter optimal range cause he forgot to mention to abuse cover so the heavy cannot build up accuracy with continous fire Bendtner92 wrote:Jack McReady wrote:Jal R wrote: Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the only real niche of a HMG heavy is in CQC or against low SP nubs that stand still or against those that can't aim.
oh look, this "argument" again 99% of fights happen inside of 20m, which btw is the range of the SMG with alot of SP in the sharpshooter skills. HMG has 40 meter range which obviously is plenty. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him. Refuse to fight against his odds? If you're bringing 2+ guys he can't run away since your faster than him. Get a sniper/laser in position with view over the objective the heavy is at. Nade him before moving in for the kill. Bring your own heavy. Flank him with a shotgun scout and 2-shot him. How can he refuse to get in these situations, if he's defending an objective? Saying that 99% of the fights happen within 20 meters is only because you let it happen that way. oh look this again, people are out of arguments and start to use phantasmic hypothetical game scenarios that never happen ingame. heavy has cover and friends too. buff heavy cause he cannot defeat a whole squad alone! trolltastic if you want to convince someone better start to rethink your arguments. protip: you can defeat heavies by using cover and grenades/explosives. mass driver is great because you can pop out of cover, lob a projectile and hide again. THIS is how you fight heavies, pop out of cover, shot and hide. you do not want to let them build up accuracy by constant shooting.
Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 14:12:00 -
[78] - Quote
Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet?
well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies! |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.02.11 14:12:00 -
[79] - Quote
DropKickSuicide wrote:We only have 100 shields and when fully depleted ( thats 4 AR bullets ) it takes almost 15sec before they start to regenarate
And again these HMG that are "Shooting to far" are being used by people who have specd solely into HMG and/or using the Assualt HMG ( wich has more range then regular )
This is true, i have went sharp shooter firat because my other brother's have went proficiency for more damage, so they do a lot more damage but i weaken yhem before they get to them. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 14:21:00 -
[80] - Quote
Jack McReady wrote:Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet? well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies!
The HEAVY HMG starts off screwed with AR users at 70M distance or after killing one the rest of the orange dots show up and kill the heavy.
Go play Skirmish when redlined or regular Ambush Jack. Try it as a HEAVY.
|
|
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 14:32:00 -
[81] - Quote
Tech Ohm Eaven wrote:Jack McReady wrote:Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet? well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies! The HEAVY HMG starts off screwed with AR users at 70M distance or after killing one the rest of the orange dots show up and kill the heavy. Go play Skirmish when redlined or regular Ambush Jack. Try it as a HEAVY. why do you repeat the same nonsense over and over? why would the heavy expose himself in the open? and killing a single assault suit does not make the heavy run out of ammo for a reload....
again, you should rethink your "arguments" and stop forging some made up stories. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.11 14:35:00 -
[82] - Quote
Jack McReady wrote:why do you repeat the same nonsense over and over? why would the heavy expose himself in the open? and killing a single assault suit does not make the heavy run out of ammo for a reload....
again, you should rethink your "arguments" and stop forging some made up stories. Why are there so few heavies being used in corp battles if they're so good?
|
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.11 14:41:00 -
[83] - Quote
I feel dumber for reading these types of threads.
TIDE COMES IN, TIDE GOES OUT. YOU CAN'T EXPLAIN THAT. |
Tarsious Jones
Merchants of the Golden Goose
6
|
Posted - 2013.02.11 14:41:00 -
[84] - Quote
The way I see it, this game is kind of like rock-paper-scissors. There is a counter to every loadout. Problem is that 99% of players are using scissors (AR), and they are complaining that they are being beaten by rock (hmg). Then there is the whole sp thing. Some of the new players seem frustrated that they can't go toe to toe with a more decked out merc. This is New Eden, you're not supposed to be destroying everyone day 1.
Hopefully, once corp battles begin for real, the people with high sp will go to where the higher rewards can be found, letting the new players practice in the play pen, aka pub matches. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 14:44:00 -
[85] - Quote
Jack McReady wrote:Tech Ohm Eaven wrote:Jack McReady wrote:Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet? well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies! The HEAVY HMG starts off screwed with AR users at 70M distance or after killing one the rest of the orange dots show up and kill the heavy. Go play Skirmish when redlined or regular Ambush Jack. Try it as a HEAVY. why do you repeat the same nonsense over and over? why would the heavy expose himself in the open? and killing a single assault suit does not make the heavy run out of ammo for a reload.... again, you should rethink your "arguments" and stop forging some made up stories.
What an uninformed question that of why a heavy exposes itself. The response is that to get from A to B the heavy has no option but to SLOOOOWLY try to get there and many times it DIES.
YOU only play as an ASSAULT. Your viewpoint is that of an AR user wanting everything else nerfed.
I play as a HEAVY to find out the best ways to KILL them once I am playing SCOUT. Its that simple.
And I am done debateing with someone who lacks the capacity to understand that slow travel "speed"...bah!! is a problem and a disadvantage for heavies. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.11 14:50:00 -
[86] - Quote
Tarsious Jones wrote:The way I see it, this game is kind of like rock-paper-scissors. There is a counter to every loadout. Problem is that 99% of players are using scissors (AR), and they are complaining that they are being beaten by rock (hmg). Then there is the whole sp thing. Some of the new players seem frustrated that they can't go toe to toe with a more decked out merc. This is New Eden, you're not supposed to be destroying everyone day 1.
Hopefully, once corp battles begin for real, the people with high sp will go to where the higher rewards can be found, letting the new players practice in the play pen, aka pub matches.
I am learning the evil ways of rock only to better be able to negate it once I am playing paper AKA shotgun/SMG Scout. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.11 15:00:00 -
[87] - Quote
I run assault myself. I don't die to heavies much.
Heavies have big heads and don't move sideways fast at all. Easy to focus fire on the skull and melt that armor off. Heaves cannot focus on the head.
I generally will take a heavy head on 30+ meters out or within punch range. You can strafe around them faster than they can turn in the faster suits. Or 15 meters out if I get drop on him. By the time he has turned and spooled up the gun you can have a good 400 plus life off him if you've been able to maintain fire on the head.
Rushing heavies 3-30 meters head on is a death sentence. If you play smart (shop S-mart) then heavies are about as dangerous as your average assault suit. Can kill you sure. And you can kill them too.
Don't worry so much and if you are in a bad spot there is no shame running away cover to cover to get a better fire position. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.11 15:25:00 -
[88] - Quote
TiMeSpLiT--TeR wrote: . . OP Post . .
O_o
looks almost like the very first 'Armor is OP' opinion... |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 15:27:00 -
[89] - Quote
Tech Ohm Eaven wrote: What an uninformed question that of why a heavy exposes itself. The response is that to get from A to B the heavy has no option but to SLOOOOWLY try to get there and many times it DIES.
YOU only play as an ASSAULT. Your viewpoint is that of an AR user wanting everything else nerfed.
I play as a HEAVY to find out the best ways to KILL them once I am playing SCOUT. Its that simple.
And I am done debateing with someone who lacks the capacity to understand that slow travel "speed"...bah!! is a problem and a disadvantage for heavies.
because we do not have any vehicles and even a free LAV from the start to move from A to B, oh wait we have. even then, the maps offer plenty of cover.
also your assumption is wrong, I do not play as assault. I havent spend a single second in the assault suit since the start of open beta. also you should read more carefully, I have never said I want something nerfed, I have said the opposite.
Imp Smash wrote:You can strafe around them faster than they can turn in the faster suits. as already mentioned millions of times, this is simply not true and just a rumour spread by people with no clue. using a mouse or increasing sensitivity in the options fixes the turning speed. |
Bigglesworth McQueen
On The Brink
43
|
Posted - 2013.02.11 15:31:00 -
[90] - Quote
Jack McReady wrote:Herp derp, wibble wobble
You again. I'm sure many people have told you before but I'll try again.
You are wrong. Accept it. |
|
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.11 15:54:00 -
[91] - Quote
GBN PSA:
Only you can stop feeding internet trolls.
Heavies are fine BTW. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.11 16:20:00 -
[92] - Quote
Another pointless heavy thread...how many is that now? 200 and counting. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.02.11 17:09:00 -
[93] - Quote
TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus.
Notice the word HEAVY. They got a lot of cons to and at a distance its just more ammo they use to kill you. They are also quite slow right now I think heavies are in their place; and yes, you are suppose to get pwned with he is 10-5 meters away. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.02.11 17:12:00 -
[94] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
To be honest yes their is required skill, its not like you charge in like a complete moron and annihilate everyone, in fact I dislike the heavy now because im so stupid slow I can't menouver into cover very fast. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 17:38:00 -
[95] - Quote
I've played heavy quite a bit and very successfully so far so I guess I'll say something about it again..
Traveling from objective to objective, CAN be a problem depending on the map. Magnus Peak? Of course, with how open that map is you aren't going to walk over to another objective without being noticed and taken out. The simple fix to getting around on these large maps, LAVs. Hell, you can even jump out of your LAV in an instant. The enemy sees an LAV, he might not realize there's a heavy in it and take cover to avoid being run over.. while you lols, jump out at 10 meters away and gun them down. (hint: AV nades ftw)
Murder taxi's ftw, I've been seeing a lot of heavies do that.. I saw a LAV the other night that had 3 heavies jump out of it lol, they were dumb and jumped out in the open and died because we were an organized squad, but that's just the enemy being bad.
When it comes to objective play, especially clan battles then heavies are actually pretty beast. The most difficult and closest clan battle I've fought in were against Rogue Spades and they had (IIRC) 6 heavies (many if not all with broadsides) & 2 logis on a 3 point map. Heavies are GREAT for CBs because they're 3 point maps where objectives are close to each other, it's all CQC and medium range for the most part. Someone said why aren't heavies more popular in CBs and personally I've been seeing plenty of heavy spam in corp matches.
Lone heavies are easy to take out, any bad player going lone wolf is easy to dispose of. Have fun getting rushed by a SQUAD of heavies using broadsides in a 3 point map though, it's wonderful.
Why not? Sure they can be easy to deal with when moving as a squad or working together. I like to wound them and get their attention, then dance around cover avoiding their fire while my squadmate takes them from behind. That's just better teamwork though, if that heavy had backup.. or.. lol, another heavy, it probably wouldn't of worked out so well.
Flux grenades are a type II heavies nightmare but in corp battles I would expect to see more armor tanking heavies over shields. I've been seeing them used a lot more often, usually when Q syncing against my clan... it's wonderful seeing all your shields go in a blink of an eye & get flanked with 120 HP xD. Curious to see how long it takes before more people catch on since the vast majority are training shields over armor.
All in all I don't expect or want CCP to nerf heavies, just pointing out that they're not THAT hard to play. I hardly had to change my playstyle when playing heavy, the match AFTER I got type II heavy suit I went 47-1 because ~400+ shields were plenty to keep me alive while armor slowly regenerates because I have a friggin' HMG; as long as I have battlefield awareness and teammates spotting/calling out enemies, it's easy for me to make sure the vast majority of encounters are face to face and on my terms.
The best way that I've found to take out heavies are by getting ~20+ meters away and using cover since the HMG doesn't have *perfect* accuracy, they'll still be able to hit you but at that range + cover you *should* be able to outgun them. Or throw a nade at their feet then shoot them.. It's all situational and tbh people should catch on pretty quickly.
I find heavy easy to use.
/preps for flames
edit: I am interested to see how things change as the game progresses so far though. I expect people to catch onto flux grenades, and probably MDs, those two make me think of dead heavies.. plus the obvious hard counter being a scout w/ SG, I had wished I had a scout SG fit during that clan battle mentioned earlier. Scouts that rush my heavy from the front give me lols, why hi paper, meet scissors. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.11 17:46:00 -
[96] - Quote
Are you that assault that walked up behind me yesterday and tried to pistol whip me to death? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 18:52:00 -
[97] - Quote
Jack McReady wrote:Imp Smash wrote:You can strafe around them faster than they can turn in the faster suits. as already mentioned millions of times, this is simply not true and just a rumour spread by people with no clue. using a mouse or increasing sensitivity in the options fixes the turning speed.
You do realize that every class can adjust their sensitivity right? And that no matter how much you adjust it, other classes can turn faster? Or are you just that stupid? Do you even lift? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.11 20:34:00 -
[98] - Quote
Jack McReady wrote:Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet? well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies!
The game balance is designed around SQUAD vs SQUAD. Again, complaining about a heavy being OP is like putting a soccer team together without a goalie and then claiming that the other teams goalie is OP because he gets to touch the ball with his hands. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
|
Posted - 2013.02.11 20:36:00 -
[99] - Quote
1 heavy + 1 logi = lethal 1 heavy + 2 logis (1 AR and 1 MD) = near invincible.
Teamwork and healing make these guys beasts on the field, run alone/die alone. Also, note in the video, he defends a set area, gets resupplied and doesn't play in your face stupid.... hell you could be a scout and still survive doing that for quite a while. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.11 21:07:00 -
[100] - Quote
Jack McReady wrote:oh look, this "argument" again 99% of fights happen inside of 20m and this is promoted by map design. 20m is the range of the SMG with alot of SP in the sharpshooter skills btw too. HMG has 40 meter range which obviously is plenty with the current map design. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself ever. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him and he can simply use a vehicle if he needs to move somewhere else. not suggesting to nerf the heavy but all the "arguments" ever brought against a nerf are simply not true or not well thought out I do agree that map design in this build promote CQC. That's why close range weapon seem to be more powerful than it was. Which mean the problem lies with "Map Design" not a weapon itself.
I still remember last build when we had a lot of open terrain. People were also crying about how AR dominated and how annoying sniper was as well.
Perhap, what we actually need is a discusstion how the map in Dust should be ? I personally like complex structures at each objective as it is now. If you want to capture a point you should CQC over it. Except, each objectives may need to be further apart to promote more field battle, more long range engagement, more transportation. Some people will think the gameplay is slow, tedius and boring with all the travelling and sniping though (Not me but I know there will be some) |
|
Imp Smash
On The Brink
51
|
Posted - 2013.02.12 11:53:00 -
[101] - Quote
Ya they can increase turn speed. But I can still get around them pretty good. Just my experience. Even if I've been running into stock players who haven't done that my other points still remain valid. Melt the head. If your aim is good and if you aren't in death zone you can drop em pretty good. |
the BAD FurrY
Algintal Core Gallente Federation
37
|
Posted - 2013.02.12 12:05:00 -
[102] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
1st off i washed that vid most of the scrubs you were killing were scrubs so yeah EZ
now how bout you doing that in a game were your not vsing COD retards!
dud its like saying tanks are OP go into a game were no one runs AV bring a blaster with you yaeh your going to rip some new ass hole but join a game where there not retards and you fined out its not so EZ I have a HMG ATL trust me i know what im saying when i say you cant say in one game becus all the red dots were running in the open and not trying to flank you or standing in front of you tryng to fire as fast as your Hmg with a AR makes the HMG OP.
like i said VS players with skill and tape it ! 2nd ambush is not a real game its for Isk grinding ! |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.12 13:48:00 -
[103] - Quote
lowratehitman wrote:
(some nested quotes edited out here you'have to read through the thread to get the gist...)
I understand your point and it is very valid, the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. I have heard that later on the heavies will get owned, and I will say this, The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it.
I have seen videos of good players doing almost exactly what you were able to do in your video with the Enforcer starting gear.
http://www.youtube.com/watch?v=72Wu3Btm66M
Basically stay in one place, use line of sight, situational awareness and knowledge of the map to rack up kills.
I agree that the weapon is easier to aim, you don't have to maneuver and use cover to your advantage as much (mainly because you are your own cover) and that can make it easier to get kills. Especially when you can just stand there and players will charge you down one at a time and you can just click the button and they die. But your obvious skill as a FPS player is also giving you huge advantages as well.
The problem with making these judgements based on small maps, with small squads, based on random pub matches, is that something that may seem way out of line in that limited situation really does have a place in the larger game.
And when you get enough momentum behind the complaints the view that this or that weapon or set up is OP (based on a really limited, short sighted, and short range view of the game) you start seeing changes happening that make the game much more dull, generic, flavorless, short lived, flat, insipid, and really suck the life out of the game. In this game, when you make any unique class or set up more like everything else on the field it doesn't make that item or class a better choice among many. It ends up stripping it of its unique identity and making it totally pointless.
You said it yourself, it is fun as hell to tear through players with the HMG. That is what they are all about. If you had played a heavy at any time from the first drastic nerf just after replication to this build even if heavy seems like easy mode from the beginning, and is a no skill OP way to run up kills, when they are slightly less powerful they are just pathetic. I would much rather have an OP heavy class in the game that is fun and easy to play and that everyone cries about than have a limp bag of wet toilet paper heavy in game that no one uses. Just one great thing about heavies now is that they cause you to stop, change up your strategy, and re plan how you are going to play the particular match you are in. This is as it should be. The day Dust 514 is balanced to the point where I can just use the same mindset and the same strategy to beat every player in every encounter no matter what their load out is the day I stop playing.
As more and more players learn to deal with and counter heavies, they will be a lot less easy to use for new players. Over time people will skill into higher level grenades and there will be weapons that they can access that will deal more damage to armor. All but the more skilled heavies will become easy kills.
This is how dynamic and evolutionary balance should play out in this type of game You have a set up that seems like easy mode. Everyone and their dog picks that class because people are like that. Then players start adapting and they find ways to beat easy mode.
Someone discovers the next easy mode, and the cycle begins again.
If you don't have any options that seem easy, fun, and OP from the get go and the balance is flat and static, you have a game that is kind of dead. In the long run.
The flip side is where you have a situation where there is only one gear set up and one style of play that will always get you mad kills. In Dust that is not the case.
So far we have at least 4 generally OP set ups.
Heavy.
Laser.
Assault rifle with stacked damage mods.
Tanks.
And finally, I have to say that even if a heavy can own the field in ambush, having a heavy on your squad in skirmish is never a guaranteed win. The heavy is a beast in one game mode, but in skirmish they have a specific role and are just another useful tool you can use. Maybe one day someone will challenge your heavy to a game of skirmish... would be interesting to see how that would play out...
I hope you keep playing that heavy and having a blast with it and making vids. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 05:16:00 -
[104] - Quote
Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? |
DJINN Marauder
Hellstorm Inc League of Infamy
374
|
Posted - 2013.03.22 05:37:00 -
[105] - Quote
Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? Proto scout! That's what I'd to with!
Screw assault.... It's too.... Normal! |
Buster Friently
Rosen Association
133
|
Posted - 2013.03.22 06:04:00 -
[106] - Quote
IRuby Heart wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? lol because most of us new players that picked up this game stuck to what we new best. Plus, I actually like EARNING my kills
lol, GEK 38 earning kills?
The AR is probably the easiest weapon to use in the game. |
Sloth9230
Reaper Galactic
545
|
Posted - 2013.03.22 06:10:00 -
[107] - Quote
Buster Friently wrote:IRuby Heart wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? lol because most of us new players that picked up this game stuck to what we new best. Plus, I actually like EARNING my kills lol, GEK 38 earning kills? The AR is probably the easiest weapon to use in the game. No, no, the HMG really is the easiest gun to use in this game. It's harder to master than an AR though. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:18:00 -
[108] - Quote
DJINN Marauder wrote:Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? Proto scout! That's what I'd to with! Screw assault.... It's too.... Normal!
Yep. Proto scout with proto nova knifes is fun. But then its also fun just using the smg to kill the heavies.
Hmmm but then the best way to get snipers to ragequit is to melee them. Hmmm lets try melee on heavies for lols?? 900hp damage per R3 press. |
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 06:19:00 -
[109] - Quote
I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill.
I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest.... |
General Tiberius1
ZionTCD Legacy Rising
259
|
Posted - 2013.03.22 06:20:00 -
[110] - Quote
TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus.
oh look, another whiner
1 word, duvolle
run into walls of them too often
heavy with HMG=killmail wh.ore equilivant from eve, we hit you, but others kill you |
|
XxWarlordxX97
Internal Error. Negative-Feedback
871
|
Posted - 2013.03.22 06:37:00 -
[111] - Quote
Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits??
heres a good heavy that has not died to a SMG scout |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:43:00 -
[112] - Quote
lowratehitman wrote:I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill. I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest....
The problem I have with that is no one bothered to tell those folks who invested millions of sp into the heavy class this:
Its not worth it to go beyond heavy suit level one and HMG level one. Instead those folks saw videos like yours and went yeah!! and they invested heavily into the lol! heavy class.
And now they discover that they are kittened and need to spend two months of sp into logi, assault or scout classes.
How much better if you had started off your videos with a WARNING that the heavy class was for two weeks at best.
|
Himiko Kuronaga
SyNergy Gaming
54
|
Posted - 2013.03.22 07:07:00 -
[113] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
Cause bunny hopping around in lag + a completely ****** frame rate takes so much more skill amirite
|
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 07:13:00 -
[114] - Quote
Himiko Kuronaga wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ Cause bunny hopping around in lag + a completely ****** frame rate takes so much more skill amirite
Most of the time I just camp with my Viziam, no bunny hopping or frame rate loss, unless I feel the urge to break the proto AR out. I am too old to be a twitch player, I used all those skills on usless game like frogger. |
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 07:15:00 -
[115] - Quote
Tech Ohm Eaven wrote:lowratehitman wrote:I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill. I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest.... The problem I have with that is no one bothered to tell those folks who invested millions of sp into the heavy class this: Its not worth it to go beyond heavy suit level one and HMG level one. Instead those folks saw videos like yours and went yeah!! and they invested heavily into the lol! heavy class. And now they discover that they are kittened and need to spend two months of sp into logi, assault or scout classes. How much better if you had started off your videos with a WARNING that the heavy class was for two weeks at best.
Hey, you are right... but there is one thing you left out about this game, and it is that you have to learn on your own and the flavor of the month changes, well about once a month or every nerf. |
Rei Shepard
Spectre II
94
|
Posted - 2013.03.22 08:12:00 -
[116] - Quote
2 Words "Breach Shotgun" :) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 08:46:00 -
[117] - Quote
Rei Shepard wrote:2 Words "Breach Shotgun" :)
Yep!!
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