Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.12 13:48:00 -
[1] - Quote
lowratehitman wrote:
(some nested quotes edited out here you'have to read through the thread to get the gist...)
I understand your point and it is very valid, the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. I have heard that later on the heavies will get owned, and I will say this, The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it.
I have seen videos of good players doing almost exactly what you were able to do in your video with the Enforcer starting gear.
http://www.youtube.com/watch?v=72Wu3Btm66M
Basically stay in one place, use line of sight, situational awareness and knowledge of the map to rack up kills.
I agree that the weapon is easier to aim, you don't have to maneuver and use cover to your advantage as much (mainly because you are your own cover) and that can make it easier to get kills. Especially when you can just stand there and players will charge you down one at a time and you can just click the button and they die. But your obvious skill as a FPS player is also giving you huge advantages as well.
The problem with making these judgements based on small maps, with small squads, based on random pub matches, is that something that may seem way out of line in that limited situation really does have a place in the larger game.
And when you get enough momentum behind the complaints the view that this or that weapon or set up is OP (based on a really limited, short sighted, and short range view of the game) you start seeing changes happening that make the game much more dull, generic, flavorless, short lived, flat, insipid, and really suck the life out of the game. In this game, when you make any unique class or set up more like everything else on the field it doesn't make that item or class a better choice among many. It ends up stripping it of its unique identity and making it totally pointless.
You said it yourself, it is fun as hell to tear through players with the HMG. That is what they are all about. If you had played a heavy at any time from the first drastic nerf just after replication to this build even if heavy seems like easy mode from the beginning, and is a no skill OP way to run up kills, when they are slightly less powerful they are just pathetic. I would much rather have an OP heavy class in the game that is fun and easy to play and that everyone cries about than have a limp bag of wet toilet paper heavy in game that no one uses. Just one great thing about heavies now is that they cause you to stop, change up your strategy, and re plan how you are going to play the particular match you are in. This is as it should be. The day Dust 514 is balanced to the point where I can just use the same mindset and the same strategy to beat every player in every encounter no matter what their load out is the day I stop playing.
As more and more players learn to deal with and counter heavies, they will be a lot less easy to use for new players. Over time people will skill into higher level grenades and there will be weapons that they can access that will deal more damage to armor. All but the more skilled heavies will become easy kills.
This is how dynamic and evolutionary balance should play out in this type of game You have a set up that seems like easy mode. Everyone and their dog picks that class because people are like that. Then players start adapting and they find ways to beat easy mode.
Someone discovers the next easy mode, and the cycle begins again.
If you don't have any options that seem easy, fun, and OP from the get go and the balance is flat and static, you have a game that is kind of dead. In the long run.
The flip side is where you have a situation where there is only one gear set up and one style of play that will always get you mad kills. In Dust that is not the case.
So far we have at least 4 generally OP set ups.
Heavy.
Laser.
Assault rifle with stacked damage mods.
Tanks.
And finally, I have to say that even if a heavy can own the field in ambush, having a heavy on your squad in skirmish is never a guaranteed win. The heavy is a beast in one game mode, but in skirmish they have a specific role and are just another useful tool you can use. Maybe one day someone will challenge your heavy to a game of skirmish... would be interesting to see how that would play out...
I hope you keep playing that heavy and having a blast with it and making vids. |