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GeneralButtNaked
Burnwall Industries
54
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Posted - 2013.02.11 15:54:00 -
[91] - Quote
GBN PSA:
Only you can stop feeding internet trolls.
Heavies are fine BTW. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.11 16:20:00 -
[92] - Quote
Another pointless heavy thread...how many is that now? 200 and counting. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.02.11 17:09:00 -
[93] - Quote
TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus.
Notice the word HEAVY. They got a lot of cons to and at a distance its just more ammo they use to kill you. They are also quite slow right now I think heavies are in their place; and yes, you are suppose to get pwned with he is 10-5 meters away. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.02.11 17:12:00 -
[94] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
To be honest yes their is required skill, its not like you charge in like a complete moron and annihilate everyone, in fact I dislike the heavy now because im so stupid slow I can't menouver into cover very fast. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.02.11 17:38:00 -
[95] - Quote
I've played heavy quite a bit and very successfully so far so I guess I'll say something about it again..
Traveling from objective to objective, CAN be a problem depending on the map. Magnus Peak? Of course, with how open that map is you aren't going to walk over to another objective without being noticed and taken out. The simple fix to getting around on these large maps, LAVs. Hell, you can even jump out of your LAV in an instant. The enemy sees an LAV, he might not realize there's a heavy in it and take cover to avoid being run over.. while you lols, jump out at 10 meters away and gun them down. (hint: AV nades ftw)
Murder taxi's ftw, I've been seeing a lot of heavies do that.. I saw a LAV the other night that had 3 heavies jump out of it lol, they were dumb and jumped out in the open and died because we were an organized squad, but that's just the enemy being bad.
When it comes to objective play, especially clan battles then heavies are actually pretty beast. The most difficult and closest clan battle I've fought in were against Rogue Spades and they had (IIRC) 6 heavies (many if not all with broadsides) & 2 logis on a 3 point map. Heavies are GREAT for CBs because they're 3 point maps where objectives are close to each other, it's all CQC and medium range for the most part. Someone said why aren't heavies more popular in CBs and personally I've been seeing plenty of heavy spam in corp matches.
Lone heavies are easy to take out, any bad player going lone wolf is easy to dispose of. Have fun getting rushed by a SQUAD of heavies using broadsides in a 3 point map though, it's wonderful.
Why not? Sure they can be easy to deal with when moving as a squad or working together. I like to wound them and get their attention, then dance around cover avoiding their fire while my squadmate takes them from behind. That's just better teamwork though, if that heavy had backup.. or.. lol, another heavy, it probably wouldn't of worked out so well.
Flux grenades are a type II heavies nightmare but in corp battles I would expect to see more armor tanking heavies over shields. I've been seeing them used a lot more often, usually when Q syncing against my clan... it's wonderful seeing all your shields go in a blink of an eye & get flanked with 120 HP xD. Curious to see how long it takes before more people catch on since the vast majority are training shields over armor.
All in all I don't expect or want CCP to nerf heavies, just pointing out that they're not THAT hard to play. I hardly had to change my playstyle when playing heavy, the match AFTER I got type II heavy suit I went 47-1 because ~400+ shields were plenty to keep me alive while armor slowly regenerates because I have a friggin' HMG; as long as I have battlefield awareness and teammates spotting/calling out enemies, it's easy for me to make sure the vast majority of encounters are face to face and on my terms.
The best way that I've found to take out heavies are by getting ~20+ meters away and using cover since the HMG doesn't have *perfect* accuracy, they'll still be able to hit you but at that range + cover you *should* be able to outgun them. Or throw a nade at their feet then shoot them.. It's all situational and tbh people should catch on pretty quickly.
I find heavy easy to use.
/preps for flames
edit: I am interested to see how things change as the game progresses so far though. I expect people to catch onto flux grenades, and probably MDs, those two make me think of dead heavies.. plus the obvious hard counter being a scout w/ SG, I had wished I had a scout SG fit during that clan battle mentioned earlier. Scouts that rush my heavy from the front give me lols, why hi paper, meet scissors. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.11 17:46:00 -
[96] - Quote
Are you that assault that walked up behind me yesterday and tried to pistol whip me to death? |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.11 18:52:00 -
[97] - Quote
Jack McReady wrote:Imp Smash wrote:You can strafe around them faster than they can turn in the faster suits. as already mentioned millions of times, this is simply not true and just a rumour spread by people with no clue. using a mouse or increasing sensitivity in the options fixes the turning speed.
You do realize that every class can adjust their sensitivity right? And that no matter how much you adjust it, other classes can turn faster? Or are you just that stupid? Do you even lift? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.11 20:34:00 -
[98] - Quote
Jack McReady wrote:Tech Ohm Eaven wrote: Really JACK?? Have you ever played as a HEAVY with HMG??
Did you forget its 8 LOOONG seconds to RELOAD?? Did you forget its TEN SECONDS when it overheats??
DEATH is the condition that is visited on the heavy in either of these situations.
so, in your scenario the heavy not only fights alone against a squad without any cover but also starts without ammo, no sidearm, has to reload and his weapon magically overheats for some reason before he could fire a single bullet? well then its time to buff the heavy cause he is really useless in such a scenario... go buff heavies!
The game balance is designed around SQUAD vs SQUAD. Again, complaining about a heavy being OP is like putting a soccer team together without a goalie and then claiming that the other teams goalie is OP because he gets to touch the ball with his hands. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
|
Posted - 2013.02.11 20:36:00 -
[99] - Quote
1 heavy + 1 logi = lethal 1 heavy + 2 logis (1 AR and 1 MD) = near invincible.
Teamwork and healing make these guys beasts on the field, run alone/die alone. Also, note in the video, he defends a set area, gets resupplied and doesn't play in your face stupid.... hell you could be a scout and still survive doing that for quite a while. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.11 21:07:00 -
[100] - Quote
Jack McReady wrote:oh look, this "argument" again 99% of fights happen inside of 20m and this is promoted by map design. 20m is the range of the SMG with alot of SP in the sharpshooter skills btw too. HMG has 40 meter range which obviously is plenty with the current map design. additionally, the heavy can just refuse to fight against his odds, you do not have to expose yourself ever. the game is objective based thus the heavy can sit in his comfort zone as long as he wants together with his logibro next to him and he can simply use a vehicle if he needs to move somewhere else. not suggesting to nerf the heavy but all the "arguments" ever brought against a nerf are simply not true or not well thought out I do agree that map design in this build promote CQC. That's why close range weapon seem to be more powerful than it was. Which mean the problem lies with "Map Design" not a weapon itself.
I still remember last build when we had a lot of open terrain. People were also crying about how AR dominated and how annoying sniper was as well.
Perhap, what we actually need is a discusstion how the map in Dust should be ? I personally like complex structures at each objective as it is now. If you want to capture a point you should CQC over it. Except, each objectives may need to be further apart to promote more field battle, more long range engagement, more transportation. Some people will think the gameplay is slow, tedius and boring with all the travelling and sniping though (Not me but I know there will be some) |
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Imp Smash
On The Brink
51
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Posted - 2013.02.12 11:53:00 -
[101] - Quote
Ya they can increase turn speed. But I can still get around them pretty good. Just my experience. Even if I've been running into stock players who haven't done that my other points still remain valid. Melt the head. If your aim is good and if you aren't in death zone you can drop em pretty good. |
the BAD FurrY
Algintal Core Gallente Federation
37
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Posted - 2013.02.12 12:05:00 -
[102] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
1st off i washed that vid most of the scrubs you were killing were scrubs so yeah EZ
now how bout you doing that in a game were your not vsing COD retards!
dud its like saying tanks are OP go into a game were no one runs AV bring a blaster with you yaeh your going to rip some new ass hole but join a game where there not retards and you fined out its not so EZ I have a HMG ATL trust me i know what im saying when i say you cant say in one game becus all the red dots were running in the open and not trying to flank you or standing in front of you tryng to fire as fast as your Hmg with a AR makes the HMG OP.
like i said VS players with skill and tape it ! 2nd ambush is not a real game its for Isk grinding ! |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.12 13:48:00 -
[103] - Quote
lowratehitman wrote:
(some nested quotes edited out here you'have to read through the thread to get the gist...)
I understand your point and it is very valid, the only point I was ever making that keeps going over everybodies heads is that you can get into this build from the get go and wreck people, either it be new bros, or old bros. When I say op, it is in the sense that it is to powerfull to start out with. I have heard that later on the heavies will get owned, and I will say this, The good heavies that are known, i never saw any of them struggle at the end of a build like they claim happens, always good strong numbers. Perhaps later on it is not as easy to rip people to shreds and others are able to deal damage to you.
I enjoy the heavy, and enjoy the POWER and OP that it is, and take advatage of it everytime I play with it.
I have seen videos of good players doing almost exactly what you were able to do in your video with the Enforcer starting gear.
http://www.youtube.com/watch?v=72Wu3Btm66M
Basically stay in one place, use line of sight, situational awareness and knowledge of the map to rack up kills.
I agree that the weapon is easier to aim, you don't have to maneuver and use cover to your advantage as much (mainly because you are your own cover) and that can make it easier to get kills. Especially when you can just stand there and players will charge you down one at a time and you can just click the button and they die. But your obvious skill as a FPS player is also giving you huge advantages as well.
The problem with making these judgements based on small maps, with small squads, based on random pub matches, is that something that may seem way out of line in that limited situation really does have a place in the larger game.
And when you get enough momentum behind the complaints the view that this or that weapon or set up is OP (based on a really limited, short sighted, and short range view of the game) you start seeing changes happening that make the game much more dull, generic, flavorless, short lived, flat, insipid, and really suck the life out of the game. In this game, when you make any unique class or set up more like everything else on the field it doesn't make that item or class a better choice among many. It ends up stripping it of its unique identity and making it totally pointless.
You said it yourself, it is fun as hell to tear through players with the HMG. That is what they are all about. If you had played a heavy at any time from the first drastic nerf just after replication to this build even if heavy seems like easy mode from the beginning, and is a no skill OP way to run up kills, when they are slightly less powerful they are just pathetic. I would much rather have an OP heavy class in the game that is fun and easy to play and that everyone cries about than have a limp bag of wet toilet paper heavy in game that no one uses. Just one great thing about heavies now is that they cause you to stop, change up your strategy, and re plan how you are going to play the particular match you are in. This is as it should be. The day Dust 514 is balanced to the point where I can just use the same mindset and the same strategy to beat every player in every encounter no matter what their load out is the day I stop playing.
As more and more players learn to deal with and counter heavies, they will be a lot less easy to use for new players. Over time people will skill into higher level grenades and there will be weapons that they can access that will deal more damage to armor. All but the more skilled heavies will become easy kills.
This is how dynamic and evolutionary balance should play out in this type of game You have a set up that seems like easy mode. Everyone and their dog picks that class because people are like that. Then players start adapting and they find ways to beat easy mode.
Someone discovers the next easy mode, and the cycle begins again.
If you don't have any options that seem easy, fun, and OP from the get go and the balance is flat and static, you have a game that is kind of dead. In the long run.
The flip side is where you have a situation where there is only one gear set up and one style of play that will always get you mad kills. In Dust that is not the case.
So far we have at least 4 generally OP set ups.
Heavy.
Laser.
Assault rifle with stacked damage mods.
Tanks.
And finally, I have to say that even if a heavy can own the field in ambush, having a heavy on your squad in skirmish is never a guaranteed win. The heavy is a beast in one game mode, but in skirmish they have a specific role and are just another useful tool you can use. Maybe one day someone will challenge your heavy to a game of skirmish... would be interesting to see how that would play out...
I hope you keep playing that heavy and having a blast with it and making vids. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 05:16:00 -
[104] - Quote
Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? |
DJINN Marauder
Hellstorm Inc League of Infamy
374
|
Posted - 2013.03.22 05:37:00 -
[105] - Quote
Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? Proto scout! That's what I'd to with!
Screw assault.... It's too.... Normal! |
Buster Friently
Rosen Association
133
|
Posted - 2013.03.22 06:04:00 -
[106] - Quote
IRuby Heart wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? lol because most of us new players that picked up this game stuck to what we new best. Plus, I actually like EARNING my kills
lol, GEK 38 earning kills?
The AR is probably the easiest weapon to use in the game. |
Sloth9230
Reaper Galactic
545
|
Posted - 2013.03.22 06:10:00 -
[107] - Quote
Buster Friently wrote:IRuby Heart wrote:Nelo Angel0 wrote:million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? lol because most of us new players that picked up this game stuck to what we new best. Plus, I actually like EARNING my kills lol, GEK 38 earning kills? The AR is probably the easiest weapon to use in the game. No, no, the HMG really is the easiest gun to use in this game. It's harder to master than an AR though. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:18:00 -
[108] - Quote
DJINN Marauder wrote:Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits?? Proto scout! That's what I'd to with! Screw assault.... It's too.... Normal!
Yep. Proto scout with proto nova knifes is fun. But then its also fun just using the smg to kill the heavies.
Hmmm but then the best way to get snipers to ragequit is to melee them. Hmmm lets try melee on heavies for lols?? 900hp damage per R3 press. |
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 06:19:00 -
[109] - Quote
I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill.
I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest.... |
General Tiberius1
ZionTCD Legacy Rising
259
|
Posted - 2013.03.22 06:20:00 -
[110] - Quote
TiMeSpLiT--TeR wrote:Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shielding for extra protection just in case.
I don't know what CCP is doing, but I'm seeing a pattern that every build they make something over powered to balance things out.
I would say leave the heavies alone, but they should suffer with shielding because the armor itself is a plus.
oh look, another whiner
1 word, duvolle
run into walls of them too often
heavy with HMG=killmail wh.ore equilivant from eve, we hit you, but others kill you |
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XxWarlordxX97
Internal Error. Negative-Feedback
871
|
Posted - 2013.03.22 06:37:00 -
[111] - Quote
Tech Ohm Eaven wrote:Just killed three heavies with an SMG and I noticed this thread.....LOL!!! Now when I see a heavy I think its either someone getting rid of salvaged HMGs for LOLs or if its a newbie then I think poor kitten must be new.
I see dead heavies!!!! And imagine all the poor newberries reading all the QQ about heavies threads and then deciding on going heavy and then discovering three results:
(pick one). Dead heavy. Dead heavy. Dead heavy.
Just got my "B" series Scout suit and am trying to decide if proto Scout or level up my Assault suits??
heres a good heavy that has not died to a SMG scout |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:43:00 -
[112] - Quote
lowratehitman wrote:I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill. I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest....
The problem I have with that is no one bothered to tell those folks who invested millions of sp into the heavy class this:
Its not worth it to go beyond heavy suit level one and HMG level one. Instead those folks saw videos like yours and went yeah!! and they invested heavily into the lol! heavy class.
And now they discover that they are kittened and need to spend two months of sp into logi, assault or scout classes.
How much better if you had started off your videos with a WARNING that the heavy class was for two weeks at best.
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Himiko Kuronaga
SyNergy Gaming
54
|
Posted - 2013.03.22 07:07:00 -
[113] - Quote
lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ
Cause bunny hopping around in lag + a completely ****** frame rate takes so much more skill amirite
|
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 07:13:00 -
[114] - Quote
Himiko Kuronaga wrote:lowratehitman wrote:Sloth9230 wrote:I'm pretty sure their shields are already practically the same as everybody else's, and unlike shields, armor doesn't recover on it's own. At higher levels, assault suits can equip more shields than heavies, so what perks are their to being a heavy again? The perk is that it requires no true skill to use the HMG http://youtu.be/EW37vsY2NMQ Cause bunny hopping around in lag + a completely ****** frame rate takes so much more skill amirite
Most of the time I just camp with my Viziam, no bunny hopping or frame rate loss, unless I feel the urge to break the proto AR out. I am too old to be a twitch player, I used all those skills on usless game like frogger. |
lowratehitman
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.03.22 07:15:00 -
[115] - Quote
Tech Ohm Eaven wrote:lowratehitman wrote:I did not know we was still talking about a video that was made at the start of a build. Where do I start? hmmm... If you happened to watch any of my follow up videos you would see that what made this op AT THE TIME, is that it was, the start of a build. And i have shown many many many many people how to start off in this build and have been thanked many of times with them saying... I am glad i started over and watched your "How to" get in the type II heavy with HMG due to it being so much easier. I am not going to just smear a class nor did I, I simply said this is easy and takes no skill. I broke that old Pimp Hand Strong class out the other day, it has 700k sp going up heavys with 6 million sp and I was getting laid to rest.... The problem I have with that is no one bothered to tell those folks who invested millions of sp into the heavy class this: Its not worth it to go beyond heavy suit level one and HMG level one. Instead those folks saw videos like yours and went yeah!! and they invested heavily into the lol! heavy class. And now they discover that they are kittened and need to spend two months of sp into logi, assault or scout classes. How much better if you had started off your videos with a WARNING that the heavy class was for two weeks at best.
Hey, you are right... but there is one thing you left out about this game, and it is that you have to learn on your own and the flavor of the month changes, well about once a month or every nerf. |
Rei Shepard
Spectre II
94
|
Posted - 2013.03.22 08:12:00 -
[116] - Quote
2 Words "Breach Shotgun" :) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 08:46:00 -
[117] - Quote
Rei Shepard wrote:2 Words "Breach Shotgun" :)
Yep!!
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